Please do not ask when mod authors will update their mods to 3.10 or if they can upload older versions of their mods.
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
This mod will give all bosses the same health as a normal PMC, then adds a value of your choosing to each limb.
I made this mod shortly after 3.9 released when there was a bug that made Tagilla ignore all other bots and sprint straight for you as soon as you spawned in factory . I wanted bosses to still be a threat, but this is a tactical shooter and I don't want bullet sponges.
Example;
A normal PMC has 440 health:
- Head: 35
- Thorax: 85
- Stomach: 70
- Arms: 60(x2)
- Legs: 65(x2)
Tagilla has 1220 health:
- Head: 100
- Thorax: 320
- Stomach: 260
- Arms: 130(x2)
- Legs: 140(x2)
Using the default adjustment value of 25, Tagilla (and all other bosses) will have a total health of 615.
- Head: 60
- Thorax: 110
- Stomach: 95
- Arms: 85(x2)
- Legs: 90(x2)
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Version 1.1.0
- redlaser42
- 2.9k Downloads
First health mod to update ( ͡° ͜ʖ ͡°)
Updated for 3.10
Now affects goons and raiders.
-
Version 1.0.0
- redlaser42
- 2.2k Downloads
MrNiceGuise
Any idea why this mod would be the only one that doesn't load in the server? Just acts as if it isn't there, no errors.
Commit hash: 51869ce70d9c0a6e11c5bd7b406bca5c806f1269
Build date: 1735756224869
┌─────────────────────────────────────────┐
│ SPT 3.10.5 │
│ https://discord.sp-tarkov.com │
│ │
│ This work is free of charge │
│ If you paid money, you were scammed │
│ Commercial use is prohibited │
└─────────────────────────────────────────┘
ModLoader: loading: 34 server mods...
Mod: AllTheSeasons version: 1.2.1 by: DewardianDev loaded
Mod: TraderModding version: 1.9.0 by: ChooChoo loaded
Mod: MOAR version: 2.6.7 by: DewardianDev loaded
Mod: ItemInfo version: 4.3.0 by: ODT loaded
Mod: RSASS Handguard Black version: 1.0.0 by: GMAK3R loaded
Mod: ConfigurableStepsVolume version: 1.1.5 by: Nameless loaded
Mod: uifixes version: 3.1.1 by: Tyfon loaded
Mod: makeShotgunsGreatAgain version: 1.5.2 by: viniHNS loaded
Mod: SVM version: 1.10.0 by: GhostFenixx loaded
Mod: RefSPTFriendlyQuests version: 1.2.0 by: acidphantasm loaded
Mod: SimpleWorkoutQTE version: 1.2.0 by: acidphantasm loaded
Mod: SkeletonKey version: 1.0.3 by: Boogle loaded
Mod: BUBBAS FULL AUTO STM-9 version: 1.3.0 by: bubbagmobile loaded
Mod: Expanded Task Text version: 1.6.2 by: Dirtbikercj loaded
Mod: configurable-inventories version: 1.5.3 by: Harmer loaded
Mod: Hephaestus version: 1.1.8 by: alexkarpen loaded
Mod: Hotdog's Full Auto rfb version: 1.0.0 by: Hotdog loaded
Mod: Hotdog's Full Auto Saiga-9 version: 1.0.0 by: Hotdog loaded
Mod: Hotdog's Full Auto TX15 version: 1.0.0 by: Hotdog loaded
Mod: startcollectorearly version: 1.2.2 by: Mattdokn loaded
Mod: PeinBetterRearSights version: 1.0.7 by: pein loaded
Mod: The Blacklist version: 2.0.2 by: Platinum loaded
Mod: AllTheClothes version: 2.1.2 by: RaiRaiTheRaichu loaded
Mod: Increase Climb Height version: 1.2.0 by: redlaser42 loaded
Mod: BetterMeds version: 2.5.0 by: Revingly loaded
Mod: ReflexSightsRework version: 1.0.0 by: SamSwat loaded
Mod: LootingBots-ServerMod version: 1.4.1 by: Skwizzy loaded
Mod: weapon-customizer version: 1.0.1 by: Tyfon loaded
Mod: makeMedsGreatAgain version: 1.2.3 by: viniHNS loaded
Mod: Virtuals Custom Quest Loader version: 2.0.3 by: Virtual loaded
Mod: AEK-971 version: 2.0.0 by: WTT loaded
Mod: WTT-LittleDrummerBoy version: 1.0.6 by: Tron loaded
Mod: spt-better-stack-size version: 1.1.1 by: Hooshu loaded
Mod: SAIN version: 3.2.1 by: zSolarint loaded
AllTheSeasons: Season set to: SPRING
[RSASS HG Black] WTTRouter: Initialized and registered routes.
[RSASS HG Black] Developers: EpicRangeTime, GMAK3R Code Framework: GroovypenguinX
[ViniHNS] Making the shotguns great again!
[ViniHNS] Making the meds great again!
[WTT-AEK-971] Developers: EpicRangeTime, Tron Code Framework: GroovypenguinX
If this gun is OP, that's because that's how it's meant to be.
[Better Stack Size] Loading items in memory...
Server: executing startup callbacks...
Importing database...
Database import finished.
[Item Info] Mod compatibility delay enabled (2 seconds), waiting for other mods data to load...
[RSASS HG Black] Database: Loaded 1 custom items.
[RSASS HG Black] Database: Loading complete.
[Making the shotguns great again!] Database: Loading complete.
[SVM] Initialization complete. rat attac
[SVM] Preset - Rasputin - successfully loaded
Expanded Task Text is loading please wait...
Expanded Task Text startup took 1.6483883000000001 seconds...
[[email protected]] Loaded successfully.
[Start Collector Early] Modified Quest!
[The Blacklist]: Success! Found 229 blacklisted & 2 non-blacklisted items to update.
[BetterMeds]: Loaded successfully.
[LootingBots-ServerMod] Marking items with DiscardLimits as InsuranceDisabled
[LootingBots-ServerMod] Global config DiscardLimitsEnabled set to false
[Making Meds Great Again!] Changing Grizzly
[Making Meds Great Again!] Changing AI-2
[Making Meds Great Again!] Changing Car First Aid Kit
[Making Meds Great Again!] Changing Salewa
[Making Meds Great Again!] Changing IFAK
[Making Meds Great Again!] Changing AFAK
[Making the meds great again!] Loading complete.
[VCQL] Loaded 0 custom quests.
[VCQL] 0 custom quests were pruned due to date settings.
[VCQL] Loaded 0 custom quest images.
[VCQL] Loaded 0 custom trader images.
[WTT-AEK-971] Database: Loaded 4 custom items.
[WTT-AEK-971] QuestAPI:
[WTT-AEK-971] QuestAPI: 54cb50c76803fa8b248b4571 Loading 1 quest files.
[WTT-AEK-971] QuestAPI: 54cb50c76803fa8b248b4571 Loaded 1 tasks.
[WTT-AEK-971] QuestAPI: 54cb50c76803fa8b248b4571 Loading 1 quest assort files.
[WTT-AEK-971] QuestAPI: 54cb50c76803fa8b248b4571 Imported 1 quests into the database.
[WTT-AEK-971] QuestAPI: 54cb50c76803fa8b248b4571 Loading 1 locale files.
[WTT-AEK-971] QuestAPI: 54cb50c76803fa8b248b4571 Loaded 8 locales.
[WTT-AEK-971] QuestAPI: 54cb50c76803fa8b248b4571 Loaded 0 images.
[WTT-AEK-971] Database: Loading complete.
[WTT-Little Drummer Boy] Database: Loaded 13 custom items.
[WTT-Little Drummer Boy] Database: Loading complete.
[Better Stack Size] Changing the stack sizes...
[Better Stack Size] Finished changing the stack sizes.
[Better Stack Size] Finished loading items in memory.
[MOAR]: Starting up, may the bots ever be in your favour!
more-pmcs
[MOAR]: --- Adjusting default boss spawn rates ---
[MOAR]: customs bossBully: 50 => 30
[MOAR]: lighthouse bossPartisan: 20 => 30
[MOAR]: shoreline bossPartisan: 20 => 30
[MOAR]: woods bossPartisan: 20 => 30
[MOAR]: --- Adjusting default boss spawn rates complete ---
Skeleton Key and Skeleton Keycard loaded successfully.
Loading: Bundle Loading Sample
Loading: ReflexSightRework bundles...
Started webserver at http://127.0.0.1:6969
Started websocket at ws://127.0.0.1:6969
Server is running, do not close while playing SPT, Happy playing!!
[Item Info] Database data is loaded, working...
[Item Info] Finished processing items, enjoy!
redlaser42 Author
Maybe dragged it into the wrong folder or forgot to unzip?
MrNiceGuise
Nope, deleted, redownloaded, and reinstalled to be sure. Tried in every conceivable mod load order as well, for what that's worth.
redlaser42 Author
Hmm, very strange. I don't see any conflicting mods. But it's not failing to load, the server can't even see the package.json for some reason
aPizzaChegou
And what if I want the bots to have less health? I'm looking for something like:
because the bots still feels like a bullet sponge
redlaser42 Author
I would enter in an adjustment value of around -12 to get close to those values.
aperolibear
To adjust bot health to player health set adjustment to zero and add all bosses to config. Or copy paste this:
Foreiinas
It works just like that? You only need to add names correct way and mod adds bot type?
redlaser42 Author
this config is if you wanted all bots to have equal health as a pmc.
the default config is just effects high health bosses, rogues and raiders, and it gives them a small health bump from an average PMC.
Trixualz
i dont understand your exaplanation in the overview, you say if you use the adjustment value of 25 the total hp of tagilla goes from 1220 to 615, head goes from 100 to 60, thorax 320 to 110
how is the adjustment value used exactly? just want to know so i can make my bosses have the exact hps i want
thanks!
aperolibear
see above
redlaser42 Author
Thanks aperolibear. Yeah, the adjustment value just gets added to each limb's health. 0 adjustment will be the same health as a regular PMC.
Trixualz
??
Trixualz
your explanation in description was just confusing as you worded it weirdly
DemonHunter58
Higher the number means less health right?
redlaser42 Author
No, the adjustment value just gets added. If you want less health than a normal PMC, enter in a negative number
DemonHunter58
Gotcha, that would explain it.
Mars.Fox
can't download it's detect virus
redlaser42 Author
hehe
UnTaLk
Why no goons too ?
redlaser42 Author
I made this because I had an issue with Tagilla and other bosses having 1200+ health. I never really noticed goons, raiders, and rouges having 700~ health. But you could all be add their botType to the bossList in the config.
Goons are bossknight + followerbirdeye + followerbigpipe, raiders are pmcbot and rogues are exusec
UnTaLk
Thank you for answering, could you tell me the names of: cultists, kaban, reshala and shturman aswell ? thank you
UnTaLk
It does not work after adding the names you mencioned, i get this error:
SyntaxError: C:\SPT 3.9.8\user\mods\redlaser42-Boss Nerf\src\config.json: Unexpected token 't', ..."rbirdeye" true,
"f"... is not valid JSON
at parse (<anonymous>)
at Object.Module._extensions..json (node:internal/modules/cjs/loader:1453:39)
at Module.load (node:internal/modules/cjs/loader:1207:32)
at Function.Module._load (node:internal/modules/cjs/loader:1023:12)
at Module.require (node:internal/modules/cjs/loader:1235:19)
at Module.require (pkg/prelude/bootstrap.js:1851:31)
at require (node:internal/modules/helpers:176:18)
at Object.<anonymous> (C:\SPT 3.9.8\user\mods\redlaser42-Boss Nerf\src\mod.ts:7:1)
at Module._compile (node:internal/modules/cjs/loader:1376:14)
at Module._compile (pkg/prelude/bootstrap.js:1894:32)
redlaser42 Author
Looks like a syntax error. Adding those names loads for me. You need commas after each name except for the last in the list.
"bossList": {
"bossgluhar": true,
"bosskilla": true,
"bossknight": true,
"bosskolontay": true,
"bosssanitar": true,
"bosszryachiy": true,
"bosstagilla": true,
"followerbirdeye": true,
"followerbigpipe": true,
"pmcbot": true,
"exusec": true
}
redlaser42 Author
Also recently found Normalized Bots. It can do a little bit more by editing boss health, skills, and armor.
ManAboutDog
Does this affect rogues and raiders too?
redlaser42 Author
It could if you add their bot type to the bossList in the config. I think rouges are "exusec".
\SPT_Data\Server\database\bots\types
Koeiss
Excellent! I've always felt the bosses were such a weird jarring shift from Tarkov's realism.
2pxrple
thanks cutie