SPT-AKI 2.2.0 release

NOTICE


Mods will take days to weeks to be updated, please be patient and don't hassle them to update faster


Needs EFT 0.12.12.15.16584


DO NOT USE OLD PROFILES FROM PREVIOUS VERSIONS


Server release: https://dev.sp-tarkov.com/SPT-…/src/branch/release/2.2.0

Modules release: https://dev.sp-tarkov.com/SPT-AKI/Modules/src/tag/2.2.0

Launcher release: https://dev.sp-tarkov.com/SPT-AKI/Launcher/src/tag/2.2.0


Instructions

  • Download live tarkov
  • Copy live tarkov folder to another location, call it something like "spt"
  • Do not remove live tarkov folder, it must be installed for SPT to function
  • Copy contents of Release-SPT-16584.zip (found at the bottom of thise post) into 'spt' folder
  • Run Server.exe and wait for it to start
  • Start Launcher.exe
  • Create account (NOT the same details as your live account) - choose edition you want (EoD, Standard etc)
  • Click 'Register'
  • Click 'Start game'


Known issues

  • No airdrops
  • Traders don't refresh when they're supposed to - workaround: restart server
  • Some quests need PMCs to spawn in map locations that have no Scavs making them impossible to complete
  • Selecting the overview tab as a scav can break your client - workaround: alt+f4 to escape
  • Looting while extracting can break the client - workaround: alt+f4 to escape
  • Flashbangs dont give the ear ringing (tinnitus) effect
  • Christmas items can be found on scavs / loose loot
  • Single stacks of money can be given as a reward by the scav case


Changelog

General

  • Support 12.12 EFT - version 16584
  • Added code to handle new mechanics for double-barrel and revolver shotguns
  • Updated most map loot (including Lighthouse) with more dumps from live
  • Added exUsec (Rogue) bot with loadouts from live to Lighthouse
  • Added AFK patch to prevent timing out after 5 minutes of inactivity, default is 1 week
  • Fixed bug with loose loot, more loot should spawn
  • Car extracts now give fence rep
  • PMCs now use different bot types, large changes in behaviour should be expected
  • Add new weapons/armor/ammo from 12.12. to PMCs
  • Weapon durability randomisation - different levels for weapon/armor durability, PMCs = highest, Bosses/Followers/ExUsec = very high, everyone else = average
  • Split insurance multiplier to be per-trader – insurance prices should be closer to live
  • Fixed BEAR hands/body/feet being set to USEC
  • Updated Assorts with live data dumps
  • Regenerate boss data with more dumps from live
  • Removed last name from Raiders to be more in-line with live
  • Updated fence assorts to include new items from 12.12
  • Remove stormtrooper bot and his follower json as they're no longer used by client
  • Fix server error when trying to use air/water filters in hideout
  • Scavs can now have 3 possible limb health configurations, chosen randomly at raid load
  • Fixed scavs attacking you when you killed a pmc as scavs


Quests

  • Implemented daily and weekly quest system (dailies start at level 5, weeklies at 15)
  • Updated Quests with live data dumps
  • Fix bug where weapons quest rewards had no mods
  • Fix bug where ammo box rewards from quests were empty


Scavs

  • Fixed bug where fence standing was reset to 0 when playing as scav
  • Killing scavs can alter fence rep when playing as a scav
  • Extracting from a raid as a scav gives fence rep
  • Randomized fire mode selection of scav weapons when looted
  • Scavs now have variable body part health (scavs have 3 body part profiles)


Flea

  • Fixed bug in flea where tax was calculated as NaN due to division by 0
  • Flea tax should be much more accurate when compared to live
  • Blacklist more 'bad' items from flea
  • Updated flea tax calculation to be closer to what the client shows it will charge
  • Update flea to include new items
  • Update flea dynamic prices from live dump data
  • Reduced logging of flea market offers
  • Flea offer count adjusted to be higher than before


Modders

  • Updated gamestart/logout data to match live (needs data value returned, not a null response)
  • PMC role can be adjusted in config, by default usec are 'bossTest', bear are 'test', refer to BotConfig.js
  • Bot weapon/armor min durability can be configured in botconfig.json/durability
  • Added gifter to bottypes jsons
  • Weapon durability can be configured in BotConfig per bot type
  • PMC difficulty can be adjusted in BotConfig (easy, normal, hard, impossible, asonline)
  • PMC loot has lots of new config vars exposed in BotConfig:
  • Item type whitelist
  • Item blacklist
  • Item type spawn amount limits
  • Money stack amount limits
  • Max value in loot on a bot limit
  • PMC bot types can be configured in BotConfig
  • akiVersion string can be any semver value
  • Added sourcemaps to help make error messages useful


Please, do not bother modders to update their mods, as their might require some work. Modders will update their mods when they have time and have worked on them.



Download the new version here:
SPT-AKI