Animator Updater 1.0.3

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Updates weapon animator on Mag Insert

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It would be great if you can give me feedback regarding this mod. Optionally you can support me financially by throwing me a coffee

Buy Me a Coffee at ko-fi.com

P.S Why did BSG not do this, I am astonished, amazed and questioning

  • Version 1.0.3

    Added Exclusion list for certain weapon that gets offsetted when performing reload or attaching mods.
    User can add or remove specific weapons from the list by adding or removing the IDs from ExclusionList.json


    Currently Known weapon that gets offset:

    MP7A1

    AK-74M

    VPO-215 Bolt Action Rifle


    If you saw another weapon having the same issue as the above weapon you can report it here


    Thank you to Arys and CJ for helping out on the issue.


  • Version 1.0.2

    Updated for 3.11

  • Version 1.0.1

    ~Mod Setup will now trigger animator update


    Before:

    vfxUCcd.gif


    After:

    nkUVN6a.gif

  • Version 1.0.0

  • IMPORTANT INFO:

    There is a bug that is an unintended side effect of this mod, it mainly affects weapon that can use bipods. If you are using any weapons that supports bipod, SV-98 or M60 for example, performing a mag in or equipping/unequipping attachment will cause the bipod to be VISUALLY CLOSED, however this is only a visual thing and you can fix it by toggling it on and off again. This happened due to how bipods function.

  • This mod causes a problem with the Saiga 12k animations. After reloading, the hands move to the center of the weapon and then this bug remains with any other animations of this weapon. Hopefully this will be fixed.

  • So I'm having an issue when this mod is installed that causes certain weapons like the Gornostay, MP7A1 and AK-74M to have their weapon models be displaced from the animations whenever they are modified (like a reload, attaching an attachment mid-raid, etc.) I had to uninstall the mod to stop it from happening, which is a shame.

    • hmmm, that is a very odd behaviour, I will take a look at it. the mod shouldn't really displaces the model whenever attaching a new attachment or a new mag. Does it happen on any other animation aside from reload and attaching attachment?

    • Not that I could tell. For example, folding the stock on the MP7A1 didn't cause it.

    • And it for some reason didn't affect the MP7A2 either despite it sharing animations with the MP7A1

    • I have tested and it seems it is a weird side effect that came with it. My best guess is it has something to do with the bundle of the mentioned weapons, I will try to make a list that will prevent the animator from updating when certain weapon is equipped. In the meantime if you do encounter more weapons that behaves like the MP7A1 or the AK-74M you can go to the mod github issue

  • Just leaving this here as a fair warning for anyone who uses one of those simplified mod installers,DO NOT USE IT ON THIS MOD, IT WILL OVERWRITE YOUR WHOLE BEPINEX FILE. Learned this the hard way while using the SPT Mod Installer here.

    • author of the aforementioned mod installer here; this seems to be because the archive itself is called BepInEx. not an ideal name 🤣 but it is what it is. I'll look into fixing that

    • yeah i knew why it happened, but only after i noticed it replaced the whole BepInEx folder LOL, seems to happen with mods that do the same thing with User, too. I do appreciate you taking the time to make a patch for that, thank you!

  • wait a minute....are we now actually patching BSG's work directly? lmao

  • doesnt seem to work with the 10 round saiga mags, but that could just be my instance

    • It will only work if the magazine is animated and has animation from the container itself

    • https://drive.google.com/file/…leklDX0K/view?usp=sharing

      attached is an image of what i meant when i said it does work with the 10 round saiga mags. The animation for a drum mag check plays even when using 10 round saiga mags

    • some other mods might be causing it, Animator Updated doesn't touch the behaviour of reload animation

  • > be bsg

    > make cool animations

    > forget to add them in game

    > modders later add for you

    > kek

    Happy 3
  • dude....bro this is why i love you spt people who making mods like this

    thank you all so much really thank you all for your hard work

    Thumbs Up 3 Happy 1
    • BRO THE NEW UPDATE YOU ARE KILLING IT O_O dude thats super sick