Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
Some of the changes included in this mod:
General:
- Sights to backup mount: Adds regular sights to the 45 degree backup mount.
New Items:
- AR-15 Handguard: Very short and stubby, lots of mod slots. [WIP]
- Dbal A2 Tactical Device: Adds BLK and DDC variant of the Dbal A2.
- FDE Chassis: EBR Chassis in FDE.
- FDE Buttstock: EBR Buttstock in FDE.
- FDE Pistol Grip: EBR Pistol Grip in FDE.
- M14 Wood Stock: Adds a wooden stock for the m1a/m14.
- Extension: Adds extended mount for piccatiny. [WIP]
- Extension M-lok: Adds extended mount for M-lok rails. [WIP]
- Geissele Buffer Tube: Adds new buffer tube with decent stats.
- Geissele 30mm scope mount: Geissele style scope mount of the 30mm size.
- Green Holo: xps3-0 with green reticle.
- MPR30: Adds new backup mount at 30 degrees instead of the normal 45.
- Offset Grip Mount: Adds 45 degree grip mount. [WIP]
- Pmag ATF Edition: Pmag with ATF sticker.
- Pmag Se-Tr black: Adds semi transparent black magazine.
- Pmag Se-Tr purple: Adds semi transparent purple magazine.
- RMR Variations: Adds both a green and blue reticle variant to the RMR.
- Strike Tactical ForeGrip: M-lok foregrip with decent stats.
- Obsidian 45 suppressors: Adds long/short suppressors in tan/blk that fits a variaty of barrels.
Weapon Additions:
- AK9: Ak-105 in 9x39, reduced recoil.
- Hk Additions: Adds ar-15 uppers, buffers etc.
- MK47: CMMG Mutant, ar-15/ak hybrid.
- MK57: CMMG Banshee, ar-15/p90 hybrid.
- UMP45 6" Barrel: Compatible with suppressors.
- UMP45 Custom Mag: Mag size configurable in config.
Check the ReadMe for more info.
-
Version 3.0.0
- Le_Kaiju
- 2.2k Downloads
Advanced Modding now uses Kaiju-api. This is required for the mod to function.
Confirmed working for AKI 1.6.0 AND 1.5.1
General:
- Sights to backup mount: Adds regular sights to the 45 degree backup mount.
New Items:
- AR-15 Handguard: Very short and stubby, lots of mod slots. [WIP]
- Dbal A2 Tactical Device: Adds BLK and DDC variant of the Dbal A2.
- FDE Chassis: EBR Chassis in FDE.
- FDE Buttstock: EBR Buttstock in FDE.
- FDE Pistol Grip: EBR Pistol Grip in FDE.
- M14 Wood Stock: Adds a wooden stock for the m1a/m14.
- Extension: Adds extended mount for piccatiny. [WIP]
- Extension M-lok: Adds extended mount for M-lok rails. [WIP]
- Geissele Buffer Tube: Adds new buffer tube with decent stats.
- Geissele 30mm scope mount: Geissele style scope mount of the 30mm size.
- Green Holo: xps3-0 with green reticle.
- MPR30: Adds new backup mount at 30 degrees instead of the normal 45.
- Offset Grip Mount: Adds 45 degree grip mount. [WIP]
- Pmag ATF Edition: Pmag with ATF sticker.
- Pmag Se-Tr black: Adds semi transparent black magazine.
- Pmag Se-Tr purple: Adds semi transparent purple magazine.
- RMR Variations: Adds both a green and blue reticle variant to the RMR.
- Strike Tactical ForeGrip: M-lok foregrip with decent stats.
- Obsidian 45 suppressors: Adds long/short suppressors in tan/blk that fits a variaty of barrels.
Weapon Additions:
- AK9: Ak-105 in 9x39, reduced recoil.
- Hk Additions: Adds ar-15 uppers, buffers etc.
- MK47: CMMG Mutant, ar-15/ak hybrid.
- MK57: CMMG Banshee, ar-15/p90 hybrid.
- UMP45 6" Barrel: Compatible with suppressors.
- UMP45 Custom Mag: Mag size configurable in config.
As stated above, Advanced Modding now REQUIRES "Kaiju-api" it WILL NOT function without it. -
Version 2.7.0
- Le_Kaiju
- 864 Downloads
[Added] MPR45 and MPR30 now go on most rear sight mounts.
[Added] AK9. AK chambered in 9x39 that uses val mags.
[Changed] Minor code optimisation.
[Added] Offset Grip Mount bc why not.
[Added] Red dot mounts to elcans
-
Version 2.6.1
- Le_Kaiju
- 300 Downloads
[Fixed] MK57 name had incorrect calibre "5.6x28---->5.7x28"
[Fixed] UMP9 mag (cloned mpx mag) Now has correct positioning in UMP magwell.
[Added] compatable with Spaceman API (Automatically detected. If both installed Spaceman Api takes prio over coremod, can also be overridden in config)(override off by default)
[Added] Semi-Transparent pmag in Grey and Purple.
[Fixed] Mutant Magwell texture stretching. -
Version 2.5.2
- Le_Kaiju
- 165 Downloads
[Fixed] Mpx barrels weren't on conflicts list for mk47, this is now fixed.
-
Version 2.5.1
- Le_Kaiju
- 38 Downloads
[Fixed] localization strings on Obsidian suppressors (some where missing)
[Changed] MK47 vertical recoil 180-->195
[Changed] MK57 40+50 round mags now have "MK57" text on textures to distinguish from regular mags
[Fixed] Some other mods were affecting MK57 barrels, this should now be fixed and working again.
[Added] UMP-9 (this is a work in progress)(Off by default)
-
Version 2.4.2
- Le_Kaiju
- 135 Downloads
[Fixed] Mutant magwell is now actually a magwell and not a structural joke.
-
Version 2.4.1
- Le_Kaiju
- 79 Downloads
[Added] 30 Degree offset backup mount
[Added] Green and Blue RMR (triangle reticle)
[Added] Custom mags for mk57 banshee (40 and 50)
[Added] Banshee barrel conflicts set correctly
[Fixed] Misc.js now loads correctly
-
Version 2.2.4
- Le_Kaiju
- 152 Downloads
[Fixed] broken peacekeeper with duplicate assort now works again retardadothinking
-
Version 2.2.3
- Le_Kaiju
- 39 Downloads
Change log:
- [Fixed] Mutant now only uses compatable muzzles
- [Changed] Mutant now uses mcx sound profile
- [Added] New Pmag
- [Added] Mutant now can use mcx barrels
- [Added] Mutant compatable with other modded barrels ect.
- [Changed] Mutant now uses regular ar-15 uppers
- [Fixed] Barrel conflicts correctly set for Mutant
- [Fixed] Description of Rugged Obsidian suppressors
- [Fixed] Stats rebalance on Geissele Tube, Obsidian suppressors.
- [Fixed] Textures being too shiny on Obsidian suppressors
Check Config for more info.
-
Version 2.0.0
- Le_Kaiju
- 263 Downloads
New Additions in this version
- Added: Dbal A2 Tactical Device (Blk and DDC)
- Added: Obsidian 9/45 suppressors Short/Long
- Added: Strike Tactical ForeGrip
- Added: UMP Additions (6" Barrel compatable with .45 suppressors) (Configureable mag for UMP <--- See Config)
Check Config for more info.
Virtual bubble wrap:
littledrymuffin
dose anyone have this working with the api and STP AKI 2.1.2??? because i downloaded this and the newest api and its saying they are out of date from each other....then it says that the weapon modding mod is out of date with the aki as well.
f45616
Hello I tried to use this mode on AKI 2.1.0 it's working fine. but yesterday when i use mk47 my hand are keeping draw a circle.
Is there any possibility caused by other mod?
Le_Kaiju Author
No this mod doesn't really support AKI 2.1.0
MrBlu1911
Will it be updated for 2.0.1?
HoneyBadger
For some reason when using the dbal in raid, there's a really bright glare when using the flashlight. Doesn't happen in the shooting range, only when in raid. Any idea why?
Le_Kaiju Author
The flashlight on the Dbal A2 Tactical Device is currently bugged, it's on the to-do list however said to-do list keeps getting longer and longer by the day...
Frensis
The light and the laser on both the Dbal A2 Tactical Devices (black and green) are missalligned with the model
Le_Kaiju Author
MedDeatH
previous versions had MPR for backup sight? or i'm wrong and this was some other mod
Le_Kaiju Author
Im not really sure what you mean, could you be more specific?
MedDeatH
previously i had a bunch of mods instaled.one of them allowed put MPR45 Backup mount in rear sight slot.i thought it's from this mod
Le_Kaiju Author
That was in the mod, I dont think I removed it but I'll look into it.
StarMix
hello friend, please tell me where I can download version 2.7.0? the links that are listed here download only 3.0.0
Le_Kaiju Author
Why do you need 2.7.0?
StarMix
I play on aki 1.5.1, and I got the bug with infinite loading when buying in the store (probably a conflict of mods) but with the old version of your mod this was not.
Le_Kaiju Author
Can you see the server and tell me what the error is?
Le_Kaiju Author
You probably didn't wipe before upgrading and have some items in your inventory that no longer exist or their ids got changed.
StarMix
{
id: 'KAIJU_CMMG_MK57_5.7x28_ASSAULT_RIFLE',
count: 1,
items: [ { id: '221226497130d58542d7b6a7', count: 195 } ]
}
[ERROR] Trace:
TypeError: Cannot read property 'Foldable' of undefined
at Function.getSizeByInventoryItemHash (D:\Games2\Tarkov1\client\obj\bundle.js:41673:44)
at Function.getContainerMap (D:\Games2\Tarkov1\client\obj\bundle.js:41490:39)
at Function.getStashSlotMap (D:\Games2\Tarkov1\client\obj\bundle.js:48338:28)
at Function.addItem (D:\Games2\Tarkov1\client\obj\bundle.js:47140:39)
at Function.buyItem (D:\Games2\Tarkov1\client\obj\bundle.js:50222:32)
at Function.confirmTrading (D:\Games2\Tarkov1\client\obj\bundle.js:50269:30)
at Function.confirmRagfairTrading (D:\Games2\Tarkov1\client\obj\bundle.js:50303:32)
at Object.processRagfairTrade [as aki] (D:\Games2\Tarkov1\client\obj\bundle.js:43952:28)
at Function.handleEvents (D:\Games2\Tarkov1\client\obj\bundle.js:52060:66)
at Object.handleEvents [as aki] (D:\Games2\Tarkov1\client\obj\bundle.js:43457:49)
miso
hey can we get the backup sight to allow back up sight on it and stack them to hell it'll be funny
also backup sights to the left and any scope on scopes with rails
Le_Kaiju Author
Adding an item to it's own mod slot creates and infinite loop and crashes the game. As for adding all scopes to scopes with rails its the same issue, mount on same mount mod slot create same loop issue. As for Backup sights to the left they're very uncomfortable on right handed shooting so unless bsg or someone here adds functionality for left handed shooting i wont be doing that.
LazyAmerican
I suggest that you port all of your lovely customization options to BSG MK47....the thing sounds heavenly but is definitely lacking in customization options unlike yours.
Le_Kaiju Author
Something is already in the works, thanks for showing your support.
carl makes mods
so now that the MK47 is in vanilla tarkov, what're you going to do with the MK47 in this mod? make it an AR that fires 5.45 or something? or is it just going to be scrapped
Le_Kaiju Author
Im not really sure to be honest, do you have any suggestions?
FrameKixrr
I'd say make it shoot 9x19 like the AK9 and make it take val mags like you have done before, would be nice to see!
Le_Kaiju Author
The ak9 is 9x39
FrameKixrr
My bad forgot!
pure
5.45x39 AR would be pretty cool to see!
pure
For some reason the linked search for MK47's barrel is missing a lot of muzzle devices for 7.62x39 caliber, but it is instead showing a bunch of different 5.56x45 muzzle devices. Is that working as intended?
Le_Kaiju Author
Known issue, however I dont know the cause of this, nor the fix. Thanks for the feedback anyway
gabravo2005
What is the WeaponID for the Mk47? I'd like to add it to some of the quests that require killing Scav's with AKM or such?
Le_Kaiju Author
The ID should be "CMMG_MK47_762x39_ASSAULT_RIFLE" Let me know if that works for you
gabravo2005
It works, thank you.
traumapalace
do you think you can make red dot mounts for the elcan it already has a slot but there is nothing that's compatible
Le_Kaiju Author
You can get this feature in 2.7.0
traumapalace
thats awesome man
FrameKixrr
UMP-9 Work in progress! AWESOME! i cant wait! you are doing gods work mate
UprootedSeeker
Is there anything to look out for if I enable to UMP45?
Does the gun work? any bugs?
Why is it disabled by default?
Sorry UMP-45 is my favorite gun of all time so I'm a little excited and impatient to use it haha
Thanks for the amazing mod!
Le_Kaiju Author
UMP-45 works flawlessly as far as i'm aware, UMP-9 is the work in progress.
UprootedSeeker
Yeah haha I mispoke..
so?
Le_Kaiju Author
It works fine, just isn't finished
UprootedSeeker
Thanks!
notAlig
Hey there Kaiju,
What barrels does the MK57 Banshee use?
Asking mainly since I just bought the base for it, and slapped a receiver on it, but am now running into an issue that literally every single barrel compatible with the receiver, from the M4 barrels to the MPX barrels are all listed as conflicting with the gun itself.
I noticed the changelog for 2.4.1 mentions that banshee barrel conflicts had been set correctly, but I'm running into this issue with 2.4.2 so I'm not sure whats going on.
Le_Kaiju Author
It should use the mpx barrels, do you have any mods that already adds mpx barrels to ar-15 uppers?
Le_Kaiju Author
Should now be fixed in 2.5.1
Zew
Helo!
I don't speak English but in the 2.4.1 update it's normal, in the 2.4.2 PMAG GEM3 update I think that's the name, it's showing up with a dog face hahaha I hope you understand.
Le_Kaiju Author
Is this happening on the 5.56 pmag or the one for the Banshee?
Zew
5.56 pmag
I just don't remember the model but I think it's a black model.
Le_Kaiju Author
Well its working good on my end now, just gotta figure some other things out and there should be a new version for everyone in a little bit.
Zew
I'll download the current version, I'll send you a print
Zew
Sorry, I downloaded the new version and it's ok I think I downloaded some other version that was bad, forgive me
FrameKixrr
Hi, just wanted to ask if you are taking any requests? If so id love to see more for the UMP like the slightly curvy magazine from the UMP-9 like here: https://wallpapercave.com/wp/wp6821371.jpg or maybe a whole new UMP that takes 9x19 as a whole! Amazing mod so far!
Cross_Actual
There seems to be significant light source clipping issues when using the Dbal-a2, it's quite noticeable under night vision and daytime usage.
Le_Kaiju Author
Im aware of this, however its not something I know how to fix at this time.
Sorry for any inconveniences it may cause.
Wolfosito
Hey, I can't seem to find the Mk57 banshee. Does it have a different name ingame?
Le_Kaiju Author
You gotta turn in on in the config
Wolfosito
Thanks, forgot to check the config
meppycola
so can i have advancedcustomweapons installed with this or should i delet that?
Le_Kaiju Author
This mod works with AdvancedCustomWeapons