Increased FOV 1.0.0

you can have wider FOV

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  • one major issue with this mod, texture spawn in this game are based on fov and for anything above 75 texture become LQ or disappear or get blurry. or 45fov gives you massive longrange adv

  • Heart 3
  • Update?

  • one issue, around fov 100 object start to dissapear or become transparent like in factory the box in underground area near office

  • Please update, FOV is working, but HUD FOV is not!

    • Did you ever figure out a fix for this?

    • No( hoping for update from author

  • This mod is the biggest thing missing from 3.6.0.

    Thumbs Up 1
    • Complete agree

    • This mod is absolutely essential...not touching any new version till it's updated.

    • I tried it on 3.6.1 and it work for me.

    • fov is working, but not the hud fov

  • having an issue with the mod the launcher says the mod is incompatible with 3.5.8 "ModLoader: Mod (SamSWAT-FOV) is incompatible. It must implement at least one of IPostAkiLoadMod, IPostDBLoadMod, IpreAkiLoadMod" hopefully it gets updated soon or its just a minor bug on my end cause other people says it works fine for them

  • Hey, short question: does this mod just move the Weapon Model or does it let me increase the overall Game FOV? (Vertical FOV)


    BTW: I would like to donate some money but the donation site is closing down so I cant. if you have a PayPal please let me know

  • anyone know if is okay for 3.5.8 ???

  • works for me on 3.5.7, thank you!!

  • Oi, Sam.

    It works perfectly in 3.5.3 animebuttmove

    Heart 1
  • Hello, I can't speak English. This is machine translation.

    Your module conflicts with the following modules. You can download and try to repair it. Of course, you can not repair it. I just give feedback. I wish you a happy life. Thank you :):thumbup:<3

    https://hub.sp-tarkov.com/file…-s-scope-tweaks/#comments

    https://hub.sp-tarkov.com/file…taine-s-fov-fix/#comments

  • Changing in game max FOV slider and then using higher FOV makes in game artifacts like see through doors and walls at greater distances. This is not mod fault. It is more like game engine fault. But just wanted to mention this.

    Sam. Is it possible for you to make a MOD that allows to change FOV for weapons ADS viewing and separate for changing scopes FOV. Not sure how game utilise this but what I would like to change is this magnification effect outside of scope while aiming through magnifying optics.
    I really wonder if this is possible to disable magnification of whole screen view along the scope zoom and leave only scope zoom.

    Would be cool to have also blurred vision outside scopes for freeing some FPS. Not sure if this is possible through moding.

    • amand's graphics is what you're looking for

  • Is there a plan to push this mod to 3.2.3 at some point soon?


    I think right now it would be amazing to push since a lot of great mods haven’t pushed to the new version yet so getting ahead of the curve would be great to see for such a useful mod :)

    • Does it really need it though? Pretty sure it works as I've been using it for 3.2.3 this entire time

    • Mods always need updates to prevent broken shit, so yeah.

  • Loving this!

    Any possible way you can add some key shortcuts to increase and decrease the FOV in real time?
    Also, a value slider for how fast the key shortcuts increase/decrease the FOV


    That way we can get some zoom shots using Camera Unsnap Mod

    :nikitathinking:

  • Possible to remove fov change/zoom when ads with 1x optic?

  • Holy shit, I Love you so much.

  • is there an advantage to a bigger fov? i been playing at the default 50 since i been playing

    • its pretty self-explanatory.. you see more..

    • ---
      This is yet another one of those "to each to their own"-things.

      But generally speaking the more wider screen / display / monitor one has, the more field-of-view generally means less "tunnel-vision" and overall wider/better, well, field-of-view.
      In practice if you'd be surrounded by monitors, you could use the full 360-degree FOV-setting to be able to see "circularly" fully around you;
      otherwise you will experience "fisheye" or other "perspective distortion"-effects if your FOV-setting is too large for your monitor-setup.

      Of course, the opposite is also true:
      If you have a miniscule display-monitor, then to avoid the fish-eye-effect you're pretty much locked to use the lower than 100-degree-FOV-settings.

      On a related note, if one was to use "virtual-reality"-goggles or other related motion-tracking-devices

      ( E.G. "TrackIR" ),

      you could essentially turn any display-monitor to be able cover the 360-degree-field-of-view through the "panoramic"-effect
      ( though, of course, the FOV-setting itself shouldn't be 360-degrees in this situation unless you want to pretend to be a 360-FOV-action-camera ).



      For a reference:
      In real-life, generally humans (homo sapiens) have around 120-140-degree "stereoscopic" field-of-vision even without "speed-reading" or other related training-training and without having to into a "chameleon"
      ( though of course, the edges of the real-life-FOV are much more smeared since our eyes also aren't protruded to increase the focus ).


      (( Sorry-not-sorry-at-all for getting an inspiration to write a "explain-like-I-am-five (ELI5)"-comment in relation to the question. ))
      ---

      Thanks 2 Thumbs Up 2
  • Red

    Haha 3