sgtlaggy's Quest Tweaks 3.1.0

Please do not ask when mod authors will update their mods to 3.10 or if they can upload older versions of their mods.
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

Some QoL quest changes.

No options are enabled by default, edit config/config.json to enable them.

Reveal All Quest Objectives

This may lead to completing objectives out of order, Survive and Extract can be completed before the normally prerequisite objectives.

Reveal all objectives that are hidden by default and only show up after completing other objectives.

One example is Broadcast - Part 1, the objective to place the Signal Jammer doesn't appear until you've entered the room.

Reveal Unknown Quest Rewards

Replace "Unknown Reward" quest rewards with the actual reward.

Remove Time Gates

This is the same feature provided by Remove Time Gate From Quests

Remove waiting periods after some quests like Gunsmith.

Add Missing Setup Shotguns

The Setup quest requires an MP-series shotgun but this does not include the MP-43 sawed-off double barrel or MP-18 by default.

Rant: The MP-18 is classified as a shotgun in-game due to Russian law classifying all smooth-bore rifles as such. By that logic, the .366 rifles (VPO-209 and VPO-215) should also be classified as shotguns but they are not.

Only Require Level to start Lightkeeper

This is the same feature provided by Lightkeeper Questline Patch

This option will remove all the prerequisite quests to start Network Provider - Part 1 and will only require a specific level. A value of 0 will disable this feature and leave the prerequisites in place.

  • Version 3.1.0

    Added the option to replace "Unknown Reward" quest rewards with the actual reward.

  • Version 3.0.0

    Update to SPT 3.10
    The Gunsmith Challenge setting has been removed because of some technical changes in 3.10. Anyone who wants to pick it up is more than welcome to.

    The Collector level setting has been removed, use Start Collector Early instead.

  • Version 2.1.0

    Add option to start Collector with only a level requirement.

  • Version 2.0.0

  • i did "revealAllQuestObjectives": true, to test it.
    then i turned it to false since i did not like it. now still all the quest objectives are revealed which leads to some errors in gunsmith quests. instead of only killing you need to modify the gun AND kil with any (not modded) gun. any fixes?

    • or is the gunsmith quest change that you have to do both, Kills AND modify?
      Cause on a new profile its the same but not all objectives are revealed. Have i missunderstood how this works then? I was looking for no modify but only kills change.
      CoB5Cr0.png

    • For revealing quest objectives, I guess all "seen" objectives are stored in the profile. I believe this occurs in live with hidden "survive and extract" objectives when you die before extracting. If it's disabled then it shouldn't affect any tasks accepted going forward.

      The gunsmith challenge requires both kills and turn-in. Without the turn-in, it would be difficult to know whether you have the correct attachments.

    • oh i see the problem, i just wanted a replace for gunsmith quest where u can just kill with the weapon no matter the attachments. without the turn in part.
      will see how i workaround that, either with gunsmith trader or smth different. but ty for clearify that.

  • I did "revealAllQuestObjectives": true, I didn't notice any changes in the description of the quests.

    • There are no description changes. It will just show quest objectives as soon as you get a quest instead of requiring them to be triggered.

      For example, Broadcast - Part 1 only tells you to place a signal jammer after you enter the room. So if you didn't read the quest text and only looked at the objectives, you'd go into raid, open the door, then find out you need to place a jammer, so you have to come back with one.

      Another is Anesthesia, it doesn't tell you to extract until you place all 3 markers.

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