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Simple tool to adjust your raid times.
Features
- Global, per-map, category, and random raid time multipliers
- Easy config
- Clean, color-coded console output
Configuration
Edit config/config.json
to control how raid times are set.
You can use:
- Global multiplier: Set all maps to the same value
- Per-map settings: Fine-tune individual maps
- Categories: Group maps and set multipliers for each group - you could even make your own groups if you like
- Random mode: Randomize all raid times each server restart
What are map categories?
Just another way of handling variety in raid time multipliers.
I have created a few default groups which you can change to whatever makes sense to you.
Currently the maps are split into the following groups :
- Small maps : Factory
- Medium maps : Customs, Reserve and Interchange
- Large maps : Shoreline, Woods, Streets and Lighthouse
- Expensive maps : Labs
How RaidTimeToy Picks Which Multiplier to Use
When the mod sets the raid time for each map, it checks your config in this order:
Random Mode
If randomMode.enabled is true, a random multiplier (between minMultiplier and maxMultiplier) is used for all maps. This overrides all other settings.
Global Multiplier
If randomMode.enabled is false and globalMultiplier is true, the value of raidTimeMultiplier is used for all maps. This overrides per-map and category settings.
Per-Map Settings
If both randomMode.enabled and globalMultiplier are false, the mod checks if the current map is listed in perMapSettings. If it is, that value is used for this map.
Categories
If the map is not in perMapSettings, the mod checks if it’s included in any categories group. If it is, the category’s multiplier is used.
Default Multiplier
If none of the above apply, the mod uses the value of raidTimeMultiplier as a fallback.
⏩ Priority Table Setting Used When...
- randomMode - If enabled, always used for all maps
- globalMultiplier - If enabled (and randomMode is off), used for all maps
- perMapSettings - If set for a map, used for that map
- categories - If map is in a category, used for that map
- raidTimeMultiplier - Used only if none of the above apply
⚠️ If Multiple Are Enabled
- Random mode always wins (even if global is also enabled).
- Global wins over per-map and categories.
- Per-map wins over categories.
- Categories win over the default.
Tip: If you want to use per-map or category settings, make sure both randomMode.enabled and globalMultiplier are set to false.
Example:
{
"enabled": true,
"globalMultiplier": false,
"raidTimeMultiplier": 2.0,
"randomMode": {
"enabled": false,
"minMultiplier": 1.0,
"maxMultiplier": 3.0
},
"categories": {
"smallMaps": {
"multiplier": 0.5,
"maps": [
"factory4_day",
"factory4_night"
]
},
"mediumMaps": {
"multiplier": 1.5,
"maps": [
"bigmap",
"reservbase",
"interchange"
]
},
"bigMaps": {
"multiplier": 2.5,
"maps": [
"shoreline",
"woods",
"lighthouse",
"tarkovstreets"
]
},
"expensiveMaps": {
"multiplier": 3.0,
"maps": [
"laboratory"
]
}
},
"perMapSettings": {
"factory4_day": 1.5,
"factory4_night": 2.5,
"laboratory": 3.0,
"bigmap": 1.5,
"woods": 2.0,
"shoreline": 2.0,
"interchange": 2.0,
"reserve": 2.0,
"lighthouse": 2.0,
"tarkovstreets": 2.0,
"sandbox": 2.0
}
}
Display More
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Version 1.1.1
- spicymanp
- 400 Downloads
Fixed :
- Trains should arrive and leave according to settings in config (no longer always at 2mins into a new raid).
- There should no longer be any unexpected changes in raid times, raid times should only change between server restarts (if you changed them OR if you selected random mode).
Apologies for the fuckery!
Thanks to DenNoch & InTheNightfall for reporting the above issues.
Enjoy! -
Version 1.1.0
- spicymanp
- 357 Downloads
Train Times Update
You can now change the arrival, waiting period and departure times of trains.Enjoy!
-
Version 1.0.0
- spicymanp
- 746 Downloads
Initial public release.
A simple raid time tool that allows you to shorten or lengthen your SPT raid times.
There's some randomness if you enjoy keeping things mildly spicy.
InTheNightfall
Not sure if this is due to a setting I have on or what, but it seems that after every raid the mod applies the multiplier. So to keep the time that is initially set upon server start I have to shut down and restart after every raid.
spicymanp Author
Heya! Thanks for bringing this to my attention. In investigating another issue I have discovered that I achieved some unimaginable levels of fuckery with some of the formulas and the way the mod is behaving. I am working on resolving all this as soon as possible.
DenNoch
Hi. On the map lighthouse train always arrives 2-3 minutes after the start of the raid. No matter what settings I set in the config. I tried to run the mod on a clean SPT without other mods.
spicymanp Author
Damn. I will look into this in the next day or so and update accordingly.
Vorax
Would this be able to adjust raid times for Scavs as well?
spicymanp Author
Yes it does.
In its current form it adjusts all raid times based on what you've chosen (random, global, etc).
I could add an option to separately control Scav raid times as well.
I'm open to feedback.
Vorax
Sweet :O I mean, I don't mind it being the same but I guess some people wouldn't be against the ability to just have it separate as well.
Thanks for the mod 
Personally I juts use the same across both
S_gamez
One thing i never see in other mods is some that can change when the train will arrive at lighthouse and reserver that is in the mod custom raid times mod by Refringe
spicymanp Author
There was one - CustomRaidTimes by refringe.
I am doing some digging to see if I can make it happen. I'm also hoping I can pull off something else that I think would be kinda special. Fingers crossed I can make this all happen.
PCG
how does it effect timed exfils like the train in reserve
spicymanp Author
It currently doesn't but I am doing some poking around to see if I can figure out how to adjust the timing so that it makes sense regardless of the length of a raid. Hopefully I can make this happen soon.
If I can get that working then I will set my sites on trying something spicy with the trains.
PCG
okay cool
goatonabicycle
Nice
I like the randomness idea. It adds some nice potential for spice and stress to raids. 
spicymanp Author
Thanks for the kind words! Happy (random) raiding!