MoreHideoutCrafts 1.0.1

Add crafts to your hideout, using almost any station!

Adding items to craft, is a bit odd, and hopefully I will make a GUI later.

You can see how to add custom recipes with the shipped .jsons.

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  • For some reason, my hideout won't load with this mod. It just starts an infinite loading loop when entering the hideout.


    Server launcher is not giving any errors, straight opposite. It prints that it has loaded all the custom recipes from the JSON-files, which is made from the presets you posted.

  • Greetings! Does it work with 3.8.0? And if not, is there an update planned?

    • It should work with 3.8.0, but I haven't tested it yet. I probably won't push an actual update unless it is broken.

    • unfortunately, it does not work with the latest version 3.8.0, it gives a message that errors have been detected in the mod and it will not be loaded

    • I'll try to look into it in the next few days. I'll reply to this "thread" when I've hopefully fixed it. Thanks for lettin' me know.

      Heart 2
    • Thank you very much, budy! Because for me, this mod is like a drug. And ....I think that for many other players too :love:

    • The prevention of loading is something new in the AKI server to prevent loading outdated mods, but this new release also does fix another loading issue due to missing packages.

      Heart 1
  • where do i create the new json file? in the morehideoutcrafts mod folder?

    • I created the craft as per your instructions in the overview, it seems to load the "custom craft" when booting up but it doesn't show in the intel station where i coded it. can you add crafts during a playthrough or would i have to start again?

  • this mod crashes the morecheckmarks mod ... that mod stops working after

    Remove "fs": "^0.0.1-security" from "dependencies" , so i get morehideoutcrafts working but

    morecheckmarks is not working anymore, even if ideleted morehideoutcrafts completly..

  • Hello,

    is there possible e.g. 2 to 3 endProduct ?


    example

    [

    {

    "_id": "nogen4000Test",

    "areaType": 2,

    "requirements": [

    {

    "templateId": "5d40407c86f774318526545a",

    "count": 10,

    "isFunctional": false,

    "isEncoded": false,

    "type": "Item"

    },

    {

    "areaType": 2,

    "requiredLevel": 1,

    "type": "Area"

    }

    ],

    "productionTime": 240,

    "needFuelForAllProductionTime": false,

    "locked": false,

    "endProduct": "5b44cf1486f77431723e3d05","5b44cd8b86f774503d30cba2","5b44d0de86f774503d30cba8",

    "continuous": false,

    "count": 1,

    "productionLimitCount": 0,

    "isEncoded": false

    }

    ]

  • the time to craft doesn't decrease if in SVM i reduce the craft time. is there some compatibility trick?

    • Noticed that as well. It probably is just a compatibility thing, but I'm not a coder.

  • I would love to add and modify crafts. I know how to do it but it's quite tedious. Hope you will add that GUI to make the process much easier.

  • For everyone having problems with the mod being "skipped":

    1. Open package.json
    2. Remove "fs": "^0.0.1-security" from "dependencies"

    Please don't change "autoInstallModDependencies"!!!

    I don't know why the dev required 0.0.1-security package, but it is not required!

    Thumbs Up 1 Heart 1
  • Okay I followed the steps provided by Kundich  


    I also copy pasted each of the featured presets into a notepad.txt file then changed it to .json and copied the information into each .json. as shown below that it is loading those three presets.

    [MoreHideoutCrafts] Loaded 3 custom crafting recipes from Goblin King Meds @DevilFlippy.json.

    [MoreHideoutCrafts] Loaded 17 custom crafting recipes from Additional Ammo - @BAOBAO25.json.

    [MoreHideoutCrafts] Loaded 15 custom crafting recipes from Hardcore Meds @MeowletteBlackpaw.json.


    The rest is showing it loading in the quote.

    My only question is did I set this up correctly based off the info provided?
    SPT UPLOAD FOLDER\user\mods\shredder MoreHideoutCrafts\src\configs

    https://www.mediafire.com/view/xjmm5axotxvdebs/more_crafts.png/file

    • P.s. to remove the error:

      Mod papershredder432-MoreHideoutCrafts is not compatible with the current version of AKI. You may encounter issues - no support will be provided!

      Just go into the package.json of shredder-MoreHideoutCrafts and change the akiVersion to"3.7.*"


    • I know for a fact I set it up correctly however I ran into an issue where upon reaching med station lv 2 and trying to upgrade it doesn't, then upon leaving game and trying to relaunch it gets stuck in an infinite load.


      This is resolved by removing this preset

      Hardcore Meds @MeowletteBlackpaw

  • Aki server "say"
    Skipping loading of Mod: MoreHideoutCrafts by: papershredder432
    What did i wrong?

    • Read the messages just bellow :P

  • I tried the auto install mod dependencies and I just get back more errors than before and the mod just breaks.

    Code
    ModLoader: loading 24 server mods...
    Mod shredder-MoreHideoutCrafts package.json requires name property
    Mod shredder-MoreHideoutCrafts package.json requires author property
    Mod shredder-MoreHideoutCrafts package.json requires version property
    Mod shredder-MoreHideoutCrafts package.json requires license property
    Mod shredder-MoreHideoutCrafts package.json contains an invalid version string

    I then get this in the server console if I try to run it again.

    Thumbs Up 1
    • Same here :/
      Don't understand whats happening but it's definitely broken :/

    • This is easily fixed. What's happening is that when you change .*\Aki_Data\Server\configs\core.json to have "autoInstallModDependencies": true, your package.json gets wiped out. Fortunately, it's easy to fix and doesn't require changes directly to core.json. It's four easy steps:


      1) Reverse the change in core.json so that "autoInstallModDependencies": false

      2) Inside of the mod folder, open the package.json.bak. CTRL-A, CTRL-C. You want to copy all of the contents of this file.

      3) In the same folder, open package.json. Note that it's empty now. CTRL-A, CTRL-V. You're basically pasting the contents of .bak into .json.

      4) Beginning on line 14 (curly brace followed by a comma), delete the comma and everything down to the last, closing curly brace. Those are not needed.


      Your final package.json ought to look like this (and note I changed the version because of a weird compulsion I have):


      Hope that helps.


      (Edited for stupidity related to core.json values. Apologies.)

      Heart 4
    • Everything working just fine after following that. much thanks!

    • Thank you very much for your time and kindness!

    • Always happy to help. If you run into any weird shenanigans, please let me know. I don't think the "script" block is needed, but I'd love to know if anything goes sideways for anyone.

      Heart 1
  • hi , the AKI console tells me that your mod is not loaded..


    "Skipping loading of Mod: MoreHideoutCrafts by: papershredder432"

    • me too, maybe 3.7.0 broke it?

    • nop, i found the problem, go to


      .*\Aki_Data\Server\configs\core.json


      go to :

      "autoInstallModDependencies": false


      and change it to true

      and restart server and launcher

    • thanks for the help!

    • when i do it the server spits out a bunch of red text that i dont know the meaning of

      something with '' command failed: C:\SPTarkov 3.7.1\Aki_Data\Server\@pnpm.exe install fs@^0.0.1-security

    • maybe is not compatible with 3.7.1 ..

  • Where do I add these files? If I add it with other jsons under more_guns nothing happens.
    Can anyone make a youtube tutorial on this?

  • is this one incompatible with item-info? as soon as i do custom crafts i get red text in the console related to item info, the custom crafts get loaded normally and have no issues

    • They shouldn't be but I've not used both at the same time.

    • okay i figured out what causes the issue, if something in the config isnt right, the console gives red text from iteminfo, ive had some problem with items that needed 7400 things that had no icon for crafting

  • Does anyone have any craft sets for this? I can do it myself but I'll save myself the hassle if some are already available (I've already got the hardcore focused weapon one)

  • my hideout is not loading when this mod is installed :(

  • This is an amazing mod, thanks so much!


    I was looking for exactly something like this to add extra crafting recipes, easy to use also - top job! ^^

  • Can this be used with softcore?

    • Yes, i use the 2 mods on my play

  • does this mod come with already made crafts?

  • Ok maybe I am losing my mind but I thought there were crafts for the booze generator, nutrition center and lavatory as well? Are those included with this mod?

    • It's possible, but this is more of a "library" for configs made by other people.

  • Created this for more hardcore type players - especially those that use Path to Tarkov or otherwise don't have access to, or have limited resources from Therapist at all times. More med crafts and med refills. Let me know how they balance, I haven't had a chance to test.

  • Thanks for the mod mate. I was going crazy looking for Ophthalmoscopes!

    • Try the med tent in Factory I get a bunch there

  • This is a cool mod. I'll start making some presets for quest items myself

  • I now know why I collect batteries

  • Nice mod, but ya know I'm pretty lazy so is there anyone that is great enough to make a "realist and makes sense" preset and leave it in the comments ? :saint:

    • For what crafts? Foods, meds, weapons, ammo, armor, components, etc.?

    • Well it can be anything, I don't suggest any specific type of craft, I just hope that someone creative and realist can think about it and do it. It's just that there is a high amount of loot that really doesn't have any interest in taking on raids (like meters, AA batteries, ...). I just want that all items (if possible) has its purpose for crafting so that every item has some value at least, because we always loot the same thing and there are so much loot that we neglect because it's neither worth much in roubles nor has useful (or none) crafts nor good barter. So it would be good if meaningless items have some crafts so that it can go to the level of good or even great items, but their craft shouldn't neither be OP (because then it will be the other way around) nor too weak too. So like if a few of those "weak" items give some good item(s) or even great items that would be good and we might consider taking them. The greatness of crafts might also improve when we upgrade the stations or something like that. It would also be great if its somewhat realist/rational crafts so that the craft makes sense (that's why it demands creativity). We can also add more crafts where there should be more, like meds or ammo etc, like crafting other types of ammo because there are crafts about some types of ammo but what about others ? Why not give alternatives to craft an item, so that if it has already a craft but we can craft it by other items too to give other ways etc ? Also why not the possibility to mix items to give another better one or something, like 2 IFAK + Salewa + Splint or something for grizzly or something like that, even mix injectors for another (better) injector etc.

      That's what I'm asking for someone that puts some work to create a preset, it can also help people if the preset is good. So that there is the mod + presets of people.

      Thumbs Up 1
    • Right now, I'm workin on armor crafts. Taking ideas but w/e.

      Thumbs Up 2
    • That's hella work to do man. I was not asking you personnally to do it, I just thought that the mod is a great tool for people that want to improve the craft system and suggested them to share their preset if they put work on it. Thank you for your involvement.

  • Made a preset for myself. Everyone feels free to copy and put it in your ammo.json. Thanks for the mod shredder! :thumbup:

    Thumbs Up 1
  • Nice! The stock recipes are kinda stupid sometimes... like why would I want to convert 4 working LCD screens into 4 broken ones?? Or why would I want to convert armor and rigs that weight less into the same armored rig that has less durability and weights more??! Why can I ONLY deconstruct 5.45x39 PS ammo? Is the other ammo going to explode or what!?

    I will keep up with this mod even if ''odd'' as you say, best of luck to you in your modding venture!

    Thumbs Up 1