Combined LooseLootOverlay and LootInLooseContainers
Now adds Keys/Valuables to the "Rusted Bloody Key" Room
In patch 12.12 the ability for Items to spawn in loose containers was removed. This mod brings this back and also allows items to spawn in loose Backpacks.
Also removed was that multiple pieces of loot can spawn in the same spot.
Includes config to change the spawnrate of specific items and spawnpoints.
Also adjusts some Prices of some items to be closer to live (eg Red Card costing 50mil instead of 800k)
All price changes can be adjusted in the config
Each part of the mod can be disabled individually
-
Version 2.2.2
- RainbowPC
- 3.9k Downloads
Added "Ground Zero" to the config
Ground Zero is called sandbox in code
-
Version 2.2.1
- RainbowPC
- 1.7k Downloads
Fixed empty Armors spawning
-
Version 2.2.0
- RainbowPC
- 506 Downloads
Updated for AKI 3.8.0
Dogtag Cases no longer spawn with level 0 Dogtags
Now all marked Rooms should get changes
Added Keys/Valuables to the "Rusted Bloody Key" Room
-
Version 2.1.1
- RainbowPC
- 12k Downloads
Updated for SPT 3.7.3
-
Version 2.1.0
- RainbowPC
- 3.5k Downloads
Updated for AKI 3.6.1
Fixed the empty container multiplier
Fixed Error cannot read properties of undefined (again)
Added the Option to add item to the Marked Room Item Pool
Added the Option to decrease the chance of a category of items to spawn in Marked Rooms
Adjusted the weighting system so that more expensive items are rarer than beforeOptimized the code to run faster so the Item generation doesn't time out when loading into a raid (My PC can now do 25000 items on customs compared to 15000 before)
Rebalanced default settings
-
Version 2.0.8
- RainbowPC
- 6.2k Downloads
Fixed white square bug (thanks Brin)
Fixed 'itemID' not found in base cache
-
Version 2.0.7
- RainbowPC
- 3.8k Downloads
This may help against the white square bug
-
Version 2.0.6
- RainbowPC
- 73 Downloads
Quick Hoxfix
-
Version 2.0.5
- RainbowPC
- 151 Downloads
Fixed the Itempool multipier options not working
Bugfixes (hopefully)
-
Version 2.0.4
- RainbowPC
- 5.5k Downloads
Updated the item generation in containers
Added option for more loot in marked rooms
Tested for AKI 3.5.5
RainbowPC Author
Item not found in base cache appears with every mod that loads asynchronous and I don't think there's anything I can do about that
Yunthegane
Hi, can you please add a blacklist inside the cases for each container? Sometimes it seems to me that I find key cards in wallets too often and I would like to exclude the possibility of spawning a black and red key card for the sake of balance
Fury_Fighter0071
once i added Painter ; Blackcore and Mag tape the mod seemed to stop working the way it did before i had installed them, i notice way less loose loot now and cant figure out why because within the console nothing red is thrown my way.
PierreDunn
I tried this mod. Somehow, the amount of loot is not very balanced. In my first raid on Ground Zero, I found 3 gpu's.
BoolyGobbleson
How can configure the file so certain items are not affected like key card spawns?
AlexLAN
I can't set up the mod in any way. Nothing appears in the cases and containers. An error occurs and does not load into the raid:
RangeError: Maximum call stack size exceeded
RangeError: Maximum call stack size exceeded
at JsonUtil.clone (C:\snapshot\src\utils\JsonUtil.ts:249:16)
at PresetHelper.getPreset (C:\snapshot\src\helpers\PresetHelper.ts:95:30)
at PresetHelper.getPresets (C:\snapshot\src\helpers\PresetHelper.ts:115:31)
at PresetHelper.getDefaultPreset (C:\snapshot\src\helpers\PresetHelper.ts:133:33)
at Mod.createStaticLootItem (D:\Escape From Tarkov\EFT.14.1.2.29197(v3.8.0)\user\mods\rainbowpc-lotsofloot-2.2.2\src\mod.ts:337:67)
at Mod.createLooseContainerLoot (D:\Escape From Tarkov\EFT.14.1.2.29197(v3.8.0)\user\mods\rainbowpc-lotsofloot-2.2.2\src\mod.ts:641:34)
at Mod.createStaticLootItem (D:\Escape From Tarkov\EFT.14.1.2.29197(v3.8.0)\user\mods\rainbowpc-lotsofloot-2.2.2\src\mod.ts:437:35)
at Mod.createLooseContainerLoot (D:\Escape From Tarkov\EFT.14.1.2.29197(v3.8.0)\user\mods\rainbowpc-lotsofloot-2.2.2\src\mod.ts:641:34)
at Mod.createStaticLootItem (D:\Escape From Tarkov\EFT.14.1.2.29197(v3.8.0)\user\mods\rainbowpc-lotsofloot-2.2.2\src\mod.ts:437:35)
at Mod.createLooseContainerLoot (D:\Escape From Tarkov\EFT.14.1.2.29197(v3.8.0)\user\mods\rainbowpc-lotsofloot-2.2.2\src\mod.ts:641:34)
RangeError: Maximum call stack size exceeded
RangeError: Maximum call stack size exceeded
at JsonUtil.clone (C:\snapshot\src\utils\JsonUtil.ts:249:16)
at PresetHelper.getPreset (C:\snapshot\src\helpers\PresetHelper.ts:95:30)
at PresetHelper.getPresets (C:\snapshot\src\helpers\PresetHelper.ts:115:31)
at PresetHelper.getDefaultPreset (C:\snapshot\src\helpers\PresetHelper.ts:133:33)
at Mod.createStaticLootItem (D:\Escape From Tarkov\EFT.14.1.2.29197(v3.8.0)\user\mods\rainbowpc-lotsofloot-2.2.2\src\>
at Mod.createLooseContainerLoot (D:\Escape From Tarkov\EFT.14.1.2.29197(v3.8.0)\user\mods\rainbowpc-lotsofloot-2.2.2\src\mod.ts:641:34)
at Mod.createStaticLootItem (D:\Escape From Tarkov\EFT.14.1.2.29197(v3.8.0)\user\mods\rainbowpc-lotsofloot-2.2.2\src\mod.ts:437:35)
at Mod.createLooseContainerLoot (D:\Escape From Tarkov\EFT.14.1.2.29197(v3.8.0)\user\mods\rainbowpc-lotsofloot-2.2.2\src\mod.ts:641:34)
at Mod.createStaticLootItem (D:\Escape From Tarkov\EFT.14.1.2.29197(v3.8.0)\user\mods\rainbowpc-lotsofloot-2.2.2\src\mod.ts:437:35)
at Mod.createLooseContainerLoot (D:\Escape From Tarkov\EFT.14.1.2.29197(v3.8.0)\user\mods\rainbowpc-lotsofloot-2.2.2\src\mod.ts:641:34)
If you reduce the "limits" parameter to 1000, then the raid goes in without errors, but there is no loot, respectively. My config (maybe I'm doing something wrong?):
{
"Debug": false,
"allowLootOverlay": false,
"LooseLootMultiplier": {
"bigmap": 1.3,
"factory4_day": 4,
"factory4_night": 4,
"woods": 1,
"interchange": 1.3,
"laboratory": 3,
"rezervbase": 1.3,
"shoreline": 1,
"tarkovstreets": 1.3,
"lighthouse": 1,
"sandbox": 1
},
"StaticLootMultiplier": {
"bigmap": 1,
"factory4_day": 4,
"factory4_night": 4,
"interchange": 1,
"laboratory": 3,
"rezervbase": 1,
"shoreline": 1,
"woods": 1,
"tarkovstreets": 1,
"lighthouse": 1,
"sandbox": 1
},
"limits": {
"bigmap": 1000,
"factory4_day": 1000,
"factory4_night": 1000,
"interchange": 1000,
"laboratory": 1000,
"rezervbase": 1000,
"shoreline": 1000,
"woods": 1000,
"tarkovstreets": 1000,
"lighthouse": 1000
},
"markedMultiplier": {
"customs": 5,
"reserve": 5,
"streets": 5
},
"0": "Adds Items to the Marked Room Item Pool lower number = rarer",
"markedExtraItems": {
"619cbf9e0a7c3a1a2731940a": 5,
"59fb023c86f7746d0d4b423c": 5,
"590c60fc86f77412b13fddcf": 5,
"60b0f6c058e0b0481a09ad11": 5,
"619cbf7d23893217ec30b689": 5,
"59fafd4b86f7745ca07e1232": 5,
"5d235bb686f77443f4331278": 5,
"59fb042886f7746c5005a7b2": 5,
"5c0a840b86f7742ffa4f2482": 5,
"5b6d9ce188a4501afc1b2b25": 5
},
"1": "Multiplies the chance for a group of items to spawn in Marked Rooms the example is for weapons",
"markedItemGroups": {
"5422acb9af1c889c16000029": 0.1,
"5795f317245977243854e041": 0.3,
"57864a3d24597754843f8721": 0.2
},
"2": "Changes the max amount of items in Loose Containers Value: 0 - 1",
"LooseContainerModifier": 1,
"3": "Changes the max amount of items in Backpacks Value: 0 - 1",
"LooseBackpackModifier": 1,
"4": "If set true cheaper items are more likely to spawn in containers",
"ItemWeights": false,
"6":"IDs can be looked up there: https://db.sp-tarkov.com/search",
"7": "Multiplies the spawnchance of a specific item in its Pool eg: spawnpoint with a possible LEDX then there is a higher chance that the LEDX will spawn there",
"8": "Format: ''ID'': ''mult'' mult = any number",
"ChanceInPool": {
"5c0530ee86f774697952d952": 2,
"57347ca924597744596b4e71": 2,
"5c12613b86f7743bbe2c3f76": 2,
"59faff1d86f7746c51718c9c": 2,
"5d1b376e86f774252519444e": 2,
"590c621186f774138d11ea29": 2,
"60391a8b3364dc22b04d0ce5": 2,
"60391b0fb847c71012789415": 2,
"5d03775b86f774203e7e0c4b": 2,
"5c05308086f7746b2101e90b": 2,
"5c05300686f7746dce784e5d": 2,
"5c052f6886f7746b1e3db148": 2,
"5c052fb986f7746b2101e909": 2,
"5d0378d486f77420421a5ff4": 2,
"5c052e6986f7746b207bc3c9": 2,
"5c0126f40db834002a125382": 2,
"601948682627df266209af05": 2,
"62389ba9a63f32501b1b4451": 2,
"62178c4d4ecf221597654e3d": 2,
"591094e086f7747caa7bb2ef": 2,
"5910968f86f77425cf569c32": 2,
"5c1d0efb86f7744baf2e7b7b": 2,
"5c1e495a86f7743109743dfb": 2,
"5c1d0c5f86f7744bb2683cf0": 2,
"5c1d0dc586f7744baf2e7b79": 2,
"5c1d0d6d86f7744bb2683e1f": 2,
"5c1d0f4986f7744bb01837fa": 2,
"5c94bbff86f7747ee735c08f": 2
},
"9": "Multiplies the spawnchance of every Pool with the specified Item in it eg: spawnpoint with a possible LEDX then there is a higher chance that anything will spawn there",
"10": "Format: ''ID'': ''mult'' mult = any number",
"ChangePool": {
"5c0530ee86f774697952d952": 2,
"57347ca924597744596b4e71": 2,
"5c12613b86f7743bbe2c3f76": 2,
"59faff1d86f7746c51718c9c": 2,
"5d1b376e86f774252519444e": 2,
"590c621186f774138d11ea29": 2,
"60391a8b3364dc22b04d0ce5": 2,
"60391b0fb847c71012789415": 2,
"5d03775b86f774203e7e0c4b": 2,
"5c05308086f7746b2101e90b": 2,
"5c05300686f7746dce784e5d": 2,
"5c052f6886f7746b1e3db148": 2,
"5c052fb986f7746b2101e909": 2,
"5d0378d486f77420421a5ff4": 2,
"5c052e6986f7746b207bc3c9": 2,
"5c0126f40db834002a125382": 2,
"601948682627df266209af05": 2,
"62389ba9a63f32501b1b4451": 2,
"62178c4d4ecf221597654e3d": 2,
"591094e086f7747caa7bb2ef": 2,
"5910968f86f77425cf569c32": 2,
"5c1d0efb86f7744baf2e7b7b": 2,
"5c1e495a86f7743109743dfb": 2,
"5c1d0c5f86f7744bb2683cf0": 2,
"5c1d0dc586f7744baf2e7b79": 2,
"5c1d0d6d86f7744bb2683e1f": 2,
"5c1d0f4986f7744bb01837fa": 2,
"5c94bbff86f7747ee735c08f": 2
},
"11": "Disable every Flea restrictions",
"disableFleaRestrictions": false,
"12": "For some Items no realtime data is available so the price has to be hardcoded (can add your own)",
"PriceCorrection": {
"5c0a840b86f7742ffa4f2482": 15000000,
"59fb023c86f7746d0d4b423c": 7000000,
"64d4b23dc1b37504b41ac2b6": 1000000
},
"RustedKeyRoomIncludesKeycards": true,
"containers": {
"0": "Relative Chance multiplier that no Items spawn in this container 0 = Items everytime 1 = no change",
"1": "Jacket",
"578f8778245977358849a9b5": 1,
"2": "Save",
"578f8782245977354405a1e3": 1,
"3": "Cash Register",
"578f879c24597735401e6bc6": 1,
"4": "Duffle Bag",
"578f87a3245977356274f2cb": 1,
"5": "Drawer",
"578f87b7245977356274f2cd": 1,
"6": "Medbag SMU06",
"5909d24f86f77466f56e6855": 1,
"7": "Grenade Box",
"5909d36d86f774660f0bb900": 1,
"8": "Wooden ammo box",
"5909d45286f77465a8136dc6": 1,
"9": "Medcase",
"5909d4c186f7746ad34e805a": 1,
"10": "Toolbox",
"5909d50c86f774659e6aaebe": 1,
"11": "Weapon box",
"5909d5ef86f77467974efbd8": 1,
"12": "Weapon box",
"5909d76c86f77471e53d2adf": 1,
"13": "Weapon box",
"5909d7cf86f77470ee57d75a": 1,
"14": "Weapon box",
"5909d89086f77472591234a0": 1,
"15": "Dead Scav",
"5909e4b686f7747f5b744fa4": 1,
"16": "PC block",
"59139c2186f77411564f8e42": 1,
"17": "Jacket",
"5914944186f774189e5e76c2": 1,
"18": "Jacket",
"5937ef2b86f77408a47244b3": 1,
"19": "Jacket Machinery Key",
"59387ac686f77401442ddd61": 1,
"20": "Cash register TAR2-2",
"5ad74cf586f774391278f6f0": 1,
"21": "Plastic suitcase",
"5c052cea86f7746b2101e8d8": 1,
"22": "Common fund stash",
"5d07b91b86f7745a077a9432": 1,
"23": "Ground cache",
"5d6d2b5486f774785c2ba8ea": 1,
"24": "Buried barrel cache",
"5d6d2bb386f774785b07a77a": 1,
"25": "Ration supply crate",
"5d6fd13186f77424ad2a8c69": 1,
"26": "Technical supply crate",
"5d6fd45b86f774317075ed43": 1,
"27": "Medical supply crate",
"5d6fe50986f77449d97f7463": 1,
"28": "Airdrop supply crate",
"61a89e5445a2672acf66c877": 1,
"29": "Duffle bag",
"61aa1e9a32a4743c3453d2cf": 1,
"30": "Medbag SMU06",
"61aa1ead84ea0800645777fd": 1,
"31": "Weapon crate",
"578f87ad245977356274f2cc": 1
}
}
EFT.14.1.2.29197(v3.8.0) Installed Mods:
ACOG4Life-OpticRework-SPT-380
aPreyToLive-AllOpenZones
better-lasers
BRNVG_N-15Adapter
Chief-SilencerPropMod
Chief-WeaponPropMod
EntryPointSelector
leaves-shinyairdropguns
LooseKeyModifier
Lotus
odt-iteminfo-4.0.3
rainbowpc-lotsofloot-2.2.2
RaiRaiTheRaichu-UnrestrictedPlates-1.0.1
ServerValueModifier (The loot option is disabled in SVM.)
Skwizzy-NoDiscardLimit
SpecialSlots
Stash for Hidden Item Treasures (S.H.I.T.)
torturedchunk-levelrewards-1.2.0
tracer
Virtual's Custom Quest Loader
zSolarint-SAIN-ServerMod
zzMusicManiac-KeysInLoot
BoolyGobbleson
Does this mod affect the loot the spawns on the ground or just the loot that can spawn within containers?
TASbot
Trying to figure that out myself. It says multiple pieces of loot spawn in the same spot but Idk if he means like in the containers or on the ground.
lepit45
is there a estimated fix on weapon parts spawning in wallets and docs cases?
Hopply
Can someone tell me if weapon parts etc. still spawn inside wallets, keycard holders, and docs cases? If so how can one disable it? And if not, thanks for the answer, installing immediately.
lepit45
its still doing it. i havent figured out a way to have it not do it
Hopply
That's odd, I downloaded it, installed it, and the only ''odd'' thing I found spawning in containers is ammo packs. other than that, normal loot pools, you might have Item blacklists disabled for container and bags etc in SVM.
TheXFR
can i somehow disable the lootoverlap ? i only wants that , btw awesome mod thanks
TheWreck
Hey, would I be able to disable multiple pieces of loot spawning on the same spot?
gFresh
Yes would like to know too
TheWreck
Am retarded, its right there in the notepad on the second line.
AlexLAN
Please tell me how this can be done? (Let's say I want to leave spawn, only in labeled rooms)
username79899194
Incompatible with choccy's RPG-7 mod, hope to be able to be fixed.
Missing caliber data for: Caliber93x40mm
Unable to pick a cartridge for caliber Caliber93x40mm, chosen staticAmmoDist data is not an array: undefined
TypeError: ammos is not iterable
TypeError: ammos is not iterable
at ItemHelper.drawAmmoTpl (C:\snapshot\src\helpers\ItemHelper.ts:1339:27)
at ItemHelper.fillMagazineWithRandomCartridge (C:\snapshot\src\helpers\ItemHelper.ts:1205:35)
at Mod.createStaticLootItem (C:\Games\Escape from Tarkov\user\mods\rainbowpc-lotsofloot-2.2.1\src\mod.ts:422:28)
at LocationGenerator.createStaticLootItem (C:\Games\Escape from Tarkov\user\mods\rainbowpc-lotsofloot-2.2.1\src\mod.ts:49:29)
at LocationGenerator.addLootToContainer (C:\snapshot\src\generators\LocationGenerator.ts:436:49)
at LocationGenerator.generateStaticContainers (C:\snapshot\src\generators\LocationGenerator.ts:121:44)
at LocationController.generate (C:\snapshot\src\controllers\LocationController.ts:108:51)
at LocationController.get (C:\snapshot\src\controllers\LocationController.ts:72:21)
at LocationCallbacks.getLocation (C:\snapshot\src\callbacks\LocationCallbacks.ts:37:66)
at RouteAction.action (C:\snapshot\src\routers\dynamic\LocationDynamicRouter.ts:16:51)
TypeError: ammos is not iterable
TypeError: ammos is not iterable
at ItemHelper.drawAmmoTpl (C:\snapshot\src\helpers\ItemHelper.ts:1339:27)
at ItemHelper.fillMagazineWithRandomCartridge (C:\snapshot\src\helpers\ItemHelper.ts:1205:35)
at Mod.createStaticLootItem (C:\Games\Escape from Tarkov\user\mods\rainbowpc-lotsofloot-2.2.1\src\mod.ts:422:28)
at LocationGenerator.createStaticLootItem (C:\Games\Escape from Tarkov\user\mods\rainbowpc-lotsofloot-2.2.1\src\mod.ts:49:29)
at LocationGenerator.addLootToContainer (C:\snapshot\src\generators\LocationGenerator.ts:436:49)
at LocationGenerator.generateStaticContainers (C:\snapshot\src\generators\LocationGenerator.ts:121:44)
at LocationController.generate (C:\snapshot\src\controllers\LocationController.ts:108:51)
at LocationController.get (C:\snapshot\src\controllers\LocationController.ts:72:21)
at LocationCallbacks.getLocation (C:\snapshot\src\callbacks\LocationCallbacks.ts:37:66)
at RouteAction.action (C:\snapshot\src\routers\dynamic\LocationDynamicRouter.ts:16:51)
Edit: I suggest you add a customblacklists.json file, so that problems like this can be manually solved by the user.
homeless
Now adds Keys/Valuables to the "Rusted Bloody Key" Room
downloading the mod just for this fix . i miss using the bloody key to get all the other keys
z1v
Same hhhhhhhhhhhhhhh
markopas
Amm this mod doesnt have GROUND ZERO on its list?
uzzy1986
thank you for updating this great mod for SPT
CodexSaurus
Hey, ive gotten an error
TypeError: blacklist is not iterable
TypeError: blacklist is not iterable
at Mod.createLooseContainerLoot (D:\SPT 3.8.0\user\mods\rainbowpc-lotsofloot-2.2.1\src\mod.ts:545:35)
at Mod.createStaticLootItem (D:\SPT 3.8.0\user\mods\rainbowpc-lotsofloot-2.2.1\src\mod.ts:437:35)
at Mod.createLooseContainerLoot (D:\SPT 3.8.0\user\mods\rainbowpc-lotsofloot-2.2.1\src\mod.ts:641:34)
at Mod.createStaticLootItem (D:\SPT 3.8.0\user\mods\rainbowpc-lotsofloot-2.2.1\src\mod.ts:447:35)
at LocationGenerator.createStaticLootItem (D:\SPT 3.8.0\user\mods\rainbowpc-lotsofloot-2.2.1\src\mod.ts:49:29)
at LocationGenerator.addLootToContainer (C:\snapshot\src\generators\LocationGenerator.ts:436:49)
at LocationGenerator.generateStaticContainers (C:\snapshot\src\generators\LocationGenerator.ts:235:48)
at LocationController.generate (C:\snapshot\src\controllers\LocationController.ts:108:51)
at LocationController.get (C:\snapshot\src\controllers\LocationController.ts:72:21)
at LocationCallbacks.getLocation (C:\snapshot\src\callbacks\LocationCallbacks.ts:37:66)
TypeError: blacklist is not iterable
TypeError: blacklist is not iterable
at Mod.createLooseContainerLoot (D:\SPT 3.8.0\user\mods\rainbowpc-lotsofloot-2.2.1\src\mod.ts:545:35)
at Mod.createStaticLootItem (D:\SPT 3.8.0\user\mods\rainbowpc-lotsofloot-2.2.1\src\mod.ts:437:35)
at Mod.createLooseContainerLoot (D:\SPT 3.8.0\user\mods\rainbowpc-lotsofloot-2.2.1\src\mod.ts:641:34)
at Mod.createStaticLootItem (D:\SPT 3.8.0\user\mods\rainbowpc-lotsofloot-2.2.1\src\mod.ts:447:35)
at LocationGenerator.createStaticLootItem (D:\SPT 3.8.0\user\mods\rainbowpc-lotsofloot-2.2.1\src\mod.ts:49:29)
at LocationGenerator.addLootToContainer (C:\snapshot\src\generators\LocationGenerator.ts:436:49)
at LocationGenerator.generateStaticContainers (C:\snapshot\src\generators\LocationGenerator.ts:235:48)
at LocationController.generate (C:\snapshot\src\controllers\LocationController.ts:108:51)
at LocationController.get (C:\snapshot\src\controllers\LocationController.ts:72:21)
at LocationCallbacks.getLocation (C:\snapshot\src\callbacks\LocationCallbacks.ts:37:66)
Idk whats causing this error. I have a couple mods that may conflict with lotsofloot, i have EpicRangeTime-Weapons mod installed, im not sure if SVM is conflicting with this mod (ps. i didnt touch any of the loot settings in SVM), and WeightlessAmmo mod installed.
AmsPhysics
Not sure if i understand the settings and dont have something on, but im not getting any items in containers in marked room nor in bags / rigs in the world. loading the mod last doesnt seem to help. i use keysinloot mod, and loosekeymodifier idk if that would affect it
AmsPhysics
nvm sorry, looks like pityloot mod might conflict. removed that and its spawning stuff
AmsPhysics
omg thank you so much for this mod. i always complain about loot being removed from the backpack and rig spawns also i went to bloody room and seen they removed everything. this mod solves both of those, true king
MKU7tr4
I'm having an issue where all in raid armor is spawning empty. can dm mod lists if helpful
RainbowPC Author
fixed
Phoenics
thanks
Phoenics
I'm having a glitch where all the internal armor on in raid armors or helmets whether from boxes pmcs or scavs have no durability causing all helmets and plateless armors/rigs to appear red the issue happened to my buddy also
RainbowPC Author
fixed
Dirty Medz
Thank YOU for updating this.
RetroLogic
Will this mod work along side with Loot Fuckery mod? It adds loose loot spawn points from old SPT versions.
RainbowPC Author
haven't tested but sounds like it should work
Hypno88
Just curious, I'm also using SVM for other features, if I leave the SVM loot modifiers at 1 then adjust the numbers in here the game will just boost the spawn rate according to what is set in here right???
Example: SVM- Loose loot and In Containers Multiplier set to 1
Lot of Loot- Loose loot and Static loot Multiplier set to 2.5
If I understand it right in that example the Loot multiplier would be 2.5
RainbowPC Author
I think the Mod which loads last counts
normally SVM loads later
so if SVM is set to 1 and LoL is 2.5 the result is 1
Hypno88
Ok makes sense. Thanks!!!
TheMedic
anyone know if this works with the current update?
TheMedic
EDIT - does not work
uzzy1986
3.8.0 is kinda booring without him,i don't even bother looting scavs and marked rooms anymore
Jaxander
In its current state, on SPT version 3.7.6, this mod has odd interactions. I'm running a few others (SVM, for instance, but with the loot tab disabled so probably not relevant) but I have isolated Lots of Loot as the one causing this:
I turned all the "LooseLootMultiplier" settings to 1, and the "markedMultiplier"s to 3, in the hopes of keeping normal loot spawns but extra rewarding marked rooms. I didn't notice anything was wrong until I found myself starving in the Interchange mall, wandering around the second floor food court and not finding even one single food or drink item. On subsequent tests, I noticed tech store shelves were mostly bare, common loot spawns were empty, and the back shelves of Interchange, where you can so often find tools, were barren.
No idea what the problem is but the effect it has on loose loot at 1x multiplier is not what I expected.
Here's a comparison of me running through the entire left side of Goshan with the mod on, then again with it on:
okjmin
Check SVM, default values is already more than 1 there. You'd have to crank it up further if you want it to be closer to live. By default SPT have only about a quarter of the loose loot and around 0.8 times of the container's loot.
Static loot = containers' loot
Dynamic Loot = loose loot.
Jaxander
I do not have that feature enabled in SVM.
RainbowPC Author
The default multiplier for interchange is 2.8 so when you turn the setting to 1 there will be less loot than default
the default values can be found at
Tarkov/AKI_Data/Server/config/location.json
Jaxander
Ah, that makes a lot of sense. I assumed, incorrectly, that the values in this mod were multipliers to the default values, not overwrites. I'll definitely have to revisit it now that I understand it better, especially with this 3.8.0 update out. Cheers, and thanks for your time.
AshCrack
Hey, Love the mod, but ive been having an issue with it as of late, i just reinstalled SPT to play it again and keep getting this error thrown when trying to load into customs.
TypeError: staticAmmoDist[caliber] is not iterable
TypeError: staticAmmoDist[caliber] is not iterable
at ItemHelper.drawAmmoTpl (C:\snapshot\project\src\helpers\ItemHelper.ts:1101:41)
at ItemHelper.fillMagazineWithRandomCartridge (C:\snapshot\project\src\helpers\ItemHelper.ts:1008:35)
at Mod.createStaticLootItem (G:\SPT\user\mods\ZZZZRainbowPC-LotsOfLoot-2.1.1\src\mod.ts:381:24)
at Mod.createLooseContainerLoot (G:\SPT\user\mods\ZZZZRainbowPC-LotsOfLoot-2.1.1\src\mod.ts:566:34)
at Mod.createStaticLootItem (G:\SPT\user\mods\ZZZZRainbowPC-LotsOfLoot-2.1.1\src\mod.ts:388:35)
at Mod.generateDynamicLoot (G:\SPT\user\mods\ZZZZRainbowPC-LotsOfLoot-2.1.1\src\mod.ts:231:43)
at LocationGenerator.generateDynamicLoot (G:\SPT\user\mods\ZZZZRainbowPC-LotsOfLoot-2.1.1\src\mod.ts:57:29)
at LocationController.generate (C:\snapshot\project\src\controllers\LocationController.ts:109:81)
at LocationController.get (C:\snapshot\project\src\controllers\LocationController.ts:70:21)
at LocationCallbacks.getLocation (C:\snapshot\project\src\callbacks\LocationCallbacks.ts:39:66)
TypeError: staticAmmoDist[caliber] is not iterable
TypeError: staticAmmoDist[caliber] is not iterable
at ItemHelper.drawAmmoTpl (C:\snapshot\project\src\helpers\ItemHelper.ts:1101:41)
at ItemHelper.fillMagazineWithRandomCartridge (C:\snapshot\project\src\helpers\ItemHelper.ts:1008:35)
at Mod.createStaticLootItem (G:\SPT\user\mods\ZZZZRainbowPC-LotsOfLoot-2.1.1\src\mod.ts:381:24)
at Mod.createLooseContainerLoot (G:\SPT\user\mods\ZZZZRainbowPC-LotsOfLoot-2.1.1\src\mod.ts:566:34)
at Mod.createStaticLootItem (G:\SPT\user\mods\ZZZZRainbowPC-LotsOfLoot-2.1.1\src\mod.ts:388:35)
at Mod.generateDynamicLoot (G:\SPT\user\mods\ZZZZRainbowPC-LotsOfLoot-2.1.1\src\mod.ts:231:43)
at LocationGenerator.generateDynamicLoot (G:\SPT\user\mods\ZZZZRainbowPC-LotsOfLoot-2.1.1\src\mod.ts:57:29)
at LocationController.generate (C:\snapshot\project\src\controllers\LocationController.ts:109:81)
at LocationController.get (C:\snapshot\project\src\controllers\LocationController.ts:70:21)
at LocationCallbacks.getLocation (C:\snapshot\project\src\callbacks\LocationCallbacks.ts:39:66)
aharris993!
Good evening, I usually like to dig and find the problem but no matter what and where I've looked, I cannot find where loot overlay is running into complications and how to get it running - loot overlay is set to true - multipliers are all at 100 - and the only thing that could possibly be causing issues is the server value modifier but I've tried with loot enabled and disabled in which I've found the same result both times... if anyone has tips, suggestion, or the answer that would be great, thanks!
GreatSuskic
3.7.6?
Younited
Will this work on the latest version? Do you have to wait for an update?
murpadurph
Is there a chance we can get a version that only affects marked room spawns? I use a combination of other mods that affect loot pools, and I would like to add cases back to marked as a standalone.