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REQUIRES CUSTOM QUESTS by TRAP
I'm working a lot, so it will take me a while to update/fix my mods
First, thanks TRON and his tutorial on how to use the Escape From Tarkov SDK, and also thanks to KCH ARMORY and his mods: VKS VYKHLOP 12.7X55 SNIPER RIFLE, base bullet of this mod -> AR-50 .50 BEOWULF.
Thanks to Jehree and Kobrakon with the client mod tutorials
Installation:
First Install CUSTOM QUESTS
After that install Little Addons
The Additions:
Weapons:
Glock 21 - Basically the glock 17 chambered in .45 ACP (Mechanic LL2/LL3)
Colt M4 chambered in .50 Beowulf - It's not .50 BMG (Mechanic LL3).
MP-700 .700 Nitro Express - Be careful the recoil can damage you and your enemy (Jaeger LL4).
VKS Vykhlop 12.7x55 Sniper Rifle - Big boy Ash-12 (Prapor LL3/LL4).
Ammo:
STs-130:
STs-130 12.7x55 Cartridge - Standard bullet for the VKS. Damage: 125 | Penetration: 35
STs-130VPS 12.7x55 Cartridge - increased penetration (expect HUGE bullet drop). Damage: 100 | Penetration: 67
STs-130PT2 12.7x55 Cartridge - increased accuracy (expect BIG bullet drop). Damage: 110 | Penetration: 42
Quotethe Ash-12 and the RSh-12 would not be able to feed or chamber rounds designed for the VKS due to significant length differences in the bullet component
.50 Beowulf:
.50 Beowulf HP- Hollow point bullet. Damage: 125 | Penetration: 8
.50 Beowulf FMJ- Standart bullet. Damage: 100 | Penetration: 28
.50 Beowulf Hydra-Shok JHP- Hollow point bullet with a tip. Damage: 115 | Penetration: 14
Helmets:
Rusty Bucket - A bucket to protect you from many bullets.
Quests:
Hunter's Dreams -Little questline with Jaeger, begins with PMC level 10 (i will update this later with more quests )
Credits:
Rusty Bucket by Thunder
Support me on Ko-Fi here!
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Version 2.0.0
- viniHNS
- 619 Downloads
We are Back
Changes
- Removed Cardboard Helmet and German Helmet (too much bugs)
- Adds a new Stim XT-15 Juggernaut (Use with caution)
- Rebalance of the .700 nitro express (armor damage, damage and weight)
- 2 short quests with Jaeger (Thanks Trap)
PS.: Be careful with the double tap of the .700 nitro, maybe the recoil can damage your arms (Thanks Arys)
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Version 1.5.2
- viniHNS
- 1.4k Downloads
Bug fix
Fixed a bug where the player's arms would look strange and the game would freeze
Thanks Arys
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Version 1.5.1
- viniHNS
- 421 Downloads
3.8.x UPDATE i hope this works
Thanks DrakiaXYZ
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Version 1.5.0
- viniHNS
- 1.6k Downloads
Additions:
SVT-40 Custom Mount (best use in medium/long range)
Issues:
The SVT-40 Custom Mount doesn't accept fixed/variable zoom scopes that attach direct to the rail like the ELCAN Specter, Valday PS-320 1/6x because a small bug made it impossible to use these scopes.
Workaround -> Put another mount like the LaRue LT101 QD Tactical Picatinny Riser mount
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Version 1.4.2
- viniHNS
- 117 Downloads
Changes:
Retexture of all STs-130 cartridges.
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Version 1.4.1
- viniHNS
- 165 Downloads
Bugfix
Changed the sound of the bullet being dropped in the ground
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Version 1.4.0
- viniHNS
- 52 Downloads
Added a new Goofy caliber
.700 Nitro Express
Types
.700 Nitro Express FMJ - Standart bullet. Damage: 198 | Penetration: 36
And a "new" Double barrel
MP-700 Double Barrel Rifle
All of this can be purchased with Jaeger LL4
Changes:
Retexture of all .50 beowulf Rounds.
Bug fix:
VKS rifle unable to be chambered with the STs-130 PT2
Clear the Temp Files in the AKI.Launcher and make a backup of your profile (Just in case)
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Version 1.3.1
- viniHNS
- 148 Downloads
Added a new bullet:
.50 Beowulf Hydra-Shok JHP
Damage = 115 | Pen = 14
Installation:
Just drag and drop in your spt folder
Clear the temp Files in the SPT Launcher
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Version 1.3.0
- viniHNS
- 122 Downloads
Added a new caliber
.50 Beowulf
Types
.50 Beowulf HP - Hollow point bullet. Damage: 125 | Penetration: 8
.50 Beowulf FMJ - Standart bullet. Damage: 100 | Penetration: 28
And a new AR-15 chambered in .50 Beowulf
All of this can be purchased with mechanic LL3
Installation
Just drag and drop in your spt folder
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Version 1.2.1
- viniHNS
- 305 Downloads
Hotfix:
Fixed a bug that the STs130-PT2 is "incompatible" with the VKS mag.
Thanks MergingApollo
ModerSAN
Hi, why VKS have semi-auto fire mode, when original VKS is bolt action? my spt version is 3.8.3, mod version 1.5.1
viniHNS Author
The VKS is a port from a old mod: VKS Vykhlop 12.7x55 sniper Rifle - SPT Mods Workshop from KCH Armory
newvegasmatt
I really do love this mod. Great work!
I particularly enjoy the 700 Nitro!
Is there any chance you could make an extra round for it.
The 45-70 has a copper extreme penetrator round available for it, I thought it would be funny to have that in a 700 nitro! I don't see it in real life, but then again nobody is developing AP rounds for 10-20 guns. (That's the estimated number of 700 nitro's in existence from one source I saw)
My thought is that it would have a lot of penetration, like 50+, as the 45-70 version almost triples or quadruples the penetration in gel, and also increases hard target penetration significantly. But it would have less damage as a result, Like 250-300 or so. I also thought it could have less of a chance to cause a heavy bleed, but like 95% for a light bleed since it tends to bore through targets. Higher velocity, lower recoil, lighter overall, more accurate, more expensive, you get the idea.
Lookup the underwood ammo extreme penetrator round for the 45-70, thats the idea I'm going for.
You can watch videos with the 44 magnum and 357 version of the rounds doing work. the screwdriver head creates crazy cavitation without deforming the bullet.
Anyways, thanks for the great mod!
MOMO-Deviluk
Why i don't can see the stuff i installed the mod Multiple times but i can't see anything
Ajoe124
辛苦了,谢谢你 :竖起大拇指:
Darezi
I got this error after installing the mod. I already had Custom Quests mod installed long ago for other mods and had no issues until now! Does the load order for this mod matter or not?
TypeError: Cannot read properties of undefined (reading 'Filter')
TypeError: Cannot read properties of undefined (reading 'Filter')
at Mod.postDBLoad (C:\Games\Escape from Tarkov\user\mods\vinihns-littleaddons\src\mod.ts:48:90)
at PostDBModLoader.executeModsAsync (C:\snapshot\src\loaders\PostDBModLoader.ts:63:45)
at processTicksAndRejections (node:internal/process/task_queues:95:5)
at PostDBModLoader.onLoad (C:\snapshot\src\loaders\PostDBModLoader.ts:26:13)
at App.load (C:\snapshot\src\utils\App.ts:51:13)
TypeError: Cannot read properties of undefined (reading 'Filter')
TypeError: Cannot read properties of undefined (reading 'Filter')
at Mod.postDBLoad (C:\Games\Escape from Tarkov\user\mods\vinihns-littleaddons\src\mod.ts:48:90)
at PostDBModLoader.executeModsAsync (C:\snapshot\src\loaders\PostDBModLoader.ts:63:45)
at processTicksAndRejections (node:internal/process/task_queues:95:5)
at PostDBModLoader.onLoad (C:\snapshot\src\loaders\PostDBModLoader.ts:26:13)
at App.load (C:\snapshot\src\utils\App.ts:51:13)
viniHNS Author
Me and my friend are running this without any problems. Maybe another mod is the problem?
Darezi
No worries, I'll wait when someone figures out with which mods it conflicts and what is the solution! It's a nice mod, but till then I'll play without it.
AttilaDuran
Fore some reason i am stuck on the loading sceen , after downloding the mod
i don´t know if anybody have the same issue , maybe its just me XD
viniHNS Author
Im running with 57 mods with no problem.
Maybe other mod?
AttilaDuran
I have 155 XD so i would take me a big amount off time to figure it out XD
HandGrade
Huh, 3.8.3?
viniHNS Author
Misclick
Darezi
Any chance there is gonna be an update for 3.9.x?
SEALs
I'm soo glad I'm still playing on 3.8.3 to still have access to the FIRE mods that haven't been updated yet!
irekkuj
Hey bro your mod is fireeee!
Hope you'll add more content and update to newest SPT soon.
H4F
Hello,
I have some questions about the weapons stock presets. Are there any? All the weapons show up stripped of all parts in flea or trader tabs. When editing the weapon preset there are no available sets to choose from and the weapon name will not show up in the weapon preset list until I save a custom one for it. Just asking cuz this happens only to weapons from this mod. Bots with custom presets from Algorithmic Level Progression use these weapons/attachments just fine, however it happens scarcely (probably cuz it has to generate all the vital weapon parts as it generates the bots instead of taking the stock preset and going from there). Is there any way to fix this?
Lockesly
Hey bro.. check some of the glock21 45 barrels.
I currently cannot get the stock 45 barrel, and stock slide to work together. The barrel doesn't register the frame (won't connect to frame.)
The alpha wolf threaded doesn't wanna work with anything.
The Moto cut slide won't work with any barrels or "naked frame"
Everything else seems to be working correctly. Tested on 3.8.3
DemonHunter58
Is this mod compatible with realism? I like the looks of everything and want to try it.
viniHNS Author
i think so
sam821
Thank you for fixing the equip bug quickly, and for making a great weapon collection
rramis
In the very first fashion, the WSSC were with a sliding shutter, not a Marxman, you can do like it in reality
Darkini
Do enjoy looking at the weapons, and details of them but sadly unable to wield them due to entering a match with a VKS and just not have it in my hands, frozen in place and unable to do much but at least it work only within a certain amount
viniHNS Author
In my game it is working. Try the new version.
Darkini
It was uploaded an hour ago wow!
Darkini
Tested in my hideout, able to wield it, shoot it and reload it and all so when I wake up tomorrow hopefully, I can wield the VKS and the other weapons to see it works upon entering match
Babu0554
Great models and items, eagerly awaiting the weapon fix
viniHNS Author
I think it's working now
Babu0554
sure is!
CaptainTittus
same problem with the bug and hands so doesnt work was looking forward to using the beowolf and glock combo in raid. either way great work when its fixed
viniHNS Author
It should works now. Give a try
BigJeff
Tried using the .45 Glock and when I pull the gun out, my hands just go to my sides and I end up having to restart my game
Jlepbl4
same problem =( but with 50beowulf
viniHNS Author
I found the error, I will try to fix it
BigJeff
Hell yeah. Hope it's an easy fix for you
viniHNS Author
It should works now.
BigJeff
You're a legend man
Jlepbl4
hi, are you planning make AR in 6.5 Grendel ?
Zombi343v3rbro
My guns in the traders don't have barrels or any attachments is this how it is supposed to be or did something mess up
FishGaming
I just saw the update for the SVT attachment. Does this also work on the AVT?
I love this mod, and just throwing out another suggestion just to ponder, would be an attachment to fit all the light machine guns that would allow for all the foregrip options to be available to them?
SpermoStrel
it would be cool to see some oldstyle revolvers like colt navy or scotfield
SpermoStrel
I think all life of author in this mod, updates are uploaded almost every day. Respect
arkan00
Does it work with spt 3.6.1?
Maddog Matt
Give it a try and see if it does. The first version of this mod was made well after 3.6.1 was no longer current unfortunately. I don't have a 3.6.1 install anymore so cannot say.
FishGaming
I just wanted to stop by and tell you how much I appreciate this mod! To be honest at first I passed it up because it looked weird with the cardboard box hat, but when you started added the new guns/ammo and this latest release with the 700 nitro, it has become one of my favorite mods. I enjoy it as it's realistic for weight and ergo, great bullet textures, even the 700 nitro has good effects, and I personally just enjoy someone that has made a mod with guns out of the norm.
Along with the before mentioned by others SGT and Kar98 mods, I think another great addition to this mod would be any attachment that could be made fit the AVT to have some form of attachment just because it would be fun
panikkk
great addition , im pretty sure the VSK also have a 10 Round mag if i am not wrong ? , and i saw you're using the ASH-12 10 round mag but stretch for the VSK , i can drop you the VSK original 5rn and 10rn mag if you want , im pretty sure i have that somewhere.
edit : there is no official 10rnd mag lol
viniHNS Author
If you can, it will be awesome.
SiulSC
where did you get the .50 Beuwolf models?????
viniHNS Author
I used the FMJ from this mod and the HP i just modify the FMJ in blender
This information is in the mod overview
SiulSC
pretty cool. Pettan ported the weapon but not the caliber
MergingApollo
I have a weird issue. the STs-130 and STs-130VPS ammo work fine, but the STs-PT2 ammo is somehow "incompatible" with the VKS magazine. Not sure how this is happening, but it's what is going on somehow.
viniHNS Author
try the new version.
MergingApollo
Well look at that! Thanks mate.
Refreshing that it wasn't a pebcak for once lol
Shturman
now we need to the german helmet the Kar98 pls and maybe the sidearm P 08 Luger😁
SpermoStrel
What we really need is, uniform? But i remember there was very old kar98kurz and stg44 mod
FishGaming
A kar98kurz and stg44 mod would be an amazing add to this mod. This mod is quickly becoming one I hope keeps getting updated with SPT AKI.
viniHNS Author
Adding a new weapon will take a LOT of work. So I'm just going to add custom ammo.
I'm lazy
getsometalent
Could you do the .220 Swift? Could be interesting to have a rifle cartridge that would be essentially hitscan at most ranges.