MFAC Guns 3.0.0

NEW!!! 12g PKM And a other few guns No new assets included

MFAC shop module required


Adds 13+ guns to the game.


MFAC PAN-94 5.45x39 assault rifle / MFAC PAN-95 5.56x45 assault rifle

  • 2 AK type rifles that has a 2 round burst (1800 RPM) feature

MFAC PAEK-971 5.45x39 assault rifle

  • 5.45 AK with a high rof fire (900RPM).

Weapon mastery is shared with the AK74 series.


MFAC PSTM-9 9x19 carbine

  • STM-9 with full auto(800 RPM) function

Weapon mastery is shared with STM-9.


MFAC PM1911A1 .45 ACP pistol

  • M1911A1 with full auto/burst(850 RPM) function

Weapon mastery is shared with M1911A1.


MFAC PGlock 17 9x19 pistol

  • Glock 17 with full auto/burst(750 RPM) function

Weapon mastery is shared with Glocks.


MFAC POP-SKS 7.62x39 carbine

  • OP-SKS with full auto(750 RPM) function

Weapon mastery is shared with SKS.


MFAC PM14 7.62x51 rifle

  • M1A with full auto(650 RPM) function

Weapon mastery is shared with M1A.


MFAC PSVDS 7.62x54R sniper rifle

  • SVD with full auto(650 RPM) function

Weapon mastery is shared with SVD.


MFAC PSTM-7TT 7.62x25 TT carbine

  • STM-9 with full auto(800 RPM) function

Weapon mastery is shared with STM-9.


MFAC PPB 9x18PM silenced pistol

  • PB pistol with full auto(1100 RPM) function

Weapon mastery is shared with PB.


MFAC PPM (t) 9x18PM pistol

  • PM pistol with full auto(1100 RPM) function

Weapon mastery is shared with PM.


MFAC PMP5V 9x18PM submachine gun

  • MP5 chambered in 9x18PM (780RPM)

Weapon mastery is shared with MP5.


MFAC PM4C545 5.45x39 assault rifle

  • M4 chambered in 5.45x39 (800RPM)

Weapon mastery is shared with M4.


MFAC PFN 4-6 4.6x30 pistol

  • FN57 chambered in 4.6HK

Weapon mastery is shared with FN57.


MFAC PRD-762R 762x54R assualt rifle

  • RD704 chambered in 762x54R

Weapon mastery is shared with AK74.


MFAC PSaiga 12ga automatic shotgun

  • Full auto Saiga 12 (450RPM)

Weapon mastery is shared with Saiga12.


MFAC PVPO-209 .366 TKM carbine

  • Full auto VPO-209 (800)

Weapon mastery is shared with AKM.


MFAC PGlock 7.62TT machine pistol

  • Full auto Glock chambered in 7.62TT (750)

Weapon mastery is shared with Glocks.


MFAC PMk939 Mutant 9x39mm assault rifle

  • 9x39 version of the Mk47 (650 RPM)

Weapon mastery is shared with Mk47.


MFAC PMP-43 12ga sawed-off double-barrel shotgun

  • Shotgun that goes in secondary slot, can fire 12.7x108

Weapon mastery shared with MP-43


MFAC PPKM308 7.62x51 machine gun

  • 7.62x51 belt-fed LMG (780 RPM)

Weapon mastery shared with PKM


MFAC PPKM12g 12g machine gun

  • 12g belt-fed LMG (780 RPM)

Weapon mastery shared with PKM






No new assets are included.


This mod wouldn't be possible without Mighty_Condor 's code as the framework.


Installation:

First install my custom trader


Extract with 7zip (https://www.7-zip.org/)

Extract folder in 7z file to your mods folder


The directory should look like this:

/user/mods/aaMFACSHOP

|

/user/mods/Guns_MFAC/


List of Items:


Guns

  • Alice 1: MFAC PAN-94 5.45x39 assault rifle
  • Alice 1: MFAC PAN-95 5.56x45 assault rifle
  • Alice 1: MFAC PAEK-971 5.45x39 assault rifle
  • Alice 1: MFAC PSTM-9 9x19 carbine
  • Alice 1: MFAC PM1911A1 .45 ACP pistol
  • Alice 1: MFAC PGlock 17 9x19 pistol
  • Alice 1: MFAC POP-SKS 7.62x39 carbine
  • Alice 1: MFAC PM14 7.62x51 rifle
  • Alice 1: MFAC PSVDS 7.62x54R sniper rifle
  • Alice 1: MFAC PSTM-7TT 7.62x25 TT carbine
  • Alice 1: MFAC PPB 9x18PM silenced pistol
  • Alice 1: MFAC PPM (t) 9x18PM pistol
  • Alice 1: MFAC PMP5V 9x18PM submachine gun
  • Alice 1: MFAC PM4C545 5.45x39 assault rifle
  • Alice 1: MFAC PFN 4-6 4.6x30 pistol
  • Alice 1: MFAC PRD-762R 762x54R assault rifle
  • Alice 1: MFAC PSaiga 12ga automatic shotgun
  • Alice 1: MFAC PVPO-209 .366 TKM carbine
  • Alice 1: MFAC PGlock 7.62TT machine pistol
  • Alice 1: MFAC PMk939 Mutant 9x39mm assault rifle

Parts

  • Alice 1: MFAC SVDS 7.62x54R 22 inch heavy barrel
  • Alice 1: MFAC SVD 75 round magazine
  • Alice 1: MFAC M14 7.62x51 22 inch heavy barrel (works with the M14 mod)
  • Alice 1: MFAC M14 7.62x51 16 inch heavy barrel (works with the M14 mod)
  • Alice 1: MFAC Glock multicaliber 50-round magazine
  • Alice 1: MFAC HK MP5VSD upper receiver (works with the original MP5 series)
  • Alice 1: MFAC PMP5V 9x18PM 50-round drum magazine
  • Alice 1: MFAC multicaliber Magpul PMAG 30 GEN M3 W STANAG 30-round magazine
  • Alice 1: MFAC multicaliber Magpul PMAG D-60 STANAG 60-round magazine
  • Alice 1: MFAC PFN4-6 multicaliber 20-round magazine
  • Alice 1: MFAC PSOK-12ga 20-round compact magazine
  • Alice 1: MFAC Glock 7.62TT 33 round magazine
  • Alice 1: MFAC Glock 7.62TT 17 round magazine
  • Alice 1: MFAC PX 9x39 50-round drum magazine



Known issues

Bots may generate with the new mags on the original guns the mags are copied from.






Uninstalling:


If you want to remove the mod make sure to not have any of the added items in your profile before deleting the folder.

  • Version 3.0.0

    3.8.x update

    • Added a 9x21 concealable revolver
    • "SPT-Realism" added to incompatibilities in package.json, you may remove the parameter to make it work with Realism BUT do not post Realism related support questions here.

    Extract with 7zip (https://www.7-zip.org/)


    CUSTOM TRADER REQUIRED

  • Version 2.0.2

    Fix for PRD762 and other 762x54r related problems. I put the wrong table in while updating the ammo tables to 13.5.


    Custom trader required

  • Version 2.0.1

    2.0.1

    image.png


    MFAC PPKM12g 12/70 machine gun

    MFAC PPKM12g 100-round box magazine

    Thanks Lily Potter for the idea in the comments.

  • Version 2.0.0

    2.0.0 - NEW IDS and 3.7.x update

    Also backend update thanks to Mighty_Condor

    Added :

    MFAC PMP-43 12ga sawed-off double-barrel shotgun

    Shotgun that goes in secondary slot, can fire 12.7x108

    Weapon mastery shared with MP-43


    MFAC PPKM308 7.62x51 machine gun

    7.62x51 belt-fed LMG (780 RPM)

    Weapon mastery shared with PKM


    MFAC PPKM 658mm heavy barrel

    MFAC PPKM308 200-round box magazine



    image.png


    DO NOT USE WITH PREVIOUS VERSIONS, REMOVE ALL OLD ITEMS BEFORE UPDATING TO 2.0.0

    Custom trader required

  • Version 1.1.2

    Fix for cross item compatibility, That was my bad, I forgot to change something with the last backend update. Now weapons like the RD-762R should work properly again.


    Custom trader required

    VirusTotal

  • Version 1.1.1

    1.1.1 9x39 update

    Adds to Alice LL1 the following:

    MFAC PMk939 Mutant 9x39mm assault rifle (650 RPM)


    MFAC PX 9x39 50-round drum magazine can be slotted to the AS VAL and VSS.


    VirusTotal


    Custom trader required

  • Version 1.1.0

    1.1.0 (mostly backend update)

    Adds to Alice LL1 the following:

    MFAC PGlock 7.62TT machine pistol (750 RPM)

    MFAC Glock 7.62TT 33 round magazine
    MFAC Glock 7.62TT 17 round magazine


    Most multi-caliber magazines have been changed to what they originally were for.

    545 30/60 round PMAGS

    7.62TT Glock mags

    50 round MP5 9x18PM can now be slotted to the 3 PP-91 Kedr series of SMGs.


    Lots of changes to the mod.ts to allow completely new entries in the db thanks to Mighty_Condor



    Custom trader required

  • Version 1.0.8

    SHOTGUN UPDATE

    Adds to Alice I the following:

    MFAC PSaiga 12ga automatic shotgun - Full auto Saiga 12 (450RPM)

    MFAC PVPO-209 .366 TKM carbine - Full auto VPO-209 (800RPM)


    MFAC PSOK-12ga 20-round compact magazine

    2x1 20 round 12ga mag


    Custom trader required

  • Version 1.0.7

    Moved everything off Prapor 2 to Alice 1


    Get the new trader below.

  • Version 1.0.6

    Added


    MFAC PRD-762R 762x54R assault rifle

    image.png


    ITS A REAL GUN


    rd762R.jpg?width=586&height=297


    Screencap taken from







    https://www.virustotal.com/gui/file/ab7bec805504b0d26c57b1393e75a6a8b49441b8ef7598d06c1bf7cd8c81da20?nocache=1

  • Nice mod,my dream of have Abakan in gome come true, BUT i saw An94 lacks full auto which is bad nyurage

  • error 0x80004005 on json files when i try to place file in mods folder what am i doing wrong?

    • Extract with 7z

      Thumbs Up 1
    • pls add full auto for Obokan 94

  • There's a hands busy bug with the .50 cal sawed off. Not sure what's causing it, but it's happened to me two raids in a row. Has something to do with reloading it.

  • Pettan, I seen you did some work with skinning guns as well. Any way you would make like gold and silver weapon parts or variants? Like Gold/diamond skin on a gun or its parts? I feel like that would look really awesome.

  • PETTAN GIVE THE AK15 BACK NOWWWW!!!!!

    Heart 1
  • With The Newest Update Guns Are Breaking When I Bring Them In Raid My Hands Become Invisible And I Get Stuck In Place Forcing Me To ALT F4

    • Hmm, what other mods do you run. I've just tested and taken a quick look at the code and seems like everything should work just fine.

    • I'm having the same issue with this mod and Massivesoft's Guns.

    • Are you guys actually running 3.8.0. Also whats the console error ingame if you have one.

    • Yes I'm running 3.8 and I'm not having a error. My character just wont pull out his gun at the start of the raid and my game freezes and I have to ALT+F4. Its really weird and I've tried moving the mods around in the load order as well and still freezes.

    • Can you try just the mod by itself with the trader, also I'm pretty sure there is errors in the console ingame.

  • why is this not working https://files.catbox.moe/mf4835.png

  • I've a dumb weapon idea: how about M4 chamber with .300 BLK, even though there's a lot of ar-15 .300 BLK in the real market.

    • I've started moving most of the stuff to the next patch. I wouldn't make a 300blk ar-15 but I might just make a bunch of bullpup crap based off the mdr since thats an unfilled niche for now.

    • Let me guess. MDR Chamber with 5.45x45 or 7.62x39 ammo, like Malyuk bullpup rifle?

  • I've noticed some guns for example: PM4C545 do not lose durability for me and some others. I'm not sure if this is an issue with this specific mod or not. The gun here in question is sold from Alice (MFAC) which is why I posted this here.

  • Why guns don't have their own models?Sorry if dumb question but i really dont know

  • hi is it possible for a full auto sr25 and rsass

  • Do the recoil of these guns work with the SPT Realism mod? Last time the recoil of the guns was like vanilla :(

  • possible to make an m4 platform 7.62x39? I know there is a mk47 but i would prefer an M4 version for modding capabilities.

  • Revolver shotgun with 20ga rounds would be nice too (6 rounds maybe?). Or a saiga12 (Saiga20? :D) with 20ga either semi or full auto 8/12/25 round mags

  • mp-18 with 12.7x108 👀

  • This loaded with birdshot would be hilarious, especially in factory.


    Just a never ending spray of pissed-off bees.

  • You missed some funky opportunities :

    https://imgur.com/a/Zv6q093
    https://imgur.com/lmlfQS4

    aquadanceaquadance

    • And this :

      https://imgur.com/a/Pj1cyBu

      I have no regret.

    • I could do the shotgun one officially but whats the last one?

      And no I won't do the 12.7x108 round.

    • I added the MTs-225 barrel :D

    • Alright I'll add them maybe when I'm free.

    • Nice ! Btw i've tried with a vog-25 and it looked ever more cursed than the 12.7 one :kekw:

  • Probably the worst weapon mod ever.

  • Would it be possible to make a m870 that can take 20 gauge? Maybe also an mp155/153 that can take 12 gauge? I've been wanting someone to flesh out the 20g and give it life outside of the toz.

    I tried doing it myself but I get so confused reading instructions.

    • Uhh doesn't the mp155/153 already take 12g?

      Regarding the 20g stuff I might think about it but no promises.

    • lol my dumbass wrote 12 gauge when i meant 20 gauge. and thankss for considering! Maybe i can learn myself from studying your code so i can do it myself

  • is this planned to be updated for newest version? because i would love that

    • Yeah, I'm working on something.

  • God, love using these so far. Would it be wrong to ask for the 1 by 1 slot Rhino in a bigger caliber?

    • I can take a look and see what fits in the cylinder without lookign too bad.

  • For some reason, Rpk 74 has muzzle positioned like normal AK 74. Muzzle device is positioned inside barrel in a glitched manner. Any idea which mod could conflict like that ?

    • What, are you talking about the miralyn port, if so then its an existing bug which I can't fix.

    • Ahh, it was just a port, never mind then. Anyway i think it worked before, gona do more searching for solution.

  • Pettan can you please change the sound of the AEK-971 so it reflects the 900RPM fire rate?? it really does not feel as fun as it should be, cuz the gun sounds like it's 650RPM :c
    I've been absolutely loving the AEK, so I really want it to sound like the power it should have.

    • No. That involves custom assets, this mod will never have custom assets.

    • Can't you use something else in the game with 900 RPM? such as the MP7?

    • The model and its sound is packaged together. So no, if I take another model's sound it means making a new asset.

  • hi. Very cool mod! I miss this kind of simple mods which just rechamber or change existing guns in any way. Could you make the OTs-12 assault rifle (which initially is a AKS74U chambered for 9*39) and maybe also the AK-9 rifle (base of AK-102/4/5 can be used i think, also shoots 9*39). And again I like how this kind of mods is simple and yet fun

    • I'll just use the mk47 and make one so I don't have to make both short/long barrel variants.

  • Hey! Thanks for the mod. Could you include the AK 12 and the 15?

    • No, there are no new mechanics I can implement for those, it'll just be a rename of the ak74m or the rpk.

  • can you make the g18c compatible with the g17 mods and an full auto version of vpo .366 ?

    • But I already made the G17 full auto...

      Happy 1
    • its me again :D , can you make the changes of the 1.0.7 to work on 3.5.5 ? for some reason when i have this last version the server don't get started , with 1.0.6 works fine .

    • I don't know why it doesn't work on 3.5.5, everything is the same except new items from the previous versions.

    • this is what happen when i try to buy anything image

      edit: on new profile show this in game

    • I put out a fix on the trader side, see if that solves the problem.

  • Have to confess the weapons in this mod always give spicy builds regardless what LL-tier available imo. Shoot to kill is rarely this intuitive and satisfying that not slopping friendlies can be tricky. 2rnd burst go brt and all thanks this chad of gamerkings blessed us with this mod

  • Latest Link is just to a virus total

    Thumbs Up 1
    • Alright fixed it, thanks! Now I'll have to go double check the other mods..

      Thumbs Up 1
    • Thank you!

  • could you change the angle of magazine of rd704 54r?

    it looks weird

    • it should be just bit more steep for heading front

    • No, that involves creating custom attachment points which means new bundles and I can't do that.

  • i love you