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SLUNK CENTRAL CITY (SCC)
This Mod is built for, and requires PTT (Path To Tarkov) If you Didn't know PTT Makes Takov Play "OpenWorld' like STALKER 1 with map to map transition type of gameplay and Traders that must be visited at their locations
-Are you a city Dweller at heart?
-Ever wanted to Play PTT with Streets as the base for your hideout?
-Wish the Map Layout felt fresh with Streets as the Central map while the other maps surround streets?
-Ever wish Reserve and Labs were difficult to reach making it more like visiting one of the Labs in STALKER for example?
-Well get ready for Escape To Tarkov
Map Tips
-Streets is Central While all the other maps form a ring around Streets
-Almost every map is accessible Via Streets for free (NOT including Factory,Reserve,Labs)
-The only way to access Factory is via Customs and Woods (standard)
-The only FREE way to Access Reserve is Via Tunnel (Interchange/Lighthouse) and is the only way out...
-The only FREE way to Access Labs is via Reserve D2 and is the only way out...
-Reserve can also be accessed Via all the Flare Extracts (Ground Zero, Streets, Customs, Woods) [Oneways]
-Labs can also be accessed via all the Extracts that require a key (SafeRoom on interchange, Factory Key extracts on Customs and Factory, Woods ZB-14) [Oneways]
-You'll find that most Traders in Labs Deal in Dollars so bring your Green Backs!
-You must carry your money to traders at their locations to barter and complete quests.
-so if you have no Keys and no Flares, to get to Labs you must journey to the tunnel on the bottom left of the map to get to Reserve and then Take D2 to Labs. The only way back is the way you came...
IMPORTANT Hardcore Playthrough Recommendations:
-Use Server Value Modifier to change all key durability to 1 making keys a 1 time use. This is also important for Lab access, its not intended for you to have a key that gives you permanent access to Labs. its meant to be as a 1 time shortcut if you manage to find a key. I would also recommend increasing the spawn chance for keys on Bots and Loot to make it so that you find keys more often (There are lots of mods to accomplish this) Personally I think this makes keys better for hardcore playthrough and makes the game feel more dynamic. (Please follow this advice, you will have a more authentic experience like this)
-Make it so that Traders Sell limited Inventory, it Helps with all the modded Traders having any OP items as half of their inventory is missing with every refresh.
-Streets is hard to Run even for NASA computers so use the AI limit mod and the Declutter Mod and other mods that help performance. You'll needs it.
Issues and Compatibility:
-No compatibility Issues
-Can be used for 3.11, 3.10 and older
-SCAV raids show randomized extracts that don't exist/work sometimes. Only extracts that I have programed in can act as extracts (even if they don't show up in your extract list when you press 'o'). WHY? I don't use all the extract that are provided on every map. This is intended to spaces out the transitions so that you don't have raids that are super short. But only Scav Raids still show these Extracts when you press 'o' just ignore them.
Installation:
-Install the Required Mods for this to Work (Path To Tarkov and Interactable Exfils API)
Trap's Path to Tarkov - 3.11 Update - SPT Mods Workshop
Interactable Exfils API
-Then Just Paste My mod into your Game Directory and it will auto fill what is needed for PTT to Runs this mod (config File included)
-OPTIONAL TRADERS:
List Of Modded Traders Used:
- some are for older versions of the Game so check to make sure you are using Traders that are for your Game version!
-Also if you wish to see a Trader that I didn't include if future versions? Please make your recommendations. (Ones with Quests or Hardcore Inventory are best.)
-Leave a comment Here or come chat with me on my Twitch Stream Slunk_Gaming
Modded Traders (with quests) not Required but Recommended:
-Oni
-Artem
-Tony
-Painter
-A.E.S.
-Epakim
-Saria
-Coyote
-Guiding Light/???
-Lotus
-Scorpion
-Badger
Modded Traders (without Quests) Optional extras:
-Legs
-Harry
-Cat Burglar
-Volkov
-Priscilus
-Gambler
-Scav Cat
-AllAmmoTrader
-Croupier
-Couturier
-Chef
-Requisition
-Frostbite
-Gunsmith
Cheers!
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Version 1.0.4
- Slunk_
- 637 Downloads
-Basement Decent was removed as an extract in the latest version of SPT 3.11, as a result for a temporary quick fix we will be squating in 'Stylobate Elevator'
-
Version 1.0.3
- Slunk_
- 127 Downloads
-fixed woods transition from northern UN Roadblock transitioning to the wrong location, now its Streets Vents.
-fixed woods not having transit to shoreline ('Outskirts River' is not a valid Extract I guess.
-
Version 1.0.2
- Slunk_
- 55 Downloads
-Made a correction to Gas Gate Customs leading to wrong location on woods UN RoadBlock
-Made a change so that Flea only works for Streets Hideout
OperatorD9
========================================================================================================================
==== Path To Tarkov: Warnings found in "SCC" config
========================================================================================================================
[Path To Tarkov Config] offraid position "SaferoomLabAccess" seems to be a duplicate of "CoyoteHideout"
[Path To Tarkov Config] offraid position "CustomsLabsAccess" seems to be a duplicate of "CoyoteHideout"
[Path To Tarkov Config] offraid position "WoodsLabAccess" seems to be a duplicate of "FactoryLabAccess"
Path To Tarkov: Apply fix for unavailable repeatable quests (due to locked traders)
This Normal?
fack
Got an idea for making basement descent the main stash ! we need the code paper right ? so we find the id of the paper and use a mod/instructions on how to make the paper available from any trader or just one, and sue special slots to put it in there so not to loose it !
EDIT: Just added the paper to a custom trader (unknown survivor) and it worked ! gonna add it to more, it wasn't availab;e so couldn't buy Made it 25K for now.
fack
Ragman is on the same exfil as Prapor, not in the config tho...after I unlocked him he's just here at prapors..
Slunk_ Author
Do you mean Jager? Ragman is always unlocked, and Prapor unlocks Jager. This is a PTT thing, if a Trader introduces you to another Trader you have access to them in that instance. once you go back in to raid and extract there again he will be gone from that location and be back at his location.
Let me know if that's the case for you. same thing will happen with Ref and any other Trader you get introduced to. Kind of makes sense you are getting introduced, and you can grab the first quests.
fack
Ok, so I'm running algo questing progression, and maybe that's why. I mean Ragman. Debut unlocked Ragman for me, (I'll check when I go back to prapor and see "completed quests") After he's just availabale at Prapor's. I changed him for interchange but didn't test yet.
fack
I think the dorms car extract needs to be small, like the default. Not to cheese the marked room.
Slunk_ Author
Yep I took that into account and that's why In my Mod description I suggest using 'Server Value Modifier' mod to set all key durability to 1, so keys are 1 time use. this is an important step for a more hardcore experience. especially for all the lab shortcut extracts, They're meant to be a 1 time use shortcut to labs.
Also Dorms V-Ex is required for quests so I had to use it.
Hope that explains it, But also this is built for a single player experience. If you actively exploits things, the only thing you are playing is yourself.
maybe I'll think about making it a 1 way somewhere... we'll see, I'm sure I'll evolve it as I go so I appreciate all this feedback
fack
I have keys set to one, but the space is way to large for the car imo. Having it as vanilla PTT makes sense, you can trade but not leave too much important stuff. I also use back door bandit, but I lose the melee on death so even if I get a crowbar I can use it as long as I don't die. Combined with leave it there with minimum settings set so you can't leave objects smaller than "x" number. and lock picks too, but you need to craft, etc...makes for a nice balance. atm, I don't even have a secure container ! also, have filters/secure CONTAINER ! lol
Slunk_ Author
oh i see what you mean the stash size is too big for customs V-Ex, I'll take that into account too.
gaylatea
Next time I play I'll definitely use this, what an awesome idea.
I'll be modding mine to use "Damaged House" as the home extract, since I feel like that's a more thematically-appropriate place to put the hideout. Something to consider for future updates.
Slunk_ Author
Thanks! I appreciate that
I'll look into that option, My objective was to put the hideout as close to the center of the map as possible, a nice distance from all the transits to other maps so that no raid feels too short, "Damaged House" might be a little to close to customs and woods transits for my liking but Basement Decent had to be changed to 'Stylobate Elevator' for now because Basement Decent required a Secret paper code item to extract now and it bricks my original Idea
(maybe I can force basement decent to work again soon or a good center alternative)
gaylatea
Mm, that's a fair point. I took a look at the Streets map and there aren't any other good options. Wonder how hard it is to define a custom extract zone... I could see the basement of the red sniper building next to Basement Descent could be real fun.
fack
I think I'll change mine to "courtyard" Still looking for alternatives. this new home is WAY TO NICE ! Feels like I'm a drug lord or something. If you wanna try fika (coop) let me know, I'm looking for players.
EDIT: I tried changing the location (just the name of the current (stylobate) and the E3 to E1 but the mod throws an error...
fack
Would love to have the old checkpoint system (therapist letter) back !
Slunk_ Author
what is the old checkpoint system? Sorry just making sure you aren't saying that my mod broke the Therapist Letter quest lol
fack
"Traveler (OG name for PTT) had a letter item that when equipped in a special slot you spawn at the last checkpoint. Remove it, and you go back home. BTW, this new home is too good, maybe change it to ruined house ?
fack
Anybody that wants to play coop (fika) with PTT and somewhat hardcore secure containers (progressive filters) Let me know !
Slunk_ Author
I'd be down but not now I have to learn how FIKA works first, also need to stay ontop of this mod and troubleshoot Things, Hope you find a good squad until then
fack
I'll teach you when you got the time. It's not hard.
etpu
I went into hideout from factory to customs. whats happened?
Now I can't log into the game.(
Slunk_ Author
what do you mean exactly by you went to the hideout from factory to customs? you should not be able to enter your hideout from those locations its only on streets. you can extract there but factory and Woods extract has no stash so you wouldn't even be able to stash the 'Oakley Glasses' there... honestly I'm not sure give some more Details how it happened. maybe im not understanding correctly.
etpu
I always have no exfil Basement Descent from streets
etpu
how to enter main hideout for PMC?
Slunk_ Author
you are correct 'Basement Decent' was removed as an extract in the latest version of SPT 3.11 Not sure why, as a result for a temporary quick fix we will be squatting in 'Stylobate Elevator' instead. thanks for the Report! Download latest version
Let me know if you find any more that were removed. in the mean time I'll test too and see if I can force Basement decent to work.
Slunk_ Author
Correction the newly added Code word paper extract that were introduced into the game broke Basement Decent as it requires a Code Paper that needs to be found. This looks to be the reason fresh 3.11 builds needed this change. thanks again for Finding this
Blarghmeow
I can't get the extracts to work correctly. Scav extracts don't show up and secret extracts still require codes. Also whatever extract I entered through I can't exit through. I installed a fresh version of SPT with just interactable exfils, PTT 3.11, and dynamic maps for testing, but it still doesn't work
Slunk_ Author
Yep the Scav Extracts Issue is already Known see my explanation in the mod description below. Are the PMC Raids Working correctly?
-SCAV raids show randomized extracts that don't exist/work sometimes. Only extracts that I have programed in can act as extracts (even if they don't show up in your extract list when you press 'o'). WHY? I don't use all the extract that are provided on every map. This is intended to spaces out the transitions so that you don't have raids that are super short. But only Scav Raids still show these Extracts when you press 'o' just ignore them.
Blarghmeow
I'm talking about PMC raids. Any extract that is normally scav only doesn't show up in PMC raids
Slunk_ Author
I'm going to make a fresh build with the same mods you used to test this and let you know when its done and I test it., I'm doing it on stream if you want to see want me do it live. Slunk_Gaming Twitch
Slunk_ Author
I understand now Ive been playing 3.10 for so long that i forgot that Code paper Extracts got introduced to the game. did you find any other extracts that were broken besides Basement Decent in streets? you mentioned that you saw some Scav extracts that were not showing up? Please let me know which ones you found to be missing. cheers!
Blarghmeow
Hey, I checked out the stream earlier but didn't have time to stick around. Thank god you were able to reproduce it, because I thought I was going crazy that nobody has been reporting this.
Woods:
Mountain stash
East Gate
RUAF Roadblock
Customs:
Beyond Fuel Tank
Old Azs Gate
Lighthouse:
Shorl_free_scav
Scav_Hideout_at_the_grotto
Shoreline:
Lighthouse
Reserve:
Exit3
Streets:
Scav_e8
scav_e7
scav_e5
Scav_e2
Interchange, GZ, Labs & Factory:
I found no problems
fack
Hell yeah ! Been trying to find a balance with PTT and hardcore mods ! Thematically this makes sense ! The problem is streets...lol I'll try this and get more traders as well ! Let me know if you wanna fika this bad boy ! Running a custom filter/secure container making secure container progression incredibly rewarding as well !
Slunk_ Author
Yeah Streets is definitely a Problem to Run for most PC's I recommend AI limit mod and the Declutter Mod and other mods that help performance. AI Logic I'd say is the Biggest Hog so AI Limiter is almost mandatory. I haven't delved into FIKA yet but I'd be down to try it at somepoint
once i figure it out 
fack
Let's keep in touch https://discord.gg/wcbsEzuK
I can handle streets but it's obviously gonna be the nastiest map. fika also has ai limiting/map
duffbeeeer
How is this supposed to work with 3.11 when PTT is still stuck at 3.10?
Chazu
Trap's Path to Tarkov - 3.11 Update - SPT Mods Workshop
Slunk_ Author
thanks for providing that
duffbeeeer
oh thanks! might wanna add this to the description with some links
Slunk_ Author
Done I just copied Chazu's message into my description. The man just keeps on giving!
ShadowZ
what is PTT?
Slunk_ Author
Path To Tarkov, its a Mod that makes the game sort of "openworld" like STALKER 1. you need to transition between maps to travel to other maps, and traders have their own locations that you must visit for bartering and quests. its Really cool. look into it