Designed to work with Custom Quests mod
This tool will allow you to create and edit quest files for Custom Quests mod.
Main features
- just select what you want
- handle several quest files
- you can duplicate a quest
- search for items
Usage tips
- Warning: if you reload the page, all data are loose (for now).
- Drop a custom quest json file to import it.
- Double click on a quest file to rename it.
- Create chainable quests with `locked_by_quests`
Credits
Thanks to Gave_Over for making the image
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Version 1.1.0
- trap
- 1.8k Downloads
Changelog
Features
Added quests persistance in local storage.
Fixes
Editor can load file quests for Custom Quests > 2.0.0 (@group and @build directives are ignored for now)
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Version 1.0.5
- trap
- 937 Downloads
update
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Version 1.0.2
- trap
- 114 Downloads
update
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Version 1.0.0
- trap
- 7 Downloads
trap Author
Missing features in editor since Custom Quests 2.0.0
- start_rewards (2.0.0)
- @group special directives (2.0.0)
- @build special directives (2.0.0)
- Any target for Kill missions (2.1.0)
- FindItem quests (2.1.0)
- one_session_only property (2.1.0)
- repeatable quests (2.3.2)
- weapons_whitelist for Kill missions (2.4.0)
- traders_reputations for rewards (2.5.0)
FurryFailure
Shame this is nolonger supported, it has such a lovely GUI, was hoping I could adapt it to modern loaders, but, I cannot, hope to see this come back some day.
Odemppa
Still plan to update this beatuiful thingy?
trap Author
Yup, still planned, but I have to update PTT and CustomQuests to 3.3.0 first.
TestAffe99
Hi,
love the idea of this.
I tried to do my own quest series but after i launch the game and try to accept a quest, the following error shows up in my server:
TypeError: Cannot read property 'length' of undefined
TypeError: Cannot read property 'length' of undefined
at QuestController.acceptQuest (E:\Tarki\SPT AKI Game_3.0.0\obj\bundle.js:5277:57)
at Proxy.acceptQuest (E:\Tarki\SPT AKI Game_3.0.0\obj\bundle.js:2090:37)
at QuestItemEventRouter.handleItemEvent (E:\Tarki\SPT AKI Game_3.0.0\obj\bundle.js:13298:44)
at ItemEventRouter.handleEvents (E:\Tarki\SPT AKI Game_3.0.0\obj\bundle.js:13467:38)
at ItemEventCallbacks.handleEvents (E:\Tarki\SPT AKI Game_3.0.0\obj\bundle.js:1659:63)
at $de60112e0288ef4d$export$1dd35d19c79daa7c.action (E:\Tarki\SPT AKI Game_3.0.0\obj\bundle.js:14008:48)
at ItemEventStaticRouter.handleStatic (E:\Tarki\SPT AKI Game_3.0.0\obj\bundle.js:12648:61)
at Proxy.handleRoute (E:\Tarki\SPT AKI Game_3.0.0\obj\bundle.js:12943:41)
at Proxy.getResponse (E:\Tarki\SPT AKI Game_3.0.0\obj\bundle.js:12933:30)
at HttpServer.sendResponse (E:\Tarki\SPT AKI Game_3.0.0\obj\bundle.js:14510:38)
After a few minutes i got a backend error and the quest is accepted and shows up at the trader.
Any idea on what i did wrong?
Thanks!
trap Author
Hi, thanks for reporting.
Can you provide your json custom quest here ?
trap Author
Thanks I'll take a look this week-end and I come back to you
trap Author
Ok I found why, apparently the client is not happy when quest ids has spaces.
Try to replace all your ids, for example:
`Scav 10x` replaced by `Scav_10x`
In next versions of custom quests this will be prevented by an error, thanks for reporting and have fun.
trap Author
This is fixed in 2.4.3.
Now `Scav 10x` is automatically replaced by `Scav_10x`.
But be careful, this is not the case for ids in `locked_by_quests` and `unlock_on_quest_start` properties (for now)
EDIT: it's better to avoid spaces even in 2.4.3 (it allows retrocompatibility with your quest file)
TestAffe99
Thank you very much!
I love your mods and will go on working and experiment with them
TripLovely
Is there a way to import a Json into the quest editor site, in case I messed up? I accidentally put customs as the location, even though this objective is to place a jammer in nightfactory
trap Author
Yeah you can just drag-n-drop your file to import it
Uehara_Keyur
This mod is very good, I want to ask is there a way to set trader's loyalty as a reward ? and how can I add a custom image as the quest image ? thx
trap Author
Hi, there is a list of planned features on the Custom Quests mod page.
Traders loyalty and custom images are on it
themulticamyeti
Loving this mod, I did just want to ask for clarification, is there a way to set Trader Loyalty as a reward or is that still a planned feature in the future?
trap Author
yes it's planned for now
trap Author
Since this is a very asked feature, I'll make this as my priority for next Custom Quests updates.
doctharock
Yes! This makes it so much easier. Thank you trap.