Wolfik's Heavy Trooper Masks - Reupload 1.0.9

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Adds 5 new heavy trooper masks (Black, Tan, Black/Coyote, Wolf, and Cult ) that actually provide protection


README

This is a re-upload of an older mod that I really liked, so I rewrote an updated version of the mod that now works on SPT 3.11.x. I DO NOT own any of this material as this mod was originally created by SerWolfik.

Original mod: SerWolfik's Heavy Trooper


Adds 5 new Heavy trooper masks (Black, Tan, Black/Coyote, custom designed black and Cult variants)


Available Trooper Masks

Black and TAN - Class 4 armor with max durability 50. Available at level 3 Peacekeeper for 1500 dollars.

Black+Coyote - Class 4 armor with max durability 80. Available at level 3 Peacekeeper for 1700 dollars.

WOLF - Class 5 armor, with max durability 80. Available at level 4 Peacekeeper for 4000 dollars

CULT - Class 5 armor, with max durability 90. Available only at flea.


All Masks can also be found in raid in loot containers


(Huge thanks to JustNU for helping with the code in past versions, I would've never figured it out without him kanalove )


How To Install

Open the downloaded zip file then drag and drop the 'user' folder into your SPT directory


Compatibility Issues:


Mods that aren't listed below that add helmets and nvgs are not compatible with this mod.

(I have to manually add compatibility and doing this for all mods is a rough time)


So far I've added compatibility to these mod:

Tactical Gear Component (helmets)

Artem (helmets and nvgs)

Atlas Custom Weapons & Equipment (nvgs)



8527-og-jpg


8528-wlf-jpg

8529-coyote-jpg

8530-blk-jpg

8531-cult-jpg

  • Sorry for the stupid question, but is there any compatibility with SPT-realism? And how can it be suddenly made

  • Is there a way to adjust the pricing on these? They feel too affordable, especially with the basic t2 trooper mask mimicking live prices at over a mil on the flea.

    • Yes, you can. go to \SPT\user\mods\zSerWolfik-Heavy-Troopers\db\templates and open handbook.json in notepad++. You can adjust the price of each mask individually, and they should be about 10-20% more expensive on the flea than the listed handbook price. Also you can set "use live flea prices" to use PvE flea prices instead of PvP.

    • I'll give that a shot, thanks!
      As for using live pve prices, that only works for existing items, last I checked. These are all mod items with no comparable pricing.
      Well, besides their only t2 counterpart, the basic trooper mask. But if they were based on that price, I wouldn't be asking xD

  • Is there a way to add helmets and other items from mods to the compatible list, such as helmets and NVGs from Painter and that mod's associated colored cores?

    • Not thru this mod directly, but you can add compatibility for these masks in those gear mods themselves. I've managed to get the TC-2000, OPS-CORE FAST MMODXII (all colors), and the Shapeshifter helmets from Painter and TGC working with these masks.


      For these specific helmets, what you need to do is open \SPT\user\mods\MoxoPixel-TacticalGearComponent\database and open modTGC_items.json in notepad++. Then you need to add the item ID's of each trooper mask in the "Filter": section in the "mod_nvg" slot of each mask.


      When you open notepad++ initially it will look intimidating. Don't worry, it's a fairly simple copy + paste job to get them compatible with those helmets. The method I used to find each helmet that SHOULD be compatible with these was to hit ctrl + F to open the Find dialog box, then I typed "5ea058e01dbce517f324b3e2" in the "find what" field because that's the item ID for the base game's trooper mask. Hit the "Find Next" button and it should highlight an item ID exactly matching the one in the field.


      you should see something like this:

      From there, click on the last " on the id "6782e59050893b2c1e2cabc8" and add a comma.

      It should look like

      From there, hit enter so it should then look like

      Then, in the empty field, simply copy and paste these ID's:

      "6753b339cec7fc449f055443",

      "6753b339cec7fc449f055442",

      "6753b339cec7fc449f055441",

      "6753b339cec7fc449f055444",

      "6753b339cec7fc449f055440"

      The final product should look like this:

      from there, you're good! repeat the process for the remaining helmets (that are already compatible with the base trooper mask so it doesn't look ridiculous) by hitting the "find next" button in the Find dialog box. WARNING! SAVE YOUR CHANGES AND START THE SERVER AFTER CHANGING THE FILTERS FOR ONE HELMET. IF THE SERVER STARTS UP FINE, YOU HAVE DONE IT CORRECTLY, AND CAN PROCEED WITH CHANGING THE OTHER HELMETS. IF IT GIVES YOU ERRORS AND WONT START THE SERVER, YOU HAVE ENTERED SOMETHING INCORRECTLY, AND NEED TO UNDO YOUR CHANGES. You'll know you're done when hitting "Find Next" always has the same filter list.


      For BlackCore (and other cores) NVGs to be compatible with these masks: You need to find the item ID of the NVGs inside of the items.json file of each Core mod. For BlackCore it is found in \SPT\user\mods\MoxoPixel-BlackCore\database. CTRL + F and type nvg in the Find what field, hit find next and provided there are no other NVGs in the mod, it should select the GPNVG first. The item's ID can be found above the item's description, right underneath a "}," in BlackCore's case, the black GPNVGs ID is "6782e59050893b2c1e2cabc8".


      Once you have found the item ID for the NVGs you want, open up the items.json for this mod, located in \SPT\user\mods\zSerWolfik-Heavy-Troopers\db\templates. Hit CTRL + F, and type "5c0558060db834001b735271" in the Find what field. This will take you to the "Filters" field for the Heavy Trooper Masks.


      You should see something like this:

      And then, it's pretty much the same process as before. Add a comma at the end of the last ID in the list, hit enter, then paste the ID of the NVG you would like to add. In BlackCore's case, the list should look like this (if you only have BlackCore, like I do. If you have the other ones, the list will be longer if you want to add them all):

      Once that's done, do the same as before. Start the server, ensure no errors. May want to boot the game too and make sure it actually attaches. Once you've verified one mask is working, repeat the process for the rest of them.

    • It worked PERFECTLY!!!

      Thank you so much!!! Now I don't have to pick between Painter's helmets with the base game trooper, or vanilla helmets with the heavy troopers!!

      :) :) :) :) :) :) :) :) :) :)

  • I wish nvgs from Blackcore/Painter are supported.

    • Look at my above comment to make these masks compatible with Painter's helmets and BlackCore (and other cores) NVGs.

  • I was thinking it would look shitty in tarkov setting, but this is fire

  • The trooper masks are so nice to have, I can see clear and don't have to pretend I'm darth vader while running labs.

    Happy 1
  • Are these masks supposed to appear on the flea? Can´t find them :D


    Edit: Nevermind, ist just took a while until they appeared on the flea...

  • Finally! Thank you

  • nice mod would like to see this mod reupload Ukraine MM14 Clothing Port

  • Error: Total must be a positive number.

    Error: Total must be a positive number.

    at new ProgressWriter (C:\snapshot\project\obj\utils\ProgressWriter.js)

    at ImporterUtil.loadAsync (C:\snapshot\project\obj\utils\ImporterUtil.js)

    at Mod.postDBLoad (D:\EFT SPT\user\mods\zSerWolfik-Heavy-Troopers-3.11-1.0.8\src\mod.ts:39:22)

    Thumbs Up 3
    • Fixed in 1.0.9
      I had to remove the -3.11-1.0.8 from the name of the folder and made it easier to install in spt folder

      Heart 1