WTT - Item Creation Guides Vol. 1: Intro to Static Objects
https://i.ibb.co/nsqLjRn4/AA8i-VLt-JUP9fe-Cgw9f-Tz-We9mpzhf-Zhuk-T05z-Z-1h-Ua-XXVR79o-W1x-HEz-Ch-T9j6-CZ14c-Aiq-HSMx-RCcm-MK72.png
What You’ll Learn
This guide teaches you how to add static objects (loot, quest items, etc) to Escape from Tarkov using Blender and Unity. By the end, you’ll be able to:
Import and scale 3D models to match Tarkov’s scale.
Configure Tarkov-specific scripts inside Unity to prepare your item.
Build a custom asset bundle, ready for use in-game.
Difficulty: Beginner
Time Required: 30 mins - 1 hour
Source Your Model
What to Do:
Have your 3D model ready, create one, or download a low-poly model (.fbx, .obj, or .blend) from Sketchfab/TurboSquid.Try to avoid models over 10k triangles (use Blender’s Statistics panel to check). Exceptions can be made, but try and remain as low-poly as possible.
Example Search Terms: “Keycard Low Poly,” “Military Crate Game Ready.”
For this tutorial, we will be using these Russian GP5 Filters…