Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
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Version 1.0.2
- RaiRaiTheRaichu
- 11k Downloads
Please delete the old version of the mod folder before updating to 1.0.2.
Changelog:
Fixed an issue where AI bots spawning with the new armor or helmets did not have the armor inserts/plates.
Changed the old DevTac Ronin facecover to the new DevTac Ronin Respirator to match live changes. (Clean your temporary cache in the SPT Launcher settings to ensure the icon properly changes.)
Added a config.json file, which allows having the items examined by default, as well as disabling the Flea Market restrictions.
Temporary mirror link if Google Drive is down (please only use this if the above does not work.)
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Version 1.0.1
- RaiRaiTheRaichu
- 5.4k Downloads
Please delete the old version of the mod folder before updating to 1.0.1.
Changelog:
Fixed an issue where the sound profiles for the new headsets were broken.
Added compatibility for the CNC War adapter to 5.45x39/5.56x45 AK muzzles, to match live (item description is unchanged.)
Temporary mirror link if Google Drive is down (please only use this if the above does not work.)
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Version 1.0.0
- RaiRaiTheRaichu
- 1.8k Downloads
NOTICE: Not compatible with MightyCondor's weapon backports (Desert Eagle and M60 mods). If you choose to switch to this mod, your items should safely carry over, but it has not been tested!
NOTICE: If you had any of the BETA versions of this mod installed, I recommend deleting the old mod folder from your server's user/mods/ folder! Some file paths have changed, and therefore may cause some unforeseen issues if you just overwrite it!
RaiRaiTheRaichu Author
Before commenting, please make sure you have checked out the Compatibility and Known Issues section of the mod page.
TL;DR:
- No realism patch included. If you make one, please send it to me so I can add it!
- Conflicts with MightyCondor's Desert Eagle and M60 backports.
If there are any major issues, please let me know, but I'm not likely going to put much more work into this, if any. After all, SPT 3.10.0 is getting closer and closer.
EDIT: I've been getting a lot of weird questions about this mod being "incompatible" with other weapon mods, or people assuming it's not. Just for clarification, this mod will work with any weapon mod. The new attachments may or may not fit on custom weapons, depending on how the weapon is implemented. That's about it.
AgaIman
I have eft 15 and my spt version is 3.10 will you and the other authors update the mods loke friendly pmc to spt 3.10
sgtlaggy
@Agalman Read the big yellow banner at the top of the page. SPT 3.10 isn't even released yet.
AgaIman
It is weird because I have spt 3.10
RaiRaiTheRaichu Author
edit: confirmed and banned for piracy, it's that easy chat
ShadowNinjaPL
Will there be an update, please? I don't want to update to 3.10 yet, so it would be really nice.
wheresmyglock19
Isn’t there supposed to be extra and new attachments for AUG & G36?
badscout
Does not work for me and my friend with FIKA, even with no mods installed it breaks loading on file 4137/5554, works normally in singleplayer for both of us. Might be a user error for both of us though
RaiRaiTheRaichu Author
AA12 when?
soon
Brawlar
Will this include the new attachments for the G36, AUG, and Scars? Or just the AA12?
RaiRaiTheRaichu Author
i'll try my best to backport as much as i can
still waiting a little bit for:
-BSG to finalize the balance of these items as well because they tend to change around a lot
-trader data for all the new items
after a little while, i'll work on updating this mod.
Ennard
I've noticed the backport doesnt yet contain the new model for the SR-3M magazine and the VAL/VSS 30 Round magazine. Also i couldn't find any realism patch for the mod...
RaiRaiTheRaichu Author
both of your comments are answered in the mod page
FNorberto
Great to hear! Thank you for your work and cannot wait for this!
Cheers!
changfeng
Does this mod support fika mods?
RaiRaiTheRaichu Author
yes, i tested it myself
alexsejovo
Does this mod also have the new factory??
RaiRaiTheRaichu Author
hi,
map porting is not possible unfortunately, that has to wait for spt 3.10.0
alexsejovo
sadge
RANK
SR3M isnt compatible with 9x39 FMJ
RaiRaiTheRaichu Author
Correct, that's how it was intended by BSG (unless they changed that since the wipe patch)
RANK
well from what ive read in the short 5 minutes of googling the tarkov version of the 9x39 fmj should chamber and cycle, dont really see much of a reason why they would do that except them selling the fact that they forgot the ammo type as a feature, thanks tho for the quick response! just wanted to check if that is intended
Tomstone505
[OOB] per l'oggetto: 8348c45e68cf53bdfe0f1080; Messaggio d'errore: TypeError: Cannot read properties of undefined (reading 'fill')
[OOB] per l'oggetto: 58f910db670ba5d1981509f7; Messaggio d'errore: TypeError: Cannot read properties of undefined (reading 'fill')
[OOB] per l'oggetto: 9be558e5e1a47db598c7c96b; Messaggio d'errore: TypeError: Cannot read properties of undefined (reading 'fill')
[OOB] per l'oggetto: 9be558e5e1a47db598c7c96b; Messaggio d'errore: TypeError: Cannot read properties of undefined (reading 'fill')
[OOB] per l'oggetto: 6cb9bb74e0ac15269a5f6870; Messaggio d'errore: TypeError: Cannot read properties of undefined (reading 'fill')
[OOB] per l'oggetto: 6cb9bb74e0ac15269a5f6870; Messaggio d'errore: TypeError: Cannot read properties of undefined (reading 'fill')
[OOB] per l'oggetto: 6cb9bb74e0ac15269a5f6870; Messaggio d'errore: TypeError: Cannot read properties of undefined (reading 'fill')
[OOB] per l'oggetto: ef9c8650dbbbc3b02863413d; Messaggio d'errore: TypeError: Cannot read properties of undefined (reading 'fill')
[OOB] per l'oggetto: 59077d454c000a8565ec120d; Messaggio d'errore: TypeError: Cannot read properties of undefined (reading 'fill')
[OOB] per l'oggetto: 17e94a30c1f59c6ef92514fc; Messaggio d'errore: TypeError: Cannot read properties of undefined (reading 'fill')
[OOB] per l'oggetto: 0ade8f2cf90f2a60485bd2c9; Messaggio d'errore: TypeError: Cannot read properties of undefined (reading 'fill')
[OOB] per l'oggetto: d9816ec5341b87730fa7f9c4; Messaggio d'errore: TypeError: Cannot read properties of undefined (reading 'fill')
[OOB] per l'oggetto: 918f5f82edc801d785e518fa; Messaggio d'errore: TypeError: Cannot read properties of undefined (reading 'fill')
[OOB] per l'oggetto: 4230f48666defdf2443c0f09; Messaggio d'errore: TypeError: Cannot read properties of undefined (reading 'fill')
[OOB] per l'oggetto: 9fa9da48c5df0f51b6dbc316; Messaggio d'errore: TypeError: Cannot read properties of undefined (reading 'fill')
[OOB] per l'oggetto: 5533b8721521b44d7d0235de; Messaggio d'errore: TypeError: Cannot read properties of undefined (reading 'fill')
[OOB] per l'oggetto: 1d299729821b53f07afb0e1a; Messaggio d'errore: TypeError: Cannot read properties of undefined (reading 'fill')
[OOB] per l'oggetto: 5dac3467575b5f81bac29060; Messaggio d'errore: TypeError: Cannot read properties of undefined (reading 'fill')
[OOB] per l'oggetto: c22d705184284440ecc7798e; Messaggio d'errore: TypeError: Cannot read properties of undefined (reading 'fill')
[OOB] per l'oggetto: 8e124bf9c15615bd9d712f77; Messaggio d'errore: TypeError: Cannot read properties of undefined (reading 'fill')
[OOB] per l'oggetto: 8abfd6bab263612a7427a06d; Messaggio d'errore: TypeError: Cannot read properties of undefined (reading 'fill')
[OOB] per l'oggetto: 63eabc4d6d926c0f140e9b8e; Messaggio d'errore: TypeError: Cannot read properties of undefined (reading 'fill')
[OOB] per l'oggetto: 7fae4e917132afb7ef4451eb; Messaggio d'errore: TypeError: Cannot read properties of undefined (reading 'fill')
[OOB] per l'oggetto: 7fae4e917132afb7ef4451eb; Messaggio d'errore: TypeError: Cannot read properties of undefined (reading 'fill')
[OOB] per l'oggetto: c16185d029a61d34537e6d56; Messaggio d'errore: TypeError: Cannot read properties of undefined (reading 'fill')
[OOB] per l'oggetto: c16185d029a61d34537e6d56; Messaggio d'errore: TypeError: Cannot read properties of undefined (reading 'fill')
getSizeByInventoryItemHash() elemento con tpl: 65f1b1176dbd6c5ba2082eed non trovato
TypeError: Cannot read properties of undefined (reading '_props')
TypeError: Cannot read properties of undefined (reading '_props')
at InventoryHelper.getSizeByInventoryItemHash (C:\snapshot\src\helpers\InventoryHelper.ts:671:51)
at InventoryHelper.getContainerMap (C:\snapshot\src\helpers\InventoryHelper.ts:741:34)
at InventoryHelper.getStashSlotMap (C:\snapshot\src\helpers\InventoryHelper.ts:859:21)
at InventoryHelper.canPlaceItemsInInventory (C:\snapshot\src\helpers\InventoryHelper.ts:210:50)
at InventoryHelper.addItemsToStash (C:\snapshot\src\helpers\InventoryHelper.ts:73:19)
at TradeHelper.buyItem (C:\snapshot\src\helpers\TradeHelper.ts:216:30)
at TradeController.confirmTrading (C:\snapshot\src\controllers\TradeController.ts:78:30)
at TradeCallbacks.processTrade (C:\snapshot\src\callbacks\TradeCallbacks.ts:22:37)
at TradeItemEventRouter.handleItemEvent (C:\snapshot\src\routers\item_events\TradeItemEventRouter.ts:29:44)
at ItemEventRouter.handleEvents (C:\snapshot\src\routers\ItemEventRouter.ts:36:35)
TypeError: Cannot read properties of undefined (reading '_props')
TypeError: Cannot read properties of undefined (reading '_props')
at InventoryHelper.getSizeByInventoryItemHash (C:\snapshot\src\helpers\InventoryHelper.ts:671:51)
at InventoryHelper.getContainerMap (C:\snapshot\src\helpers\InventoryHelper.ts:741:34)
at InventoryHelper.getStashSlotMap (C:\snapshot\src\helpers\InventoryHelper.ts:859:21)
at InventoryHelper.canPlaceItemsInInventory (C:\snapshot\src\helpers\InventoryHelper.ts:210:50)
at InventoryHelper.addItemsToStash (C:\snapshot\src\helpers\InventoryHelper.ts:73:19)
at TradeHelper.buyItem (C:\snapshot\src\helpers\TradeHelper.ts:216:30)
at TradeController.confirmTrading (C:\snapshot\src\controllers\TradeController.ts:78:30)
at TradeCallbacks.processTrade (C:\snapshot\src\callbacks\TradeCallbacks.ts:22:37)
at TradeItemEventRouter.handleItemEvent (C:\snapshot\src\routers\item_events\TradeItemEventRouter.ts:29:44)
at ItemEventRouter.handleEvents (C:\snapshot\src\routers\ItemEventRouter.ts:36:35)
don't know if the error is caused by the mod but i started having the first one " [OOB] per l'oggetto: 8348c45e68cf53bdfe0f1080; Messaggio d'errore: TypeError: Cannot read properties of undefined (reading 'fill')) " after installing the mod and the second one "
getSizeByInventoryItemHash() elemento con tpl: 65f1b1176dbd6c5ba2082eed non trovato
TypeError: Cannot read properties of undefined (reading '_props')
TypeError: Cannot read properties of undefined (reading '_props')
at InventoryHelper.getSizeByInventoryItemHash (C:\snapshot\src\helpers\InventoryHelper.ts:671:51)
at InventoryHelper.getContainerMap (C:\snapshot\src\helpers\InventoryHelper.ts:741:34)
at InventoryHelper.getStashSlotMap (C:\snapshot\src\helpers\InventoryHelper.ts:859:21)
at InventoryHelper.canPlaceItemsInInventory (C:\snapshot\src\helpers\InventoryHelper.ts:210:50)
at InventoryHelper.addItemsToStash (C:\snapshot\src\helpers\InventoryHelper.ts:73:19)
at TradeHelper.buyItem (C:\snapshot\src\helpers\TradeHelper.ts:216:30)
at TradeController.confirmTrading (C:\snapshot\src\controllers\TradeController.ts:78:30)
at TradeCallbacks.processTrade (C:\snapshot\src\callbacks\TradeCallbacks.ts:22:37)
at TradeItemEventRouter.handleItemEvent (C:\snapshot\src\routers\item_events\TradeItemEventRouter.ts:29:44)
at ItemEventRouter.handleEvents (C:\snapshot\src\routers\ItemEventRouter.ts:36:35)
TypeError: Cannot read properties of undefined (reading '_props')
TypeError: Cannot read properties of undefined (reading '_props')
at InventoryHelper.getSizeByInventoryItemHash (C:\snapshot\src\helpers\InventoryHelper.ts:671:51)
at InventoryHelper.getContainerMap (C:\snapshot\src\helpers\InventoryHelper.ts:741:34)
at InventoryHelper.getStashSlotMap (C:\snapshot\src\helpers\InventoryHelper.ts:859:21)
at InventoryHelper.canPlaceItemsInInventory (C:\snapshot\src\helpers\InventoryHelper.ts:210:50)
at InventoryHelper.addItemsToStash (C:\snapshot\src\helpers\InventoryHelper.ts:73:19)
at TradeHelper.buyItem (C:\snapshot\src\helpers\TradeHelper.ts:216:30)
at TradeController.confirmTrading (C:\snapshot\src\controllers\TradeController.ts:78:30)
at TradeCallbacks.processTrade (C:\snapshot\src\callbacks\TradeCallbacks.ts:22:37)
at TradeItemEventRouter.handleItemEvent (C:\snapshot\src\routers\item_events\TradeItemEventRouter.ts:29:44)
at ItemEventRouter.handleEvents (C:\snapshot\src\routers\ItemEventRouter.ts:36:35) " after uninstalling the mod, can't buy anything from traders
gorka
how could i put the devtac ronin respirator helmet to armor 4?
ShadowNinjaPL
in
.\Escape from Tarkov\user\mods\rairaitheraichu-update15backport\db\items.json
in line 20938, change
"armorClass": "3",
to
"armorClass": "4",
all done
Trout
Haven't seen this mentioned anywhere except in small text in its changelog, but it seems like Realism now includes patches to make the guns from this mod work.
I remember the Uzi's recoil being ridiculously high, closer to 80 vert IIRC, now it's manageable at 43 vert.
RaiRaiTheRaichu Author
hi, glad to hear Realism has support for it! yeah in live when the data was collected anyway, the recoil for the uzi was actually really low from our testing in live eft. thanks for letting me know it's compatible.
Iustus
One issue I noted is that new rusak sight is compatible only with MP-18, whereas in live it can also be installed on KS-23.
RaiRaiTheRaichu Author
thank you, will check into this if i end up making a new update.
HOT DOG (Mr. Fun Switch)
When installing night vision on the devtac respirator I can't actually use them
SummerRiver
Does the loadout change conflict with other bot loadout progression mod? Will I be able to use this mod, for example, with realism mod that ONLY has its bot load out change enabled?
swafromsteam
I'd love to see bots spawning with that UZI on realism. They don't though which is a shame.
PierreDunn
What about other balane changes? 5.45x39 ammo for example?
RaiRaiTheRaichu Author
i would say given just how many original items got changed (i mean, they changed the entire default devtac ronin...) it would be really hard to comb through every single change made in the last update. plus, i sort of don't want to touch that stuff since i'm sure people are running stuff like Realism and SVM and so on that can affect ammo stats, so i'm kind of hesitant to make those kinds of changes in this mod, focusing more on the content itself.
edit: but maybe.
PierreDunn
Got it, thx for reply. GL to you in your hard work
Sakuzyo
As is known, the new headsets version 0.15 was released alongside a new audio system, which includes changes to the old headsets. Given that your patch does not update the new audio system, what impact will this have on the sound of the new headsets?
RaiRaiTheRaichu Author
they are fairly similar to existing headsets, but with as many properties and values from the new system being used. they end up having slightly different sound profiles.
Shturman
is there a way to add the tripwires ?
RaiRaiTheRaichu Author
sadly no, it requires a lot of actual client code backports which have a lot of underlying connections. backporting stuff like that or bipods would basically mean making SPT 3.9.x run 3.10, ehehe.
Shturman
Okay,Too bad but thanks for the info
Zillus
Thank you for this awsome mod bud, I rlly enjoy it. But I wanna ask is there anyway that I could lower the chance of AI PMC spawning with M60? In my raid 8 out of 10 PMC are using M60, and they keep beating the $hit out of me, I really wanna know is there anyway could stop them :C
RaiRaiTheRaichu Author
i believe either a mod is somehow messing with bot equipment or possibly just bad luck; the spawn chance for each weapon is set to be identical to every other weapon in the game. you can see the spawn weights in the /db/bots/ folder for bear and usec.
Zillus
thx alot, now I can finally stop this m60 madness
wetzlarer
does it have stretch marks?
RaiRaiTheRaichu Author
it's been two weeks now and i still can't figure out what this comment means
z3nt0rra
He is about tripwires
DownShift28
Love the mod Rai!! Just wish I had the SR3M guess its quest locked.
RaiRaiTheRaichu Author
In the description, I mentioned that the "SR-3M" barter is unlocked at Prapor LL4 upon completion of the "Perfect Mediator" quest, though you can still get it on the flea market if you change the appropriate settings in the config.
Preeeemo
Hi, small issue, I am able to wear all of the new headsets with the ops-core fast rac headset. Thanks for all the hard work!
RaiRaiTheRaichu Author
hi, thanks for letting me know.
gorka
hello, the DevTac Ronin respirator shows me that it is armor 3 and in the EFT it is armor 4,could you look at it thank you
RaiRaiTheRaichu Author
thank you for letting me know. just another thing bsg changed.
Therkelsen
Did anyone make a realism patch yet? If not, I might get on it
RaiRaiTheRaichu Author
https://hub.sp-tarkov.com/file…rt/#comments/comment52469
Therkelsen
Ah I didn't see that - I won't bother then
chandon
HI, bro, will the new item IDs in this mod match the item IDs in SPT 3.10? I've been trying to make a mod lately, and if they have the same IDs, I can go ahead and make some configurations of them for a future version of 3.10
RaiRaiTheRaichu Author
hi,
yes the item IDs are the same as the ones in the upcoming release of 3.10.
chandon
That's great. Thank you.
Reolnhe
Hey, is it normal for having a long loading screen time when starting the game?
RaiRaiTheRaichu Author
while plenty of new bundles need to load, it shouldn't add to the starting time significantly (should be ~5 seconds at most on an SSD). what other mods are you running?
Reolnhe
i have no other mods installed other than SVM, i am now still stuck on the deagle.
Edit : i already unalive most of the mods but the problem still persists.
gorka
AlexaMcDowell
The bipods can't be used right?
DarkstarBoards
Just wanted to say thanks, mod works flawlessly and it's been a good time.
sweatman5434
I've installed the mod and put it top of the load order, but there's no headsets and some of the other items are missing. Any advice? Thanks
RaiRaiTheRaichu Author
the next update will be fairly soon, and will fix the armor on AI enemies as well as changing the old Ronin into the Respirator (i wish i knew why BSG changed the old one instead of just adding it as a new item). i will add in a config file to remove the flea market restrictions and make them examined by default, as well, and then i will most likely stop working on this mod entirely as long as no major issues come up.
Ziyadin
Thank you very much for the hardwork !