Choccy Milk added a new version:
Quote~Punisher 2 Quest fix on not counting kills with the suppressor
Choccy Milk added a new version:
Quote~Punisher 2 Quest fix on not counting kills with the suppressor
Choccy Milk added a new version:
Quote~Fixed The Punisher 2 Quest not counting even though you are using the Suppressor on the Uzi
~Fixed the problem of Retention reload not starting from Weapon Master Level 2
Choccy Milk added a new version:
QuoteDisplay More+ Added 2 New Handguard, Uzi Plastic Grip and Uzi Tri Rail system. Can be obtained from Mechanic LL1 and LL2 respectively.
~ Reworked some Animation
- Handguard Mod is now required (Unequip Uzi First before installing this update)
P.S Added something special for Uzi mastery level 2 and above. And hopefully this special doesn't break like malfunction.
Choccy Milk added a new version:
QuoteDisplay MoreFrom this version and onward, user will need to install a bepinex plugin mod
+New explosion particle for the RPG-7
~Minor Tweaks for some stats
Installation Guide
1. Download the zip.
2. open the zip, inside there are 2 folder. User and BepInEx folder.
3. place these 2 folder into your SPT folder. They are structured to go into the mods and the plugin folder.
Choccy Milk added a new version:
QuoteDisplay More+Increase the minimum distance to 30 and maximum distance to 50
There was a bit of inconsistency with the danger range when it explode, making it not as deadly as I made it out to be.
~Changed explosion effect to the F1 grenade
It ain't much, but at least you can see the boom of it, honestly don't know why the 40mm grenade explosion isn't that visible
Might need to dig around on how BSG name their explosion particle to see if I can make my own, no promises tho.
Choccy Milk added a new version:
Quote+Increase animation speed for reloading
+Add Striker to PMC loadout
Choccy Milk added a new version:
Quote~Tweaked zeroing so it doesn't fire far from the center of the iron sight
+Reduce the arming distance (Can be used in somewhat close quarter, try not to blow yourself)
Choccy Milk added a new file:
QuoteDisplay MoreThe RPG-7, a very simple yet cost effective solution to anti-infantry and anti-tank problems. Now in player hands.
The weapon can be obtained from Prapor at LL1 (barter) and LL3 (money)
Side Note: Warhead model is wrong, that's the AT version and not HE version (will probably change it when I can find a suitable model, or leave it as is and just imagine it's a big ass HE warhead). Also haven't tested the reload because of the ammo size, but it shouldn't be a problem
you can buy it for a limited amount, cause of course it's a gun with large area explosion which will delete anyone within maybe 5 or 7 meter radius (could be more, last time i tested with max 70 explosion distance it's around 100m).
RPG_7 by AnilG is licensed under Creative Commons Attribution Taken from Sketchfab
Animation by Me
Extra Audio by Activision Blizzard (CoD: MW22/23)
You can support me by leaving a feedback and comments. Optionally, you can also support me financially through here
1. Download the Zip from the Gdrive
2. Open the Zip
3. Copy the content of the Zip your SPT folder
4. Enjoy
Choccy Milk added a new version:
Quote-Removed Malfunction Mechanic
Malfunction is entirely removed due to the fact open bolt isn't supported code wise. When enabling malfunction there's a chance user will be stuck when drawing the weapon, this is caused by conditions not existing properly.
Thanks for the heads up, apparently there's something wrong with the condition on the states. will Update as soon as I can
Choccy Milk added a new version:
Quote+Added the ability for PMC Bots to spawn with UZI
They will spawn with attachment and will either spawn with .45ACP kit or 9x19 Kit. The loadout generation is a bit funky with this one, there might be some unintended consequences.
Choccy Milk added a new version:
Quote+Added the ability for PMC bots to spawn with the raffica
This is a small % chance of spawning so, be on the look out.
Choccy Milk added a new file:
QuoteDisplay MoreIntroduce Armsel Striker into Escape From Tarkov
A 12 round revolving shotgun in EFT? Unreal (screw you revolver system). I took some creative liberty to get this to work, this thing worked like a single action army revolver which BSG revolver system doesn't work with. So yeah, uhhh I did stuff.
Weapon Requested By RaiRaiTheRaichu
Weapon can be bought from Mechanic LLV1
Notable Specification
-12 round (1 chamber + 11 magazine)
-Picatinny rail
-Semi Auto
-Long ass reload time
Credit
Animation - Me
Model - Unsure (was sent by RaiRai, so they might know where)
Took me a while to make this cause I had to bounce back and forth from keeping myself afloat in Uni and trying to animate.
You can support me by leaving a feedback and comments. Optionally, you can also support me financially through here
1. Install the Zip from the Gdrive
2. Open the Zip
3. Copy the content of the Zip to mod folder inside user
4. Enjoy
Choccy Milk added a new version:
QuoteDisplay MoreUpdated for AKI 3.7.0
~Fixed the stuck at quick swing bug (please god)
Animation is still as is, no changes.
Choccy Milk added a new version:
QuoteUpdated for Aki 3.7.0
+Added Malfunction (disabled by default)
Malfunction is disabled by default because BSG seems to not account for open bolt weapon. The workaround is a bit funky, honestly why would I even do this.
Choccy Milk added a new version:
QuoteDisplay MoreUpdated for Aki 3.7.0
+Added New animation for certain state with the angled grip
~Modified the values so the burst can be tighter when using angled grip and stock
~Tweaked the patrol animation so the character left hand doesn't stretch when using the angled grip
DISCLAIMER!
The angled foregrip is animated. However, due to how Game Object hierarchy worked, if you insert the foregrip in-raid (especially if you are still holding it) the grip won't be animated. Just switch to another and then switch back, it will be back to normal.
Ahh it seems after changing the load order, the error would come up. Making Realism load first then the raffica would cause it, I have already made changes to the zip. Didn't make a new version link since it's a very minor one and I am way too tired to make a new version lol
Given the error is related to weapon mastery, it shouldn't really error out since the code is supposed to look for the M9A3 id and insert the weapon ID alongside it.
Seems to be fine running with Realism
Choccy Milk added a new file:
QuoteDisplay MoreIntroducing Beretta 93 Raffica, a 3-round burst machine pistol based off the Beretta model
This weapon was requested by RaiRaiTheRaichu
This mod adds M93R, the foldable angled grip (animation not yet available), a stock, a switchable firemode between single and burst, a suppressor, and 1 special item that I will not reveal.
The gun can be bought from Peacekeeper LLV 1 by trading in a regular Beretta alongside $216
Credit Section
Berretta 93R Model by Paul Yakushev
RaiRaiTheRaichu for providing the models
Me porting the gun to EFT
You can support me by leaving a feedback and comments. Optionally, you can also support me financially through here
P.S. Burst recoil are awful unless recoil is very low, can't have shit in tarkov