Holtzman Shield 370.0.2

“My name is a killing word.” -Paul Atreides

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  • Version 370.0.2

    Type: Item Mod

    Supported SPT-AKI Version: 3.7.0+


    ChangeLog:

    • Fix blacklist method


    Installation: Extract to root of SPT folder.

  • Hi, thank you for the mods!

    I have a question about changing armor protecting area. I did change all the protect area to be full body but when I going into the game, protected area did not change even when I tried to refresh the shop or wait for 30 mins to be refresh. Am I mess up something? Thank you again

    • If you want FULL protection, you have to set all MainArmor options to true.
      I also recommend setting all HeadAreas options to true as well for that extra bit of protection.

    • Thank for reply!


      I think I got all MainArmor para set to all true but still show only thorax, left and right arms still.



      Is there anything wrong?

    • nope. looks correct to me.
      What other mods are you running?

    • This is my mods list

    • Mod: SPT Realism Mod version: 0.14.0 by: Fontaine loaded

      There's your problem right there.
      SPT Realism conflicts with my armor mods.

  • Im trying to change the price of the bands but nothing seems to work i change the prices in the prices.js
    and anyother file that has prices. I even went to config and made the band prices to -0 and that just set them all to 69420 and i change everything that says 69420. I'm i doing something wrong?

    • not even the traders levels work changed the level for each on of them but dose not move them. i can change the Armor level though so that cool.

    • I will look into it. no promises though... had an incident at work and they have us working 12 hr shifts 7 days a week to get it resolved.

      Thumbs Up 1 Crying 1
    • no worries

  • Hey, does anyone have an idea on how to maybe make this mod compatible with the ballistics overhaul from "SPT Realism Mod"? I know it seems like a weird combo but I think it could be fun. I've tried messing with load orders and a bit with the configs of both mods but so far the armband just lets damage through too easily.

    • I would suspect this is due to RM adding additional "Hit Zones". My mod uses default zones.
      I will look into this and see if I can figure something out.

      Thumbs Up 1
    • Another thing to note is that wearing helmets and armor while wearing the armbands from this mod, seem to take priority over the armband and thus, throughput damage will be allowed.


      This appears to be a change that occurred after a client update, so I suspect BSG made a change in their code that I will likely have to account for.

      Thumbs Up 1
    • Alrighty, thanks for the info. I guess I'll try around a bit more (i.e. no additional armour and such) but for now I'm also perfectly content without realism mod.


      P.S.: This mod and super AFAK/ medical attention have always been among my favourites, keep up the good work.

      Happy 1
  • Thank you for the mods. Unfortunately, it doesn't seem to be working for me, even if I set ALL body areas to true and the "throughput" godmode to true I still get "hit" and die after two or three hits and the armband still shows 1500/1500

    • Did you also add the dependency mod? ArmbandCore

    • yes I did

    • Using other mods? If so, which ones?

    • Game panel hud, Better Hit Reaction and serwolfik-Heavy_Ttrooper Face protectors.

    • Hmm...
      I use GamePanelHUD and my mods are working for me.
      I looked at the code for the other two you listed and I can't see anything in them that would clash with my mods.
      I'm fully stumped on this one.

  • I like this mod, but the armband (for some reason) also protect my complete Head (nape, eyes, ears, etc.) eventhough they are all set to "false" in the config and "head" is also "false" aswell.

    Other than that, nice addition, even essential imo


    Edit :
    Found the issue. When using "Kobrakon AIO" and set "HelmetsProtectFullHead" to "true", armbands (for some reason) count in aswell

    Thumbs Up 1
  • is it somehow possible to change the shield so that it is a level 6 armor and not level 10 (or whatever it is set to).


    its a Great mod and i love it a lot, i was just wondering if i can change some of them, so that they are like tier ones.


    Thanks in Advance and keep it up :)

    • Yes.

      In "..\mods\HoltzmanShield\database\templates\items.json", edit the following line...

      "armorClass": "10",

      to whatever value you want. There will be 17 of these in total since there are 17 armbands.

    • thank you very much for answering so fast.


      youre the best :)

  • It's great mod and I love it, but from my experience and testing, I'd recommend changing "MaterialType": "Helmet", to "MaterialType": "BodyArmor", in items.json. During my gameplay whenever i got hit in arms or legs, I kept getting effects as if i got Headshot including the sound, which I found this setting to be the cause, after changing it to BodyArmor, that problem was gone. I'd say that's a huge QoL compared to original setting.

    Thumbs Up 1
    • I was also looking into changing the "MaterialType" to "BodyArmor" as a QoL feature.
      I guess great minds think alike! :D

      I'll probably have this set as default in the next version... until then, users will have to manually edit the database file.

      Happy 1
  • Was armor level removed? I swear it was there before.

    • ArmorClass is statically set to 10 for all 17 variants.

      Thumbs Up 1
  • Is there a way to add other custom armbands that have been made by others. if so is it something I could do on my own or would I have to dive deep in the code? The armband in question is this one. Bad Dragon Armband

    • Not really what I want to do with this mod.


      I could add compatibility to check for their mods and tweak those item properties... but there are 3 issues with that...


      1. All "compatible" mods would have to load prior to this one.

      2. It would go against the original mod author's intended purpose for their mods.

      3. I don't really have to time, nor desire these days to add new features.

  • Can I ask about what causes this error?


    >Error: Attempted to resolve unregistered dependency token: "ImporterUtil"


    I've commented on the support thread but no reply so I try my luck here. Any help is appreciated.

    • Is this an error with my mod?
      What version of SPT are you using?

    • I'm using 3.5.0.


      I've tried putting ONLY this mod into the folder and the Core mod into the BepInEx folder. Apparently its not only this mod, but Bandana of Protection and BodyBlessings also shows similar errors.


      SEAxO5d

    • Something's wrong with your SPT installation then.
      I'm running my own mods on 3.5.0 and they are working for me. ImporterUtil is the new method implemented for manipulating the database as of 3.5.0.

      You could try redownloading a fresh copy of the mod. If you still get the same error, then it is definitely your SPT installation.

    • alright i see what i can do


      weird that it only happens to those 3 mods and other mods dont cause these errors tho, thanks for the help

    • Same problem

  • Love the mod, helps a terrible player like myself do things for a few minutes in a raid. After the 3.5 update, the lower nape area seems to be unprotected (I keep getting blasted in the neck). In the config it says that head must be set to "false" for the head areas to be protected (I've tried both true and false), has something about the lower nape changed since last patch?

    • Head area must be set to "true".
      Nape is part of the head area.

      If Nape is no longer protected even with both items set to true, then it must be because of a BSG change that I am not aware of.

    • Cool, thanks for checking! I'll look and see if the bandana has the same issue. I checked with throughput off and on as well, still getting lower naped periodically from >1400 durability. The strange part is I'm killed by "gunshot wound" every time and not an actual bullet type.

    • Same here, god mode, lower nape. I've checked LShZ-2DTM Aventail - it protects LowerNape zone, and zone name isn't even not localized to Russian, so it may be added recently.


      UPD: Added LowerNape if into mod code - seems like it working, zone showing in in-game zone list for armband and looks like it now cannot be hit.

    • Can you show/explain to me what you modified so I can add to the next version if it's missing?
      Thanks for finding this. :)

    • Ok, PR it is :)


      UPD: Made a WIP PR, hope I'll be able to test it later today. Also, if someone knows where to obtain a list of all armor zones and segments - I'll be grateful!


      UPD2: looks like I found out why LowerNape isn't translated - it's all lowercase in locale files on SPT server and fails to match. Also, locales seems like the only place in server code where you can find more or less full list of segments.


      UPD3: Tested PR - works fine as far as I can test.

  • it say's I need BepInEx so do i just need to download say BepInEx 5.4.21 and put the BepInEx files to the games root folder

    • The "Dependency" is listed in the sidebar on the right. You need my client-side mod for this mod to work. The client-side mod gets placed into the "BepInEx\plugins" folder.

  • so not sure if its supposed to not work or what, but when i changed the Loyalty level for the different bands and the armor level for a more personalized progression, it didnt work. just an observation. still 10/10 for those who just want to melee EVERYTHING because its fun 8)

  • I must be doing something wrong. Installed this and ArmBandCore, followed instructions and just got blasted and killed by a scav. Not sure what I am doing wrong. I am on the newest version of AKI etc and have had this work in the past.

    • GodMode is disabled by default. This will allow the armband to operate more like regular armor and there will be a "throughput" value that allows some penetration of the armor.

      Enable GodMode and the "throughput" value will be set to 0, essentially preventing all penetration until you run out of durability points on the armband.

    • jbs4bmx, thanks for the update. Can I ask why you chose to remove all the previous updates for the older SPT-AKI version? Not everyone is choosing to run the most recent version of SPT-AKI and the game, as not all mods have been updated yet? Thanks in advance.
    • No need to host them here since they are all available on github.


      I also don't want to imply support for older versions. I only support the latest version of the mod and having older versions here tends to lead people to believe that I'll continue supporting them.

    • Thanks for replying and the explaination

  • :):):) they work in 3.2.4 im happy

  • Will it upgrade to 3.2.4?

    • Should still work in 3.2.4
      No guarantees though.

      Thumbs Up 1
    • I'm going to try, thank you.

  • Hi, maybe mod isn't working for me but when equiping, lets say the ergo armband the one that gives 22% more ergo, the ergo number on my weapon doesn't change. is that suposed to be like that?

    i don't feel that the mod is working and i don't know why

  • So the bandana armor is working fine but God Mode is not. im not to sure if another mod is interfering with it but here my mod list

    Ak Guy

    Armalite

    bluehead-AIOTrader

    Dinkadactyl-CustomRaidTimes

    GearGal

    Gunsmith

    HoltzmanShield

    Priscilu Trader

    Fin-AITweaks

    • yes I do have God Mode set to true

  • Tried changing individual durability values in the database/templates/items.json so that I'd have a single one stay overpowered but make the rest just a smaller amount of armor, but everything is still the same, smaller number. I did edit the main src config.json first though, so could it be that the src config file is overwriting it? If so, how to I get around this?

    • It is and you don't.
      Only thing to do is change the value in the config so that all of them are OP. I don't have it set up to do durability on a per item basis.

    • Ah, I thought such. Maybe I'll just download another mod as well as this to make stuff OP. Thanks anyway!

    • Check out BodyBlessings by ShadowXtrex.


      His mod is a variant of mine that does exactly what you are asking about. There isn't a config for it so you would have to edit the items.json file if you wanted different values, but the values you enter would remain.

  • Unable to purchase item from ragman, seizes up and times out the transaction after a minute or so.


    Running these mods


    Fin-Infinitiny

    HideoutArchitect

    SamSwat-BetterOKP7

    SamSWAT-EOTechVuduOverhaul

    SamSWAT-FAMAS

    SamSWAT-L85A2

    SamSWAT-M1014

    SamSWAT-SCARH

    SamSWAT-Vepr12

    SPT-Realism-Mod

    Valens-Progression_1.0.1

    zFin-AITweaks

    zFin-ArmorPlates

    zSamSWAT-C79A2

    zSamSWAT-HolosunHS507C

    zSamSWAT-LeupoldDEVO

    zSamSWAT-PKAS

    zSamSWAT-SUSAT



    TypeError: Cannot read property '_props' of undefined

    TypeError: Cannot read property '_props' of undefined

    at InventoryHelper.getSizeByInventoryItemHash (C:\SPTARK\obj\bundle.js:10872:40)

    at InventoryHelper.getContainerMap (C:\SPTARK\obj\bundle.js:10945:34)

    at InventoryHelper.getStashSlotMap (C:\SPTARK\obj\bundle.js:10999:21)

    at InventoryHelper.addItem (C:\SPTARK\obj\bundle.js:10647:30)

    at TradeHelper.buyItem (C:\SPTARK\obj\bundle.js:13241:37)

    at TradeController.confirmTrading (C:\SPTARK\obj\bundle.js:6730:37)

    at Proxy.processTrade (C:\SPTARK\obj\bundle.js:2741:37)

    at TradeItemEventRouter.handleItemEvent (C:\SPTARK\obj\bundle.js:15001:44)

    at ItemEventRouter.handleEvents (C:\SPTARK\obj\bundle.js:15069:38)

    at ItemEventCallbacks.handleEvents (C:\SPTARK\obj\bundle.js:1668:63)


    Any input is appreciated, thanks!

    • Most likely a mod conflict with Fin's Armor Plates.

    • Not sure now. Removed all mods and plugins aside from this one's. Same issue. Same error code.

    • This mod doesn't deploy a custom bundle so I am left believing it is not caused by this mod.
      Fin's Armor Plates and/or Valen's Progression mods are my first suspicions.

      Anyways... I am without a desktop for a short while as I have just finished building my wife's and my custom desks and we have a lot of cable management to do for the next night or two.

  • I don't understand if I've done something wrong or it the mod just doesn't work? Extracted it straight into my spt folder which places it into my mod folder but it just doesn't do anything.

    • Check the config file for it. Make sure you have it enabled.

    • Everything in the config is set to true including godmode and it still does nothing.

    • Any other mods installed that alter item properties?

    • The only other mod I have that alters item properties is assassin olympus.

    • Strange. I run all of my mods simultaneously and have no issues with them.

  • Hi there!
    It seems I can change the durability via config but not the traderprice. At Ragman it is still shows the original value.
    Thanks Your work anyway :)

  • This straight up doesn't work. I got riddled with 7.62 and my Holtzman USEC shield is still at 1500 durability.

    • Okay my bad, i just learned how to read. only copied the mod folder over not the other one as well.

    • Glad you got it figured out. Hope you get to enjoy it now. ^^

  • change the spt-aki versiiiiiiiiiiiiiion

  • It seems like GodMode logic is broken in the code - you're setting var throughput to zero if godmode is enabled, but using throughput === 1 as a condition to zero BluntThroughput for all bands. I've sent you a PR on Github, but looks like you missed it :)

    • Will approve and add to main. Thanks! ^^

    • Rebased it, now it's ready to be merged.

      Thumbs Up 1
  • Godmode was on True and i still died from big peniles 300 bl tracer

    • This is quite strange because I run my own mod and it blocks everything if I have "GodMode" enabled.

      There is likely a conflict with another mod. Can you verify if you run other mods and if so, would you be so kind as to provide a list so I can test my theory?

    • LPA, Olympus, scav karma, server value modifier, holtzman shield and super ammo

  • Changes to the Config.json are NOT taking effect for the newly released SPT-AKI 3.1.1 version. No matter what I change the "traderPrice" to, it still shows up in the Trader as the default value, 69420. The same issue is happening with both the newly released [Bandana Of Protection] and [Holtzman Shield]. I have NO other mods loaded.


    EXAMPLE Change:

    "Resources": {

    "WHAT": "Self-explanatory section.",

    "RepairCost": 2,

    "Durability": 2000,

    "MaxDurability": 2000,

    "traderPrice": 888

  • Release for 3.1.1 coming soon.

    Thanks 2
  • hi there, as it stands i have installed this mod (still using spt3.0 until more mods get updated) and it doesnt seem to actually protect from anything, i have looked at the support thread and not found any answers there besides checking the config file & afaik there doesnt seem to be anything there that'd keep it not working? have i done something wrong during the install?

    • If you extracted directly into your mods folder, then yes.
      It is designed to be extracted directly into your SPT folder. It will automatically place the appropriate files into the mods and BepInEx/plugins folders.

    • yes ive done that and even tried reinstalling it several times but i go into raid and immediately get destroyed by bullets, i dont think its working in that regard

    • I will see what I can do for the next version.