AT's Nanosuit 3.7.1

Functional Nanosuit from Crysis 2.Includes armor mode, stealth mode, power mode and speed mode, vertical flight mode and Nanovision,optional automatic injury recovery.Also have new HUD ,AI radar/marker and new weapon

The Nanosuit includes armor mode, stealth mode and power mode. Also added vertical flight mode and Nanovision. Hit F12 for configuration.


Nanosuit has 100 points of energy.

Q button to turn on armor mode (you can change this in F12 menu), consumes 2 power/sec. There is a dedicated HUD and arm effect when turned on, being hit will not cause the screen to shake.Based on damage type cost 1 or 15 energy.

E Button to turn on stealth mode. Consumes 5 energy/sec, being attacked or shooting will consume all power. Melee weapons are allowed.

J button to turn on Power mode, jump height increases (15 energy/jump), weapon recoil decreases, melee damage increases

K button to turn on speed mode. Weapon switching speed 1.8 times, weapon changing speed 1.8 times, fast grenade throwing, fast search, speed is not affected by equipment,character movement speed increased

H key activates nanovision, marks all AI, 8 energy/sec.

When propeller is activated via F12 menu, jump and hold spacebar to fly, consumes 15power/sec.

Charging rate is 25 energy/sec. Energy bar HUD will be changed after installing power upgrade.

Delay when not starting mode or not running out of power: 2 seconds

Charge delay when energy is completely depleted: 3 seconds

In the F12 menu, you can configure the parameters of the nanosuit, or use the enhancement scheme I gave. The default is survival enhancement. When the character is injured, it will provide painkiller effect for 60 seconds.After a 10 second delay, it will remove all negative effects and restore blacked body parts, and will slowly regenerate health to full. Auto Armor: AI locks automatic armor mode; Energy Absorption: Kill AI to regenerate 30 energy

In the F12 menu you can disable the Nanosuit.

You can buy the nanosuit from Ragman, and the helmet and exclusive weapons of the nansuit from Prapor (exclusive weapons will be invisible in-raid).

Place the 'atmod' folder and 'AT.nanosuit.dll' in the client \BepInEx\plugins folder

Place the 'AT-nanosuit' in the server mods folder(user\mods)


This mod is made by AT233, all credits goes to him.

  • Version 3.7.1

    Why is 371 updated so quickly??

  • Version AKI3.7.0

    去除了挨打止疼效果(NJT改的效果太让人难受了)

    增加新的能量条UI选择(孤岛危机2)

    纳米视野的AI标记升级

    增加速度模式特殊参数,如果掉出地图就调大这个


    Removes the pain-relieving effect of a beating(After all, the pain relief effect is too uncomfortable)

    Added new Energy UI selection (Crysis 2)

    AI marker upgrade for nanovision

    Added special parameters for speed mode,turn this up if you fall off the map

  • Version 3.5.6-3.6.1

    Just for AKI 360-361 OvO

  • Version 3.5.7-3.5.8.01

    人物移动速度将在速度模式下提升

    装甲模式受击HUD修改

    删除非速度模式下的物品使用速度提升


    Character movement speed will be increased in Speed mode

    Armor mode hit HUD modification

    Remove items in non-speed mode using speed boost

  • Version Version 3.5.7-3.5.8

    添加一代纳米服系统音效(男女声选择),可在F12中选择

    添加能量不足警告音效

    隐身模式将根据是否移动决定能量消耗

    装甲模式启动时添加FOV变化

    装甲模式HUD重制

    纳米服HUD外观改变,添加更多配置参数可在F12中选择

    添加速度模式,默认K键启动:武器切换速度1.8倍、武器换弹速度1.8倍、

    快速扔手雷、秒搜、速度不会受装备影响


    Add nanosuit1.0 system sound (male and female voice selection), which can be selected in F12

    Added low energy warning sound

    Stealth mode will determine power consumption based on movement

    Added FOV changes when Armor mode starts

    Armor mode HUD reworked

    Nanosuit HUD appearance changed, adding more configuration parameters can be selected in F12

    Added speed mode, default K key start: weapon switching speed 1.8 times, weapon changing speed 1.8 times,

    Fast grenade throwing, fast search, speed is not affected by equipment

  • Version 3.5.7 only

    力量模式增加配置菜单

    力量模式下可以踢开使用机械钥匙的门

    增加高斯步枪

    适配AKI357版本


    Added Configuration menu to Power Mode

    You can kick open doors with mechanical keys in Power mode

    Added Gauss rifle

    Adapted to AKI357 version

  • Version 3.5.5-3.5.6

    Thanks to Pettan for the translation and a few minor bug fixes

    UI shrink

    Added Auto treatment start sound

    Radar can be set to fixed player perspective direction

    The ammo display part of the UI will be turned off with the F12 setting

    Added power mode, default J key start, jump height increased, weapon recoil greatly reduced, melee weapon damage greatly increased

    Enhanced solution was reworked. Automatic armor was added: when AI found it, automatic armor mode was enabled (special starting voice); Added Energy Absorption: Regenerate 30 energy after killing an AI


    感谢Pettan的翻译和一些小错误修正

    UI缩小

    添加呼吸回血启动音效

    雷达可设置固定玩家视角方向

    UI的弹药显示部分会随着F12设置一起关闭

    添加力量模式,默认J键启动,跳跃高度增加,武器后座力大幅度减少,近战武器伤害大幅度提升

    强化方案重做,添加自动装甲:被AI发现自动开启装甲模式(特殊启动语音);添加能量吸收:击杀AI后回复30点能量

  • Version 3.5.5.04

    Armor mode rework. It will not block shots now

    UI rework. Displays ammo count, weapon type, vital health, energy.

    Added radar display to NanoVision.

    Added kill broadcast(Chinese language)

    Added warning icon that will be displayed when spotted by bots.


    装甲模式重做,不会阻挡射击

    UI重做,添加弹药显示,武器种类,要害生命值,能量值显示

    纳米视野添加雷达显示

    添加击杀播报语音(中文语音)

    添加AI警告图标,被AI发现时会显示

  • Version 3.5.5.03

    Removed Chinese characters for compatibility.
    Optimize protection area of Armor Mode.
    AutoFix config in F12 menu.

  • Version 3.5.5.02

    Bug fixes. Sorry for the inconvenience.

  • Not working for me, got the suit but none of the functions work and no F12 menu :/

  • Wish speed mode actually worked for more then just searching things instantly....maybe it's not possible to make it so within Tarkov's engine?

  • is it possible to have standalone speed mode?

  • is there any way to make the f12 menu work because it says that there are no options in the f12 menu

  • I like this mod, but when used on 3.7.1, the enemy's marks are shown well below ground level, that's the problem. I also have ACCURATE CIRCULAR RADAR 1.0.7 installed, there may be a conflict between them.

    Even when using the speed mode after running, the weapon is looped and it is impossible to use it, look at the sight, lift or loot boxes, the weapon functions in the inventory also do not work.

    Finally, I would like to edit the position of the nanovisor and its size.

    Thank you for the brilliant work.

    • I found the cause of the problem - nanovision tags conflict with nvidia and amd neural networks, in any active modes

  • Just want to say thank you here as it updated to 3.7.1

    Have been not using any power modes since it out of order quite a bit of time, doesn't care those since your helmet save me so many time that it can tank killa BS,(But RDG-5 grenade still pen it and kill me instantly, fair enough) killa always want to say fck me LOL

  • Doesn't work for me :(


    Idk if it's because of my mads but I don't even have that many.


    But all the hotkeys do nothing. Can't activate any modes. Installed correctly as the helmet/outfit/weapons/etc. are all in game and work properly.

    Just the suit itself doesn't work.


    The one thing that "works" suit wise is when I get hit it does play the painkiller effect like it's trying to use it, but nothing actually happens. Disappointing as I was really excited to use this ever since the creator discontinued his energy shield mod.

    • Here is the error:

      [Exception] : ArgumentException: The Object you want to instantiate is null.

      UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) (at <85d1d3e7744a4a47b5f51883bf40bba2>:0)

      nanosuit.nanosuit.Update () (at <4ae1c19611fb424ab547035a0e78d9f3>:0)

      UnityEngine.DebugLogHandler:LogException(Exception, Object)

      Class312:UnityEngine.ILogHandler.LogException(Exception, Object)

      UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)

    • can confirm that the suit does function (voices activate with hotkeys, stealth 100% works) but armor and health regen are pretty much up in the air....armor just doesn't work and health regen only works sometimes.

    • i have the problem that the guns dont work
      i can buy them but not use them even when i use the mag that comes with the gun it says slot is not empty or wrong mod everything else works fine for me

  • Seems the healing effect rarely applies in the newest version....not sure if it's because of this mod, because of 3.6.1, or because of how the bots are damaging me from donuts/sain....but either way I'm getting hit often and no auto healing is occurring.

  • Unfortunately this mod has bugs. When trying to test it in a shooting range (hideout),
    ...if the checkbox [nanosystem online or not] is = [enabled]
    this error occurs in the log and the game slows down a lot
    ...If you turn nanosystem online checkbox [off] = then the error stops spamming

    lags are gone, but it is no longer possible to use nanosuit functions

    image


    p.s Want to note that all mods that I use do not cause any problems, and only this mod creates such lags and errors


    SPT AKI 3.6.1

    My mod list:

    • Yep there are bugs....don't think armor mode even works or if it does only semi as I'm constantly getting bleeds and severely hurt even with it on.

  • You have really changed the war rule. My warlord machine. animeokay

  • A fantastic mod. While understandable, it is unfortunate that the mod author might not be able to update it to 3.6.1. You will be remembered :(

  • Yep no access to F12 menu now with 3.6.0 :(

  • It seems that the latest update killed the suit functions for me; the mod won't show up in the f12 menu anymore.

    Anyhow, I absolutely adore this mod, I'm a big Crysis fan and the HUD, suit and sound effects really hit that nostalgia button for me. I don't think I want to play without the suit anymore.
    Thanks for creating, AT! :*

  • Is there a way to make it so that I can use any sights while using the nano-vision? Great mod btw, its very nostalgic to my childhood. I've ramped up the cost for everything energy wise so it keeps in touch with Tarkov's rough nature.

  • Can I ask you a favor? Seeing how you adjust the speed of weapon swapping in your mode, I want to ask you a favor. Can you make a mod that adjusts the speed of weapon swapping?

    • I'm busy these days and may not be able to do a single mod bugcatworking

  • I've been getting a glitch where my "hands" are busy when I try to use meds or try planting markers. I can't get my weapon out afterward. Could you look into this, please?


    I had not installed the newest update yet though. I've just done that now. I'll see if it works and let you know tomorrow :)

    • Ok, since this new update was installed, I haven't had any glitched-out hand animations. This update fixed that :)

  • Good update with making things non speed when you turn off the mode....but not sure it's doing anything for movement speed atm. I've tried 3 and 10 as far as values go for the movement speed while running and it doesn't seem to change.

    • Character movement speed increase only takes effect in Speed mode

  • For the new update suits speed power up, all of my action(eating/drinking/using meds/reloading/switching weapons, or even open container is speed up to a level which i have seen my hands doo all the action, waiting the whole process to be finish tho.


    I think this is a bug or intended effect of the speed update?
    Just fall back to the previous version and see what happen

    (PS: haven't press k button for using speed up, using 3.5.7 spt-aki)

    • The new version comes with a 20% increase in usage speed, which is used to simulate the nansuits and improve the character's reactions

  • image.png
    This error make the loading of a map drop down to 5 FPS

    https://cdn.discordapp.com/att…0-13.0-5-23399_errors.log

  • Disappointed in the speed addon....was hoping to move faster lol. Would be great to speed up some of the boring movement from point to point on bigger maps.

  • Dang just like the Nanosuit price, I get that reference LOL

    Great mods thank you so much

  • Is the killMemu function intentional? Mouse2 is killing all bots when pressed, and it looks like this is the cause.

    • This is a bug that will be fixed in my next update bugcatworking

  • On a fresh install Prapor does not have the helmet or weapons :(

  • Does anyone else have issues with AI dying as soon as another bot spawns? PMC showing up with "Killed by: Unknown" and "Weapon: Unknown"?


    My modlist is


    aBoopsQuestZoneAPI_v1.0.0.0

    AKGUYShop

    Anastasia

    Armalite-Reloaded

    AutoProfileBackup-1.2.0

    FershteBalancePatch

    GearGal

    Limbo-clearvision-1.5.0

    MoreCheckmarksBackend

    Nootropix-SpeedLoader

    Priscilu

    Priscilu Special Weapons

    ServerValueModifier

    Svetlana

    Virtual's Custom Quest Loader


    I turned off any SVM bot spawn settings, and tried with them on and still got the same.

    I tried installing SWAG as well, and setting the limits absurdly high, but removing this AT nanosuit mod is what fixed things. Really strange!

    • Might be related - I've discovered a very weird issue where clicking middle mouse button kills a bunch of bots. So if you're examining things or using MMB for free look mid raid, that might be doing it. I got around it by making my MMB just a macro to something else, but I'm guessing maybe there's some debug command accidentally left active by the dev in the mod?


      Tested this and it only happens when I'm wearing the suit

  • Have you ever read the books? Crysis: Legion and Crysis Escalation? Or watching Alpha version of Crysis 2?

    There are so much to Nanosuit that the vanilla games, especially the later series can't do justice. The ability to customize just how much energy you pour into cloaking or armor mode for example. So much you can either just appear faintly invisible with your shadow is still appearing to complete invisibility without any trace like in the actual game, but this is very energy consuming:

    I check my levels: Cloak’s fully charged. Twenty seconds guaranteed invisibility to beetles and choppers, forty if I don’t have to do anything fancy. And out there, all those cobalt-eyed cocksuckers just waiting for me to make a move … Crysis: Legion, PRISM

    The charge bar tops up at six. I fade, roll away from the planter, get to my feet. I’ve noticed that the cloak lasts a lot longer when the suit isn’t pulling power for a lot of other things. I can stay invisible for forty-five seconds, maybe a whole minute if I just stand still. Maybe almost as long if I just move very, very … slowly

    - Crysis: Legion, CRASH




    Meanwhile the Alpha version of Crysis 2 as shown in here (

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    )

    It basically got the idea of "Passive" and "Active" submode for each 4 modes. Yes they used to make it closer to the first game and warhead, before just streamlining it into 2 mode. But I found your version of having 3 modes; Power, Cloak, Armor is interesting.

    I think I might have idea of how passive cloaking works. It might simply give user chameleon-like camouflage blending. But not fade entirely. It migth cost some part of energy but it's not draining the battery every second. Perhaps as suggested in here:


    "I figure now might be a good time to try out the N2’s cloaking option. I sacc’ the icon and watch my hands melt away into the background. Not just my hands. Not just me. The shotgun I just scavenged melts away as well. It takes a moment for that to sink in. I haven’t worn a cloak since Annapolis but I know the tech: fast-fractal pattern-matching, Bayesian wraparounds. Same basic thing an octopus does when it wants to blend in. But this Jackal doesn’t pack a cloak, and neither do the ammo and supply clips I’ve scrounged, and all of that’s just turned clearer than glass."

    - Crysis Legion

    It could be in theory make stealth incredibly diverse mechanic, you can be basically akin to ghillied up sniper that can't be spotted from distance but only very close. Or completely invisible.

    Other feats:
    - The ability to intercept all radio chatter in certain area as wide as hundreds of miles radius
    - Makes you smart and charismatic, and ambixdexterous (dual wielding anyone?)
    - Ability to convert human corpses(!) into more energy and building block, nanotech BS essentially. The tech is amusing enough, it is called as NOM:

    And what fuels this unmatched combination of power and protection? Virtually anything. While the N2’s primary coupling is compatible with any BVN-series hydrogen cell, the suit also acquires and stores energy automatically from a wide range of ambient sources: kinetic motion, passive solar/thermal, and atmospheric microwave to name but a few. The standard-issue universal adapter allows recharging from virtually any hardline electrical source, domestic or military—and with CryNet’s optional Necro-Organic Metabolites plug-in (NOM), the N2 can even extract usable energy from battlefield carrion!

    - That is achieved by needle like protrusion in Nanosuit finger, in theory it can be used to recycle scrap metal and junk into useful item with the precision of nanoscale.
    - Basically bullet time mode. To give you idea, look at the intro of Crysis 2:

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    at 0:50, you can see how Alcatraz perceive the Helicopter rotor as slowed down, when in real time it's should be spinning super fast. I don't have the number but that should give some image how nanosuit super reflex can works.

    I dunno if all those features can be added, maybe one day hahaha. I just love that I don't have to wait for Crysis 4 to get my immersive gameplay + Nanosuit :D

    Heart 1
    • I'm happy to have people who love Crysis as much as I do.My current mod features are as close to the performance of the game as possible,and the book of crysis that I honestly haven't looked at, probably because it hasn't been circulated to my country.

      I liked the first generation of nansuits because they switched between modes very quickly.Now the performance of this mod may have a big gap with the game, because my technical ability has not reached this requirement, So I made this mod with a combination of generation one and generation two. The ultimate goal is to be able to switch between generation 1 and generation 2 operations, and all parameters can be customized.Also want to add some ideas, such as how many AI are killed in a battle that can upgrade some parameters,call the alien ship to follow and provide fire support.Energy consumption depending on whether the character is moving or not is already thinking about how to do that.I may need to consult many people to realize this function, and the speed mode. The difficulty I have encountered now is that I cannot break the maximum speed set by SPT.

      Finally, I'm looking forward to Crysis 4 too:D

    • @Azure

      Thats alot of features.

      1. The AI in this game will perceive you regardless of how transparent you are either way. What you are asking for is probably going to require altering the time to detect/perceive for the AI. Which would probably clash with other AI altering mods and also require another client mod entry, which would probably break anytime BSG messes with client backend (which is why client mods break alot).

      2. For the energy system, it can be achieved by having a way to consume/destroy/recycle items ingame, probably with a tool in the inventory, and lets be real. Its such a niche use and complicates things because you have to now write a huge new table for every item in the game to determine how much is recycled.

  • anyway to make menu english

    • There is English language in F12

  • The power option is very mid tbh....increasing carry weight would help make it more useful.

    Heart 1
    • I originally planned to do this, but I was concerned that some players might not like the increased jump height and reduced recoil of weapons that Power mode would bring.Also, the power mode buffs are temporary, I think increasing carry weight needs to be permanent.So I now mading some weapons using under power mode, like Gauss Rifle from Crysis1.This will make the power mode more useful

  • One of the coolest things i ever fucking saw here. Holy crap. Good work.

    Happy 1
  • A small suggestion would be to add in an option to clear red eyes effect...as sometimes this lingers even after the armor heals you.

  • I can buy and use the suit and helmet. I tried buying the typhoon but when i did i took out the mag and loaded the typhoon ammo bought from Prapor but when i tried to put the mag back in the gun the mag slot would turn red so i couldnt put the mag into the gun. I read the description of the gun and it says something about being unable to load with the barrel so i took off the barrel but i still couldnt put the mag into the gun. I tried editing the json files and was able to make it so i could load the mag into the gun but the game doesnt seem to recognize it anymore. The icon is a blank white square and it doesnt appear in the gun even though it is loaded into it.

    • Could you please provide the screenshot? Because I can't determine the problem by the text description alone

    • Curious... I never haven't problem like this, though was playing couple raids with Typhoon. I actually have only one glitch, but I'm not sure that this is mod's problem: Survival System works in half, it injects painkiller, but not restoring health and not healing black parts. Maybe, because my health points is higher than original 440.

    • And another one: what's profit of current Armor Mode? I don't get it... I thought, it's blocking damage at the expence of energy points, like original game was.