Bothering mod authors will lead to warnings and repeat offenses will lead to bans.
Quests Extended is a client mod, originally authored by CJ, that expands the list of conditions that can be used within quests, with the goal of allowing for more unique / interesting quest designs. There are currently 31 additional tasks, including things like activating power switches, restoring health, and searching containers.
Please install this mod before installing a trader that utilizes this mod.
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Version 2.0.2
- LightoftheWorld
- 74 Downloads
This is an incredibly small QOL update for quest creators. You do not need this version unless you are using this mod to create quests and want the single thing it adds.
-Added "QuestName" as a field for the .json files (It isn't used by anything, it's merely there for ease of looking at larger files)
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Version 2.0.1
- LightoftheWorld
- 141 Downloads
Critical bug fixes related to the end of raids, especially for hideout instances
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Version 2.0.0
- LightoftheWorld
- 135 Downloads
^^^Please download 2.0.1
This mod is officially completed in my eyes. I will still maintain it, make some new conditions here and there, fix bugs, but as far as massive changes go, this is it. I want to give a massive thanks to:
Cj -Original creator of this mod, and put up with me as I worked on it, as well as assisting me on rare occasion. This mod would not even be here if he did not allow me to maintain. Thank you, CJ.
DrakiaXYZ, Apex Predator (Jehree), AcidPhantasm -All three of them helped me time and time again as I suffered through learning server modding, learning about BSG's... interesting quest code. I truly do not think this mod would be in this state (at least this soon) if even one of you weren't there for me. Thank you Drakia, Jehree, and Acid!
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-Added "Multiple Choice Quests". You may now create quests with any number of conditions that each start any amount of quests when you complete them, creating true branching paths. See the "Multiple choice quests" tab for more information.
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Version 1.7.5
- LightoftheWorld
- 291 Downloads
Penultimate update that I have planned for QuestsExtended. That does NOT mean I am just dropping QE off a cliff after the next massive update, it simply means that my vision for this mod will be "complete" and update will become smaller and less frequent.
-Added 'CompleteOptionals' condition (see the "Quests with optional objectives" tab). This means that, in short, you can create quests in which the player only has to complete a certain number of conditions on that quest, instead of needing to complete ALL conditions on that task.
The above is a standalone feature, but is also a framework for the "last" update, which is to add multiple choice quests. I do not know how long this will take to implement, I have some framework stuff already.
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Version 1.5.0
- LightoftheWorld
- 511 Downloads
Added the following quest conditions:
DestroyEnemyBodyParts
KillsWhileADS
KillsWhileCrouched
KillsWhileProne
KillsWhileMounted
KillsWhileSilent
KillsWhileBlindFiring
MountedKillsWithLMG
DestroyLegsWithSMG
RevolverKillsWithoutADS
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Version 1.4.1
- LightoftheWorld
- 308 Downloads
One fix and one addition:
-Fixed "DamageToArmour" incorrectly calculating the amount of damage dealt. It now properly detects how much damage was dealt to the armour itself, aka durability lost.
-Added "DamageToArmourWithShotguns" as a quest condition
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Version 1.4.0
- LightoftheWorld
- 97 Downloads
LightoftheWorld Author
Comments here are welcome, however it is preferrable if you instead send a message in the "Light's Mods" thread in #mods-development in the SPT hub. You will receive replies much quicker, and conversation is much easier on discord compared to a comments thread. Thanks!
drippin jimmy
Hello, i'm having a bug where after I kill a bot, they stand still completely but are still able to track me up and down, just not side to side. They don't move at all, and this behavior can be observed in live EFT. please take a look into this if you can, thank you
John Tarkov
Not sure why you think this mod author for a mod unrelated to AI would be responsible for "looking into" an issue that exists on live. Seems like you may want to contact BSG about this.
drippin jimmy
true but the bug i'm encountering is consistent across every bot I kill while bsg's bug happens much less often
black_rose
are there any mods that utilize this yet?
LightoftheWorld Author
I am actively working on updating Guiding Light to utilize most of these conditions.
LightoftheWorld Author
I will link any mods that use this btw
spicymanp
Thank you!!
selyue
is this as the same as two day before ?
LightoftheWorld Author
Yes. CJ has asked me to make my own mod page for it as I am now completely in control of the mod