Artillery Support 1.0.0

Call an air strike with a smoke grenade

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  • hey man mind updating the mod please ... with fire support and heli crash site would be amazing please and thank you !!!

    or teach me how to keep it updated i'm a fast learner and love both of your mods thanks you

    • bro me rn tryna learn to make mods for this game bc other ppl arnt making enough lol. cant find guids that are that good yet. but soon i will make many custom weapons

    • yup defnitly hard to code !

    • go to the original release website on oddba of this mod, and you can get the up-to-date files

    • Sounds good. Except that i can't find it on oddba, at least not on samSWAT's page. Can you add a link for it zao351?

  • Don't working on 3.6.1 😥

  • doesn't work anymore :(

    • Correct will need to be updated, but he made a fun arty support.

    • isnt that one outdated too? I tried both of them, the air support one doesnt even load, the artillery one gets loaded and appears in the Bepinex F12 menu but doesnt really work.

  • Still works with 3.5.8

  • Can confirm 3.5.5 working.

    Great mod ^^

  • Tested on SPT-AKI 3.5.5 and it still works fine.

  • Seems to work fine for 3.5.1 :thumbup:

  • I use this mod for a long time, it will never lose its actuality. Thx for update

  • The source of this mod explains that it needs to use an nlog-based mod loader developed by the mod developer before it can run. Instead of rudely throwing it into BepInEx/plugins to run

  • При запуске все равно выдает такой прикол

    ----В моде BepInEx отсутствует package.json

    Обнаружен недействительный мод (BepInEx)

  • Hey!

    I was wondering if you could possibly change the artillery item from a smoke grenade to the new flares that don't spawn an air drop. It just makes more sense to me that flares call in an airstrike and not a smoke grenade. In addition flares are much harder to come by than smoke grenades, so it is not so overpowered.

    Thanks for considering!

    Heart 1 Thumbs Up 1
  • This ... works as intended in 3.1.1

  • My firewall warned me before downloading this and now it seems to have deleted the plugin and the download on its own. Is this sketch? Seems sketch.

    • Most American-based antivirus software tag any .cn website as potential riskware. You just have to let Oddba through the gate.

  • Is it possible to adjust the limits that are enforced within the bepinex ingame config?

    Or would that require updating/changing the DLL?

    Would be interesting to specify a ridiculous amount of explosives, beyond 200.

  • Is it possible to make a mod so that instead of an artillery strike, an exit appears?

    Like 1
    • Yes

      Like 1
    • please do

    • This would be glorious!

    • I'll second this idea. An emergency exit option would be a beut! Maybe tied to the Zarya grenades? Stun your enemies and run away!

  • If you could somehow make a dedicated smoke grenade for th FN40, that would be absolutely sick.

  • Is there a way to make the explosives used have really bright tracers sorta like in the sample video

    • Only if you edit stock ags-30 ammo, but obviously it will make ags shoot tracer rounds too

  • Love this mod. it would be nice to be able to choose only one type of grenade and be able to change the price to make it a little more interesting.


    GOOOOOD JOBB

  • does this work on factory... i need to know

  • Is it just me or kills from this artillery count as "machinegun" kills in the stats?

    • It could be. The projectiles used here are from AGS-30

  • Would it be at all possible to specify a random range for the barrage parameters? If you could give it a range for number of shells per barrage, radius of barrage, delay between rounds, and delay of the barrage itself, I think it would give a huge bump in realism. As it is right now, there is something a little odd with exactly 50 shells falling every 0.5s. Maybe if 40-60 shells fell every 0.4-0.6s, each barrage would seem more realistic. I don't code, so I have no idea how hard it would be to implement, but its a feature I would love to see.


    I also increased the base cost of a MK18 to 60k and the RDG2 to 50k to compensate for the increased utility.


    Either way, this mod is fantastic, SPT needs more of this stuff.

  • Loving this mod, is very fun. could be possible to make it so that PMC kills count towards the Grenadier quest from Prapor? Would be a nice way to make a very boring quest somewhat interesting. I have not tested if it does so on default, but I'm assuming not. Thank you very much

    • It is possible, need to add "AGS-30" shell to allowed weapons of Grenadier in quests.json.

      Artillery works even on Factory, though it comes to places where holes in roof. If configure max. strikes and range, and then throw few grenades on factory... oh, Hell comes to Earth :D

  • meanwhile theres still no spt for 176-something

    Haha 1
  • Artsupport, whaaaaat?! Is this possible? Wow. Just wow.

  • I can't download anything, is blocked due to malware alert :(

  • I have never used a mod that goes into that/those folders. what is the directory? I found plugins somewhere but idk about bpinex or whatever. Sorry guys I'm a smooth brain.

    • In your root folder of the game (where EscapeFromTarkov.exe, server.exe and other launch files are located) you should see BepInEx folder

    • Put the mod in the plugins inside the BepInEx, it's that easy :) = https://prnt.sc/x2psN0T3gcqw

      Thanks 1
    • What changed when i was gone?

    • Yeah boys, I don't have that. It looks like that comes with the newer version of Aki....?

    • I believe the BepInEx and the other files/folders came with 2.3.0 or 2.3.1 I can't remember exactly but in earlier AKI versions it won't have these new files of course.