There is no value in asking modders to update their mods - they're most likely well aware and spamming mod comments with requests won't change anything.
Modders - we encourage you to report people that annoy you either through DMs or with repeated comments asking about updates - Staff will happily hand out warnings to offenders.
Essentially, the mod allows you to tweak the values of all ammunition rather simply through a config file, applies across all ammunition.
Drop in users/mods
// Not all ammunition has a value for fragmenting, bleeding chances, or increased durability burns or otherwise. In the case of this ammunition, it will do nothing to them. Setting a value of 0 will remove it entirely, 1 is normal, 2 is 2x, so on and so forth.
Various settings -- Also in the Readme
"WeightMultiplier": 1, -- This changes how much each ammo weighs.
"DamageMultiplier": 1, -- This changes how much damage each ammo does.
"SpeedMultiplier": 1, -- This changes how fast each ammo goes.
"AccuracyMultiplier": 1, -- This changes how accurate the ammo is.
"RecoilMultiplier": 1, -- This changes how much recoil the ammo adds.
"MinFragmentsMultiplier": 1, -- This changes the minimum amount of fragments each ammo splits into. Make sure it's not higher than MaxFragmentsMultiplier
"MaxFragmentsMultiplier": 1, -- This changes the maximum amount of fragments each ammo splits into.
"FragmentationMultiplier": 1, -- This changes the chance of each ammo fragmenting.
"PenetrationPowerMultiplier": 1, -- This changes the values of each ammo penetrating armor.
"ArmorDamageMultiplier": 1, -- This changes how much damage each ammo does to armor.
"HeavyBleedChanceMultiplier": 1, -- This changes the chance of each ammo causing a heavy bleed.
"LightBleedChanceMultiplier": 1, -- This changes the chance of each ammo causing a light bleed.
"MisfireChanceMultiplier": 1, -- This changes the chance of each ammo causing a misfire.
"MalfFeedChanceMultiplier": 1, -- This changes the chance of each ammo causing feeding incorrectly from a magazine.
"BarrelHeatMultiplier": 1, -- This changes the amount of heat each ammunition creates on the weapons barrel/parts.
"DurabilityBurnMultiplier": 1 -- This changes the amount of durability burn caused by each ammo.
"TracerModsEnabled": false, -- This enables modifying the tracers of all ammo types
"AmmoHasTracer": true, -- This gives each ammo tracers, can be set to false to remove tracers from all ammo types.
"TracerColor": "green", -- This sets the color of the tracers, known colours are "green", "red", and "yellow".
"ExplosiveAmmo": 0 -- Setting this to 1 makes all ammunition micro-explosive, setting it to 2 makes all ammunition macro-explosive. 0 Disables. For your own safety, the ammo has a 'arming' time so you don't blow yourself up.
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Version 1.0.5
- (1)
- Tyrian
- 77 Downloads
Fixed issues with errors when used alongside mods that add their own ammunition types, may not work with all mods that do so, tested with Goblin King.
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Version 1.0.4
- Tyrian
- 67 Downloads
Added functionality that automatically rounds the values the multiplier sets to the nearest integer, useful for mods like Item Info or the like that shows the ammunitions values, no longer will you have stupidly long descriptions or names set by these mods because my mod decided it'd be fun to multiply values and spit out decimal values.
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Version 1.0.3
- Tyrian
- 133 Downloads
Accidental duplication of config entry, removed.
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Version 1.0.2
- (2)
- Tyrian
- 94 Downloads
Added in the ability to modify ammo Tracers (You can give all ammo tracers, or remove tracers from all ammo), Tracer colours (Known colours are Red, Green and Yellow), and also their Accuracy, Recoil and Speed stats.
Reported to work on 3.4.0 onwards to 3.5.2 currently, from others and my own testing.
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Version 1.0.1
- Tyrian
- 20 Downloads
Now with explosive ammo setting! Setting this to 1 makes all ammunition micro-explosive, setting it to 2 makes all ammunition macro-explosive. 0 Disables. For your own safety, the ammo has a 'arming' time so you don't blow yourself up.
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Version 1.0.0
- Tyrian
- 9 Downloads
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pointless
- joeyjoe
- 1.0.5
whats the point of changing all ammo at the same time? thats not balanced or correct, way better mods out there for changing ammo like valens
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Finally !!
- The_OCD_Guy
- 1.0.2
I've been waiting for a mod like this for ages. Awesome mod.
Tested on v3.5.0 and v3.5.2 and it works on both.
Tyrian Author
Mod still works on 3.5.3
CPT_SER6IO
Does this make all ammo equal? or multiply for all?
thanks.
Tyrian Author
If left at default values (1), it leaves them alone. It multiplies them all by whatever value you put in the config for it. It is scaled based on the ammunitions default values.
CPT_SER6IO
I understood.
Thank you very much.
😎👍
Chadless
Any chance of a tracer option and an accuracy modifier option?
Tyrian Author
Added
Along with some others.
Chadless
Very nice!
Props
Russian1479
Would it be possible to individually edit ammo types etc? Say for instance I wanted M62 to have the highest fragmentation chance or Igolnik to have even less durability burn? Not asking you to do it but seeing if its possible or are they all done as one
Tyrian Author
Oh it could be done, but it would require an entry for every ammo type and that'd take.... A loooooooot of time.
With my programming knowledge anyway. I imagine someone better could do it easier and with less spaghetti code.
Klee
Might I propose then to provide a file that only contains one ammo type and users themselves add whatever entries they want? Saves you the work.
Like Russian I see a lot more use in being able to tweak individual ammo types. Like I kinda just wanna change Superformance slugs into FRAG-12. Turning all ammo explosive seems like a bad idea.
Tyrian Author
It's just a setting, don't have to enable it, it's disabled by default. It's not in my current scope to make it so you can tweak each ammo type individually. I work 12 hour night shifts, so my time on PC is very limited.
hansoncook15
Would you consider adding in a variable to make ammo explosive?
Tyrian Author
Why yes, yes I suppose I could do that.
Tyrian Author
It is done.
hansoncook15
SWEEEEEEET
MrBlu1911
Explosive ammo?????













