Multiply ALL
This mod dynamically multiplies the values listed in config and doesn't change any files in the database. The benefit of this you don't need to do anything after each SPT release, this mod will do everything for you. Just change the multipliers inside of config.json.
Features:
- Daily & Weekly & Daily(Scav) Experience Multiplier (Disabled by default, change from config.json)
- Daily & Weekly & Daily(Scav) Money Reward Multiplier (Disabled by default, change from config.json)
- Daily & Weekly & Daily(Scav) Reputation Reward Multiplier (Disabled by default, change from config.json)
- Quest Experience Multiplier (Disabled by default, change from config.json)
- Quest Reputation Multiplier (Disabled by default, change from config.json)
- Item Examination Experience Multiplier (Disabled by default, change from config.json)
- Raid Exit Experience Multiplier (Disabled by default, change from config.json)
- Skill Progression Multiplier (Disabled by default, change from config.json)
- Weapon Skill Progression Multiplier (Disabled by default, change from config.json)
- Static & Loose Loot Multiplier (Disabled by default, change from config.json)
- Flea Market Offer Count Multiplier added (Disabled by default, change from config.json)
- Fence Car Extract Reputation Multiplier (Disabled by default, change from config.json)
- Fence Scav Extract Reputation Multiplier (Disabled by default, change from config.json)
- Magazine Load/Unload Speed Multiplier (Disabled by default, change from config.json)
- Stash Size Multiplier (Disabled by default, change from config.json)
- Crafting Speed Multiplier (Disabled by default, change from config.json)
- Fuel Consumption Rate Multiplier (Disabled by default, change from config.json)
- Kill Experience Multiplier (Disabled by default, change from config.json)
Configs:
Open up MOD_FOLDER/config.json and you will see the values and descriptions. Don't go too much of course I don't know the limit but if you want to disable an option just write down 1 for the value. If the value is 1 it doesn't change anything for that part.
How to Install:
Download the release zip and unzip it. Copy the content of the unzip folder (AlimOncul-MultiplyALL-X.X.X) and paste it into your SPT_FOLDER/user/mods. Final result should look like this:
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Version 3.0.0
- alimoncul
- 1.4k Downloads
Compatibility update for 3.8.0
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Version 2.1.0
- alimoncul
- 2.5k Downloads
Compatibility update for 3.7.4
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Version 2.0.0
- alimoncul
- 3.4k Downloads
- Update for 3.6.X and 3.5.8
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Version 1.0.10
- alimoncul
- 2.3k Downloads
Hotfix:
- Fix quest standing multiplier, some quest does not have reward for standings so it was crashing
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Version 1.0.9
- alimoncul
- 45 Downloads
New additions to config.json. Remember to update/recover config.json for your preferences.
Changes:
- Quest reputation multiplier added (Disabled by default)
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Version 1.0.8
- alimoncul
- 2.9k Downloads
Hotfix:
- Fix fuel usage being 0
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Version 1.0.7
- alimoncul
- 47 Downloads
New additions to config.json. Remember to update/recover config.json for your preferences.
Changes:
- Stash size multiplier added (Default value is 1.4)
- Crafting speed multiplier added (Default value is 10)
- Fuel consumption rate multiplier added (Default value is 10)
- Kill experience multiplier added (Default value is 2)
Hotfix:
- Fix fuel usage being 0
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Version 1.0.6
- alimoncul
- 335 Downloads
New additions to config.json. Remember to update/recover config.json for your preferences.
Changes:
- Armor durability Multiplier added (Disabled by default)
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Version 1.0.5
- alimoncul
- 352 Downloads
Version bump only
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Version 1.0.4
- alimoncul
- 278 Downloads
New additions to config.json. Remember to update/recover config.json for your preferences.
Changes:
- Fence Car Extract Reputation Multiplier added (Disabled by default)
- Fence Scav Extract Reputation Multiplier added (Disabled by default)
- Magazine Load/Unload Speed Multiplier added (Disabled by default)
alimoncul Author
Metabolism will be fastest to level up because we are changing fatigue system and each tick on energy gives quite xp. Normally without any multipliers you will max out metabolism first.
alimoncul Author
Updated but %90 of the features are existing in the SVM. Please use that for future
TheRedneckMan
FOR THOSE WONDERING LIKE I WAS AND YET IT WAS NEVER ANSWERED YES THIS STILL WORKS WITH 3.7
TheRedneckMan
i wish someone else could pick this mod up and fuckin update it sadge
Mrluring
Are we getting an update to 3.7?
Ih8Cheetas
3.7?
ExiledReaper
Will this be updated to work with 3.6.1?
alimoncul Author
It should work with 3.6.1, if it can load no problem. Did u try it?
ExiledReaper
I changed a few values of the stash and it gave me a critical error. I lowered the value for the stash some and it works now. Thank you for the response.
deveagle
(Disabled by default, change from config.json)
Does this mean that it is only disabled in the mod or is it also disabled in SPT by default?
alimoncul Author
You just need to change the value on config.json. It is for this mod.
Bogdan
Multiplier the reputation gain of the quests gives me an error while turning on the server.
Here is the logs:
TypeError: Cannot read properties of undefined (reading 'value')
TypeError: Cannot read properties of undefined (reading 'value')
at MultiplyALL.multiplyQuests (C:\Users\chert\Downloads\EscapeFromTarkov\user\mods\AlimOncul-MultiplyALL-1.0.9\src\mod.js:224:63)
at MultiplyALL.postDBLoad (C:\Users\chert\Downloads\EscapeFromTarkov\user\mods\AlimOncul-MultiplyALL-1.0.9\src\mod.js:21:14)
at PostDBModLoader.executeMods (C:\snapshot\project\obj\loaders\PostDBModLoader.js)
at PostDBModLoader.onLoad (C:\snapshot\project\obj\loaders\PostDBModLoader.js)
at App.load (C:\snapshot\project\obj\utils\App.js)
(Using SPT-AKI 3.5.5)
alimoncul Author
Thank you for report, I released another version. I am not playing for this wipe anymore so I could not test it.
Bogdan
This mod is really useful, but i wish, i could level up endurance and strength same fast like other skills.
And i think, i got it.
First of all, go to the Aki_Data\Server\database\globals.json and search up for the "SkillsSettings"
There you will see "Endurance" and "Strength" skills with a list of actions giving exp (lines from 4845 to 4848 and lines from 4861 to 4868)
So if it's possible, you can try multiply values of these actions to make endurance and strength level up faster with your mod.
sponge
:愛::愛::愛:
Coleroni
is it just me or does this mod up metabolism like crazy? multiplied skills by 4 and got lvl 45 metabolism in like 10 seconds of eating.
EDIT: yeah i read some of the other comments LOL
alimoncul Author
Yes it does, each bump in energy gets a skill point and thats why it gets more xp. Without any multipliers metabolism still rises quickly. A fix would be changing multiplying per skills and its something that I'm not going to do in near future.
Coleroni
it is ok keep up the good work bro
Orbitas
Thanks for this mod, very useful. Would it be possible to add rate multipliers for the different skills? I'm pretty happy with how most skills progress but would like Vitality and Covert Movement to both level a bit faster.
alimoncul Author
It's not easy to do it like that.
I think the client gets the multipliers and calculates the experience gain and returns values to server, maybe we can intercept and update the values based on skill types. I will investigate it but don't get too much hope
Orbitas
Hmmmm! Would it be possible then to multiply down the XP needed to level up a skill? Sort of achieving the same goal in reverse, instead of messing with amount of XP earned, change how much is needed to increase a skill?
starkiller149
Can add Kill xp multiplier? i dont mind if i killed pmc gained me 10XP only, 1xp for scav and 100xp for Boss etc (Example). Or it's hardcode?
alimoncul Author
I am not sure you can change them separately, you should ask on discord
alimoncul Author
Something weird going on with fuel rate, set it to 1 until I can fix it.
Updated latest release, please download it. Sorry for inconvience.
alimoncul Author
If you have suggestions to add for this mod, write it under this comment please.
Thank you
TagillasHammer
fence rep multiplier would be a great addition
alimoncul Author
do you mean the rep gains?
- car extract gain (0.25)
- extraction as a scav (0.01)
These will be in the next release, I also want to check add faster hideout craft timers
Axesome
Skill exhaustion multiplier (unless that's already in the mod)
Stamina recovery
Bullets loading/unloading speed
Gun/armor durability wear
IIDeathII
Post Raid Healing cost Multiplier for Therapist.
Axesome
Great mod, but it results in levelling Metabolism EXTREMELY quickly! Each food item used would give me 3/4 levels. After 5 raids on a new profile I already had Metabolism 20. I had to be very careful to not hit elite Metabolism before starting The Survivalist Path - Zhivchik quest. Is it possible to adjust the speed of levelling just Metabolism?
alimoncul Author
Metabolism is buggy from the BSG iirc, we can't do anything about that. Which value were you using?
Axesome
I was using the default 2x
0kae
Had the same issue, Metabolism levelled up to around 40 in a couple of raids, using 3x multiplier on skills.
TagillasHammer
great! Now I dont have to dedicate my entire life to levelling up my character!
0kae
Getting error after loading data on startup of the game.
In response to
http://***.*.*.*:6969/client/globals: Input string
'220.00000000000003' is not a valid integer.
Path 'config.exp.match_end.mia_exp_reward', line
1, position 481.
0kae
Managed to fix it by removing lines of code for MIA and Run throughs in Src/mod.js
alimoncul Author
Ahh a integer issue, I will investigate it thank you! Can you send me the value you were using?
0kae
{
"=== If you want to disable any multiplication use value 1 ===": "< Description",
"experience": {
"=== Multiplies the experience of the daily & weekly tasks ===": "< Description",
"dailyWeeklyMultiplier": 1.5,
"=== Multiplies the experience of quests ===": "< Description",
"questMultiplier": 1.2,
"=== Multiplies the experience of examination on items ===": "< Description",
"examineMultiplier": 1,
"=== Multiplies the experience of raid exit statuses (survived_exp_reward and mia_exp_reward and runner_exp_reward) ===": "< Description",
"raidExitMultiplier": 1.1,
"=== Multiplies the skill progression rate ===": "< Description",
"skillMultiplier": 1,
"=== Multiplies the weapon skill progression rate ===": "< Description",
"weaponSkillMultiplier": 2
},
alimoncul Author
I released new version hopefully it will be fixed.
0kae
Will give it a try