AS VAL MOD.3 1.1.5

From Hired Ops

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—CREDITS—

Absolutsoft [Hired Ops] — Models, Textures & Sounds.

Me — porting everything into tarkov.

Images

  • How are the stats compared to the vanilla one? I'd love to use the VAL/VSS but that initial recoil is too much for me^^

  • Do these weapons adhere to the ballistic profiles that were implemented in 12.12 or is that just the ammo types?

  • File gone.

    410 Gone Error

  • I keep getting this message when trying to download your mod

    410 Gone

  • Is there any way to edit the recoil, great mod though dude :thumbup:

  • hum... would be fun if you port COLT IAR next time


    maxresdefault.jpg

    • oh god, this thing.... YES YES YES

  • Anyone faced such an issue in Escape From Tarkov v0.12.11.2.14290?

    When you shoot from any type of weapon, a white square appears, I noticed that this appeared after installing weapon mods from SamSWAT

    222.png

    • I had this as well, it's the flash indicator setting in the game settings.

    • I already found the problem myself)) In any case, thanks for the answer!

    • Latency Flash Indicator

  • help plz



    TypeError: Cannot set property 'weapon_valmod3_9x39' of undefined

    at Function.VALMOD3 (D:\Games\Escape from Tarkov\user\mods\SamSWAT-VALMOD3\src\valmod3.js:115:67)

    at Object.onLoadMod [as SamSWAT-VALMOD3] (D:\Games\Escape from Tarkov\user\mods\SamSWAT-VALMOD3\src\valmod3.js:14:11)

    at Function.executeMods (D:\Games\Escape from Tarkov\obj\bundle.js:56046:28)

    at Function.load (D:\Games\Escape from Tarkov\obj\bundle.js:55994:15)

    at Object.load [as aki-mods] (D:\Games\Escape from Tarkov\obj\bundle.js:47446:15)

    at Function.load (D:\Games\Escape from Tarkov\obj\bundle.js:57116:27)

    at Function.main (D:\Games\Escape from Tarkov\obj\bundle.js:46143:9)

    at Object.177../Lib.js (D:\Games\Escape from Tarkov\obj\bundle.js:46148:9)

    at o (D:\Games\Escape from Tarkov\obj\bundle.js:1:265)

    at D:\Games\Escape from Tarkov\obj\bundle.js:1:316

  • I haven't played SP Tarkov in some time due to just losing the want to play the game in general. It wasn't mods or anything. Just nothing new with the main game worth making me stay.


    Then I saw this mod and I giggled to myself a bit. Decided I'd give SP another chance, just because I loved this design so much. Haven't looked back.


    Keep up the good work. If you add the entire world armory to this game I wouldn't be mad cause your weapons keep me engaged even if the game itself makes me bored.

    Like 1
  • Bruh, I F**king love you.

  • Mr. Sam


    i have to say , you are a good man!

    your making the experience soo much better for us.


    YOU are the reason why we are using this SPtarkov :))))




    ok enough ^^

    Like 1
  • perhaps you would rename the flip-up sight to :


    "Troy Front Folding Front Battle Sight with Tritium insert"

    "Troy Rear Folding Front Battle Sight with Tritium insert"


    troy_tritium_pair-hq83.jpg



    source: LaRue Tactical

    • I approve this message.

      :thumbup:

    • Then I will have to search and rename other parts to match their irl references, like magazine, foregrip and other parts which I don't feel to do

  • You made a mistake in the addPresetToMechanic() function. If you were planning to add magazine to Prapor, then you set loyal_level_items and barter_scheme for mechanic instead, and vice-versa.

    • for now, if anyone wants to get it working (I assume that mag really is supposed to go to Prapor).

      open .../src/valmod3.js

      in the lines 923 and 933 replace mechanic with "54cb50c76803fa8b248b4571" in quotes

      Thanks 2
    • Thank you!

    • xqcobmorok.gif


      thanks (but why everything is working for me even with this mistake)

    • animeidk

  • the only val i care about

  • I tried the possible solutions below and was given the same error, so i tried to run with just this mod installed and was still having the same problem

    • Server: executing startup callbacks...

      [INFO] Importing database...

      ModLoader: loading mods...

      [INFO] Loading: Contract Wars VAL MOD3

      [ERROR] Trace:

      TypeError: Cannot read property '0' of undefined

      at Function.generateTraderOffers (C:\Users\fryez\Desktop\EFT-SP\obj\bundle.js:56693:58)

      at Function.update (C:\Users\fryez\Desktop\EFT-SP\obj\bundle.js:56653:23)

      at Function.load (C:\Users\fryez\Desktop\EFT-SP\obj\bundle.js:56600:19)

      at Object.load [as aki-ragfair] (C:\Users\fryez\Desktop\EFT-SP\obj\bundle.js:47693:19)

      at Function.load (C:\Users\fryez\Desktop\EFT-SP\obj\bundle.js:57157:27)

      at Function.main (C:\Users\fryez\Desktop\EFT-SP\obj\bundle.js:46148:9)

      at Object.177../Lib.js (C:\Users\fryez\Desktop\EFT-SP\obj\bundle.js:46153:9)

      at o (C:\Users\fryez\Desktop\EFT-SP\obj\bundle.js:1:265)

      at C:\Users\fryez\Desktop\EFT-SP\obj\bundle.js:1:316

      at Object.261.../Program.js (C:\Users\fryez\Desktop\EFT-SP\obj\bundle.js:55968:1)

  • Same error here

  • same error for me

  • Sorry, forgot to add modlist.

    [INFO] Loading: AhegaoCamo

    [INFO] Loading: BetterInjectors

    [INFO] Loading: .300 Blackout Expansion

    [INFO] Loading: Kalashnikov Duet

    [INFO] Loading: Q Honey Badger

    [INFO] Loading: Send Nades

    [INFO] Loading: CoreMod : 2.2.0

    [INFO] Loading: DeadW0lf-BalancedMeds

    [INFO] Loading: SnaccPack

    [INFO] Loading: AkiConfigurator : 1.4.1

    [INFO] Loading: Faupi-HideoutArchitect 1.2.0

    [INFO] Loading: Faupi-MunitionsExpert 1.2.0

    [INFO] Loading: Fin Killahegao

    [INFO] Loading: Kiki-CameraRecoilRemover

    [INFO] Loading: Lua-FleaMarketPriceUpdater 1.2

    [INFO] Loading: Lua-PlayerBossScav 1.4.1

    [INFO] Loading: makessense

    [INFO] Loading: ModularNVG

    [INFO] Loading: Nootropix-BigCases

    [INFO] Loading: operator

    [INFO] Loading: predator_vision

    [INFO] Loading: Revingly-FoodDrink-Redux

    [INFO] Loading: Revingly-LPA-Redux

    [INFO] Loading: Revingly-NeverLoseEquipments

    [INFO] Loading: Contract Wars VAL MOD3

    [INFO] Loading: ResponsiveFence

    [INFO] Loading: PenaltyRemover

    [INFO] Loading: TKPD

    [INFO] Loading: AllinOneMod : 2.4.2

    [INFO] Loading: Fin-AITweaks

    [INFO] Loading: RandomLootGenerator

    [INFO] Loading: Revingly-ChooseTheWeather

    [INFO] Loading: Revingly-FoodDrink-Redux




    [ERROR] Trace:

    TypeError: Cannot read property '0' of undefined

    at Function.generateTraderOffers (C:\Users\Andre\OneDrive\Escritorio\Tarkov 0.12.11.2.14290\obj\bundle.js:56706:58)

    at Function.update (C:\Users\Andre\OneDrive\Escritorio\Tarkov 0.12.11.2.14290\obj\bundle.js:56666:23)

    at Function.load (C:\Users\Andre\OneDrive\Escritorio\Tarkov 0.12.11.2.14290\obj\bundle.js:56613:19)

    at Object.load [as aki-ragfair] (C:\Users\Andre\OneDrive\Escritorio\Tarkov 0.12.11.2.14290\obj\bundle.js:47693:19)

    at Function.load (C:\Users\Andre\OneDrive\Escritorio\Tarkov 0.12.11.2.14290\obj\bundle.js:57170:27)

    at Function.main (C:\Users\Andre\OneDrive\Escritorio\Tarkov 0.12.11.2.14290\obj\bundle.js:46148:9)

    at Object.177../Lib.js (C:\Users\Andre\OneDrive\Escritorio\Tarkov 0.12.11.2.14290\obj\bundle.js:46153:9)

    at o (C:\Users\Andre\OneDrive\Escritorio\Tarkov 0.12.11.2.14290\obj\bundle.js:1:265)

    at C:\Users\Andre\OneDrive\Escritorio\Tarkov 0.12.11.2.14290\obj\bundle.js:1:316

    at Object.261.../Program.js (C:\Users\Andre\OneDrive\Escritorio\Tarkov 0.12.11.2.14290\obj\bundle.js:55981:1)

    • Move: AllinOneMod : 2.4.2 ; CoreMod : 2.2.0 and AkiConfigurator : 1.4.1 from the mods into different folder and try again

    • Done. Eresh mods removed. Traces remain same, same values too.

    • Are you sure? Because this error is caused by "All Available Offers"

    • Yep. I also tried by removing most possible mods. Here is the updated list:


      [INFO] Loading: AhegaoCamo

      [INFO] Loading: BetterInjectors

      [INFO] Loading: .300 Blackout Expansion

      [INFO] Loading: Kalashnikov Duet

      [INFO] Loading: Q Honey Badger

      [INFO] Loading: Send Nades

      [INFO] Loading: DeadW0lf-BalancedMeds

      [INFO] Loading: SnaccPack

      [INFO] Loading: Fin Killahegao

      [INFO] Loading: makessense

      [INFO] Loading: Nootropix-BigCases

      [INFO] Loading: Contract Wars VAL MOD3

      [INFO] Loading: TKPD

      [INFO] [QHB] One or more compatible mods detected! Running compatibility scripts...

      [INFO] [QHB] Running BlackoutEXP compatibility script...

      [INFO] [QHB] Done!

      [INFO] Loading: DeadW0lf-BalancedMeds is successful.



      [ERROR] Trace:

      TypeError: Cannot read property '0' of undefined

      at Function.generateTraderOffers (C:\Users\Andre\OneDrive\Escritorio\Tarkov 0.12.11.2.14290\obj\bundle.js:56706:58)

      at Function.update (C:\Users\Andre\OneDrive\Escritorio\Tarkov 0.12.11.2.14290\obj\bundle.js:56666:23)

      at Function.load (C:\Users\Andre\OneDrive\Escritorio\Tarkov 0.12.11.2.14290\obj\bundle.js:56613:19)

      at Object.load [as aki-ragfair] (C:\Users\Andre\OneDrive\Escritorio\Tarkov 0.12.11.2.14290\obj\bundle.js:47693:19)

      at Function.load (C:\Users\Andre\OneDrive\Escritorio\Tarkov 0.12.11.2.14290\obj\bundle.js:57170:27)

      at Function.main (C:\Users\Andre\OneDrive\Escritorio\Tarkov 0.12.11.2.14290\obj\bundle.js:46148:9)

      at Object.177../Lib.js (C:\Users\Andre\OneDrive\Escritorio\Tarkov 0.12.11.2.14290\obj\bundle.js:46153:9)

      at o (C:\Users\Andre\OneDrive\Escritorio\Tarkov 0.12.11.2.14290\obj\bundle.js:1:265)

      at C:\Users\Andre\OneDrive\Escritorio\Tarkov 0.12.11.2.14290\obj\bundle.js:1:316

      at Object.261.../Program.js (C:\Users\Andre\OneDrive\Escritorio\Tarkov 0.12.11.2.14290\obj\bundle.js:55981:1)

    • What about makessense? If it's not gonna work, I'll try tomorrow myself. And one more thing, what is your server version?

  • love this VAL MOD

    Wooo an update. Thank you very much for sharing your mods with us.. A must have cause it goes brrrrrrrrr

  • AS VAL MOD3

    Finally the AS Val gets some attention in a game lol, looks and sounds amazing and does the job. Highly recommended :thumbup:

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  • Can't go wrong with CW/HO weaponry

    Contract Wars (and Hired Ops) weapons not only are kinda "canon" in Tarkov but they're S E X Y

    I love it