Please do not ask when mod authors will update their mods to 3.9.X
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
This mod will give all bosses the same health as a normal PMC, then adds a value of your choosing to each limb.
I made this mod shortly after 3.9 released when there was a bug that made Tagilla ignore all other bots and sprint straight for you as soon as you spawned in factory . I wanted bosses to still be a threat, but this is a tactical shooter and I don't want bullet sponges.
Example;
A normal PMC has 440 health:
- Head: 35
- Thorax: 85
- Stomach: 70
- Arms: 60(x2)
- Legs: 65(x2)
Tagilla has 1220 health:
- Head: 100
- Thorax: 320
- Stomach: 260
- Arms: 130(x2)
- Legs: 140(x2)
Using the default adjustment value of 25, Tagilla (and all other bosses) will have a total health of 615.
- Head: 60
- Thorax: 110
- Stomach: 95
- Arms: 85(x2)
- Legs: 90(x2)
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Version 1.0.0
- redlaser42
- 2.1k Downloads
UnTaLk
Why no goons too ?
redlaser42 Author
I made this because I had an issue with Tagilla and other bosses having 1200+ health. I never really noticed goons, raiders, and rouges having 700~ health. But you could all be add their botType to the bossList in the config.
Goons are bossknight + followerbirdeye + followerbigpipe, raiders are pmcbot and rogues are exusec
UnTaLk
Thank you for answering, could you tell me the names of: cultists, kaban, reshala and shturman aswell ? thank you
UnTaLk
It does not work after adding the names you mencioned, i get this error:
SyntaxError: C:\SPT 3.9.8\user\mods\redlaser42-Boss Nerf\src\config.json: Unexpected token 't', ..."rbirdeye" true,
"f"... is not valid JSON
at parse (<anonymous>)
at Object.Module._extensions..json (node:internal/modules/cjs/loader:1453:39)
at Module.load (node:internal/modules/cjs/loader:1207:32)
at Function.Module._load (node:internal/modules/cjs/loader:1023:12)
at Module.require (node:internal/modules/cjs/loader:1235:19)
at Module.require (pkg/prelude/bootstrap.js:1851:31)
at require (node:internal/modules/helpers:176:18)
at Object.<anonymous> (C:\SPT 3.9.8\user\mods\redlaser42-Boss Nerf\src\mod.ts:7:1)
at Module._compile (node:internal/modules/cjs/loader:1376:14)
at Module._compile (pkg/prelude/bootstrap.js:1894:32)
redlaser42 Author
Looks like a syntax error. Adding those names loads for me. You need commas after each name except for the last in the list.
"bossList": {
"bossgluhar": true,
"bosskilla": true,
"bossknight": true,
"bosskolontay": true,
"bosssanitar": true,
"bosszryachiy": true,
"bosstagilla": true,
"followerbirdeye": true,
"followerbigpipe": true,
"pmcbot": true,
"exusec": true
}
redlaser42 Author
Also recently found Normalized Bots. It can do a little bit more by editing boss health, skills, and armor.
ManAboutDog
Does this affect rogues and raiders too?
redlaser42 Author
It could if you add their bot type to the bossList in the config. I think rouges are "exusec".
\SPT_Data\Server\database\bots\types
Koeiss
Excellent! I've always felt the bosses were such a weird jarring shift from Tarkov's realism.
2pxrple
thanks cutie