Full Helmet Coverage 1.0.3

Please do not ask when mod authors will update their mods to 3.9.X
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

Helmets and face shields will protect the full head.

This simple mod edits helmets and face shields to cover all hitboxes in the entire head: Face, Head top, Nape, Ears, Eyes, Jaws, Throat, and Back neck.

Showcase bugcatrainbow

Overview

Enjoy the thrill of being able to peek your head out of cover without worrying about being one-shot in the face by a small caliber. Helmets now work with the rest of your gear as a vital piece of armor. The armor class difference between a SSh-68 (level 3) and a ULACH (level 4) will impact your raids.


These changes apply to ALL helmets and face shields. Heavily armored enemy PMCs are major threats depending on your ammo - don't expect a Makarov to take down a NeoSteel helmet in any reasonable amount of bullets.


While PMCs will be harder to cleanly headshot, scavs remain the same level of threat due to their lack of helmets.



Install

Extract directly into the SPT folder. Mod folder can be located in user/mods/.


Other Mods

I recommend using my other mods, Get Concussed and Clean Face Shields, to receive concussions/tinnitus when your helmet takes headshots and also clean up that visor. kana_oO


Configuration

Specifics


  • Version 1.0.3

    Fixed an error that would occur with headwear loaded in from other mods.

  • Version 1.0.2

    Changed how durability works to make it more readable: all helmet plates are now set to 1 max durability, meaning that the helmet's total durability numbers will almost 100% accurately reflect how much full-head durability is left in the helmet.

    (i.e. If a helmet has 100 durability and 3 plates, 97 out of the 100 durability will cover the entire head).


    In line with moving back to vanilla durability numbers, face shields' durabilities have been moved back to default numbers.


    The changes will not apply to current helmets equipped.

  • Version 1.0.1

    Added configuration options in ../config/config.json, for setting values if user does not want either helmets or face shields to be affected by this mod.

  • Version 1.0

  • when I launched my server with this installed I got some kind of error with conflicting IDs i'll try and replicate it so I can post it in here for ya


    EDIT:


    The Error is the following - In response to 26.80.50.130:6969/client/items: Error converting value {null} to type 'System.Int32'. path 'Durability', line 1, position 13524431

    don't worry about the IP it's a vpn IP from radmin


    Edit- don't click the highlighted text :) don't know what that is but in front of the IP there's Http//:

    • thanks for the error log - I think it might be a mod conflict. I haven't been able to recreate this on my end with an existing environment or a clean environment. I'm not familiar with parsing that line, are you running on fika? do you have any mods that add headwear?

    • yeah iv got a few mods that add gear/headwear and i'm also running fika. so it could be a conflict with that. iv got a fairly large modpack and this is the first error iv enounced in a while after spending months getting everything working together

    • Thought id post the error just in case anyone else posts about it, at least you're then aware of it

    • I'm thinking that it might be one of the mods that adds in headwear that's causing the error when used with my mod. If you can, can you send me the links to them and I'll see if I can replicate the error on my end :)

    • yeah i'll go through my mod list and try and find the ones for ya buddy, you'll have to give me a bit like xD as iv got a mod list thats 200 long lmao

  • AI强化?真不错,我喜欢这个,漂亮 :thumbup:

    Heart 1
  • Its amazing, is it possible for you to make arrmor version too?

    • Thanks - I'm learning how to make plugins for SPT and I'd like to make a mod like that eventually

    • Hope you succeed, Good luck

  • GOOD

    Heart 1