MFAC shop module required
Some fun rounds including Frag rounds for most calibers, subsonics and supersonic alternate variants of existing rounds.
Also testing out the duplex rounds from PROJECT SALVO concept.
Added Ammo:
(Alice 1) US-BT (subsonic) AP ammo
(Alice 1) Flash round for 12ga
(Alice 2) SSAPT (supersonic) AP ammo
(Alice 3) 21 types of Frag rounds
(Alice 1) 9mm T-PX(Tracer Pyrotechnic Explosive) noisemaker round.
This mod is not balanced and won't be.
Recommended for use with FONTAINE'S ZEROING QUALITY OF LIFE to correct the zeroing on the weapons.
Ammunition configs for FONTAINE'S ZEROING QUALITY OF LIFE included
To Install drop the Zeroing folder into BepInEx\plugins and overwrite ammo.json
This wouldn't be possible without Mighty_Condor's code from his port of ATLAS weapons/equipment (ATLAS Weapons & Equipment Pack) as the framework and all the help over the DMs
Uninstalling:
If you want to remove the mod make sure to not have any of the added items in your profile before deleting the folder.
Known Issues:
1. The ammo doesn't seem to be compatible with some weapon mods that load after it. (SamSWAT's weapon mods)
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Version 2.0.0
- Pettan
- 4.4k Downloads
3.7.x update
Added new ammo types
40x46mm Rubber Impact Round
40mm VOG-25 Rubber Impact Round
40mm VOG-25 Buckshot Round
4.6x30mm US-BT MFAC (pre patch.13.5 4.6 Subsonic SX)
5.7x28mm US-BT MFAC (pre patch.13.5 5.7 SB193)
ALL ITEM IDS HAVE BEEN CHANGED IN 2.0.0, DO NOT USE WITH OLDER VERSIONS (REMOVE ALL OLD AMMO FROM YOUR PROFILE)
Custom trader required
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Version 1.1.0
- Pettan
- 2.9k Downloads
Added
9x19mm T-PX(Tracer Pyrotechnic Explosive) noisemaker round.(You can use this to mess with the AI if you run SAINS AI.)
Backend update. Localization moved into mm_items.json
Custom trader required
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Version 1.0.6
- Pettan
- 1.1k Downloads
1.0.6 - Project SALVO update
Adds 2 new 5.56NATO rounds and 2 new barrels
Alice LL2 5.56x45mm Hyper-Velocity Dart MFAC - 5.56NATO Dart round traveling at 1500 m/s from the muzzle, high penetration with moderate flesh damage.
Alice LL1 5.56x45mm Duplex M855A1 Ball MFAC - A pair of M855A1 ball in a single brass cartridge, behaves like buckshot with vanilla Tarkov Barrels.
Alice LL1 DUPLEX AR-15 5.56x45 370mm and 20 inch barrels - When used with the duplex ammunition, makes them effective up to 200m.
Custom trader required
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Version 1.0.5
- Pettan
- 151 Downloads
Moved all the items off Skier.
Frag ammo is now on Alice 3
Subsonic ammo on Alice 1
Supersonic AP on Alice 2
Custom trader required
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Version 1.0.4
- Pettan
- 169 Downloads
Added a bunch of supersonic(SSAPT) / subsonic(USBT) AP ammo to multiple calibers.
Recommended for use with FONTAINE'S ZEROING QUALITY OF LIFE to correct the zeroing on the weapons.
Ammunition configs for FONTAINE'S ZEROING QUALITY OF LIFE included
To Install drop the Zeroing folder into BepInEx\plugins and overwrite ammo.json
Moved SSAPT/US-BT ammo to Skier 3.
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Version 1.0.3
- Pettan
- 232 Downloads
Updated package.json to 3.5.x
Added 2 new rounds
9x39mm SSAP (supersonic)
.300 Blackout US-BT (subsonic AP .300 blackout)
I was doing some testing with those rounds so I thought I might just add them for people to try.
Both have really wacky zeroing on long range shots because of how guns are zeroed to a default round that these are drastically different from.
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Version 1.0.2
- Pettan
- 1k Downloads
- Added Frag variant of most available rounds in the game.
- Ammo moved to skier L2
- Changed short names for the ammo.
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Version 1.0.1
- Pettan
- 444 Downloads
12ga Flash should apply the effect to enemies instead of only blinding yourself
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Version 1.0.0
- Pettan
- 61 Downloads
Blok
just a note .. . idk which 12g round is slug or not, if theres a possibility . . . add the type on the name pls
DODO
hello, add the ammo specs to the mod page right away, it would make life a lot easier
Pettan Author
I recommend using Ammo Stats in Description if you want ammo stats ingame.
I'm too lazy to put all the stats here as some ammo has alot of stuff thats changed from the vanilla counterpart.
Maker sure to load that mod after this one.
TASbot
So with most item mods that load before MFAC Ammo, it keeps saying, "Item "whatever mod loads behind it", not found in item base cache, regenerating cache". Should I just ignore this warning?
Pettan Author
Did you add some custom lootgen mod? I have never tested it with any because I don't use any so I can't tell you how it works and that sounds like an error that comes from what. if possible i could see wahts the issue if you actually posted a list of server mods you have and the order it is loaded.
TASbot
In all honesty, I have so many mods that it won't matter for the moment. I'll just wait for a bunch of mods to switch over to 3.7.1 and then I will make a better report. Sorry for the trouble.
bluewolf194
Just to let you know that the frag rounds are a war crime.
Stechka
nerd
Redmatch
ive noticed something in your ammo.json under zM Ammo/Zeroing: 7.62x54R Frag round is located under 7.62x39 caliber
Pettan Author
Oops, I'll change it for the next update.
kamo35
Think you very mutch, i love this mod ! How to modify the damage and penetration works ? Thinks !!
Pettan Author
Its in database/mm_items.json
kamo35
shadowalla91
hi i tried to modify the prices of the ammo but i can't it remain the same, on the other end modify the damage and penetration works
Pettan Author
Just change the number under "handbook": { where you found the stats
or in assort.json in \database\traders\MFACSHOP
shadowalla91
ok i'll do that and see if works
RogueTech67
@Pettan. Great mod. See you changed the name of the mod from [M Ammo] to [MFAC Ammo], but the file are still in the old name format (i.e. zM Ammo1.1.0.7z)? Assuming that does not present any other issues with using the now older [MFAC Shop Module]? Thanks in advance.
Pettan Author
Nope its just a display name change, the files and folders are still the same name.
DouglasBubbletrouser
DupleX5.56 sounds to me like the name of an aspiring rapper claiming gang colors, but in a good way. Imma bump this fire mixtape, blowing the mind of every Svav and PMC the split second these fast spitted and hard hitting bars penetrate their skulls. Will have a real killer time.
Lame rant-joke aside this latest update sounds fun. Will experiment next time its AR time. Any plans of making a AK chamber for these duplex 5.56? Or did I misunderstand about the need of special barrels?
Pettan Author
Since the AK's have their barrels on the main weapon as an entity, that means I have to make new AK's for it to work. The barrel/round combo works only because the barrel allows me to change the shotgundispersion values on it.
You can try running it on the AK-101 but its gonna be like a shitty buckshot round with only 2 projectiles.
DouglasBubbletrouser
I see. Thanks for explaining as my understanding of modding is non existant but find it very interesting. Love your work and hope you have a great weekend!
DouglasBubbletrouser
Here to say mod of dankest of topshelf tier. Apprecieate all your work OP
Sanote
How can I add custom ammo through your mod?
I mean, I do want to add more variants, like 7n6-M, Chinese Type-56, Yugo M-67 or so.
Idk if I could fuk up the game if I try editing this:
- Database - mm_items.json (using the cloning script)
- Locales - en.json (adding the scripts for the new variants with Name, Shortname and Description)
- Old locales - en.json (same like above but diferent structure)
- traders - 58330581ace78e27b8b10cee - assort (adding variants in "items", prices in "barter_scheme" and "loyal_level_items".
Thanks for your time adding this mod :3
*P.D.:
Why do you use the 5.45 BT as the cloning base for the 7.62x39 frag?
Is there any incompatibility or bug who force you to use the BT instead of any other 762 ammo to clone?
Pettan Author
Yeah thats the idea, you can add by creating more entries in those field, refer to items.json in Aki_Data\Server\database\templates for the variables you can edit, mine is simplified and only try to add the variables needed to get the explosive effect (which is mostly under _props )
I've double checked and the 7.62x39 frag has the 7.62x39 AP MAI "601aa3d2b2bcb34913271e6d" as its base.
Most of the work is done by Mighty_Condor for the mod.ts that does all the heavy lifting,
Sanote
YIAAAAHH!!!
More rounds are coming baibeeeeee XD
Thank you for replay, mate. I'll try it right now
*Sorry about the false alert about the 762, Idk why it happened
Sanote
Neusie news,
I made it
I try adding just two variants for the 5.56 (german variants of SS109/M855, DM-11 and DM-11 A1)
Worked :3
*P.D.: Now I'm gonna make a huge amount of variants and nobody can stap' me.
If you want, let me know and I'll share it with you when I'm done.
DouglasBubbletrouser
@Sanote Please share my dude!
This mod is the tits and ammo is like weapons in you can never have enough
Sanote
Oh, I just forgot to share. I need to ask permition to Condor and Pettan first. I'll try to share as fast as I can.
Devraccoon
B-boom boom ammo? Hell yeah!
Pettan Author
Yep one of my original goals is to be able to recreate the frag rounds experience from BF3
This is kinda possible if you use the auto SAIGAP1 from Priscilu Special Weapons
traxx
interesting mod, will AI use this ammo too?
Pettan Author
I actually don't know, but I did loot the ammo in a bag on a bot I think.
DragonsBreath
can confirm that they do and its terrifying
Pettan Author
There are so many redundant ammo types in the game that I have personally not ran into any, but some of the ammo is cloned from the most common ammo types so I wouldn't be surprised if that was the case where it got into the bot ammo pools.
Are you running any mods that change bot loadouts such as Valen's Progression?
DragonsBreath
no so far i have only found 1 scav that used frag