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Version 3.0.0
- RaiRaiTheRaichu
- 30k Downloads
HIGHLY recommend downloading the companion Color Converter API with this mod, it pairs very well! Check the top of this mod's description for a link.
NOTICE: To enable Realism compatibility, you need to edit "usingRealismMod" in the config.jsonc!
Changelog:
Added support for the new Color Converter API client plugin.
Added support for the SPT Realism mod.
Added Polish language support - thanks RandomCitizen!
Changed config to .jsonc, added proper comments to the options.Color profiles! Check the config.jsonc to view the new color profiles (including colorblind/grayscale mode).
Minor change to the version in the package.json, compatible with version 3.7.0+ of AKI.
This version will NOT work for versions prior to 3.7.0 due to the change to .jsonc - please use the older release if you're playing on 3.6.1 or earlier! -
Version 2.2.1
- RaiRaiTheRaichu
- 21k Downloads
Changelog:
Minor change to the version in the package.json, compatible with version 3.5.0 of AKI.
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Version 2.2.0
- RaiRaiTheRaichu
- 5.6k Downloads
Changelog:
Added German language support - thanks MAEGE!
Major refactor to localization to comply with new standards as of client version 20765.
Minor change to the version in the package.json, compatible with version 3.4.0 of AKI.
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Version 2.1.6
- RaiRaiTheRaichu
- 1.9k Downloads
Changelog:
Added Spanish/Mexican language support - thanks javitecge!
Minor change to the version in the package.json, compatible with version 3.3.0 of AKI.
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Version 2.1.5
- RaiRaiTheRaichu
- 2.2k Downloads
Changelog:
Added Czech language support - thanks lastocka!
Minor change to the version in the package.json, compatible with version 3.2.4 of AKI.
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Version 2.1.4
- RaiRaiTheRaichu
- 1.8k Downloads
Changelog:
Minor change to the version in the package.json, compatible with version 3.2.2 of AKI.
Added option to suppress the debug logging to get rid of some warning text when modded ammo types don't have descriptions added for all languages. -
Version 2.1.3
- RaiRaiTheRaichu
- 2k Downloads
Changelog:
Added the ability to show the penetration tier in the ammo name, so you can see it during magazine checks!
Added the ability to change the background color of ammo icons based on the penetration tiers!
Added Japanese language support - thanks jackrippergame! -
Version 2.1.2
- RaiRaiTheRaichu
- 2k Downloads
Changelog:
Fixed bug that showed localized languages in English even though they are supported.
Minor refactor to support SPT-AKI version 3.1.1.
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Version 2.1.1
- RaiRaiTheRaichu
- 1k Downloads
Changelog:
Minor refactor to support SPT-AKI version 3.1.0.
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Version 2.1.0
- RaiRaiTheRaichu
- 1k Downloads
Changelog:
Major refactor to support SPT-AKI version 3.0.0!
Added French language support (thanks MasterAuger!)
License update.
RaiRaiTheRaichu Author
Before you leave a comment or write me a message on Discord, PLEASE READ THIS FIRST.
KNOWN ISSUES:
NON-ISSUES:
Shturman
Is there an option to see the values Penetration and Damage after the ammunition names? In the past, you could see that even if you checked your magazine
Shturman
how i can enable that i can see the damage and penetration on ammo ?
In the past, you could see this in the Ammo Description
tarkovdude420
Thank you for this incredible mod, i learn from this sooooo good keep up for this master work THANK YOU !!!!!!!
TrinoK
When update?
RaiRaiTheRaichu Author
Mod does not need an update (ever, actually)
phaya
Hey, dealing with a problem where editing in the config to set either color setting to false does not turn off the custom background colors. I am not running realism or the color api mods, and have tried disabling both the color settings in the jsonc. The only way I was able to achieve near results was to manually change all the colors in the list to "yellow". This still creates the problem of mags all being colored yellow at all times though if loaded.
RaiRaiTheRaichu Author
Okay, I'll look into it, thank you for the report. In the meantime, can you post your mod list? Just want to make sure there are no conflicts going on.EDIT: I have the issue fixed for the next release. In the meantime, if you want to disable the colors, you can:
- Delete "mod.js" in the mod's /src folder, if it exists.
- Open "mod.ts" in the mod's /src folder with notepad or any text editor.
- Find the line
itemTables[itemID]._props.BackgroundColor = colorProfile[bulletArmorTier.toString()];
and comment it out by placing two slashes in front of it
ex.:
//itemTables[itemID]._props.BackgroundColor = colorProfile[bulletArmorTier.toString()];
That will disable the colors entirely regardless of the config option. Thanks again for reporting the issue
D6U
I got an error when I add this mod to my folder
The application had a critical error and failed to run
Exception produced: Error: Cannot find module 'jsonc'
Require stack:
- D:\Kostya\Escape From Tarkov13.05\user\mods\RaiRaiTheRaichu-AmmoStats-3.0.0\src\mod.js
- C:\snapshot\project\obj\loaders\PreAkiModLoader.js
- C:\snapshot\project\obj\controllers\GameController.js
- C:\snapshot\project\obj\callbacks\GameCallbacks.js
- C:\snapshot\project\obj\di\Container.js
- C:\snapshot\project\obj\Program.js
- C:\snapshot\project\obj\ide\ReleaseEntry.js
1) If you want to compile the package/file into executable, please pay attention to compilation warnings and specify a literal in 'require' call. 2) If you don't want to compile the package/file into executable and want to 'require' it from filesystem (likely plugin), specify an absolute path in 'require' call using process.cwd() or process.execPath.
Stacktrace:
Error: Cannot find module 'jsonc'
Require stack:
- D:\Kostya\Escape From Tarkov13.05\user\mods\RaiRaiTheRaichu-AmmoStats-3.0.0\src\mod.js
- C:\snapshot\project\obj\loaders\PreAkiModLoader.js
- C:\snapshot\project\obj\controllers\GameController.js
- C:\snapshot\project\obj\callbacks\GameCallbacks.js
- C:\snapshot\project\obj\di\Container.js
- C:\snapshot\project\obj\Program.js
- C:\snapshot\project\obj\ide\ReleaseEntry.js
1) If you want to compile the package/file into executable, please pay attention to compilation warnings and specify a literal in 'require' call. 2) If you don't want to compile the package/file into executable and want to 'require' it from filesystem (likely plugin), specify an absolute path in 'require' call using process.cwd() or process.execPath.
at Function.Module._resolveFilename (node:internal/modules/cjs/loader:933:15)
at Function._resolveFilename (pkg/prelude/bootstrap.js:1951:46)
at Function.Module._load (node:internal/modules/cjs/loader:778:27)
at Module.require (node:internal/modules/cjs/loader:1005:19)
at Module.require (pkg/prelude/bootstrap.js:1851:31)
at require (node:internal/modules/cjs/helpers:102:18)
at Object.<anonymous> (D:\Kostya\Escape From Tarkov13.05\user\mods\RaiRaiTheRaichu-AmmoStats-3.0.0\src\mod.js:7:17)
at Module._compile (node:internal/modules/cjs/loader:1105:14)
at Module._compile (pkg/prelude/bootstrap.js:1890:32)
at Object.Module._extensions..js (node:internal/modules/cjs/loader:1159:10)
RaiRaiTheRaichu Author
Hi, as it says in the mod description, This version will NOT work for versions prior to 3.7.0 due to the change to .jsonc - please use the older release if you're playing on 3.6.1 or earlier!
You are using an outdated version of SPT-AKI, either one of the old testing builds for 3.7.0 or earlier.
Xross
The link to the Color api gets me an 404 error.
RaiRaiTheRaichu Author
https://dev.sp-tarkov.com/RaiR…hu/ColorConverterAPI/tags
Does this link work for you? Just click the zip at the bottom of the tag.
elidan
Wait this mode is already 3.7? Sweet!
Spitfire
You have the most recent version of AKI tagged, but in your most recent file before 3.6.1 was released you dont have 3.6 listed as compatible. When I downloaded your mod, the console says its outdated and it also doesnt work.
RaiRaiTheRaichu Author
It works on 3.6.1. I've gone back and re-tested it with a fresh install as well, and it works perfectly fine.
The warning is just that, a warning. If you want the warning gone, change "akiVersion" in package.json to 3.6.1.
JaydanCan
Yay, update!
Tiladon
I am fairly new to all this and having issues getting it to show at all. I have dragged the contents of the mod folder into the Bepinex>plugins. Loaded up the server and gotten nothing, then tried to just drag the folder in. Nothing still, where am I going wrong?
RaiRaiTheRaichu Author
The installation instructions are in the readme, but this is a server mod, not a client mod. That means the mod's folder goes into your user/mods/ folder, not the BepInEx/plugins folder. Give that a try and see if it shows up in your server console!
Tiladon
I got it to work! Thank you, and reading...my greatest foe!
Herlock_Sholmes
Working with 3.6.1. I get a compatibility warning when launching the server.
RaiRaiTheRaichu Author
Yeah, that's a normal error. It just lets you know the package file has an old AKI version set, so it might not work as intended. This mod, however, was written to always work regardless of AKI versions.
...in theory.
Herlock_Sholmes
I'm sorry, I was hasty in my comment and I forgot to add the part where I was going to say that the error does not bother me or affect the gameplay stability in any way. Thank you so much, you guys are doing great things.
Schuetze_Klaus
Can confirm it still works with 3.5.8!
Koyyii
Still works on 3.5.7 in case anyone needs
MoonWhalerr
STILL working as far as i can tell with 3.5.6 if anyone was curious.
SaintMellec
I was, thank you!
longdong
thank you faupis mod wasn't working for me.
Forward Gale Winds
Tested with 3.5.4. No problems so far. Thanks for the mod!
Rizatriptan
Tested with 3.5.2. Works just fine, haven't noticed any issues.
MofongoPR
Works in 3.5.1 by making changes in the package.json file.
RaiRaiTheRaichu Author
It still works even without changing it, you just get a warning that it may not be compatible, but it does still load and function fine.
RandomCitizen
I love this mod. It's really helpful.
Polish translation:
"pl":
{
"Damage": "Obrażenia",
"Penetration": "Siła penetracji",
"TextEffectArmorLv": "Skuteczny przeciwko pancerzowi poziomu",
"EffectNone": "Brak efektu",
"Pellets": "Śrucin"
},
Shturman
is it compatible with 3.4.1 ?
RaiRaiTheRaichu Author
Yes
CatOuttaHell
I can help with Italian translation...
RaiRaiTheRaichu Author
If you'd like, send along the translation so I can add it!
CatOuttaHell
I'll work on it in these days
MAEGE
Love the Mod
German translation:
"ge":
{
"Damage": "Schaden",
"Penetration": "Durchdringungskraft",
"TextEffectArmorLv": "Effektiv gegen Panzerung level",
"EffectNone": "Keinen",
"Pellets": "Schrotkugeln"
},
ownzies
Hi, it says disabled by default but it is actually enabled by default.
looked around in config and couldnt figure out how to enable it, so i launched client to double check and it is working fine without any config changes. Just figured i would comment this here incase you forgot to omit that from description or if anyone else is confused.
love u
RaiRaiTheRaichu Author
Hi!
Sorry for any confusion, in the description I was referring to the feature that you can have the penetration tier shown in the name of the bullet (so you can see the tier when you check your mag). That option is a little too much for some people, so I left it off by default.
The mod is definitely enabled by default though!
Love u too
realjeff
Thanks for update 3.3.0 !!
javitecge
"es-mx":
"Damage": "Daño",
"Penetration": "Penetración",
"TextEffectArmorLv": "Eficaz contra el nivel de armadura",
"EffectNone": "Ninguna",
"Pellets": "Perdigones"
It should work with "es" language too, thanks for your work.
David228143
Alright, dumb question time, does this work with Fontaine's SPT Realism mod?
David228143
ah fuck, my idiot ass just read. My bad, good work with the mod
lastocka
"cz":
"Damage": "Poškození",
"Penetration": "Průraznost",
"TextEffectArmorLv": "Efektivní proti zbroji úrovně",
"EffectNone": "Žádný efekt",
"Pellets": "Broky"
Czech language for your mod.Thank you.
S_gamez
Any specific place to put the mod as currently most mods gose in (/Your_Game_Install/user/Mods/All_Mod_U_Put_Here).
is it the same here too ?
S_gamez
Also want to ask if u can do compatibility for mod: Illegal Ammo
RaiRaiTheRaichu Author
Yes, that's correct.
I'll check into it for the next mod update, thank you for letting me know.
rasmus
Don't know if it would be a huge task, but since the SPT-Realism mod uses different sets of armor tiers, your mod correctly displays the the information for the ammo values changed within the mod except for the tier that it can penetrate, due to SPT-Realism going beyond tier 6 with some armors. I wanted to ask if there is a way to change that personally within the configs or it is something that can be added later as an optional config for the mod. Thanks in advance for the mod btw!
Avel
There is a file mod.ts inside zRaiRaiTheRaichu-AmmoStats-2.1.3/src folder. Open it with notepad and change this:
to something like this:
Save file, restart server and you'll see the changes.
Values are vaguely based on PennetrationPower stats from ammo.js located in SPT-Realism-Mod\src.
Hope it helps!
RaiRaiTheRaichu Author
Yeah, you can change that function however you like. I wouldn't mind adding compatibility for it, but I just don't know how the penetration and armor strength system works in that case. The values in the mod as it stands are taken from the NFAM ammo chart rather than any calculations.
You can also add as many more tiers to that function as you want, just as long as the tiers go in descending order of course.
ZMAG
Pls change im russian translation "ME_noarmor": "Без оружия" (No weapon) to Нет пробития (No penetration). Pretty nice mod as for me!
RaiRaiTheRaichu Author
Sorry, this is what should be showing for the Russian text, I'm not sure where you're seeing "Без оружия" anywhere.