Fin's AI Tweaks (FAIT) 1.25.2

Makes the AI a little harder

This mod changes the AI, gear, and spawning patterns for scavs, PMCs, raiders and boss followers.


The AI changes make the AI more inclined to fire in bursts, act aggressively, and also tries to make their shooting patterns make more sense (eg. They're not very likely to randomly hit you with their first shots, but followup shots rapidly get more accurate, and when they fire in bursts, the bullets in that burst spread out instead of all hitting the exact same spot like a laser beam). There are a variety of configurable settings, from increasing their overall difficulty level to tweaking specifics like recoil or aiming / spotting speed.


The gear changes add more variety to AI loadouts, and have various options such as selecting minimum and maximum armor levels, altering the types of ammo they can use, and even a progressive gear system that syncs AI gear to both the class of bot, and the player level.


The spawning changes are designed to give the player some control over what kinds of bot appear in their raid. By default they greatly increase the number of bots in raids, and also the speed at which they appear. It also adds more varied cultist spawns to maps that can support them.


New as of version 1.21.1: If you have an error and need support, you must include the debug hash that appears in your server (It's also present in your user/logs/server.log file) when FAIT first loads, or your request will be ignored. The only exceptions are errors that prevent this debug hash from appearing.


A note on errors before raids, because I get this question a lot. TL;DR here, and the long explanation below:

TL;DR: The errors aren't harmful, and are just hiccups in weapon randomization where a flawed random weapon is being replaced with a weapon from Tarkov's presets.


One final note (for now): While I love and appreciate all your feedback in the comments, it had gotten to a point where there were so many it was slowing the page down, and the site mods had to disable comments for FAIT. -If you'd like to leave a positive comment, reviews are currently the best place for that. I'll try and field people's questions about the mod ion the help thread, but if possible that should remain mostly for technical support issues. Thank you all!

  • Version 1.25.2

    Version 1.25.2 for AKI 3.5.x


    1.25.2 - (March 25, 2023)

    • Fix for bots not spawning after the first raid
  • Version 1.25.1a

    Version 1.25.1 for AKI 3.5.x


    Kept you waiting, huh?


    This is a quick update I've managed to put together over the first bit of spring break. No old bugs have been fixed, this is purely an update to make it work with the newer version of SPT. I also haven't had time to test out every option; the advanced configs in particular are likely to have problems, and I haven't yet added Streets to either the advanced config or the map-specific spawn multipliers.


    I'm hoping to do a little bit more work on it over the next few days, so let me know if you find any glaring issues!


    1.25.0 - (March 9, 2023)

    • Compatibility update for SPT 3.5.x

    1.25.1 - (March 10, 2023)

    • Update to allow FAIT to modify spawns for Streets
      • The advanced spawn config should also work for Streets
      • Streets cannot currently have its spawn multiplier changed from the default of 1
        • This is because of an issue updating the python GUI, and should be fixed soon(tm)

    1.25.1a - (March 12, 2023)

    • Fixed an error that caused the server to crash when progressive gear was enabled
    • (I believe) I fixed an error that caused incompatibilities with Valens Progression mod




    If 1.25.1a is giving you troubles, 1.25.0 can still be found here (I'll remove this like if / when I'm sure 1.25.1a isn't causing new problems): https://www.dropbox.com/s/xg5g…ITweaksVer1-25-0.rar?dl=1

  • Version 1.24.4a

    Version 1.24.4a for AKI 3.2.x


    This will be FAIT's final update, at least in its current form (Barring any small hotfixes needed in the next couple of days). As its grown, and as AKI continues to change, FAIT has become harder and harder to maintain, and in under a week I will no longer have the time to do so. I intend to split the gear changes portion of the mod into a standalone mod that will hopefully require much less maintenance, and eventually extend the "Behaviour Changes" functionality of FAIT into FAIL. The spawn changes are, in my opinion, something mods like Lua's Spawn Rework can do better than FAIT can, and so they will not be moved into a standalone mod.


    Anyone who wants to try and maintain the mod in its current form has my blessing to do so.


    1.24.4a - (September 4, 2022)


    • Fix for PMCs not being counted as PMCs when spawn changes are disabled
    • Fix for certain mods being able to add improper items to weapon mod slots, and that leaking in to bot loadouts
    • Miscellaneous reordering and small fixes


    1.24.4 - (August 31, 2022)

    • Compatibility update for AKI 3.2.2
    • Fix for improper PMC spawning when spawn changes are disables
    • Prevented other mods from spawning blacklisted items on bots
    • Tweaks to progressive gear durability
    • Small miscellaneous fixes
  • Version 1.24.4

    Version 1.24.4 for AKI 3.2.x


    This will be FAIT's final update, at least in its current form (Barring any small hotfixes needed in the next couple of days). As its grown, and as AKI continues to change, FAIT has become harder and harder to maintain, and in under a week I will no longer have the time to do so. I intend to split the gear changes portion of the mod into a standalone mod that will hopefully require much less maintenance, and eventually extend the "Behaviour Changes" functionality of FAIT into FAIL. The spawn changes are, in my opinion, something mods like Lua's Spawn Rework can do better than FAIT can, and so they will not be moved into a standalone mod.


    Anyone who wants to try and maintain the mod in its current form has my blessing to do so.


    1.24.4 - (August 31, 2022)

    • Compatibility update for AKI 3.2.2
    • Fix for improper PMC spawning when spawn changes are disables
    • Prevented other mods from spawning blacklisted items on bots
    • Tweaks to progressive gear durability
    • Small miscellaneous fixes
  • Version 1.24.3a

    Version 1.24.3 for AKI 3.2.x


    1.24.3a - (August 14, 2022)

    • Decreased bot horizontal recoil
    • Improvements to blacklist function (Again), to integrate it with AKI's new PMC loot generation method


    1.24.3 - (August 14, 2022)

    • Improved default PMC AI difficulty
      • Mostly recoil handling
    • Experimental changes to default Rogue AI difficulty
    • Slightly improved automatic fire accuracy for all bots
    • Rogues should no longer wear USEC armbands
    • Added Zone_Island to the advanced spawn config
    • Added a new group "Goons" to the default advanced AI config
      • This doesn't affect the default difficulty of the Goons, but should just make it easier for players who want to modify them to do so
    • Restructured miscellaneous_items_to_add_to_bot_inventories inside the advanced inventory config. It should work now?


    Known bugs:

    • Setting the bot amount to anything but 'As Online' may cause bots to fail to spawn at all
    • When doing scav raids, PMCs may not be hostile
    • Setting the server time doesn't do anything
  • Version 1.24.2e

    Version 1.24.2e for AKI 3.2.x


    1.24.2e - (August 10, 2022)

    • Small fix for armor weighting
    • Fix for AKI error when encountering a weight value entered as a string instead of a number
    • Fix for an error caused on startup when a player profile is not present


    1.24.2d - (August 9, 2022)

    • Removed a few unnecessary debug lines


    1.24.2c - (August 9, 2022)

    • Big difficulty fix. Very important.


      • Thanks to Lavax for pointing out an issue with FAIL's settings that, it turned out, stemmed from an issue that was also affecting FAIT.
  • Version 1.24.2b

    Version 1.24.2b for AKI 3.2.x


    I'm half asleep, so this is getting its own version, incase it's horribly bugged and the link to 1.24.2a is needed.


    1.24.2b- (August 9, 2022)

    • Fixed more bot generation errors
    • Tactical / Optics limiting should work again
    • Some other fixes
  • Version 1.24.2a

    Version 1.24.2a for AKI 3.2.x


    1.24.2a- (August 8, 2022)

    • Fix for bot generation error when attempting to spawn bots in with 9x18PMM ammo type


    1.24.2- (August 7, 2022)

    • Compatibility update for AKI 3.2.x
      • This hasn't gotten thorough testing yet, there may be some lingering issues. But I can confirm it starts, gets into raid, and generates bots without server errors.


    Known bugs:

    • Setting the bot amount to anything but 'As Online' may cause bots to fail to spawn at all
    • When doing scav raids, PMCs may not be hostile
    • Setting the server time doesn't do anything
  • Version 1.24.1a

    Version 1.24.1 for AKI 3.1.x


    1.24.1a - (August 5, 2022)

    • Should be properly clearing out default AKI PMC conversion settings if spawn changes are enabled
      • This should fix the "Too many Big Pipes" problem


    1.24.1 - (August 5, 2022)

    • Significant fixes to pmc generation
      • Big Pipe should spawn properly
      • Rogues should spawn properly
    • Fix for sniper scav spawns
    • Further improved stat rounding
    • Slightly altered default bot spotting speeds
    • Rebalanced progressive gear armor levels
      • Level 4+ armors are now somewhat rarer
    • Fixed some issues with armor vs. non-armor weighting
    • Added flares to caliber list


    Known bugs:

    • Setting the bot amount to anything but 'As Online' may cause bots to fail to spawn at all
    • When doing scav raids, PMCs may not be hostile
    • Setting the server time doesn't do anything
  • Version 1.24.0e

    Version 1.24.0e for AKI 3.1.x


    1.24.0e - (July 30, 2022)

    • Additional protections for bot class during generation
    • Protected ammo settings from mod-added ammo
      • Previously, extremely high-penetration rounds added by mods could distort the intended penetration range
      • Also generally streamlined the way penetration ranges are calculated, and made preparations for an advanced ammo config
    • Compatibility fix for mods with improperly defined handbook settings
    • Improvements to the blacklist
      • Can now properly remove loose loot items from bot inventories
    • Fix for optimized loading
      • Works again
    • Improved stat rounding
      • Might help performance in some niche cases
    • Speculative fix for the "breakUpSpawnWaves" config option


    1.24.0d - (July 27, 2022)

    • Bots should spawn with loose loot again


    1.24.0c - (July 26, 2022)

    • FAIT should no longer try and add the Platonic concept of iron sights to weapons


    1.24.0b - (July 26, 2022)

    • Game should no longer produce an error when a bot tries to spawn with the MP-18


    1.24.0 - (July 25, 2022)

    • Compatibility update for AKI 3.1.x
    • Fix for a number of errors
      • Errors on creating new profiles
      • Compatibility errors with weapon-adding mods
      • Others I can't remember right now. It is late x.x


    Known bugs:

    • Setting the bot amount to anything but 'As Online' will cause bots to fail to spawn at all
    • When doing scav raids, PMCs may not be hostile