SPT Realism Ammo Stats 1.0.2

Adds damage and penetration values in the ammo's description. Updated ammo icon colours depending on the new penetration values in SPT Realism.

The colours are configured to work with the SPT Realism Mod: SPT Realism Mod.

The mod will technically still work without the SPT Realism Mod but the icon colours will not be set properly as the penetration values in SPT Realism are generally much higher than vanilla. You can manually configure your preferred colour settings and penetration parameters in config.json however.



To install, copy the contents of the .zip to <spt_aki_dir>/user/mods. The mod must be loaded after SPT Realism so I have added a z to the file name.


Custom icon colours:

(penetration value): colour of icon ingame

0 - 29: brown

30 - 49: red

50 - 59: yellow

60 - 69: green

70 - 79: blue

80 - 200: violet


Inspired by mod Ammo Stats in Description

I recommend using the above linked mod instead if you don't play with SPT Realism because it has more features and is better suited for Vanilla penetration values.

Do NOT use both mods at the same time!


If you use ODT's Item Info mod as well, please disable the colouring of ammo by adding "5485a8684bdc2da71d8b4567" to its config.json - RarityRecolorBlacklist.

  • Version 1.0.2

    October 9 2023: Also compatible with SPT-AKI 3.7.*. Ignore the warning.

    August 2 2023: Also compatible with SPT-AKI 3.6.*. Ignore the warning.


    Updated mod to be compatible with 3.5.*.

    Feel free to keep using 1.0.1 if you want as there are no changes except getting rid of the warning message during server launch.

  • Version 1.0.1

    Updated for SPT-AKI 3.5.0

  • Version 1.0.0

  • August 2 2023: Also compatible with SPT-AKI 3.6.*. Ignore the warning.

    Thumbs Up 1
    • It is updated from current wipe? Or last wipe but for 3.6.x?

    • The wipes from the live game doesn't affect mods. Should work with most modern versions of SPT.

      Thumbs Up 1
  • the mod works for the new version of realism?

  • Just wanted to share - default colors are not exactly intuitive, i opted to use the standard "item rarity" scheme from RPGs and whatnot. Maybe someone else will like it better than the default.


    {

    "backgroundColours": [

    {

    "mininumPenetration": 0,

    "maximumPenetration": 29,

    "colour": "grey"

    },

    {

    "mininumPenetration": 30,

    "maximumPenetration": 49,

    "colour": "green"

    },

    {

    "mininumPenetration": 50,

    "maximumPenetration": 59,

    "colour": "blue"

    },

    {

    "mininumPenetration": 60,

    "maximumPenetration": 69,

    "colour": "violet"

    },

    {

    "mininumPenetration": 70,

    "maximumPenetration": 79,

    "colour": "yellow"

    },

    {

    "mininumPenetration": 80,

    "maximumPenetration": 99,

    "colour": "red"

    },

    {

    "mininumPenetration": 100,

    "maximumPenetration": 200,

    "colour": "tracerRed"

    }

    ]

    }

    Heart 3
  • can there be an option to change the meters per second to feet per second? I am much more used to FPS than MPS as I am american, and reload using FPS data

    • I think it's possible but it might be a little bit tricky to achieve because I think the system uses the text "m/s" for some other things too. Sorry, I'll need to investigate further but no promises atm :(

  • Excellent mod !
    I use to check ammo on https://eft-ammo.com/ammo-graph , this will save me a lot of time on some rarely used guns

    Thumbs Up 1
  • Pretty sure ammo stats in description mod already has built in compatibility with SPT realism?

    • Oh I was thinking of munitions expert.

      Happy 1
  • Does this work with AKI 3.3?

    • I no longer have the version and cannot check sorry. It might still work

  • Awesome mod that actually helps me figure out what goes against what, would be super cool to have armor class in the description too.

    • Thanks man, that might be added in the future once I get more experience with the SPT Realism mod. But I think in general, it's simply the pen value / 10 (or 9). So a bullet with 80 pen will easily penetrate lvl 8 armour but a bullet in the 70s will still do quite well too.

    • ye, im just small brain and can't math pen and stuff. I usually just go by "goes through X class"

      Thumbs Up 1
    • First digit of your pen value is what armor class it pens more than 50% of the time, and first digit minus one is what armor will almost never stop it, treat it that way.