Boss Nerf 1.1.0

Please do not ask when mod authors will update their mods to 3.10 or if they can upload older versions of their mods.
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

Simple option to reduce the health of bosses and other bots.

This mod will give all bosses the same health as a normal PMC, then adds a value of your choosing to each limb.


I made this mod shortly after 3.9 released when there was a bug that made Tagilla ignore all other bots and sprint straight for you as soon as you spawned in factory panic . I wanted bosses to still be a threat, but this is a tactical shooter and I don't want bullet sponges.


Example;


A normal PMC has 440 health:

  • Head: 35
  • Thorax: 85
  • Stomach: 70
  • Arms: 60(x2)
  • Legs: 65(x2)


Tagilla has 1220 health:

  • Head: 100
  • Thorax: 320
  • Stomach: 260
  • Arms: 130(x2)
  • Legs: 140(x2)

Using the default adjustment value of 25, Tagilla (and all other bosses) will have a total health of 615.

  • Head: 60
  • Thorax: 110
  • Stomach: 95
  • Arms: 85(x2)
  • Legs: 90(x2)
  • Any idea why this mod would be the only one that doesn't load in the server? Just acts as if it isn't there, no errors.


    Commit hash: 51869ce70d9c0a6e11c5bd7b406bca5c806f1269

    Build date: 1735756224869

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    [MOAR]: Starting up, may the bots ever be in your favour!

    more-pmcs


    [MOAR]: --- Adjusting default boss spawn rates ---

    [MOAR]: customs bossBully: 50 => 30

    [MOAR]: lighthouse bossPartisan: 20 => 30

    [MOAR]: shoreline bossPartisan: 20 => 30

    [MOAR]: woods bossPartisan: 20 => 30

    [MOAR]: --- Adjusting default boss spawn rates complete ---


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    • Maybe dragged it into the wrong folder or forgot to unzip?

    • Nope, deleted, redownloaded, and reinstalled to be sure. Tried in every conceivable mod load order as well, for what that's worth.

    • Hmm, very strange. I don't see any conflicting mods. But it's not failing to load, the server can't even see the package.json for some reason

      Thinking 1
  • And what if I want the bots to have less health? I'm looking for something like:

    • Head: 30
    • Thorax: 70
    • Stomach: 50
    • Arms: 35(x2)
    • Legs: 40(x2)

      because the bots still feels like a bullet sponge
    • I would enter in an adjustment value of around -12 to get close to those values.

  • To adjust bot health to player health set adjustment to zero and add all bosses to config. Or copy paste this:

    • It works just like that? You only need to add names correct way and mod adds bot type?

    • this config is if you wanted all bots to have equal health as a pmc.
      the default config is just effects high health bosses, rogues and raiders, and it gives them a small health bump from an average PMC.

  • i dont understand your exaplanation in the overview, you say if you use the adjustment value of 25 the total hp of tagilla goes from 1220 to 615, head goes from 100 to 60, thorax 320 to 110


    how is the adjustment value used exactly? just want to know so i can make my bosses have the exact hps i want

    thanks!

    • see above

      Thumbs Up 1
    • Thanks aperolibear. Yeah, the adjustment value just gets added to each limb's health. 0 adjustment will be the same health as a regular PMC.

    • ??

    • your explanation in description was just confusing as you worded it weirdly

  • Higher the number means less health right?

    • No, the adjustment value just gets added. If you want less health than a normal PMC, enter in a negative number

    • Gotcha, that would explain it.

      Thumbs Up 1
  • can't download it's detect virus

  • Why no goons too ?

    • I made this because I had an issue with Tagilla and other bosses having 1200+ health. I never really noticed goons, raiders, and rouges having 700~ health. But you could all be add their botType to the bossList in the config.

      Goons are bossknight + followerbirdeye + followerbigpipe, raiders are pmcbot and rogues are exusec

    • Thank you for answering, could you tell me the names of: cultists, kaban, reshala and shturman aswell ? thank you :)

    • It does not work after adding the names you mencioned, i get this error:


      SyntaxError: C:\SPT 3.9.8\user\mods\redlaser42-Boss Nerf\src\config.json: Unexpected token 't', ..."rbirdeye" true,

      "f"... is not valid JSON

      at parse (<anonymous>)

      at Object.Module._extensions..json (node:internal/modules/cjs/loader:1453:39)

      at Module.load (node:internal/modules/cjs/loader:1207:32)

      at Function.Module._load (node:internal/modules/cjs/loader:1023:12)

      at Module.require (node:internal/modules/cjs/loader:1235:19)

      at Module.require (pkg/prelude/bootstrap.js:1851:31)

      at require (node:internal/modules/helpers:176:18)

      at Object.<anonymous> (C:\SPT 3.9.8\user\mods\redlaser42-Boss Nerf\src\mod.ts:7:1)

      at Module._compile (node:internal/modules/cjs/loader:1376:14)

      at Module._compile (pkg/prelude/bootstrap.js:1894:32)

    • Looks like a syntax error. Adding those names loads for me. You need commas after each name except for the last in the list.

      "bossList": {

      "bossgluhar": true,

      "bosskilla": true,

      "bossknight": true,

      "bosskolontay": true,

      "bosssanitar": true,

      "bosszryachiy": true,

      "bosstagilla": true,

      "followerbirdeye": true,

      "followerbigpipe": true,

      "pmcbot": true,

      "exusec": true

      }

      Thumbs Up 1
    • Also recently found Normalized Bots. It can do a little bit more by editing boss health, skills, and armor.

  • Does this affect rogues and raiders too?

    • It could if you add their bot type to the bossList in the config. I think rouges are "exusec".

      \SPT_Data\Server\database\bots\types

  • Excellent! I've always felt the bosses were such a weird jarring shift from Tarkov's realism.

    Thumbs Up 1
  • thanks cutie

    Thumbs Up 1