SPT Search Reduction 0.9.4 (expermental)

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Adjustable time searching containers and looting corpses. Only for SPT 3.10.5 (experimental)

Installation

  1. Download and unpack "SearchReduction.zip"
  2. Copy SearchReduction.dll to BepInEx\plugins directory
  3. Backup your profile, before use mod, is experimental!

Settings in F12 menu:

  1. Search Delay Multiplier - Delay after container opening,
  2. Search Time Multiplier - Item search time (it have random generic values),

Adjusting sliders to:

  • 1.0 (default time / delay when looting),
  • 0.5 (half delay / time),
  • 0.0 (instant delay, but searching take short time).

Mod created with AI help, because I have poor programming skills :kekw:

  • It's a bit... laggy. Sometimes 2 items show up at the same time. Also you can't get rid of the initial delay at all. Take a look at CactusPie's mod in Github please. That works flawlessly in 3.9.8.

    • SPT version 3.10 has completely changed the game code and the way items are searched for and displayed in searched containers. Now, items appear with the 'random delay' you mentioned. This is why two items can appear at the same time. I haven't removed this mechanic; I've only reduced the time through a multiplier. Unfortunately, using the CactusPie mod code from version 3.9 no longer works in version 3.10, because the item search mechanics have changed.


      I haven’t yet found a way to completely remove the initial delay, as it's embedded in a different class/game code. Currently, it shortens the duration of the 'Unsearched' label, and the search delay accordingly reduces the time of the 'random' item discovery in the container.

      Heart 1
    • I see, that's what I figured. 3.10 is horrible anyway with the stutters, laggy granades, etc... I'm still keeping my 3.9.8. If only SWAG+DONUTS would work properly. Thanks for the reply!

  • I always hope to see this mod and here it is for 3.10! Nice work

    • This is a developmental version of the modification. The way items are discovered in the game has changed significantly, so I had to use different solutions. Thank you for the kind words. I’m looking forward to feedback from the community on what can be improved and enhanced. Of course, instant search is one of the main goals I am striving for :)

    • I always enjoy new people diving into the modding scene. Good luck going forward and please ask people in the discord if you wondering about stuff related to the code. Arys and Drakia always comes in clutch for me.

    • Thanks for the kind words. I think I'm going to need some help now to get the code to work as I want. The support of people who know the code will be very helpful.

    • You sound like a respectful person so I'm sure someone will help you in the mod-development channel. I would help you but I'm new into client modding just as you.

  • The initial delay does not seem to be removed when put to 0 hope you can fix it, other than that great mod!

    • "The initial delay" refers to the container opening, at which point the text "Unsearched" appears, but the grid and items haven’t shown up yet.

      You probably mean shortening the moment when the search sound is played and the grid appears, but the items haven’t been discovered yet.


      I’ve described this in more detail in the comment below.

    • Yeah most likely, would be great if you found a way to disable it too, still though very useful mod thanks for the work

  • hi! Nice work! Could you also reduce searching sound? So annoying when it's louder then other sound effects:(

    • Yeah when reading the name of the mod i hoped for this too

    • I’m still working on finding a way to regulate or skip the search sound (it introduces delays). Of course, this is just the pre-release of the modification.

      Thank you for any observations and feedback :)


      In version 3.10, the loot search method in the game has changed as follows:

      1. "Initial delay" – a constant 2 seconds * our multiplier (default = 1.0 / adjustable = 0.5 / instant = 0.0),
      2. "Search sound" – introduces a delay, and I haven’t found a way to skip it yet,
      3. "Search time" – a calculated factor based on the "attention" and "searching" skills, a random item discovery time (from 1 to 3) * our multiplier for item discovery (default = 1.0 / adjustable = 0.5 / instant = 0.0).
      Heart 2 Thumbs Up 1
    • Could try replacing the sound file with a 0 sec empty one and seeing what happens

    • I'm looking for a way to bypass this in the code by making the appropriate modification