Nyn's Randomizer Mod 0.1.0

Tarkov Randomizer Lets take all guns, throw their attributes together into a pot, and fish out new guns. It's a bit like those Lands on the Border.

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Welcome to Tarkov - Randomized Edition!


Dive into the unpredictable chaos of Tarkov like never before with the completely rebuilt Tarkov Randomizer mod. Transform your Escape from Tarkov experience with this unique mod that randomizes stats, models, and more for a fresh and exhilarating gameplay adventure.

Key Features:

  1. Dynamic Randomization: Nearly every aspect of the game, from weapon stats to item models, has been subject to randomization, ensuring a unique experience each time you adjust the seed.
  2. Customizable Seeds: Adjust the seed in the mod.ts file to generate a unique Tarkov journey. Share seeds with friends for a shared randomized adventure.
  3. Fully Functional (Most of the time): Enjoy full compatibility with bots and quests. Although rare, game crashes at startup or during loading can be resolved by selecting a different seed.

Installation & Uninstallation:

  • Easy Installation: Follow the standard mod installation process. In the end it should look like this tarkovfolder/user/mods/randomizer/src/mod.ts.
  • Simple Uninstallation: Remove the mod and clear your appdata folder to delete cached images. C:\Users\username\AppData\Local\Temp\Battlestate Games\EscapeFromTarkov

Recommended Companion Mod:

  • SilverBullet by SiulSC: Enhances your gameplay experience. Find it here: SilverBullet I ONLY PLAY WITH THIS. IF YOU HAVE ISSUES - USE THIS MOD!

Deep Dive into Customization: For enthusiasts who love tweaking settings, the mod offers numerous configurable options:

  • RNG_SEED: This is the RNG Seed - feel free to change this to any number for a different experience. You might not even need to wipe your profile!
  • CARTRIDGE_MULTIPLIER_MAX: This is the maximum possible multiplier for how much ammo can be in a magazine.
  • VALUE_RANGE_MIN: This is the smallest amount that it can multiply something
  • DIFFERENT_FOLDERS_ALLOW: The randomizer for the models works by checking how many folders are different in the prefab path. This defaults to 1 - but if you'd like to have crazier exchanges - set it higher.
  • ALLOW_MOD_RANDOMIZATION: This determines if modifications to weapons, can be exchanged with different modification types. For example a charging handle for a magazine or pistol grip.
  • ALLOW_EVERYTHING_WITH_EVERYTHING: This allows you to put everything into every slot. This is extremely unstable, will cause the bots to not work, and causes the game to load much longer. I cannot deny though that its super fun.


Enjoy a New Dimension of Tarkov: Every session brings new surprises and challenges. Share your most bizarre or exciting finds with the community, and immerse yourself in the ever-changing world of Tarkov - Randomized Edition!



--Changelogs--


Changelogs are presented by Vladimir Hunchbakovski (Their images got deleted by the admins from the looks of it, or Discord - no clue why, wasn't contacted about it. I will keep them here as a remnant)

v0.1.0:

- I just rewrote the goddamn thing from the ground up. It now uses mostly the prefab path and parents to ensure a relatively stable RNG experience.



v0.0.4:

- added the option to mix and match most attachments when the option everythingwitheveryting is on true.

- some smaller code changes


v0.0.3:

- Better code

- added back sillymode

- added the ability to shuffle all text fields

- faster code

- progress bar

- less object reference errors

- more stable game


v0.0.2:

- Worse code

- More stability

(Added the ability to exchange over 2 parents, not just 1 - only on whitelisted entities. The code is bad, but makes prototyping easy.)


v0.0.1:

- Initial release


Technical Explanation:

I just switch fields of items with the same parents, with a few additional safechecks to ensure it only affects items and nodes are kept as is.



Note: The commercial part in the picture is a joke, I have no interest of selling any commercial space.

Images

  • Version 0.1.0

    v0.1.0:

    - I just rewrote the goddamn thing from the ground up. It now uses mostly the prefab path and parents to ensure a relatively stable RNG experience.

  • Version 0.0.4

    v0.0.4:

    - added the option to mix and match most attachments when the option everythingwitheveryting is on true.

    - some smaller code changes

  • Version 0.0.3

    v0.0.3

    - Better code

    - added back sillymode

    - added the ability to shuffle all text fields

    - faster code

    - progress bar

    - less object reference errors

    - more stable game

  • Version 0.0.2

    Changelog:

    -Worse code

    -More stability

    (Added the ability to exchange over 2 parents, not just 1 - only on whitelisted entities. The code is bad, but makes prototyping easy.)

  • Version 0.0.1

  • sorry I dont know why some gun bullet just shoot at the ground, sorry if my english is not good

  • Does this mod change all guns or can I choose which to randomize

    • It changes all. I might make it customizable in the future - might not. But its only a temporary change. You can add and remove the mod as many times as you like and when everything is back to normal, so should be the guns.


      (Not the guns you might acquired during it, I haven't tested that)

  • RANOMIZERS are Goat.


    Will check this out soon, I like the idea.

    • Let me know what you think - alway open to silly suggestions

  • how i understand it is like FIN all in weapon?

    • I do not know what you are trying to say. I should mention I don't know the Tarkov Language, I play this game quite blind.