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The attachment emporium is my first ever mod, ill keep updating it while i learn more about spt modding.
for now it offers a modest range of new weapon parts.
DISCLAIMER
please delete my old mod when updating
WHAT THIS MOD ADDS
-BCM Gunfighter Stock
-Fortis Clutch Charging Handle
-VLTOR CASV Handguard
-BCM Keymod 13 inch Handguard with covers
-BCM MK2 Receiver Camo Edition
-Geissele GFR Stock
-Ultimak Gas Block With Romanian Lower Handguard
-AKMS Stock Adapter For AK74m variants
-Reptillia RECC-E Stock
-Tar 21 Iron Sights
-B5 Bravo C Stock
-B5 P22 PistolGrip
-BCM Mod4 PistolGrip
-sidewinder Canted Irons
-Mk12 Mod 0 Kit
-Rotor 43 AK-12 Handguard
-Anaconda Picatinny riser
-KAC Keymod Handguards for AR-15/10
-Arisaka Offset Mounts
-AS-VAL Mod 3.5 homemade Kit
-KAC M-LOK Grips
-PKM Zenitco Kit
INSTALLATION
Drag and drop into the mods folder
COMPATIBILITY
its compatible with
-EpicRangeTime-Weapons.
-Echoes Of Tarkov.
-Eukyre Consortium of Things.
-WTT Unity Hub.
-MoxoPixel TacticalGearComponents.
CREDITS
A big thanks to GrooveypenguinX for the codebase.
EpicRangeTime for teaching me SPT modding and creating the compatibility patch.
ProbablyEukyre for providing the Keymod Handguard and convincing me to start modding.
Crypluto! for helping with texture and blender work.
and the WTT Team for helping me with various stuff.
-
Version 1.1.1
- Eco
- 1k Downloads
same download link as before, fixed some bugs
DISCLAIMER
delete the old mod when updating -
Version 1.1.0
- Eco
- 337 Downloads
DISCLAIMER
please delete my old mod when updating
Added
-B5 Bravo C Stock-B5 P22 PistolGrip
-BCM Mod4 PistolGrip-sidewinder Canted Irons
-Mk12 Mod 0 Kit
-Rotor 43 AK-12 Handguard
-Anaconda Picatinny riser
-KAC Keymod Handguards for AR-15/10
-Arisaka Offset Mounts
-AS-VAL Mod 3.5 homemade Kit
-KAC M-LOK Grips
-PKM Zenitco Kit -
Version 1.0.0
- Eco
- 1.4k Downloads
first release
ThunderChild
APBS gives an error when trying to import attachments with mod support enabled, some item might have undefined values or something. Disabling this mod makes APBS run as usual.
Eco Author
not much info to fix the error, especially because i don't use APBS
Aellitus
Not sure if it narrows it down, but it's giving an error for a tier 5 attachment. To narrow it down further, it's something on the As Val JSON.
Eco Author
i need an error message
if it is what i think it is then i already fixed it for the next update
Snake_Eater
Finally, I can clone my Mark 12 clone
Kojimbo0_0
The P22 grip is under Stocks
Kojimbo0_0
Lol the anaconda is peak.
But yeah, item categories are wrong atm, BCM and P22 grips are under Stocks
Eco Author
which gun is that?
currently youre the only one with this problem
i had some other testers tell me everything is fine on their end, are you sure you don't have any conflicting mods or didn't update my mod correctly?
Eco Author
oh dude you're using giveui, check if you can actually use them in the stock slot
Kojimbo0_0
No they work fine just the category in giveui is wrong
Eco Author
alright ill check later but please next time explain better, not everyone(like me) knows what giveui is, you made me think the grips were equippable in the stock slot
vee100
Love all of yours attachments but I found a bug when I shoot any weapons with mk 12 mod 0 flashhider attatched I got this in my error logs
2025-09-21 22:44:24.189 +07:00|0.16.1.3.35392|Error|Default|
EXCEPTION: System.NullReferenceException: Object reference not set to an instance of an object
at MuzzleSmoke.OnRenderObject () [0x00024] in <13b3da31885d4b8d827d4190298e367f>:0
2025-09-21 22:44:24.189 +07:00|0.16.1.3.35392|Error|Default|NullReferenceException: Object reference not set to an instance of an object
MuzzleSmoke.OnRenderObject () (at <13b3da31885d4b8d827d4190298e367f>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
and also when I use a new as val suppressor I got this error
EXCEPTION: System.NullReferenceException: Object reference not set to an instance of an object
at GClass904.RenderModel (EFT.InventoryLogic.Item item, GClass902`2+SpriteFactory[TItem,TIcon] spriteFactory) [0x00429] in <13b3da31885d4b8d827d4190298e367f>:0
at GClass902`2[T,U].method_1 (U icon, T item, XYCellSizeStruct size, System.Boolean saveToFile, System.Boolean requireZeroMip) [0x000f4] in <13b3da31885d4b8d827d4190298e367f>:0
and the picture of this attachment don't show
zaryaPZ
finally a mod with the b-51 and modern pt-2. THANK YOU
total_ty
Zenitco PKM/P kit is the true highlight of this mod
_ANUBIS_
Hello my friend. Excellent mod. I am very impressed. M4 VLTOR CASV handguard in your version has become a favorite.
I have a small idea. A simple RAS rail that makes a full-fledged Mk12 mod0 from M4. This is the upper RAS from handguard to the loading handle on top of the weapon. Even WTT does not have this yet. Maybe you will have the opportunity to create a similar rail.
With respect to you and your creativity...
Eco Author
It might seem crazy what im about to say
_ANUBIS_
Thank you for your concern, you made my day. I have an MK12 mod 0 at home and it's my favorite weapon. Now it's in the game. Thank you a thousand times.
HandGrade
Bro, you should write what this mod adds...
Kojimbo0_0
BCM stock les goo
Vercinaigh
Does this apply to vanilla as well, or just that other mod?
Eco Author
of course its vanilla too, the compatibility patch just means that if my mod detects epic's mod in the database, its gonna add his attachments to mine
Serps
clean looking stuff nice work!
calistera12
im also working on my own mods. good luck!!
therealpigeon
probablyEukyre
me when im in a witty content mod name competition and my competition is eco:
Devraccoon
when my car has the EcoCompetition mode