Guiding Light (95%) 0.9.5.1

Please do not ask when mod authors will update their mods to 3.9.X
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

Y̷o̵u̸ ̴w̵o̶n̸'̴t̶ ̷s̴t̴a̸y̷ ̵d̵e̶a̴d̶,̵ ̵w̷i̵l̵l̷ ̴y̶o̵u̷?̵

You won't stay dead, will you? Fitting, no one here does.





THIS IS A WIP MOD. YOU WILL ENCOUNTER NON-FUNCTIONING TASKS. CHECK COMMENTS FOR BUG LIST AND REPORT NEW ONES

had to get that out of the way.


VCQL MUST BE DOWNLOADED SEPERATELY


(to download, click the folder on the github page, and extract into your root folder like most other mods)


This is a storyline that fundamentally changes the goal of your character in Escape From Tarkov. No longer are you simply trying to escape from this place, although that's certainly a goal in the back of your mind. But after you died for the first time, you knew immediately something was horribly wrong with this place. You just died, yet you are still here. And there's this... sound, something like words echoing in your mind... Is this all just the work of Terragroup? Or has something far worse transpired here?


Well, that's up to you to figure out in this story that I have been working on for almost a year.


So, what really is this?

Guiding Light is a massive trader mod, with just over 200 quests given mostly by the primary trader, only known initially as "Guiding Light". However, you cannot play all 200 quests in one playthrough. This is because this story has multiple endings. Yes, you read that correctly. This trader has multiple endings, some good, some bad, most with their own unique ending questline that can only be experienced by "choosing" that ending. However, you won't know what ending you're gonna get until you get it, so read those quest descriptions and make the right choice! Oh yes, you think there could be multiple endings without choices to be made? There is a second trader after all...


However, this is not the bulk of the quests. 200-so quests is way too long for a story from one entity! No, the bulk of the quests are the Skill Quests, the original intention of Guiding Light before the Lord burdened me to speak something of Him through this creation. Every skill in the game* has a short "questline" involving various tasks and challenges related to that skill, which will reward the player with leveling that skill. The amount of quests, and therefore the amount of levels gained, depends on the skill itself. Generally speaking, skills that tend to level up faster in normal play will have less quests, whereas skills that are still level 12 at the end of the wipe will have up to 5 quests. As this mod wraps up development, I will make sure that more of the quests feel unique and interesting to play through.


*Search is not currently included. This is coming soon, don't worry. I have a fun idea for it.


ADDITIONALLY:

-Multiple unique items as quest rewards (no spoilers on what they are!)

-Quests for the vanilla traders (ENDING SPECIFIC)

-"DLC" quests for Skill extended (COMING AFTER FULL RELEASE)

-Ḯ̷̳̬͔M̶̥̏̔̂P̵͉̙͋̓̃Ȩ̸̞̾͝N̴͔͖͔̎̐͂̃D̵̤͗̈́̏Ì̵̢̢͖͙͗͆̕Ņ̴͋̂G̴͔̻͆ ̴̨̗͖̽̾͗͝D̸̥̪́̂͘͝Ṏ̸̺͇̇Ö̵̟͍̯̱̈̈M̶͉͕̞̔͆

  • Version 0.9.5.1

    Aiming for weekly-ish updates until release.

    As always, you must download VCQL separately

    0.9.5 Update 1


    -Completely changed Light Vests 2. Please read the task in game.

    -Changed all 24 hour time gates to 16 hour time gates. I wanted the quests to be "come back the next day", but 24 hours meant the quests weren't unlocking until the end of the play session rather than the beginning. There were 8 quests affected by this.

    -Fixed "While They're away" (I think, let me know)

    -Changed "Damage Report" to VisitPlace instead of LeaveItemAtLocation (You no longer need a shotgun shell to "mark" the quest spot)

    -Reduced Light Vests 4 from three repair kits to two

    -Increased the amount of kills needed for Light Vests 3 (20->25)

    -Reduced the amount of kills needed for SR1 (10->5)

    -Slightly adjusted Strength 3 (you must now survive the raid after completing the challenge)

    -MIGHT HAVE FIXED IMMUNITY 5 BUT I DIDN'T TEST IT

    -possibly other things I forgot, I don't actually track these very well


    Please continue reporting bugs, I really appreciate it! <3

  • Version 0.9.5

    IF YOU ARE UPDATING FROM A PREVIOUS VERSION, YOU MUST DELETE BOTH GUIDING LIGHT FOLDERS BEFORE INSTALLING THIS.

    Virtual's Custom Quest Loader must be downloaded separately (and, preferably, first)


    Guiding Light is nearing completion. There will be multiple small updates after this, however, this is the last "large version" until full release.


    There are too many changes to list, both because of how much has been added, changed, or removed, and because I have been working on this on and off and have simply forgotten every small thing. THE IMPORTANT ONES ARE THE FOLLOWING:

    -Added three new endings to the storyline, as well as added quest rewards for the first ending and the fourth ending. I will look at the other two and decide what their reward will be.

    -Roughly 50 new quests have been added

    -A significant amount of the original skill quests have been fixed, and some have been changed.

    -Multiple custom items have been added, exclusively as quest rewards.

    -A large number of the quests have been given images. This is also why the file size has jumped massively.


    Again, please. Delete both guiding light folders before updating.

    Enjoy <3

  • Version 0.9.2.9

    Multiple bug fixes and quest changes. Troubleshooting 4 is still broken :rambottrollface:


    VCQL MUST BE DOWNLOADED SEPERATELY


    There should be no issues with other mods now, specifically Questing Bots and Add Missing Weapons to Requirements

  • Version 0.9.2.8

    READ. OPEN YOUR EYES AND READ.

    This mod was updated and released at 4:25 am. I opened the server and got to the main menu without errors but did not run a raid and playtest to that extent. I have a fairly large mod list and they are running nicely. However, I do not use Questing Bots because I need the performance.

    IF YOU USE QUESTING BOTS, READ THE FOLLOWING:

    Questing bots has had issues with the previous attempts to update this mod. If you use questing bots and do NOT understand how to report a bug or do NOT want to deal with mod issues, do not download this quite yet. If you have QB and are willing to test this mod, please, please do that. DM me on discord or leave a mod comment.

    Additionally, those with "ADD MISSING QUEST WEAPON REQUIREMENTS" may experience errors. However, I have tried to fix this. Please let me know if I succeeded, as again, I do not use this mod.


    WITH ALL OF THAT SAID, THE NORMAL PATCH NOTES:

    -Updated to 3.9.3 (does this even matter?)

    -Fixed the following quests (and this is just the ones I remember!):

    -HV5

    -SP5

    -GL_12M (maybe? Was it ever broken?)

    Changed the following quests:

    -E1 and E2 have been swapped, with the new E2 becoming more difficult to compensate. The new E1 stays the same. A testament to how bad I was at balancing quests back then.

    -E3 has been completely changed. Enjoy the challenge.

    -WM4 has been completely changed. This one isn't a challenge, you just aren't completing it quickly. It's ok, WM is useless because enchantments don't work :S

    Probably other things I forgor it's 4:43 am why am I still up

  • Version 0.9.2.5

    -Updated to 3.9

    -All the update I made while playing my solo profile (pinned comment bugs still exist but are high priority)


    DO NOT USE WITH QUESTING BOTS YET

  • Version 0.9.2.1

    A vast majority of the technical bugs should be fixed at this point, I am probably about 75% through the quests on my playthrough so I know for a fact that a lot of the quests work correctly (or I would not have been able to complete them). Continue reporting the rest. New content will be developed eventually.


    Also I accidentally deleted my user folder 5 minutes after uploading this, so, the testing is probably done for me XD

  • Version 0.9.2

    UPDATED TO VCQL 2.0.1, THANK YOU FOR REPORTING THAT!


    Fixed so many bugs lmao

    -CR4 is FINALLY FIXED but i forgot to update the crafts so it doesn't even matter reeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee

    -All combat quests targeting "thorax" have been fixed

    -PACA armour in LV5 and another armour in HV5 fixed

    -Probably other fixes (I don't keep track of what I fix)

  • Version 0.9.1.5

    panic deleted the original when I could have just updated the github link lol. Anyways...

    -Multiple bug fixes (everything but crafting 4, that I am aware of)

    -HV4 has been added, if I didn't mention that already

    -Crafting 3 changed 1 task to reflect workbench crafts (Magnum -> Piranha)

    -Endurance 3 has been completely rewritten. Good luck.


    DLC QUESTS IN THE FUTURE! Please let me know what mods should have quests for them!

  • Version 0.9.1.1

    should extract properly now. Sorry about that, folks

  • Version 0.9.1

    HIGHLY RECOMMENDED THAT VCQL IS INSTALLED BEFORE DOWNLOADING THIS.

    New version because there have been a lot of fixes and changes. I am at almost 1.0 rep, so I've done a lot of the quests and been able to adjust them

    -Many bug fixes (I wrote a lot of quests wrong tbh)

    -Quest balance (Notable balances: Perception 2)

    -Ironically broke "Acquiring Capital" (Charisma 2) and can't be bothered to fix it.


    If anyone happens to be further than me, let me know

  • 0.9.5+ bug list:

    -Charisma 2 auto completes (for now I don't care)

    -WM4 (Nothing beats experience) IS BUGGED AND WILL NOT WORK.

    -Troubleshooting 4 (The AKM with a drum mag, suppressor, no dust cover) is broken

  • Complete Knowledge of firearms seems somewhat broken. More Checkmarks says my weaponparts are quest Items, but Guiding Light is not accepting them. Shucks.

  • hi I'm on the While They're Away quest and I am unable to place the jammer in the required place what should I do

    • Uh-oh. I'll take a look at it, I plan on updating the mod tonight and I will make sure this is fixed. Thank you for letting me know!

    • Please let me know if I fixed this in the most recent update! I'm pushing the update right now

  • enjoying the mod! great update light :D

  • hey, could you give some extra clarification for the light as a feather task? i've been running a hexgrid with 2 GAC 3s15m plates (which the game classes as light plates), and the weight comes out to ~2.6kg iirc, but my kills still won't count for the task. not sure what i'm doing wrong

    • Uh-oh. I will take a look at it. As a matter of fact, I need to change some of the armor quests entirely. I'm gonna guess that it's because way back before armor plates, back in 3.7 when that quest was written, the hexgrid was heavier than the quest limit.

  • Hello, the holy guiding light, I'm really enjoying the mod. Thanks for making it.


    I'm writing this comment to ask you for the permission to do a translation (eng to kor) of the quests and distribute the translation on hub or anywhere else. I'll be sure to link this original link of course.


    I'm looking forward to receiving your reply. Thank you in advance.

    • Hello! I believe someone else is already translating this mod into Korean, however I do not know who this person is and I haven't heard about any updates on that in a month. If you can ask around and see who was working on it, maybe they already have some of it done and it would save you some time?


      Yes, though, you have my full permission to write a translation of this mod. I appreciate you having such an interest in this mod, that you would do that for the mod! Thank you!

    • I couldn't find the translator who was already working on it. I'm in a Korean community specifically for SPT, I couldn't find anyone who's translating the Light. It would be great to find him and somehow share some work though.


      Yeah, thank you for the permission, I'll leave a comment here when the translation is finished. (It's already 50% done :p)


      Thanks!

    • Sounds good! Looking forwards to it ^^


      ...hopefully a big update doesn't discourage you, hehe. Plenty of new quests, as well as items. Best of luck

  • Hey man, don't know if this is a known issue or if I just haven't realized something, but on 'Armoured Titan', the quest for getting 5 kills with specified heavy armors, the 'Redut-T5' number won't go up no matter what I do to troubleshoot it.

    • Yep, had the wrong ID. There's a massive update coming soon-ish, and this is fixed in that update. Sorry about that!

  • Exelent and interesting mod!
    Will be glad to help you with RU translation if you are interested

    • Oh wow, that would be amazing! If that's really something you want to do, I won't stop you at all. First Korean, now Russian, I can't believe this mod has reached an international audience like this. Thank you!!!

  • Is there a way to disable the Guiding Light “trader” from buying all items or paying so well?


    In my realism play through I am constantly low on troubles due to the balancing changes in realism and the Guiding Light trader buys all items for 1.5x the price of other rebalanced traders. Just wondering if there is an easy Boolean change i could make in a file somewhere to disable the selling option or change a modifier somewhere to reduce the great deals I’m getting. ITS TOO TEMPTING!!


    Love your work ❤️

    • I keep forgetting about that!!! Ironically, selling to GL is the worst option without realism, and I've never played realism so I don't remember the prices. What I actually need to do is remove the ability to sell things to the trader entirely. How can you sell to an angel???


      Thank you for reminding me about this. I'm out of the country for a few more days but I will add this to the list of things to do.

      Heart 1
  • So I figured out why this mod was not working for me. The download does not include the files needed for VCQL that go into the BepInEx folder. I don't think any instructions for this exist. I recommend downloading VCQL separately to get all files.

    • Yes, you need to download VCQL separately. I will make this clearer in the mod description, thank you

  • can i use the older versions with questing bots?

  • Hey there LightoftheWorld! I just downloaded the latest version, and it's saying that GuidingLight and GuidingLightAddtional package.json contains an invalid version string!


    https://imgur.com/a/wvvoD1r <- link to posted image

    Thinking 1
  • Sad news, it still have problem with Questing Bot. Is there anyway to report log? I don't know where log - exact log from this conflict - is stored.

    • Dangit, that sucks. Are you in the SPT discord? that's gonna be the best way

    • Yes I am in spt discord server

      and no I don't know where log is stored so even if I want to report error log I can't find it

  • I think sniper rifle quest 5: "Master of firearms: Sniper rifles" has some bug.

    I try every sniper rifle but none of sniper rifle kill does counting.

    • Also does SPEAR 6.8 not count as AR? was doing "Cutting through the middle" with SPEAR 6.8 but it doesn't counting.

    • Comment 1: Great question, I have never reached SR5 so I would not have been able to test it yet. I should probably make a dev profile and test the much later quests.


      Comment 2: Ah, that is because the SPEAR 6.8 was very recently added to Tarkov. I have been needing to update the weapons list, I will do that on the next update. This also means that any firearm added this wipe (like some of the 9x39 weapons) will also not work. Additionally, I found a couple new scopes that weren't working for the Aim Drills tasks, so there's definitely some items to add. Thank you for pointing this out!

      Thumbs Up 1
    • Oh, also GL_12M, "Cleansing the alter(s)" has bug too. not a big one, but second mission objective doesn't show properly. I accidentally go into shoreline dorm's mark room so I can finish it.

    • Interesting

      Thumbs Up 1
    • I don't know it intended but "Never again" has something wrong. it said "Use any bleed or fracture-fixing item 25 times (excluding medkits)" but using fracture-fixing item (Aluminum splint or Immobilizing splint) does not progress mission.

  • Reverted to 0.9.2.5 until all bugs are fixed. Sorry, folks!

  • The new update breaks raids, at least when used with questing bots. reverting back to previous version fixes it

    • Interesting. I might know the issue. Going to do some research and update the mod ASAP

      Thumbs Up 1
  • After installing this mod, When playing as a user scav, the client crashed......

    Thumbs Up 1
    • I confirm that, the console does not show any red flags

    • I also experience same problem, not just a scav but also pmc crashed too.

      I checked this mod and when I install this mod alone there is nothing wrong

      but when I install this mod with Questing Bot, it crashed to desktop.

    • also I checked with version 0.9.2.5 and it run very very smoothly with Questing Bots.

    • Fascinating, good information. I might know the issue, one moment

      Thumbs Up 1
  • Keep it up bro I love your work.

  • Hello! I was doing "Nothing beats experience" quest and it does not count even if I use repair kit in my hideout.

    Is there more condition to progress this quest? like, "you need to use weapon repair kit point more than 1"?

    • Nope, that's what the pinned comment is for :)

    • waiiiiiit.... damn am I the idiot XD

      thanks I doesn't pay attention to pinned comment...

      well thank you for answering!

  • I want to ask something: Does "Well Protected" - Kill 10 enemies while wearing an armor vest (NOT RIG) > 10kg - quest's condition also including plates or its base weight?

    Because I'm wearing 10.8 Kg of armor vest but it doesn't counting so I'm wondering it means base weight of armor vest.

    • I need to re-write the armour quests now that plates exist. Multiple examples of this including helmets no longer showing the hearing reduction. Sorry about that. If you are a veteran player, you will know some of the armour vests that were very heavy. I don't have the list on hand at the moment, I can only recommend wearing a heavy armour.


      To clarify just in case, the quest cannot check if a vest actually weights >10kg, it is simply a list of armours that used to weight that when I wrote the quest (about a year ago) and the list has not changed. I will likely re-do the entire questlines for heavy AND light vests

    • If you have other questions, feel free to leave more comments and / or message me on Discord, I have discord open 24/7 unless I'm asleep so I am very reachable there. Thanks! :D

    • Thanks for answering! I have no more question for now. :D

    • For those who wondering which rig or vest you need for quest:


      Well Protected

      - 6B13 assault armor (Flora)

      - 6B13 assault armor (Digital Flora)

      - NPP KlASS Kora-Kulon body armor (Black)

      - NPP KlASS Kora-Kulon body armor (Digital Flora)

      - FORT Defender-2 body armor

      - FORT Redut-M body armor

      - FORT Redut-T5 body armor (Smog)

      - IOTV Gen4 body armor (High Mobility Kit, MultiCam)

      - IOTV Gen4 body armor (Assault Kit, MultiCam)

      - NFM THOR Integrated Carrier body armor

      - 6B43 Zabralo-Sh body armor (Digital Flora)


      Protection is paramount

      - 6B23-1 body armor (Digital Flora)

      - NPP KlASS Korund-VM body armor (Black)

      - FORT Redut-M body armor

      - FORT Defender-2 body armor

      - FORT Redut-T5 body armor (Smog)

      - IOTV Gen4 body armor (High Mobility Kit, MultiCam)

      - IOTV Gen4 body armor (Assault Kit, MultiCam)

      - IOTV Gen4 body armor (Full Protection Kit, MultiCam)

      - 5448e54d4bdc2dcc718b4568 (I think this item is deleted or something)

      - NFM THOR Integrated Carrier body armor

      - 6B43 Zabralo-Sh body armor (Digital Flora)

      - 6B5-16 Zh-86 Uley armored rig (Khaki)

      - WARTECH TV-110 plate carrier (Coyote)

      - ECLiPSE RBAV-AF plate carrier (Ranger Green)

      - 6B3TM-01 armored rig (Khaki)

      - ANA Tactical M2 plate carrier (Digital Flora)

      - ANA Tactical M1 plate carrier (Olive Drab)

      - NPP KlASS Bagariy plate carrier (Digital Flora)

      - Crye Precision AVS plate carrier (Tagilla Edition)


      Putting the 'heavy' in heavy vests

      - FORT Redut-M body armor

      - FORT Defender-2 body armor

      - FORT Redut-T5 body armor (Smog)

      - IOTV Gen4 body armor (High Mobility Kit, MultiCam)

      - IOTV Gen4 body armor (Assault Kit, MultiCam)

      - IOTV Gen4 body armor (Full Protection Kit, MultiCam)

      - NFM THOR Integrated Carrier body armor

      - 6B43 Zabralo-Sh body armor (Digital Flora)

      - WARTECH TV-110 plate carrier (Coyote)

      - NPP KlASS Bagariy plate carrier (Digital Flora)


      Unrivaled protection

      - NFM THOR Integrated Carrier body armor

      - 6B43 Zabralo-Sh body armor (Digital Flora)


      The Armoured Titan

      - 6B23-1 body armor (Digital Flora)

      - 6B43 Zabralo-Sh body armor (Digital Flora)

      - NPP KlASS Korund-VM body armor (Black)

      - FORT Redut-M body armor

      - FORT Defender-2 body armor

      - IOTV Gen4 body armor (High Mobility Kit, MultiCam)

      - IOTV Gen4 body armor (Assault Kit, MultiCam)

      - IOTV Gen4 body armor (Full Protection Kit, MultiCam)

      - LBT-6094A Slick Plate Carrier (Black)

      - LBT-6094A Slick Plate Carrier (Coyote Tan)

      - LBT-6094A Slick Plate Carrier (Olive Drab)

      - 5448e54d4bdc2dcc718b4568 (deleted or id-changed-armor I think)


      Light as a feather

      - BNTI Module-3M body armor

      - PACA Soft Armor

      - PACA Soft Armor (Rivals Edition)

      - 6B2 body armor (Flora)

      - MF-UNTAR body armor

      - BNTI Zhuk body armor (Press)

      - BNTI Kirasa-N body armor

      - HighCom Trooper TFO body armor (MultiCam)


      Pellets B gone

      - BNTI Module-3M body armor

      - PACA Soft Armor

      - PACA Soft Armor (Rivals Edition)

      - 6B2 body armor (Flora)

  • I construct gym and do workout, but it doesn't take any effect to quest "Workout".

    Does Gigachad Workout mod affect to this quest?

    • extra weird but it confirmed after completing raid, I guess it isn't bug but just late XD

      anyway problem solved itself, you should not worry about this one I guess

    • The quest simply checks if you have the "debuff" you get from working out. Think of it like a Jaeger quest, where you kill scavs with the pain debuff, or survive for 5 minutes with the dehydration debuff. However, checking for this debuff can only happen in-raid. This is explained in the accept message, but I realize that's a bad place to put it, so I will update the description for the next version of the mod. Thank you for commenting, though!

    • My pleasure :D

  • red text in server for what??

  • Man this lore touches my deepest bullet in my magazine I love it insta download

  • Hey :)

    When using your mod with this one: Add Missing Quest Weapon Requirements

    I can see a bunch of errors in the console while starting the server. Would you be willing to look into this?

    Thanks!

    Example of errors:

    • This is good information, I can see how this would cause issues. I could fix it... could I ask what would happen if you uninstalled that mod? More so I can know why it's useful

    • I believe the mod aims to automate the process of adding support for custom guns and such in quests that require specific weapons to be used.

      Code
      Upon the game's database loading, the mod initializes and reads its configuration. It then scans every folder inside the user/mods directory for overrides, processes and combines them (if the same weapon/category exists multiple times), and applies them to the quests. Each weapon condition of a quest is matched with the best-matched weapon type or category, and missing ones are added.

      The mod description explains how other modders can implement this :)

  • Oh my gosh, you all are right. I am so sorry about that, I keep forgetting to do that when I upload. I will fix that asap

    • Context: 3.9 don't work with GL right now, trying to figure out why this is.

    • So im not sure what the issue is with the mod, but i do currently have it working on 3.9 actually. Idk if that will change if i start doing the quests but I'm able to load in do scav runs (haven't had time for a pmc run yet) and close the game and relaunch it just fine. One person I've seen was able to launch the game once but afterwards it infinite loaded on the 2nd attempt so I'm assuming if i accept any quests it will break my game too so that might be where the issue lies?

      I installed vcql, then manually took the files from your mods vcql folder and put them inside since the name was wrong, and then did guiding light and guiding light additional just like normal. then after i installed all of my trader mods like normal and it fixed any issues i had

    • I read something about the lotus trader on the discord that apparantly some skills were removed, including recoil control and quests messing with those skills were bricking profiles, might want to look into that if you haven't already.


      Disclaimer:

      I haven't actually updated to 3.9 yet, nor have I kept up with EFT updates so I can't actually confirm any of this myself.

    • Yes, there were multiple errors and some mod conflicts. Those have all been resolved to my knowledge

  • infinite loading trader avatars

  • vcql folder not correctly named making it 2x also when installing with other traders mess with everything if you merge the vcql folder from mod with the original vcql games keeps on loading screenforever

    Thumbs Up 1
  • Hi, your latest mod release 3.9 comes with a different folder VCQL than the original, is it necessary or is it a mistake?

    Thumbs Up 1
  • Mod just broke two of my saves 🥺🥺🥺

    • I really hope they aren't completely broken. At least there can't have been that much progress lost??? I'm sorry :(

    • Try reinstalling VCQL without guiding light, see if that fixes it

    • I had to start completely over. But it's fine, I doubt it might have been your mod specificaly even with the VCQL "issue" since I have so many mods that it's more likely that there was an incompatability somwhere.

  • The VCQL file isn't formatted correctly in the most recent 0.9.2.5 release. I had another custom trader, so it conflicted with the other loader that was already installed. I fixed it but the trader isn't loading its trader picture or tasks on any profile. I got logs I can send over discord if you want.

    • I have a similar issue. Trying to merge the VCQL files caused the game to load forever.

    • Crap... sorry about that