Better Hit Reaction 1.2.0

Tired of your stamina being drained after taking a few hits? This mod lets you change that.

This is a small mod that changes the amount of stamina lost and the speed penalty incurred when hit. It simply multiplies these values by a factor, which is customizable in the config!


Customization:

The default value of the factor is 0.5, so the amount of stamina lost is roughly half of what it normally is. In general, when the factor is less than 1, you will lose less stamina when hit. If it's greater than one, you will lose more stamina when hit. The configuration file will be generated on the first run, but you can also use the in-game configuration manager to change things by pressing F12. (NOTE: the in-game configuration manager displays a slider in addition to the text input box as of v1.0.1. If you want any degree of precision since most people will want the factor to be less than one, use the input box and not the slider!)


Installation:

Drag and drop the BepInEx folder onto your SPT directory.

  • Version 1.2.0

    Recompiled for SPT 3.7.3.


    It was tentatively working beforehand, but this is just insurance.

  • Version 1.1.0

    Updated for SPT 3.5.7. Also seems to work with SPT 3.5.8.


    Now using a less intrusive (and easier to maintain) method of patching, so hopefully the mod will have improved compatibility in general. This should have been done to begin with, but I didn't so here we are now.

  • Version 1.0.1

    For SPT 3.5.5.


    A small patch to constrain the factor values within "reasonable" limits. The factor is now limited between 0 and 1000 for the factor (naturally, you'll have to type in the text box beside the slider the ConfigurationMenu plugin added automatically for any degree of precision).


    Negative values seem to behave the same as 0 in my testing, so I removed them since they were both unnecessary and I don't trust them to not create issues.


    1000 is the maximum because at that point you're already basically immobilized when hit, and I want to reduce the chance someone will accidentally overflow the data type.

  • Version 1.0.0

    For SPT 3.5.5.

  • There are currently no known bugs or incompatabilities. If you find any, please let me know.

  • Great mod, though anyway to also remove the blur when hit as well?

    • currently out of scope for this mod


      version 1.5.3 of Amand's Graphics did add a feature to turn that off though

      Thumbs Up 1
  • Is version 1.2.0 of BHR backwards compatible with 3.7.1 of SPT?

    • i think so, but i haven't tested it

  • For anyone curious, this still works on 3.7.1. & 3.7.2.

  • Hey takenmake,

    Love the mod. Makes the game 100x more playable. Just wanted to report an incompatibility though.

    This mod seems to conflict with Amend's Hitmarkers mod. Killfeed and fatal shot still work, but normal hit markers are broken for some reason!

    • Glad you like the mod!


      Thanks also for letting me know about the compatability thing, I haven't played with that mod before so I didn't know. I'm looking into making it more compatible with other mods in a future update, which will hopefully come sooner rather than later since I've discovered some issues of my own when running it on 3.5.7.


      For those who care: I also have found that it's incompatible with Viceral Dismemberment, which I am aware of and hope to fix.

      Thumbs Up 1
    • Great to hear!

      As I said, fantastic mod and it genuinely deserves a place in every load order and some compatibility fixes would ensure that :)

      Heart 1
    • Just released a new version that properly updates the mod to SPT 3.5.7.


      I also changed the way I modify the EFT code so it should be more compatible with other mods, though I have yet to test this.

      Heart 1
  • cool mod but usually bots beam you before you even get to run

    • yeah, that sometimes happens


      luckily, there are other mods like SAIN or POOP that can help with that