Better Zeroing 1.0.1

Please do not ask when mod authors will update their mods to 3.10 or if they can upload older versions of their mods.
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

Use the loaded ammo for elevation adjustment calculations rather than a weapon's default ammo.

This mod causes your the game to use the loaded ammo for elevation adjustment calculations rather than a weapon's default ammo. The adjustments are recalculated when you equip a gun or reload. Magazine fed weapons will now use the magazine's first round rather than the chambered round. If no magazine is detected, the chambered round is used. This allows the user to reload a weapon, chamber a new round and then zero the weapon with the relevant ammunition.


Works very well with Extended Zero Ranges


zeroing.gif

  • Version 1.0.1

    Magazine fed weapons will now use the magazine's first round rather than the chambered round. If no magazine is detected, the chambered round is used. This allows the user to reload a weapon, chamber a new round and then zero the weapon with the relevant ammunition.

  • Version 1.0.0

  • Thank you very much. Was just complaining about the zeroing.

  • Dude, this is unbelievable! One-upping Fontaine isn't an easy task (not that it is or was a competition - just pointing out his zeroing mod was the nearest comparison in functionality), but this is spectacular! Achieving a dynamic implementation really cements this as the best possible outcome for one of Tarkov's most obtuse mechanics.

    • Thanks! Feedback like this makes me want to keep going :D


      I was playing with what happened to be the default ammo of my favorite rifle and grew very fond of the zeroing mechanism. When I got access to better ammo, zeroing didn't work anymore. I was told about Fontaine, but I didn't like the thought of using an interface as part of my gameplay, and this is the result.


      Please let me know if you have ideas for improvement.

  • Awesome mod! - I'd ideally tho like a mod that allows manual adjustment of ironsights same as scopes - BUT - I gotta say thats based on playing earlier version games where some weapons were evidently seriously faulty - ie. various of the sniper rifles when trying to use iron sights, and in at least one game the val was way outta whack with iron sights. That might all be better now - I'll know with more play (only just gotten 3.10 going). Adjustable irons would just give us overall fix control tho.

  • My buddy who was sniping rogues from 600m away yesterday was complaining about the limited zeroing and said he wished there was a mod that increased it.. Boy do I have some good news for him when he gets on tonight. :D
    Thanks again for your contribution to SPT. This was much needed! :saint:

  • Truly incredible work you're doing, finishing the game for the developers. I didn't think this was possible simply because it wasn't already in the game.

    • Everything is possible with encouragement like this. Thank you for sharing your appreciation with me <3


      Also, you may want to check out the new version ;)

  • Gonna try this one out, because if this works...(chef's kiss

    • As the readme states, you may have issues if you mix ammo during a game/mission. Swapping back and forth between your gun should fix it though.

    • Thanks for the heads up, was wondering how that would work if I mix ammo(what I usually do).

    • Currently, my best suggestion is to load a new mag, then chamber a fresh round from that mag. Then equip the range finder, measure range and go back to the weapon. That should work :D