Force Grip Great Again (FGGA) 2.0.0

This mod returns META GRIPS for recoil like 0.12.8 patch.

Grip list for your weapons great again:


CQR

AFG (BLACK)

RVG (BLACK)

B25U-RK1

Shift

RK-2


U can change stats in config.json file. Default settings by -30% recoil and adds 20 ergo.


Special thanks to TEOA for source. :hehecute::hehecute::hehecute:

  • Version 2.0.0

    2.0

    Now you can edit the values for each of 6 grips. :rolleyes:

    Just make ur great grip in src/mod.js file.
    Have Fun!

  • Version 1.0.1

    Fixed src/ts path. I hope, my sh*t will work for you.
    Leave me a comment if a still doesnt work. :cursing:

  • Version 1.0.0

  • theres no config file

  • Would be cool to see this but with muzzles, like a config in which you can change the velocity n stuff like that

  • Is it possible to have the other colors of that frontgrips?

    • Is it working for you?

      Thumbs Up 1
    • yes, it seems to work nice and smooth.

  • I'm getting an error with latest version. Server won't load. Removed mod and everything works again.



    The application had a critical error and failed to run

    Exception produced: SyntaxError: Identifier 'databaseServer' has already been declared


    Stacktrace:

    C:\Games\SPT 3.2.4\user\mods\FGGA\src\mod.js:24

    const databaseServer = container.resolve("DatabaseServer");

    ^


    SyntaxError: Identifier 'databaseServer' has already been declared

    at Object.compileFunction (node:vm:354:18)

    at wrapSafe (node:internal/modules/cjs/loader:1033:15)

    at Module._compile (node:internal/modules/cjs/loader:1069:27)

    at Module._compile (pkg/prelude/bootstrap.js:1894:32)

    at Object.Module._extensions..js (node:internal/modules/cjs/loader:1159:10)

    at Module.load (node:internal/modules/cjs/loader:981:32)

    at Function.Module._load (node:internal/modules/cjs/loader:822:12)

    at Module.require (node:internal/modules/cjs/loader:1005:19)

    at Module.require (pkg/prelude/bootstrap.js:1855:31)

    at require (node:internal/modules/cjs/helpers:102:18)

    • same here

    • Me too

    • using 3.3.0 is the same error, please update.

    • Until this gets fixed, I just went back to using the previous version 1.0.1 where all grips have the same value. Works 100% for me on SPT AKI 3.3.0.

  • nicee

  • Just checked new version and all are working now.

  • Would be great if we could put different values for each of these fore grips, instead of having to have one preset value for ergo and recoil for all of them. Be good to have some variety between them for different builds.

    Happy 1
  • I went through all grips mentioned in the description and, at least for me, only RK-2 had modified stats for some reason

    Thumbs Up 1
    • Can confirm, exact same for me too. Only RK2 fore grip has improved stats applied.


      TEOA's mod was for the RK2, so i think your mod is only applying improved stats to RK2 and not the others.

    • I'm trying to figure out why others grips don't work for you. If u used original mod by TEOA, try to delete this. Also you can try drag and drop my mod.js file to TEOA mod src/ folder with replacement.

    • You have rk2 defined in the src/ts file . You need to define the other items like afg (Black clolor), afg (forest color) and set the ergo and recoil for those as well.


      Use this site to look up the foregrip id. https://db.sp-tarkov.com/search

      Thumbs Up 2
    • Only working on RK-2


      @Props thanks, I opened the files you mentioned and there was really only the RK-2.