Fontaine's Combat Stance Overhaul

  • Fontaine added a new file:

  • Fontaine added a new version:

  • Hope this is the right place to post about it, But my character jitters, Mainly when using the pistol, But I have seen him doing it while short stocking, He just kinda shakes, I tried removing all other mods and plugins and he still jitters, It gets worse when I move the X,Y,Z, I'm on SPT 3.5.2 would this be the cause?

  • Fontaine added a new version:

    Quote

    SPT Combat Stances Overhaul v1.0.1 for SPT AKI 3.5.x - HOTFIX


    Fixes:

    • Fixed mouse sensitivity not being reset when deploying faceshield/NVG while aiming.
    • Made it so active aiming gets disabled after toggling off the faceshield /NVG if using the toggle keybind for active aiming.
  • Fontaine added a new version:

    Quote

    SPT Combat Stances Overhaul v1.0.3 for SPT AKI 3.5.x - HOTFIX 2


    Fixes:

    • Fixed ADS/NVG preventing use of Active Aiming
  • Fontaine added a new version:

    Quote

    SPT Combat Stances Overhaul v1.0.4 for SPT AKI 3.5.5


    Changes:

    • Added Active Aiming and Short Stocking to bots. They will use both in similar situations to the player: if they have a faceshield or NVG they will use active aiming. They will short-stock if the enemy they are engaging is within 2 meters distance of them. Tweaked the parameters around when they use stances like not using them while reloading.

    khVv4WL.png

  • Fontaine added a new version:

    Quote

    SPT Combat Stances Overhaul v1.0.5 for SPT AKI 3.5.5

    Fixes:

    • Fixed a bug that made all weapon ADS speeds the same.
  • Fontaine added a new version:

    Quote

    SPT Combat Stances Overhaul v1.0.6 for SPT AKI 3.5.5 - HOTFIX

    Fixes:

    • Fixed bot active aim angle being too extreme.
    • Fixed fire-selector animation player while sprinting in high ready which lead to strange looking animations.
  • Fontaine added a new version:

  • Fontaine added a new version:

    Quote

    PT Combat Stances Overhaul v1.0.9 for SPT AKI 3.5.7 - HOTFIX


    Fixes:

    • Fixed various bugs with stances resetting or not resetting when they shouldn't/should.
    • Fixed transition from stance to blindfire.
    • Fixed bandages not restoring light bleed damage.
    • Fixed being able to reload while in stances that shouldn't allow it which resulted in weapon becoming very springy.
    • Fixed short-stock having very high hipfire recoil, adjusted buffs/debuffs for idle and active aim.
    • Adjusted some stance positions.
  • Fontaine added a new version:

    Quote

    PT Combat Stances Overhaul v1.0.10 for SPT AKI 3.5.7 - HOTFIX


    WARNING: IF YOU UPDATING FROM A VERSION EARLIER THAN v1.0.8 MAKE SURE TO DELETE YOUR OLD CONFIG FROM BEPINEX/CONFIGS TO MAKE SURE ALL THE STANCE VALUES ARE PROPERLY RESET!



    Fixes:

    • Fixed ADS with the 45 degree mount being wonky.
  • Fontaine added a new version:

    Quote

    SPT Combat Stances Overhaul v1.0.11 for SPT AKI 3.5.7


    Fixes:

    • Fixed weapon movement animations becoming very wobbly after interrupting stances with sprinting, aiming in and out quickly, etc.
  • Hi,


    Here's a comparison between vanilla weapon bobbing vs Combat Stances weapon bobbing. This was tested on a fresh install of SPT 3.5.7 with Combat Stances v1.0.11.


    Vanilla weapon bobbing


    Combat Stances weapon bobbing


    I'm not sure if this is something that I produce a log for. If I can, do inform me on how I may go about retrieving said log. Anyway, thank you Fontaine, you make some of the best mods for SPT!

    Edited once, last by shmi117 ().

  • Fontaine added a new version:

    Quote

    SPT Combat Stances Overhaul v1.0.12 for SPT AKI 3.5.7


    Changes:

    • Reduced base hand damping, reducing weapon movement while walking.
    • Tweaked and corrected bot stances to be closer to how they were before the rewrite.
  • increased hand damping with latest version so should be less movement

  • Fontaine added a new version:

    Quote

    SPT Combat Stances Overhaul v1.0.14 for SPT AKI 3.5.8


    Fixes:

    • Fixed pistol to blind fire transition


    Changes:

    • Tweaked how pistol position is set and reset, making ADS smoother and making reloading and rechambering look better.
  • After the recent update, toggling between high-ready and active aim - there appears to be issues going from high-ready to active aim. The weapon becomes very low and aiming down canted sights will have clipping issues.


    Below are screenshots of the issues:

    ubczMug.png

    Clipping when ADS


    pnHwI1e.jpg

    Weapon extremely low after going from high ready to active aim


    I really enjoyed this mod and it worked perfectly for me for 3.5.5 but after the update to 3.5.8 there appears to be quite a bit of issues ;(

  • Can't reproduce, and you didn't give steps to reproduce. Issue most likely on your end. You're using the latest version of this mod?

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