JoshJ5Hawk's Super Items 5.3.0

Adds 18 new "Super" items that are oversized/powered versions of the original.

:!: :!: :!: IMPORTANT :!: :!: :!:
IF YOU HAVE PREVIOUSLY USED SUPER AMMO FROM THIS MOD

YOU NEED TO REMOVE ALL SUPER AMMO (BOOMBUCKSHOT, SUPER AKBS, SUPER 45 RIP)

FROM YOUR INVENTORY BEFORE UPDATING TO 4.0.0

:!: :!: :!: IMPORTANT :!: :!: :!:


Adds 18 new items, Super IFAK, Super KeyTool, Super Kappa, Super Pilgrim, Super Scav Box, Super Ammo Crate, Supper Docs Case, Super Dogtag Case, Super Grenade Case, Super Magazine Case, Super Medicine Case, Super Pistol Case, Super Weapons Case, Super T H I C C Items Case, Super A18 Plate Carrier, Super Bandana, Super Stim, and Super Skill Stim that are stupidly overpowered version of their standard item.


If you have any issues or suggestions, please send them here so I have them all in one place :) https://github.com/Joshj5hawk/JoshJ5Hawk-SuperItems/issues


Added all super items into a new trader for easy access!


REGARDING SUPER KEYTOOL AND SUPER DOCS CASE

I am currently NOT able to get them into the VANILLA secure containers. I need to find a way to modify the vanilla item's white list of allowed items (Key Tool and Docs Case are specifically allowed) and I haven't figured that one out yet. Sorry


SuperIFAK

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SuperKeytool

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SuperPilgrim

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SuperKappa

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Super Lucky Scav Box

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Super Ammo Case

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Super Docs Case

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Super Dogtag Case

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Super Grenade Case

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Super Pistol Case

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Super Medicine Case

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Super Magazine Case

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Super Weapons Case

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Super T H I C C Items Case

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Super A18 Plate Carrier

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Super Bandana

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Super Stim

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Super Skill Stim

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If you have any ideas, suggestions, or issues, please reach out!

  • i have one question, why not make the super a18 have 2 horizontal and 4 vertical?

  • I feel like im the only one having trouble with this mod do i have to code the mod or do i drag and drop this is making me stressed out on the verge of punching my screen......

    • uhh

      explain

      like you can drag and drop it into your mods folder found in ur mods folder and ex. would be

      "games\users\mods" hope this helps :)

      your spt game folder name might be different.

  • Its a great mod, but i have issue due the 1x1 cases. (super med case)
    I prefer 2x1 or 2x2.
    Its just me, propobly :D
    Can i mod your mod my self? :)

  • i have a problem with the super skill stim, because it increases mag drill skill to above the max it borks the whole mag load/unload system and cant refill mags midgame, was just wondering if you're able to somehow make it so we can change these stats in the f12 menu cause i went into the .json file and i had no idea what i was looking at and thank you for any help you can give

  • Hello, how can I turn off "bluriness"?

  • Is this worked on 3.7.0 ?

  • How can i edit a .bundle file?


    6x100 Kappa is nice, but not useful if i cant scroll to the top. Thanks for any advice.

    • You can scroll to the top you just have to have it equipped.

      As for editing bundles, that's a huge pain that I barely understand so I'm not the best one to teach it lol

  • Update?

  • Eventually when you do update this, any chance of super mags, as other magazine mods are not compatible with your super ammo mod, so just wondered if you would add in super mags

  • still updating?

  • Hi Josh, could you please make a version for 3.5.2 if you have time. Thank a lot

  • Attempted to parse file: user/mods/JoshJ5Hawk-SuperItems/db/templates/items/items.json. Error: Unsupported issue: Expected "[", "false", "null", "true", "{", number, or string but "]" found. (please open an issue at the repo)

    Error: Attempted to parse file: user/mods/JoshJ5Hawk-SuperItems/db/templates/items/items.json. Error: Unsupported issue: Expected "[", "false", "null", "true", "{", number, or string but "]" found. (please open an issue at the repo)

    Error: Attempted to parse file: user/mods/JoshJ5Hawk-SuperItems/db/templates/items/items.json. Error: Unsupported issue: Expected "[", "false", "null", "true", "{", number, or string but "]" found. (please open an issue at the repo)

    at JsonUtil.deserializeWithCacheCheck (C:\snapshot\project\obj\utils\JsonUtil.js)

    at ImporterUtil.loadRecursive (C:\snapshot\project\obj\utils\ImporterUtil.js)

    at ImporterUtil.loadRecursive (C:\snapshot\project\obj\utils\ImporterUtil.js)

    at ImporterUtil.loadRecursive (C:\snapshot\project\obj\utils\ImporterUtil.js)

    at SuperItems.postDBLoad (C:\Program Files (x86)\Games\SP EFT\user\mods\JoshJ5Hawk-SuperItems\src\superitems.js:52:29)

    at PostDBModLoader.executeMods (C:\snapshot\project\obj\loaders\PostDBModLoader.js)

    at PostDBModLoader.onLoad (C:\snapshot\project\obj\loaders\PostDBModLoader.js)

    at App.load (C:\snapshot\project\obj\utils\App.js)

    Error: Attempted to parse file: user/mods/JoshJ5Hawk-SuperItems/db/templates/items/items.json. Error: Unsupported issue: Expected "[", "false", "null", "true", "{", number, or string but "]" found. (please open an issue at the repo)

    Error: Attempted to parse file: user/mods/JoshJ5Hawk-SuperItems/db/templates/items/items.json. Error: Unsupported issue: Expected "[", "false", "null", "true", "{", number, or string but "]" found. (please open an issue at the repo)

    at JsonUtil.deserializeWithCacheCheck (C:\snapshot\project\obj\utils\JsonUtil.js)

    at ImporterUtil.loadRecursive (C:\snapshot\project\obj\utils\ImporterUtil.js)

    at ImporterUtil.loadRecursive (C:\snapshot\project\obj\utils\ImporterUtil.js)

    at ImporterUtil.loadRecursive (C:\snapshot\project\obj\utils\ImporterUtil.js)

    at SuperItems.postDBLoad (C:\Program Files (x86)\Games\SP EFT\user\mods\JoshJ5Hawk-SuperItems\src\superitems.js:52:29)

    at PostDBModLoader.executeMods (C:\snapshot\project\obj\loaders\PostDBModLoader.js)

    at PostDBModLoader.onLoad (C:\snapshot\project\obj\loaders\PostDBModLoader.js)

    at App.load (C:\snapshot\project\obj\utils\App.js)


    getting this error anyway to fix?

    • nevermind some changes i made in config f*cked it up :D

    • bro do you have vscodium installed and node.js? or did you drag and drop files im very confused

  • Hey Josh does it work in 3.5.5 if not could u perhabs update if u have time this was the mod i used to use alot and can't wait to use it again but i'm scarred it might corrupt my save if it doesnt work in 3.5.5

  • I have my other containers somehow lost in the SUPER PILGRIM. I'm not able to scroll either. Is there a way to get this stuff back.

  • Hi i have a question is there any chance you can make some other rigs like the one you have done like npp kiass bagariy / osprey mk4a (P) or osprey mk4a (A) thank you

  • Question, if I used Finn's AI Tweaks, would the AI spawn with these items? like the plate carrier?

  • what about a super beard that does the same as the Bandanna? :P

  • guys help please

    ?thumbnail=1

    Error: Attempted to resolve unregistered dependency token: "ImporterUtil"

    Error: Attempted to resolve unregistered dependency token: "ImporterUtil"

    at InternalDependencyContainer.resolve (C:\snapshot\project\node_modules\tsyringe\dist\cjs\dependency-container.js:105:19)

    at SuperItems.postDBLoad (D:\Games\Escape from Tarkov\user\mods\JoshJ5Hawk-SuperItems\src\superitems.js:47:40)

    at PostDBModLoader.executeMods (C:\snapshot\project\obj\loaders\PostDBModLoader.js)

    at PostDBModLoader.onLoad (C:\snapshot\project\obj\loaders\PostDBModLoader.js)

    at App.load (C:\snapshot\project\obj\utils\App.js)

    at processTicksAndRejections (node:internal/process/task_queues:96:5)

    at process.runNextTicks [as _tickCallback] (node:internal/process/task_queues:65:3)

    at Function.runMain (pkg/prelude/bootstrap.js:1984:13)

    at node:internal/main/run_main_module:17:47

    Error: Attempted to resolve unregistered dependency token: "ImporterUtil"

    Error: Attempted to resolve unregistered dependency token: "ImporterUtil"

    at InternalDependencyContainer.resolve (C:\snapshot\project\node_modules\tsyringe\dist\cjs\dependency-container.js:105:19)

    at SuperItems.postDBLoad (D:\Games\Escape from Tarkov\user\mods\JoshJ5Hawk-SuperItems\src\superitems.js:47:40)

    at PostDBModLoader.executeMods (C:\snapshot\project\obj\loaders\PostDBModLoader.js)

    at PostDBModLoader.onLoad (C:\snapshot\project\obj\loaders\PostDBModLoader.js)

    at App.load (C:\snapshot\project\obj\utils\App.js)

    at processTicksAndRejections (node:internal/process/task_queues:96:5)

    at process.runNextTicks [as _tickCallback] (node:internal/process/task_queues:65:3)

    at Function.runMain (pkg/prelude/bootstrap.js:1984:13)

    at node:internal/main/run_main_module:17:47

    Crying 1
  • Hey got a question is there a way that i can make it that the ai pmc's have a small chance of wearing this gear.

  • how do i scroll down to view all the contents of supper kappa or super pilgrim?

    • You have to equip it, I haven't found a way to be able to add a scroll to the backpack itself.

      Thumbs Up 1
  • Will this mod work with 3.5.0?

  • Hello, I wanted to ask in your mod where the Super Stim and Super Skill Stim values are registered. I searched in the mod files but did not find such a description of these stimulants.

  • Hello, you can make some kind of weapon attachment that will increase ergonomics and remove recoil, universal for most weapons in the game, for example, the Shift grip

  • idk why but all the item names are broken in game

    • Yepp that'll be fixed here soon! Just haven't had a chance to get around to it.

  • How do I install?

  • Waking up to this update is the best pre Christmas present ever, thank you!

  • Anyone else that is using this mod regularly, can anyone please tell me how to remove the spawn chances of the items. I have set the in the src folder.json file to have the three med items to 0 for spawning and I have set the items.json file spawnchance for all items to 0 and they still keep spawning.

  • Please update this mod for the newer versions!!! I loved this mod because I adjusted it to be a very late game vendor that once I achieved his unlock loyalty 4 status I was able to play with reduced weight and a huge amount of storage space. It was nice to have that at the end of my runs to work towards. Please update!

  • I seem to have placed 4 ammo cases inside of a super pilgrim, they are at the very top and i cant put the bag on my pmc to get them out, i also cant reach them if i open the bag. How would i fix this.

  • ok, so currently you can-not repair either of the bandana's as the armor material is helmet which is not an armor material.

    to fix: simply change ArmorMaterial to one of the armor Materials found in globals. or match the armormaterial from a18 also included in mod
    unknown.png