Featured Modular Attachments Server Side Slider/Shooter System 2.1.1 HOTFIX

Adds new mounts to let you move stuff along stuff.

  • Version 2.1.1 HOTFIX

    v2.1.1 HOTFIX for assort issues

    3.7.x update

    Updated filters to better match 13.5 attachments

    Added internal blacklist, you need to toggle the following ALP's configs in order for the ALP to respect the blacklist.

        "applyInternalPMCBlacklist": true 

    Custom trader required

  • Version 2.1.1


    3.7.x update

    Updated filters to better match 13.5 attachments

    Added internal blacklist, you need to toggle the following ALP's configs in order for the ALP to respect the blacklist.

        "applyInternalPMCBlacklist": true 

    Custom trader required

  • Version 2.0.0 (REUPLOAD)

    Changed the folder name and the archive method to zip so that those who can't figure out how to stop their silly anti-virus from throwing a fit can use it.

    Hopefully this actually works.


  • Version 2.0.0


    3.7.x update

    Backend update thanks to Mighty_Condor

    Combined the other 2 mods into this one for easier maintenance.

    Made the tactical device adjustment system compatible with more rail types ( this means more possibility of floating tactical devices if bots generate with the system)

    Custom trader required

  • Version 1.2.0

    Special thanks to Mighty_Condor for helping add a much needed function on the mod.ts.

    • Changed the filters donor from "Aimpoint QRP2 mount for CompM4/PRO sights" to "Vortex Razor AMG UH-1 holographic sight".
    • Added new MFAC LaRue LT101 QD Tactical Picatinny Riser mount usable only on the positioning mount.
  • Version 1.1.1


    Changed the base mount to be a clone of "Aimpoint QRP2 mount", this lets it fits on more rails.

    Removed unused sights from the positioning mount to reduce botgen errors.

    Added more scopes/mounts to the positioning mount filters.

    If you are using ALGORITHMIC LEVEL PROGRESSION it is recommended you add "MOUNT_ALL_SHIFTY" to the blacklist of its configs to prevent any possible errors. OR you can try loading this mod after ALP.

  • Version 1.1.0

    Fixed icon rendering issue.

    Changed mounts to 1x1.

    Clear your cache for the new preview icons.

  • Version 1.0.0

  • I love your work keep making Tarkov better <3

  • Hey, thank you very much for this mod. Just two things: the NcSTAR 45° backup mount isn't compatible with your attachments (both scope and tactical adapter don't work), also not compatible with the included riser. I added the ID to the mod files and fixed it for me but thought I'd let you know.

    And would it be possible to make more negative versions of the scope mount? Like up to -10? Mainly because I would like to bring the backup sight closer to the actual scope. Would be really nice.

    Thumbs Up 1
    • I could add another set of mounts on the scope base but as it stands the average SPT user already have trouble figuring out how to use this mod and I'm not huge on answering inane support questions.

      But yes I had thought of it and couldn't reach a simple enough solution without adding another 15 game objects just for a canted mount.

      I might simplify the whole bundle/icon situation in the future but not anytime soon. I consider this mod to be functional enough for now.

  • Oh man , i can movement handguard ?))) Cooooooool !!!!

  • how can i apply this mod to vanilla mlok rails

  • My tactical devices (side mounts not top) stop working. I set 'removeModItemsFromProfile' to true. could that be the issue?

    • What do you mean by stop working.

    • I was able to place side mounts using the mod. I did some file moving then I cant place them anymore. The top mount works fine. Is there a base for the side mounts I'm unaware of?

    • They all have bases..

  • i have a issue with version 2.1.1 its says

    TypeError: Cannot read properties of undefined (reading 'assort')

    TypeError: Cannot read properties of undefined (reading 'assort')

    at MFACitems.addTraderAssort (E:\games\SPT\EFT\user\mods\xMASS system\src\mod.js:343:54)

    at MFACitems.postDBLoad (E:\games\SPT\EFT\user\mods\xMASS system\src\mod.js:100:18)

    at PostDBModLoader.executeMods (C:\snapshot\project\obj\loaders\PostDBModLoader.js)

    at PostDBModLoader.onLoad (C:\snapshot\project\obj\loaders\PostDBModLoader.js)

    at App.load (C:\snapshot\project\obj\utils\App.js)

    TypeError: Cannot read properties of undefined (reading 'assort')

    TypeError: Cannot read properties of undefined (reading 'assort')

    at MFACitems.addTraderAssort (E:\games\SPT\EFT\user\mods\xMASS system\src\mod.js:343:54)

    at MFACitems.postDBLoad (E:\games\SPT\EFT\user\mods\xMASS system\src\mod.js:100:18)

    at PostDBModLoader.executeMods (C:\snapshot\project\obj\loaders\PostDBModLoader.js)

    at PostDBModLoader.onLoad (C:\snapshot\project\obj\loaders\PostDBModLoader.js)

    at App.load (C:\snapshot\project\obj\utils\App.js)

  • is it compatible with the new scopes? i cant put any of them on

  • Thank you so much for this! Was finally able to move the ridiculously placed kiba mount & prism 2.5x scope to not be practically in my eye socket. Makes the scope so much more enjoyable on the 74ub!

  • The MAWL doesn't seem to work with the tactical device adjustment system.

  • I have no idea what this means but it won't start.

    • Did you install the trader.

      Thumbs Up 1
    • I installed a bunch of traders for a bunch of mods but it seems I missed this one.

  • The tube adjustment system isn't working for me. The stocks will go on both the base and the adjustments, and the base will go onto buffer tubes, but the position adjustments won't go onto the tube base. Everything else works fine, though.

    • Works for me. Are you sure you are using the right position adjustment mounts.

    • Yeah, the TAS Base with the MFAC Tube Adjustment Systems E1-4 and R1-2. Like I said, the stock will go on the base and the adjustment system, and the base will go on the gun, but the adjustments won't go on the base. Maybe something like Sensible Universal Weapon Mods is causing a conflict, but I don't see anything in the console.

    • Yeah obviously, try loading that after this mod. You won't see a console conflict when attributes are correct but overwritten.

  • Hello, me again - I have a problem: I can’t put these modules on the sight or whatever they’re called (G,P) -- https://ibb.co/PTrdG0D

  • Can I use it for a NcSTAR MPR45 Backup mount?

    Thumbs Up 1
    • if this could be added would be awesome :thumbup::thumbup:

      Thumbs Up 1
  • Hey i wanted to download it but for the 1st time i didn't add the recurrent warning of virus that i can pass trough, this time Google assures me that there is a virus in there and wont let me download it

    • You are not making sense.

    • Usually when i download mods on SPT website, i have a warning for strange files that are not usual and i have to confirm the download. But here, they refuse to let me downloading it and are sure that there is a virus in it. I'm sure it's a file that look likes it but its not, but still, i cant download it

    • The link is on google drive.. I can download it in a private tab with no warnings. I don't understand how you are having the errors you are getting.

    • Didn't though of the private tab, i tried, didnt work, so i had to unable all my windows security system to download it, 1st time in 3 years of SPT and hundreds of mods, weird but its done

    • Ok, I find it hard to believe its not a problem with your own system. There are no .dlls in the archive either.

      Heres the virustotal scan for whats in the link. https://www.virustotal.com/gui…f6b48398d691433?nocache=1

  • Would you be able to make this work with the LaRue LT101 QD Riser? So that it can be placed further up on a rail as well as sights being placed further up on it too?

  • If you want a client mod solution use this mod by SSH, its probably better anyway.

  • interesting stuff, hope you find a way someday to avoid using some weapon mods and using some sort of context menu to adjust rails position :)

    Thumbs Up 2
  • @Pettan, Hello. I see this mod is showing as a [Recent Update] from 6 hours ago (i.e. 3:00pm EST 09/12/2023), however the latest version is still v1.1.0 (Sep 9, 2023). What was "recently updated"? Thanks

    • I unreleased it, I didn't like how it worked.

    • Thanks for the response. Can't say I understand what "unreleasing" something does, but thanks.

  • This is awsome

  • Is it possible to use this mod without the custom trader?

    • No, I put it on a custom trader so it can be easily blacklisted by botgen mods.

  • Hello, I wanted to ask, I installed your mod and also installed MFAC SHOP MODULE. How does the principle of moving the sight closer/further work - when assembling a weapon or what? I tried to install the sight and it is installed as usual.

    • The instructions is right there on the mod overview page.

    • Hello, but I don't understand what to do.

    • You buy the mount you put it on as shown in the instructions, even a toddler can assemble this.

    • Wow, Quite the response from a mod author lol

      If you still need help friend I'll be downloading the mod this afternoon and I can help out if need be

  • can you do somethink like to move attachments in raid like scopes laser and the whole attachments in raid first person?

    • No. I don't have the skillset to make a client mod.

    • okay, and i like this mod

  • amazing work, I have an idea though, could you do something similar for stocks on tubes to allow different positions as i really hate how short some of them look?

    • image.png

      Heart 2
    • looks great, just need one for foregrips and you sir will have done what BSG seem unwilling to do as they need to add yet another ak variant to the game

    • foregrips sadly might not work because of the set animations

      while scopes and stocks work (even tho stocks clip into the arm and shoulder but they outside of the camera)

    • The hand positions are locked to the foregrips, moving the foregrips work but there is a limit before the animations start to become weird.

  • does this work with the realism mod's nvg changes? specifically the blocking sights

  • omg finally ak sights dont have to be straight up in my face thaaaaaaaaaaaaaaanks

  • Does this work with presets?

  • Really cool mod, but something is conflicting with it for me. Bots wont spawn, but they will with your Ammo mod.

    Thumbs Up 1
    • Weird. What other mods do you have? I am running it with Algorithmic Level Progression and it works on my end. Never tested it without that though.

    • I have 31 other mods that are functioning fine together. I was trying to attach a screenshot, but I'm too dumb to figure out how. Would it be possible to add a config setting to disable the SAS Mount from going into the Bot "Loot Pool"? I don't really know the background of how these mods REALLY work, so I hope that my verbiage is correct. I had these same Bot Spawn Errors with a PKM/PKP Mod.

    • I can't help you with that vague information.

    • I kinda narrowed it down with a long night of experimenting. It has something to do with Server Value Modifier, or I can at least use that to work around whatever is happening. I used it to block Bots from spawning with Primary weapons and they're generating fine now.

  • spt modders adding features faster than bsg lmao nice

  • Nice work! This is so cool. How would it work out if someone made a similar thing but with foregrips? Bones would follow along nicely or would it look weird?

  • goated mod, Nikita is taking centuries to add this