Handy Toolbox 1.0.3

Please do not ask when mod authors will update their mods to 3.10 or if they can upload older versions of their mods.
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A new storage container for all your tools and parts!

Handy Toolbox

Is your scav box filled with random parts needed for hideout upgrades? Are your tools just hidden away in some random chest rig?

This is the mod for you!


This mod adds a new storage container for all your tools and parts!


You can buy the item from Mechanic (level 1) with 100000 Roubles



image.png


How to install:

  1. extract zip file
  2. move it to user/mods folder
  3. restart server and play

Config:

  • price: trade price in roubles
  • trader_loyalty_level: which level mechanic sells the toolbox at
  • cellH, cellV: height and width of container size

Much thanks to Revingly who let me use code from the Medical SICC mod.

Toolbox model is from BSG, reimported into Unity by me.

  • You can use this on 3.9.X by changing the package.json to look like this:

    Heart 1
  • After finishing a craft at the workbench for example, does the tool that was used automatically return to this tool box?

  • Hi, how edit external size?

  • I like the mod, very handy. You should consider setting up a single position slot system for each tool item to keep it from being abused though. (sorta like guilded keys)

    • I decided to go ahead and fill up the toolbox with all the items that are required for crafting and I notice that the following items are required for crafting but are blacklisted from the toolbox:

      - Tech Manual

      - Crinket

      - RFIDR

      - Signal Jammer

      - VPX

      - Flash Drive


      Note: I don't have the two textbooks to check so not sure if those work or not.

  • This mod works fine on 3.7.0 for the ones wondering.

    If the orange text in console bothers ya, you can change line 7 in package.json to "~3.7"

  • does this work on 3.6?

  • It's awesome, but sadly it won't let me place a lot of the crafting tools needed at intelligence center like the Virtex, VPX, Manual, RFIDR, or even the Crickent.


    Is mine broken or is there a way to edit it to allow those items in as well?

    • On line 188 of mod.ts add the appropriate ids to the filter property array, delete mod.JS and relaunch

    • Thank you so much, I got it working :) all of them in there now

      Thumbs Up 1
  • It's broken in 3.5.7 for me. When inspecting the toolbox it says ergonomics instead of slots and the menus stop working

    EDIT: IcyClawz.ItemSellPrice.dll broke this mod for me

    • weird I'll look into it

    • Seems to work fine for me. Are you using SVM to change item properties?


      image.png

    • It was IcyClawz.ItemSellPrice.dll that broke it for me. Updated my initial comment.

    • This is due to this mod using an illegal item ID "YN_Toolbox" for the toolbox.

      Code
      EXCEPTION: System.FormatException: Could not find any parsable digits.
        at System.ParseNumbers.StringToInt (System.String value, System.Int32 fromBase, System.Int32 flags, System.Int32* parsePos) [0x00166] in <eae584ce26bc40229c1b1aa476bfa589>:0 
        at System.ParseNumbers.StringToInt (System.String value, System.Int32 fromBase, System.Int32 flags) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0 
        at System.Convert.ToUInt32 (System.String value, System.Int32 fromBase) [0x00022] in <eae584ce26bc40229c1b1aa476bfa589>:0 
        at EFT.MongoID..ctor (System.String id) [0x00009] in <4c96b4e7c0044a5cb491ffd486c41739>:0 
        at EFT.MongoID.op_Implicit (System.String id) [0x00000] in <4c96b4e7c0044a5cb491ffd486c41739>:0 
        at GClass2410.smethod_1[T] (T originalItem, EFT.InventoryLogic.IDatabaseIdGenerator idGenerator, System.Boolean skipInvisibleContent, System.Boolean resetSpawnedInSession) [0x0001b] in <4c96b4e7c0044a5cb491ffd486c41739>:0 
        at GClass2410.CloneItemWithSameId[T] (T originalItem) [0x00000] in <4c96b4e7c0044a5cb491ffd486c41739>:0 
      Thumbs Up 1
  • What a perfect little addition. Convenient especially for using More Hideout Crafts and the configs for that, which require a wide variety of tools and miscellaneous items for the recipes.

  • wow, how could you find container's model and textures ? You make it ? I tried to find models of container but i diden't find anyting useful

    • Looks exactly like the in-game model. So he just took the asset for the lootable toolbox and used that.

    • Its ripped from in game

  • Thx. Working well!

  • Great mod! thank you very much!

    Any chance you could also make a key box. something like this mod, but only for keys.

    for example a 2x3 box with thicc case space inside, but only limited to keys like keytool :)

  • As a scav main who picks up random tools all the time, thank you good sir

  • this is sooooooo damnnnn coooooool !!!!

  • homedepot.mp3

  • It's cool)

    im cry...

  • I'm in love.