ATLAS Custom Weapons & Equipment 1.0.5

Port of ATLAS's old re-textures/modifications of weapons, equipment, and clothing to SPT's latest version.

All credit goes to ATLAS for his original mods and Nomad_420 for his ports and permission to update his mod! <3


This mod should restore the functionality of ATLAS's original mods as close as they can be, plus it is updated to add weapon malfunctions and the PEQ-15 night vision fix that BSG relatively recently added. Read the known issues below for a list of differences.


This mod adds a lot of items so it is possible that I missed something, please let me know if there are any issues you come across.


WARNING - Before updating SPT versions, if you want to carry over your profile and won't have this mod in the next version, make sure you follow the uninstall directions at the bottom *before* updating!


Installation:


Download the .zip file, extract all, and add the folder ATLAS-GEAR to your user/mods/ folder in SPT. Make sure it is just the folder with all of the contents, not a folder with another ATLAS-GEAR folder inside of it, else the mod will probably throw an error!


The directory should look like this:


/user/mods/ATLAS-GEAR/


and not this:


/user/mods/ATLAS-GEAR_X.X.X/ATLAS-GEAR/



Config Options:

  • "oldLocales" - Change this to true to try and use with older SPT versions (potentially 3.1.0 and newer, 3.0.0 and older will not work)
  • "lvl1Traders" - Make the trades available at level one traders instead (doesn't change anything else)


To change either of these options, open "config.json" with Notepad, change from "false" to "true" (without quotes), then save and close the file.



Uninstalling:


If for whatever reason you need to remove this mod, make sure you remove any new items that this mod adds from your inventory before you delete the mod folder, including changing back to normal clothes and deleting any presets that have new items!



List of Items:

  • Weapons:
    • Atlas ATL-15 .300 BLK Precision Rifle (Mechanic 3)
    • Atlas ATL-15 5.56x45 Precision Rifle (Mechanic 2)
    • Knight's Armament Company SR-25 7.62x51 FDE (Peacekeeper 4)
  • Ammo:
    • .300 AAC Blackout APXT (Peacekeeper 4)
    • .300 AAC Blackout TT (Peacekeeper 3)
  • Weapon Parts:
    • Glock 9x19 Viper Cut slide FADE (Mechanic 3)
    • URX-4 handguard for AR-10 and compatible FDE (Peacekeeper 4)
    • Upper receiver KAC 7.62x51 for SR-25 rifle FDE (Peacekeeper 4)
    • 182mm Titanium Nitride Barrel for ATL-15 .300 BLK (Mechanic 4)
    • 277mm Titanium Nitride Barrel for ATL-15 .300 BLK (Mechanic 3)
    • 379mm Titanium Nitride Barrel for ATL-15 .300 BLK (Mechanic 4)
    • Raptor charging handle for AR-15 Red (Mechanic 4)
    • Atlas SMR MK88 13.5in M-LOK Handguard for ATL-15 (Mechanic 4)
    • Atlas SMR MK88 9.5in M-LOK Handguard for ATL-15 (Mechanic 3)
    • Atlas Blue Break 5.56x45 muzzle brake (Mechanic 3)
    • Atlas Hyper Beast Mini .300 BLK suppressor (Mechanic 3)
    • Atlas RC2 .300 BLK suppressor (Mechanic 4)
    • Vortex Razor AMG UH-1 holographic sight FDE (Mechanic 4)
    • Atlas MIAD Pistol grip for AR-15 (Mechanic 4)
    • Atlas M7A1 PDW stock for ATL-15 (Mechanic 4)
    • ATL/PEQ-15 tactical device (Mechanic 4)
    • Atlas .300 BLK Upper for ATL-15 Precision Rifle (Mechanic 3)
    • Atlas 5.56x45 Upper FDE for ATL-15 Precision Rifle (Mechanic 2)
  • Gear:
    • Atlas Anti-fragmentation Glasses (Ragman 3)
    • LBT 6094A Slick Plate Carrier FDE (Ragman 4)
    • LBT 6094A Slick Plate Carrier ODG (Ragman 4)
    • Atlas Knight Backpack (Ragman 3)
    • Atlas GPNVG-18 Night Vision (Peacekeeper 4)
    • Atlas Quick Armor (Ragman 3)
    • Atlas FAST RAC Headset (Peacekeeper 4)
    • Atlas Alphabolt Compact Chest Rig BLK (Ragman 3)
    • Atlas SLAAP Armor Plate (Peacekeeper 4)
  • Clothing:
    • ATLAS X69 Upper (Ragman 1)
    • ATLAS X69 Lower (Ragman 1)
    • ATLAS X88 Upper (Ragman 1)
    • ATLAS X88 Lower (Ragman 1)
    • ATLAS X99 Upper (Ragman 1)
  • Weapon Presets:
    • ATL-15 BLK Default (Mechanic 3)
    • ATL-15 FDE Default (Mechanic 2)
    • SR-25 FDE (Peacekeeper 4)
    • Honey Badger CXVIII (Mechanic 4)
    • MINI (Mechanic 4)
    • MLR MKII (Mechanic 4)
    • MSR MKII (Mechanic 4)
    • XTR MKII (Mechanic 3)
    • G17 FADE (Mechanic 3)


Known Issues:

  • The SR-25 FDE uses default SR-25 audio instead of the RSASS audio like the old ATLAS mods.
  • The barrels and muzzle devices do not glow red-hot like they should because that feature did not exist when ATLAS first made his mods. I believe I can eventually change them to working, but there is no ETA at this time.


Original mods:


Let me know if there are any other issues with it!

Images

  • Version 1.0.5

    Fixed new .300 Blackout ammo incompatibility - .300 Blackout CBJ should now work with the ATL-15

  • Version 1.0.4

    3.7.X update


    Also a lot of backend changes to the framework for anyone that wants to use it :thumbup:


    Let me know if there are any issues!

  • Version 1.0.3

    Small fix - changed the mod category of the SR-25 handguard FDE to mod_handguard in the SR-25 upper receiver FDE like it should have been.

  • Version 1.0.2

    Small fix - make the ATL/PEQ-15 able to be placed in the tactical slot of the Atlas SMR MK88 Handguards

  • Version 1.0.1

    3.5.1 update + some code cleaning/changes


    Edit 2023-03-09: Changed the compatible version to 3.5.X so no error appears in server window. No other changes

  • Version 1.0.0

  • Anyone know of any modders who can add something like .17HMR & .22 caliber weapons? Firearms like the Armi-Jager AP74, AP80 (Which probably had the 35 & 100 round magazines), etc. There were even .32ACP variants of these Italian Civil firearms, but haven't found much info on these discontinued weapons.

  • Do the recoil of these guns work with the SPT Realism mod? Last time the recoil of the guns was like vanilla :(

    Thumbs Up 1
    • I'm not sure how Realism works to be honest so I can't answer that. If there is something not too hard that I can do to make it compatible without affecting anything I will definitely consider it but for the moment its not on my agenda. :(

    • Understood! Thanks for the answer! :D

      Happy 1
  • how do I disable the clothes? both sides wearing them is making it impossible to tell apart

    Thumbs Up 1
    • You can try going into database/atlas_clothes.json and changing every "enable" key from true to false (only on the ones that have enable). This may or may not work as it was never something I finished testing sadly.

  • i just want to say thank you for the amazing content.

    Heart 1
  • Hey mate,


    So, .300 Blackout CBJ seems to not be compatible with the .300 Blackout ATL. The ammo doesn't show up when you link search the gun and when you go in raid with CBJ in the gun it says it's the wrong ammo type.

    Thumbs Up 1
    • Oh shoot that's right they added in new ammo types. My bad, I totally forgot that they did, and never checked if they added in any new .300 Blackout. I'm guessing that is what CBJ is?


      I'll try and fix this as soon as I can and post an updated version, thanks for letting me know!

      (It could be as late as a couple weeks or as soon as tomorrow, don't hold your breath!)

    • Thank you for the reply and take your time.

      Thumbs Up 1
    • Should be fixed with version 1.0.5.

  • I got this in server: "

    Required slot unable to be filled, mod_handguard on reciever_ar15_lone_star_tx15_lightweight 010421_ATL15_UPPER_BLK00 for weapon: 5d43021ca4b9362eab4b5e25

    Required slot 'mod_handguard' on reciever_ar15_lone_star_tx15_lightweight mod_reciever was empty on sptusec

    Weapon 5d43021ca4b9362eab4b5e25 was generated incorrectly, falling back to weapon preset see error above"
    Is this normal ?

    Thumbs Up 1
    • It is normal, yes, in that it doesn't really affect anything. I have wanted to hunt down that bug but it is an annoying one and I don't really have the time at the moment.

  • Do these weapons work with the quests that require kills with certain styles of weapon? If not, how would I make it to where they would?

    Thumbs Up 1
    • It depends on a few factors unfortunately. If you're talking about daily quests and it asks for the specific assault rifles category then it *might* work but if you're talking about things like Peacekeeper tasks where you have to use some NATO AR I don't think it would. It also all depends how the SPT devs wrote the server code, unfortunately. What type of quests are you talking about specifically?

      Thumbs Up 1
    • The mainline quests that are for specific weapon types, like peacekeeper and such.

      Thumbs Up 1
    • Honestly if you give me a list of the exact quests I could probably write it into the mod for you. But if you are determined to do it yourself you would have to go into the database and edit the jsons for those specific quests to include the IDs for the ATLAS guns that you want to be able to use.


      Though in this case I really wouldn't mind doing it myself so I can add it as a mod feature since that does seem like a good idea. But it would likely take a while for me to update it. Like, potentially a couple weeks even, I am quite busy :(

    • I will have to take a look at the quests and write them down, then get them to you. I don't have the time today, but I will try to this weekend, if I can remember. I will put a sticky note on my monitor to remind me.

      Thumbs Up 1
  • This module is great, I hope to have a chance to use it on 3.7.0

    Thumbs Up 1
    • It should be coming shortly. Need to test still, been somewhat busy. Hopefully today but don't hold your breath!

  • The m4 tan version can mod everything but black one can't

  • Does this need and update?

  • Hi, just have a question.


    I'm trying to uninstall the mod cleanly and have removed all items/presets that exist with the mod. But after deleting it from my "mods" folder. I am not able to load the "Overall" screen in game.


    I noticed that I still had the ATLAS clothing as well, but I don't know how to remove that. Could that be the reason? (I have already changed into the basic USEC clothing before removing the mod as well and it still causes the issue).


    I still have the mod installed now so that the "Overall" screen works, but I'd just like to know how to cleanly uninstall the mod.

    Thumbs Up 1
    • Yeah I just ran a test on that myself and I guess even if you equip new clothes it still sees the ones you bought previously ?(


      Did you ever see this error? This is on 3.6.1 at least:


      3.6.1 Error


      Damn, I feel bad but I do not know what I can do about this as SPT itself stores the clothes in your profile. As a last resort you can send me your profile if you feel comfortable with that and I can manually remove the clothing.

    • Yeah I did get that error in 3.6.1. So I reverted to 3.5.7.

      I wouldn't mind. What's the best way I could share it with you?

    • Discord, if you have it, otherwise I think you can attach things in DMs here as a text file or zip folder. Did you try the thing it recommends in that error?

    • I did try fixing what the error said but the Overall screen still didn't work after.


      But, if the mod is compatible with 3.6.1, I have no reason to uninstall it. I really do enjoy your mod!


      So please don't feel bad about this!

    • Ah, it is indeed compatible! I have unfortunately gotten a lot busier with a full time job so I have less time to test things as thoroughly as I would like but I did verify it was working and bots still spawn. You just have to deal with that warning in the server window until I can actually put out a new version, which is harder than it sounds since I have done a lot of changes to the code that are untested on a large scale.

  • Any way you could fix the arm band from clipping on the clothes?

    • Most likely not, no. At least not any time soon, apologies.

    • all good just figured i would ask

  • Does this work with 3.5.8?

    Thinking 1
  • quick question just to be sure, is the most current version (1.0.3) of this mod compatible with SPT 3.5.7? or should i continue to stay on SPT 3.5.6 just to be safe?

    Thumbs Up 1
    • It almost certainly is but I haven't had time to test it yet. I'd give it like a 99% chance of being fully compatible. :thumbup:

      Heart 1
    • much thanks for the reply! fantastic mod btw!

      Heart 1
  • а скажите кто продает эти пушки?

    • Which trader sells which items is all on the "Overview" tab of this mod, next to the item in parentheses.

    • спасибо

  • compatible with Realism mod?

    Thumbs Up 1
  • Thank you for this <3

    Heart 1
  • 379mm ATL-15 barrel is buggy. It wont accept suppressors and handguard wont even allow you to add lower handguard or attach rails. Both 182mm and 277mm barrel works fine tho

    Thumbs Up 1
    • Will try and look into this today, but might not get to it until next weekend depending on how things go.

    • Sorry I haven't responded on this yet, been extremely busy unfortunately :(


      I *think* it has to do with the fact that this barrel in particular is cloned from a different one than the other two and thus inherits different compatibilities than them.


      Sadly this is something of a low priority for me at the moment but I will try to get to it eventually.

  • hey absolutely love the items that u have added, but got a question i want to increase magg size and maybe change prices of the guns, gun parts . But i don't want to change the wrong thing in the file to f up the mod how do i do this?


    <3

    Heart 1
    • Hmm, well, this mod does not add any magazines into the game so you can't edit their sizes through this mod really.


      As for changing prices, that is possible but you would have to change it in two places as flea prices are different from trader prices.


      To change the flea prices, simply open database > atlas_items.json with Notepad or your preferred editor, and for each item change the "Price" value under the "handbook" category, save and close.


      1jMcaZG


      To change trader prices, you have to go into the database > traders folder, open the assort.json of whichever trader has the item you wish to edit with Notepad or your preferred text editor, and then under "barter_scheme" you will see each item and what trades you can make for that item. Most of them are in one of the three currencies, but be careful not to change the ones that are actual barter item trades unless you change them properly. Here is an example of Mechanic's trade for the base ATL-15 .300 Blackout in roubles:


      9VCkgL6


      Change that "count" value to change the number of roubles or whatever currency it is to what you want it to be, and don't forget to save before closing.


      Let me know if you have any additional questions!

    • Ty so much <3

      Ye just found out that the mags i tought u added was from a different mod that adds extra mags to your guns :D

      Happy 1
  • So, if I'm reading correctly this doesn't work with 3.5.5 right? Thanks in advance!

    • I haven't had time to test it yet in 3.5.5, but there is a very high chance that it works fine in it. Just haven't tested it myself yet which is why the tag is yellow and on 3.5.3 still.

    • Ohhh, ok gotcha, I did try it and when I started the server I got an error. So thats why I was wondering. Thanks for the info!

    • Since it is the weekend I should be able to test it by tomorrow sometime. If it is just a yellow warning it is probably fine but if its red it might not work.

    • No worries man! I know everyone is busy these days, seems like an awesome mod! Get to it when you can, and let me know what you find out! And yea, unfortunately errors were all red :|

      Thumbs Up 1
    • I just tested it on a clean 3.5.5 install, and it works fine. The only error I got was something about the "stock_ax_accuracy_international_ax_butt_stock_pb" but that always seems to be there and has never seemed to be an issue.


      If you want to drop the error here I'm happy to look at it and see if I can help, but it might be some kind of mod conflict that I can't do much about.

  • When launching the server, i get a large amount of lines in yellow text saying "Item #######_ATL_XXXXX_FDE not found in item base cache." is this normal? i get a large bunch when first launching the server, then throughout raids it pops up as well.

    • I don't think that is normal, but I haven't had time lately to test it on 3.5.4. Could also be a mod conflict. I'll try to look into it this weekend but I am much more busy these days unfortunately.

    • When i first start the server it pops up ill post a little Snip of it but it does it when i first launch the server, and then when im walking around the map and a new loot cache loads


      "

      Item 010421_ATL_WPN_ATL15_FDE not found in item base cache

      Item 010421_ATL_WPN_ATL15_FDE not found in item base cache

      Item 010421_ATL_WPN_ATL15_FDE not found in item base cache

      Item 010421_ATL_WPN_ATL15_FDE not found in item base cache

      Item 010421_ATL_WPN_ATL15_FDE not found in item base cache

      Item 010421_ATL_WPN_ATL15_FDE not found in item base cache

      Item 010421_ATL_WPN_ATL15_FDE not found in item base cache

      Item 010421_ATL_WPN_ATL15_FDE not found in item base cache

      Item 010421_ATL_WPN_ATL15_FDE not found in item base cache

      Item 010421_ATL_WPN_ATL15_FDE not found in item base cache

      Item 010421_ATL_WPN_ATL15_FDE not found in item base cache

      Item 010421_ATL_WPN_ATL15_FDE not found in item base cache

      Item 010421_ATL_WPN_ATL15_FDE not found in item base cache

      Item 010421_ATL_WPN_ATL15_FDE not found in item base cache

      Item 010421_ATL_WPN_ATL15_FDE not found in item base cache

      Item 010421_ATL_WPN_ATL15_FDE not found in item base cache

      Item 010421_ATL_WPN_ATL15_FDE not found in item base cache

      Item 010421_ATL_WPN_ATL15_FDE not found in item base cache

      Item 010421_ATL_WPN_ATL15_FDE not found in item base cache

      Item 010421_ATL_WPN_ATL15_FDE not found in item base cache

      Item 010421_ATL_WPN_ATL15_FDE not found in item base cache

      Item 010421_ATL_WPN_ATL15_FDE not found in item base cache

      Item 010421_ATL_WPN_ATL15_FDE not found in item base cache"

      Thumbs Up 1
    • Interesting, so far on a clean 3.5.4 install I can't replicate this. Can I get what SPT version you are on (also please specify if it is an alpha test release or just the regular download), what mod version you are on, and what other mods you have installed?


      My guess at the moment is that if you are getting it right after server start that a mod is using the ItemHelper class which is throwing that error... Could definitely be wrong about that.

    • I found this reddit thread that mentions the same issue and one of the comments suggests that it is a flea market updater mod. If you happen to be running one of those, that might be the issue.


      If that is the case and you are bothered by it, maybe suggest (nicely pls) in the comments of the mod that they add a config option to disable these notifications or something.

  • Is there any way to make the ATL-15 5.56 compatible with the original tan Geissele SMR handguards? For some reason they don't seem to be able to be used

    • Hmm, yeah that's interesting. Looks like it isn't compatible by default in the base game with the TX-15 upper that the ATL-15 5.56 upper is based on.


      But you can easily add it to the "atlasCompatibilities" array in atlas_items.json to make them compatible:


      sWtKDYN


      Make sure you save the file after editing it!

    • Damn, thanks for the quick response! The fix worked perfectly.

      Thumbs Up 1
    • how would one make it compatible kinda new to this kinda stuff

    • never mind that looks way too complicated

  • is there a way to change the item stats?

    • Yes, in atlas_items.json. You should look up the clone ID in items.json from the base game, then enter the properties you want to change into atlas_items.json, making sure to have the correct formatting like the other entries that are already changed. Unless of course the things you want to change are already in atlas_items then just change their values there.

      Thumbs Up 1
  • I just wanted to check before installation - does this retexture any existing items? Or is it only adding new items/new gear (vanilla, but retextured)/presets of existing weapons? I don't want to change any vanilla textures, but would like to expand upon the vanilla arsenal. Cheers!

    Thumbs Up 1
  • Error: Attempted to resolve unregistered dependency token: "ImporterUtil"

    Error: Attempted to resolve unregistered dependency token: "ImporterUtil"

    at InternalDependencyContainer.resolve (C:\snapshot\project\node_modules\tsyringe\dist\cjs\dependency-container.js:105:19)

    at ATLASItems.postDBLoad (D:\Games\Escape from Tarkov\user\mods\atlas\src\mod.js:12:44)

    at PostDBModLoader.executeMods (C:\snapshot\project\obj\loaders\PostDBModLoader.js)

    at PostDBModLoader.onLoad (C:\snapshot\project\obj\loaders\PostDBModLoader.js)

    at App.load (C:\snapshot\project\obj\utils\App.js)

    at processTicksAndRejections (node:internal/process/task_queues:96:5)

    at process.runNextTicks [as _tickCallback] (node:internal/process/task_queues:65:3)

    at Function.runMain (pkg/prelude/bootstrap.js:1984:13)

    at node:internal/main/run_main_module:17:47

    Error: Attempted to resolve unregistered dependency token: "ImporterUtil"

    Error: Attempted to resolve unregistered dependency token: "ImporterUtil"

    at InternalDependencyContainer.resolve (C:\snapshot\project\node_modules\tsyringe\dist\cjs\dependency-container.js:105:19)

    at ATLASItems.postDBLoad (D:\Games\Escape from Tarkov\user\mods\atlas\src\mod.js:12:44)

    at PostDBModLoader.executeMods (C:\snapshot\project\obj\loaders\PostDBModLoader.js)

    at PostDBModLoader.onLoad (C:\snapshot\project\obj\loaders\PostDBModLoader.js)

    at App.load (C:\snapshot\project\obj\utils\App.js)

    at processTicksAndRejections (node:internal/process/task_queues:96:5)

    at process.runNextTicks [as _tickCallback] (node:internal/process/task_queues:65:3)

    at Function.runMain (pkg/prelude/bootstrap.js:1984:13)

    at node:internal/main/run_main_module:17:47


    Any fix for this issue? I am on version 3.5.0

    Thumbs Up 1
    • Hmm, that is interesting. Are you by chance on an alpha version of 3.5.0 or the full release? I suspect the easiest fix would just be to update your game to 3.5.3.

      Thumbs Up 1
    • Maybe, but I will update to 3.5.3 anyways thanks for the mod and for the quick reply :)

      Thumbs Up 1
  • Excellent mod!!

    Heart 1
  • I noticed that I can't put the ATL/PEQ-15 device into any of the Atlass SMR MK88 Handguards. Is there any workaround I can do for this?

    Thumbs Up 1
    • Ah, yes, thanks for letting me know. I'll add that to the proper compatibility filters so it can go on those. It might have been an oversight from me or it might have been that way in the original ATLAS mods, not sure.

    • Should be fixed with version 1.0.2 that I just uploaded

      Heart 1
    • Hi again, I found another item that isn't compatible with the mod's own items: URX-4 AR-10 FDE cant be manually attached to the Upper KAC Reciever FDE (though you could buy one with it included from Peacekeeper). Thanks for the quick response! :* ;) 9nrIeZV.png

      SPHAW3k.png

      Thumbs Up 1
    • No problem, thanks for letting me know. I will look into this and try and fix it for the next version. Not sure when that will be able to go out though.

      Heart 1
    • No rush! Thanks for continuing one of the coolest must have mod <3

      Heart 1
  • Does it work with 3.5.0???


    It's a great mod

    Thumbs Up 1
    • Version 1.0.1 is recommended for 3.5.1, and version 1.0.0 for 3.5.0. 1.0.0 should still work on 3.5.1, however it will show you a warning about the version being out of date.

      Heart 1
  • Seems to work for 3.5.1 :thumbup:

    Heart 1
    • Yep, thanks for confirming. I'll post a version with the updated SPT version soon so you don't have to see that error.

      Heart 1
  • Hey when i try to download your mod i get error 403 forbidden