Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
IMPORTANT
IF YOU HAVE PREVIOUSLY USED SUPER AMMO FROM THIS MOD
YOU NEED TO REMOVE ALL SUPER AMMO (BOOMBUCKSHOT, SUPER AKBS, SUPER 45 RIP)
FROM YOUR INVENTORY BEFORE UPDATING TO 4.0.0
IMPORTANT
Adds 18 new items, Super IFAK, Super KeyTool, Super Kappa, Super Pilgrim, Super Scav Box, Super Ammo Crate, Supper Docs Case, Super Dogtag Case, Super Grenade Case, Super Magazine Case, Super Medicine Case, Super Pistol Case, Super Weapons Case, Super T H I C C Items Case, Super A18 Plate Carrier, Super Bandana, Super Stim, and Super Skill Stim that are stupidly overpowered version of their standard item.
If you have any issues or suggestions, please send them here so I have them all in one place https://github.com/Joshj5hawk/JoshJ5Hawk-SuperItems/issues
Added all super items into a new trader for easy access!
REGARDING SUPER KEYTOOL AND SUPER DOCS CASE
I am currently NOT able to get them into the VANILLA secure containers. I need to find a way to modify the vanilla item's white list of allowed items (Key Tool and Docs Case are specifically allowed) and I haven't figured that one out yet. Sorry
SuperIFAK
SuperKeytool
SuperPilgrim
SuperKappa
Super Lucky Scav Box
Super Ammo Case
Super Docs Case
Super Dogtag Case
Super Grenade Case
Super Pistol Case
Super Medicine Case
Super Magazine Case
Super Weapons Case
Super T H I C C Items Case
Super A18 Plate Carrier
Super Bandana
Super Stim
Super Skill Stim
If you have any ideas, suggestions, or issues, please reach out!
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Version 5.3.0
- JoshJ5Hawk
- 2.6k Downloads
Updated for 3.7.x
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Version 5.2.0
- JoshJ5Hawk
- 707 Downloads
Updated to AKI 3.6.1
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Version 5.1.0
- JoshJ5Hawk
- 3.3k Downloads
Updated for 3.5
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Version 5.0.3
- JoshJ5Hawk
- 2k Downloads
-Minor Console Spam Reduction
-
Version 5.0.2
- JoshJ5Hawk
- 569 Downloads
Should have fixed the locales.
-
Version 5.0.1
- JoshJ5Hawk
- 816 Downloads
Updated for AKI 3.4.0
-
Version 5.0.0
- JoshJ5Hawk
- 288 Downloads
Updated to AKI 3.3.0
*Should* have fixed bandana repair
-
Version 4.1.2
- JoshJ5Hawk
- 1.4k Downloads
Fixed issue causing hangup last version.
-
Version 4.1.0
- JoshJ5Hawk
- 196 Downloads
Updated to AKI 3.2.2 (Sorry for the wait!)
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Version 4.0.1
- JoshJ5Hawk
- 899 Downloads
Updated for Aki 3.2.0
Theonewhoknocks
Omg i need this for 3.9! Sure hope he updates one day
schlinks
Would love it if you came back bro! Love the mods!
WoodyPiker
Ну когда же вы обновите эту версию мода до 3.8.0 😔😔😔
cadsarm
update
rocky
Can you please update this to the current version... thank you
PD2Cloaker
i have one question, why not make the super a18 have 2 horizontal and 4 vertical?
Vukz
I feel like im the only one having trouble with this mod do i have to code the mod or do i drag and drop this is making me stressed out on the verge of punching my screen......
marksman
uhh
explain
like you can drag and drop it into your mods folder found in ur mods folder and ex. would be
"games\users\mods" hope this helps
your spt game folder name might be different.
SniperElekHUN
Its a great mod, but i have issue due the 1x1 cases. (super med case)
I prefer 2x1 or 2x2.
Its just me, propobly
Can i mod your mod my self?
cptn_usopp
i have a problem with the super skill stim, because it increases mag drill skill to above the max it borks the whole mag load/unload system and cant refill mags midgame, was just wondering if you're able to somehow make it so we can change these stats in the f12 menu cause i went into the .json file and i had no idea what i was looking at and thank you for any help you can give
Sounger
Hello, how can I turn off "bluriness"?
darkbubbletea
Is this worked on 3.7.0 ?
NastyInc
How can i edit a .bundle file?
6x100 Kappa is nice, but not useful if i cant scroll to the top. Thanks for any advice.
JoshJ5Hawk Author
You can scroll to the top you just have to have it equipped.
As for editing bundles, that's a huge pain that I barely understand so I'm not the best one to teach it lol
Boerseun
Update?
onangelswings
Eventually when you do update this, any chance of super mags, as other magazine mods are not compatible with your super ammo mod, so just wondered if you would add in super mags
PD2Cloaker
still updating?
thhiep17
Hi Josh, could you please make a version for 3.5.2 if you have time. Thank a lot
ItsRandy_TTV
Attempted to parse file: user/mods/JoshJ5Hawk-SuperItems/db/templates/items/items.json. Error: Unsupported issue: Expected "[", "false", "null", "true", "{", number, or string but "]" found. (please open an issue at the repo)
Error: Attempted to parse file: user/mods/JoshJ5Hawk-SuperItems/db/templates/items/items.json. Error: Unsupported issue: Expected "[", "false", "null", "true", "{", number, or string but "]" found. (please open an issue at the repo)
Error: Attempted to parse file: user/mods/JoshJ5Hawk-SuperItems/db/templates/items/items.json. Error: Unsupported issue: Expected "[", "false", "null", "true", "{", number, or string but "]" found. (please open an issue at the repo)
at JsonUtil.deserializeWithCacheCheck (C:\snapshot\project\obj\utils\JsonUtil.js)
at ImporterUtil.loadRecursive (C:\snapshot\project\obj\utils\ImporterUtil.js)
at ImporterUtil.loadRecursive (C:\snapshot\project\obj\utils\ImporterUtil.js)
at ImporterUtil.loadRecursive (C:\snapshot\project\obj\utils\ImporterUtil.js)
at SuperItems.postDBLoad (C:\Program Files (x86)\Games\SP EFT\user\mods\JoshJ5Hawk-SuperItems\src\superitems.js:52:29)
at PostDBModLoader.executeMods (C:\snapshot\project\obj\loaders\PostDBModLoader.js)
at PostDBModLoader.onLoad (C:\snapshot\project\obj\loaders\PostDBModLoader.js)
at App.load (C:\snapshot\project\obj\utils\App.js)
Error: Attempted to parse file: user/mods/JoshJ5Hawk-SuperItems/db/templates/items/items.json. Error: Unsupported issue: Expected "[", "false", "null", "true", "{", number, or string but "]" found. (please open an issue at the repo)
Error: Attempted to parse file: user/mods/JoshJ5Hawk-SuperItems/db/templates/items/items.json. Error: Unsupported issue: Expected "[", "false", "null", "true", "{", number, or string but "]" found. (please open an issue at the repo)
at JsonUtil.deserializeWithCacheCheck (C:\snapshot\project\obj\utils\JsonUtil.js)
at ImporterUtil.loadRecursive (C:\snapshot\project\obj\utils\ImporterUtil.js)
at ImporterUtil.loadRecursive (C:\snapshot\project\obj\utils\ImporterUtil.js)
at ImporterUtil.loadRecursive (C:\snapshot\project\obj\utils\ImporterUtil.js)
at SuperItems.postDBLoad (C:\Program Files (x86)\Games\SP EFT\user\mods\JoshJ5Hawk-SuperItems\src\superitems.js:52:29)
at PostDBModLoader.executeMods (C:\snapshot\project\obj\loaders\PostDBModLoader.js)
at PostDBModLoader.onLoad (C:\snapshot\project\obj\loaders\PostDBModLoader.js)
at App.load (C:\snapshot\project\obj\utils\App.js)
getting this error anyway to fix?
ItsRandy_TTV
nevermind some changes i made in config f*cked it up
Vukz
bro do you have vscodium installed and node.js? or did you drag and drop files im very confused
ItsRandy_TTV
Hey Josh does it work in 3.5.5 if not could u perhabs update if u have time this was the mod i used to use alot and can't wait to use it again but i'm scarred it might corrupt my save if it doesnt work in 3.5.5
intelanalyst78
I have my other containers somehow lost in the SUPER PILGRIM. I'm not able to scroll either. Is there a way to get this stuff back.
intelanalyst78
Disregard...equipping worked.
Mandalorian
Hi i have a question is there any chance you can make some other rigs like the one you have done like npp kiass bagariy / osprey mk4a (P) or osprey mk4a (A) thank you
Junko Space Mommy
Question, if I used Finn's AI Tweaks, would the AI spawn with these items? like the plate carrier?
MrHighLife
what about a super beard that does the same as the Bandanna?
leo65q
guys help please
Error: Attempted to resolve unregistered dependency token: "ImporterUtil"
Error: Attempted to resolve unregistered dependency token: "ImporterUtil"
at InternalDependencyContainer.resolve (C:\snapshot\project\node_modules\tsyringe\dist\cjs\dependency-container.js:105:19)
at SuperItems.postDBLoad (D:\Games\Escape from Tarkov\user\mods\JoshJ5Hawk-SuperItems\src\superitems.js:47:40)
at PostDBModLoader.executeMods (C:\snapshot\project\obj\loaders\PostDBModLoader.js)
at PostDBModLoader.onLoad (C:\snapshot\project\obj\loaders\PostDBModLoader.js)
at App.load (C:\snapshot\project\obj\utils\App.js)
at processTicksAndRejections (node:internal/process/task_queues:96:5)
at process.runNextTicks [as _tickCallback] (node:internal/process/task_queues:65:3)
at Function.runMain (pkg/prelude/bootstrap.js:1984:13)
at node:internal/main/run_main_module:17:47
Error: Attempted to resolve unregistered dependency token: "ImporterUtil"
Error: Attempted to resolve unregistered dependency token: "ImporterUtil"
at InternalDependencyContainer.resolve (C:\snapshot\project\node_modules\tsyringe\dist\cjs\dependency-container.js:105:19)
at SuperItems.postDBLoad (D:\Games\Escape from Tarkov\user\mods\JoshJ5Hawk-SuperItems\src\superitems.js:47:40)
at PostDBModLoader.executeMods (C:\snapshot\project\obj\loaders\PostDBModLoader.js)
at PostDBModLoader.onLoad (C:\snapshot\project\obj\loaders\PostDBModLoader.js)
at App.load (C:\snapshot\project\obj\utils\App.js)
at processTicksAndRejections (node:internal/process/task_queues:96:5)
at process.runNextTicks [as _tickCallback] (node:internal/process/task_queues:65:3)
at Function.runMain (pkg/prelude/bootstrap.js:1984:13)
at node:internal/main/run_main_module:17:47
ItsRandy_TTV
Hey got a question is there a way that i can make it that the ai pmc's have a small chance of wearing this gear.
Junko Space Mommy
Use Finn's AI Tweaks. Tho if they wear the plate carrier your kinda fucked. lmao
ItsRandy_TTV
does this still work as the fin ai tweak is outdated?
Junko Space Mommy
it does.
ItsRandy_TTV
how exactly? i just get error codes
Enginenilla
how do i scroll down to view all the contents of supper kappa or super pilgrim?
JoshJ5Hawk Author
You have to equip it, I haven't found a way to be able to add a scroll to the backpack itself.
Medic427
Will this mod work with 3.5.0?
starkiller149
test it. Nope. Broken for now
ItsRandy_TTV
Works fine for me
Medic427
Because it got updated, Randy. Thanks though.
Gintaras
Hello, I wanted to ask in your mod where the Super Stim and Super Skill Stim values are registered. I searched in the mod files but did not find such a description of these stimulants.
N1Tr0n
Hello, you can make some kind of weapon attachment that will increase ergonomics and remove recoil, universal for most weapons in the game, for example, the Shift grip
js2195
idk why but all the item names are broken in game
JoshJ5Hawk Author
Yepp that'll be fixed here soon! Just haven't had a chance to get around to it.
daddyjay04
How do I install?