Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
This mod adds an option to re-zero the sights of your currently equipped weapons based on the ammo they currently have in their magazine (and failing that, their chamber) at the start of every raid.
NOTE: The re-zeroing process is applied based on what weapons you have equipped when you go to the INSURANCE screen before a raid - if you skip this screen, your weapons won't get re-zeroed!
NOTE 2: The re-zeroing will take effect across *all* weapons matching your currently equipped loadout (the mod updates the weapon template), so if you kill someone in raid using the same weapon as you but with different ammo, and then use their weapon, the zeroing will probably be wonky.
Shout out to Fershte for showing me the evidence this mod needed to be made!
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Version 3.2.1
- Thunderbags
- 604 Downloads
Updated to work with SPT-AKI 3.2.1
SHOULD work with SPT-AKI 3.2.2
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Version 3.0.0
- Thunderbags
- 814 Downloads
All credit, thanks and tushonka goes to the wonderful Fin for updating this to work with AKI 3.0.0
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Version 2.2.0
- Thunderbags
- 500 Downloads
Updated to SPT-AKI 2.2.0
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Version 1.0.1
- Thunderbags
- 1.9k Downloads
Now defaults to using the ammo in the magazine equipped in each weapon for zeroing purposes, and if no magazine is found then falls back to using the round in the chamber.
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Version 1.0.0
- Thunderbags
- 29 Downloads
Kropotkin
Thanks for the update! Absolutely vital mod!
tehguy101
Thank you for the update!
Clanf
any ETA on the 3.1.1 update? it's been a while and damn this mod is crucial to have
ajdrigs
have you tried it for 3.1.1? to see if it'll work at all?
tehguy101
Any plans on updating this to 3.1.1? I got spoiled by slugs actually going where I aim, I can't go back D:
MasonAlex
Why aren't the sights fixed normally like this is my question
Like, what is stopping them to do it?
Novalhalla4U
Thank you for your efforts. Great work!
KronenChev
Please can you update this mod standalone for 2.1.2 aki, i know this mod updated in biggerbang but i cant use biggerbang mod propably because compatibility issue.Is this mod fixes the problem of bullets go to the different locations rather than your aim? Because my first shot goes right on target but if i start spraying bullets go really below the iron sights target,not to the where i aim.I can see this problem in close range fights because when i start spray my aim is on the head of the enemy but my bullets going to the thorax or stomach and because of this shit i died many times from bosses.If this effects this much in close fights i cant imagine how much shitty would be in medium and long range fights.Accuracy of this weapon is 1.6 btw and recoil is low.
Edit:Actually i checked now even my first shot not going the location where i aim.It has to shoot where my iron sight's tip is but it shots really below of that tip.In shooting range i shoot at the center head of the dummy but my bullet goes to the throat of the dummy.
Thunderbags Author
You should be able to use the current version of this by changing the akiVersion in package.json to the version of SPT-AKI you're using - beware this is untested, but I've checked and can't see anything that would obviously cause issues.
To answer your question, yes this calibrates your weapon to the ammo that is loaded into its magazine at the insurance screen before every raid - give it a go and you should immediately see the difference.
KronenChev
So it has to be enabled i have to go through insurance scene everytime? Because i usually skip insurance scene and press ready. And can i seperate this mod from inside the biggerbang mod? Because it would be better, maybe.But i will try your idea now and thanks
Edit=I looked at the file you said but there is no akiversion word inside.There is only version:1.0.0 should i change it to 2.1.2?
Thunderbags Author
Ah, I forgot how old this mod is haha. You should be able to add another line underneath the version in package.json for akiVersion - I can't promise that it will work though, good luck!
KronenChev
Omg.You re sending me to a suicide mission.And i think in this website there has to be most important mods page because this is one of them.This is why my headshots doesnt kill enemies.
Edit=It gives error: Detected faulty json, please fix your json file with VSCodium and SyntaxError.
Fix=Whole code has to be like
{
"name": "ZeroSightsEveryRaid",
"author": "Thunderbags",
"version": "1.0.0",
"akiVersion": "2.1.2",
"license": "MIT",
"main": "package.js",
"dependencies": {}
}
My problem was i added that akiversion word after the dependencies now its ok i think i will try in game now.There is no error now.
Thunderbags Author
Nice, I hope it works as intended - enjoy!
UprootedSeeker
Redoing my install and updating to the 2.0.1 version.
Here is my mandatory THANK YOU SO MUCH FOR MAKING THE MOST USEFUL MOD ON HERE post.
Stay safe out there and thank you for making the game playable when otherwise the accuracy felt odd and that's all I could ever focus on before finding this mod whenever I played this game.
GhostSignals
Just coming by again to say how GOATed it is, being able to hit shit and not guess where rounds are gonna go.
MacGyverGuy
But what about random ammo pickup? lol.
miso
does this fix the STM's zeroing issue with higher tier ammo?
Thunderbags Author
It zeroes any gun you have equipped to the ammo that is in that gun's magazine. So, yes, it will zero the STM to any ammo you equip it with.
miso
hell yes, thanks
UprootedSeeker
If I frequently use picked up weapons every raid should I stay away from this mod?
Because having my weapons I spawn in with being zero'd sounds awesome but will it make weapons I pick up and use while in raid drastically less accurate than if I didn't have this mod installed?
Trying to decide what will give me the best overall experience pros and cons considered.
Thunderbags Author
This mod only affects weapons you have equipped when you got to insure before a raid - and the changes don't persist when you restart the game. Any guns you pick up in raid that are not the same base weapon as any you have equipped are unaffected by the zeroing changes (e.g. if you were using an MP5 and picked up an SKS it would have default zeroing).
So I'd say you're good to go :grinning_face_with_smiling_eyes:
UprootedSeeker
And just to verify the zero'ing is for every copy of the weapon in the raid basically? So if I spawn in with a zero'd SKS then every SKS in the raid will be zero'd (to my SKS/ammo stats) (but only for the duration of the raid because the zero'ing resets after every raid) but reapplies on every insurance screen regardless of if you actually bought insurance.. just being on the screen?)
Thunderbags Author
That is correct, other than the zeroing takes effect per session - i.e. if you launch the game and run 3 raids with different guns, each time you go to the insurance screen (you don't actually have to buy insurance, that was just the most sensible place to get the player's equipment pre-raid) your currently equipped guns will be re-zeroed, but the zeroing changes to guns from previous raids that session will persist. Only restarting your server will reset all zeroing to default.
In essence, the effect you'll probably notice this mod having given how you've described your playstyle is the guns you pick up from enemies won't be too noticeably different to normal, but the guns that YOU bring on a raid with you will feel more like YOUR guns (as a PMC), in that they will be more accurately tuned given you "prepared" for the raid by zeroing them.