Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
Replaces in-game weapon sounds with beefier sounds. Audio plays a big role in immersion and I wanted a change of audio environment. Sounds are a combination of Call of Duty Modern Warfare 2019, Call of Duty Cold War, Warface, and my own recordings and remixes. Throughout my learning experience, I am getting better and learning more about audio and modding. This mod uses some default sounds for some weapons/movements. Changes are forthcoming and additions are planned.
Some Features:
- Weapon raise/holster
- Reloads
- Charging handle
- Firing loud/silenced
- Mag in/out, mag pull in/out from vest
- Multiple sounds for one movement/rotating sounds that give variety
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Version 3.0.0
- Fox
- 2k Downloads
Updated for AKI 3.1.1
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Version 2.1.3
- Fox
- 800 Downloads
Compatibility with AKI 2.3.0
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Version 2.1.1
- Fox
- 874 Downloads
CHANGE LOG
- G28
- Added unique weapon firing sounds
- Replaced "handon" sound to be more consistent with weapon movement
- USP
- Added firing and foley sounds
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Version 2.1.0
- Fox
- 102 Downloads
CHANGE LOG
- Updated to Aki 2.2.0 client 16584
- Fixed some previously broken sounds
- Updated some weapon foley sounds
- Added G28 foley sounds
- Added SCAR 5.56 and 7.62 foley and firing sounds
- Known issue: 5.56 firing non-suppressed sometimes sounds like 2 shots on single fire. Until I can provide a fix or new sound, this will remain.
- Other fixes
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Version 2.0.1
- Fox
- 1.1k Downloads
- Fixed missing SA58 check chamber sounds
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Version 2.0.0
- Fox
- 260 Downloads
2.0 Change Log
- Refactored all weapons to the newest packages in client version 15680
- Added MDR 7.62 firing sounds to differentiate between 5.56
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Version 1.5.0
- Fox
- 708 Downloads
Additions:
- MP9
- MP9n
- PP-9
- PP-91
- PP-91-01
- Vector 9mm
- Vector 45mm
- M870
- M590
- MR133
- MR153
- MP155
- Saiga12
- TT
- TT (Gold)
- Glock17 (added custom draw, holster, mag pouch in/out sounds, etc)
- Glock18c (added custom draw, holster, mag pouch in/out sounds, etc)
- M1a
- M700 foley sounds (firing sounds still vanilla for now)
- SVD
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Version 1.4.2
- Fox
- 354 Downloads
Fixes:
- Fixed Five Seven black edition pistol from breaking.
Thanks for the bug reports, everyone!
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Version 1.4.1
- Fox
- 184 Downloads
Fixes:
- Added compatibility with Sam's mods (hopefully)
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Version 1.4.0
- Fox
- 107 Downloads
1.4 Pillar Release! Tons of new sounds including CODMW, CODCW, and my own sounds I mixed and edited to match the animations (e.g., P90). Many hours went into getting it how I like it. Enjoy!
New Weapon Sounds
- MPX
- Mp7a1
- Mp7a2
- UMP
- PP-19-01 Vityaz
- Saiga-9
- MP5 Navy
- MP5K
- PM
- PM(t)
- PB
- APB
- APS
- M1911
- M45a1
- PL-15
- P90
Fixed
- Fixed missing SR1MP weapon failure sounds
BooMoon
patch for the mod to work on SPT 3.7.5 or below .
Krinkova
Works with 3.8 without breakage using this patch. Thanks.
Kironez
Is it possible to configure the mod so only certain weapons are modded? I'm not sure which files are needed or not.
FCKURMETA
still working?
cheddarcheesy
on newer versions of SPT, this mod breaks the Glock 17 and the mp-133 I believe
pilgrimiscool
How do you install this exactly?
chiconspiracy
Could the suppressed MDR 7.62 have a beefier sound than the 5.56 version? Right now they're both the same weak "pew".
GigaChad The 2'st
Any plan's on 3.3.0?
baris1546
Hello! I downloaded this mod, it is incredibly good! Anyway, I was playing a raid and i found a tt pistol from a scav that i killed. But when i shot it, there was no sound! i could only hear the bullet ricochet around the walls. Also, some guns get glitched. like mp-133, when i started using it i noticed that barrel overlaps with the gun itself.And there was no sound sync. When i reloaded it, the animation didnt start and my guy was just holding the gun like nothing happened. He was loading the gun but there was no animation basically.
If you wonder, i was playing on factory, spt aki 3.1.0 19078
Jokoslavia
This works for 3.2.1? Or any plans to update it to that version and add sounds to the new weapons?
Fox Author
It should but haven't tested it yet. Planning on updating for new sounds
Jokoslavia
Thanks for the answer, looking forward to test the new sounds
BlitzFromBehind
AK sounds are a bit too overpowering atm. Thought I was getting shot at by a kord but no, ak-105.
dog_on_chair
I love this mod a lot, could you please update to 2.3 if you get the chance?
Fox Author
I just updated it so it should work
GhostSignals
Very interesting. Once the reported error with distance is fixed, I'll be sure to try this out.
ScoutCommandoProx
Extremely good mod, manages to somehow make Tarkov's gunplay even more satisfying.
However, I have noticed that on certain weapons, they make no audio at a distance. The weapons I can confirm have this issue are any full-size 5.45 AK (Can not confirm for the AKS-74Us), the AK-101/102, and the DT MDR (5.56 variant, can not confirm for the .308 variant). When an enemy with this weapon fires at you from seemingly anything beyond point blank range, all you can hear are impacts and bullet snaps, no actual report from the weapon, even if the weapon in question lacks a suppressor. I play on AKI 2.2.1 and my Tarkov version is 0.12.12.16584.
Fox Author
Thanks for reporting this. i'm taking a look into this and will release a fix. I think i screwed up on the bank files or i need to fix dependencies on the bank files.
Fox Author
I've been testing this and it possibly is an issue with the game itself, not the mod. When testing this on live, i get the same issues. Will keep an eye on this though. I checked my bank files and sounds for distant firing sounds and they're all kosher. So just like how the mp-153 unholster sound is missing in live (BSG messed it up and hasn't fixed it in the coding of the gun), i think this is a bug in that version of the game.
I'll keep my eyes and ears peeled
DraktharBlack
I Really like the mod, any plans on updating to AKI 2.2.0 ?
Fox Author
Yessir
DraktharBlack
Thank you very much sir, you made my day.
KronenChev
I have a little problem,sometimes some of the weapons sound doesnt work like it is firing just air.I witnessed this when i shot TT pistol that i get from scav bot.And sometimes i hear battles away from me but one of the fighters firing air i mean there is no sound of the weapon just the sound of the bullet hits to the metal or places like that.
Fox Author
What EFT version and AKI are you using?
verniy123
I got the same issue on AKMS and TT Pistol where there's no firing sound, this is on EFT ver 0.12.12.15.17107 and AKI ver 3.6.0, AKMSN works fine though, idk if this happens on other weapons
notjasonlee
I dig the beefiness of the sounds because it's a change of pace and firing guns in real life has more bass than is usually depicted in video games, but way too many sounds have short/cut-off tails. The Saiga shotgun (suppressed and unsuppressed), RSASS, APS, and many others have a super abrupt tail. Also, many of the action sounds like unequipping your weapon/pulling out a mag are overly loud.
Otherwise, I dig the sounds. I especially like the M4/AKs as I think the vanilla sounds for those are pretty weak. Will definitely keep my eye on this for future updates in case those issues are corrected.
Fox Author
Sometimes the headsets/ear protection you use will cause the sounds to be super loud or very soft. Try wtih different ears and without any and see how they sound
sircomradefox
sounds awesome just one sound I don't like is the m9 I liked the original tarkov sound for the m9 sounded more real.
Kropotkin
Great mod! Especially the suppressed weapon sounds are on a new level.
I noticed two bugs however, the sound for checking the chamber on the M4 and the 416 is maybe half the volume of the other sounds and for the SA58 it's completely missing
Fox Author
Thanks, I'll work on changing the SA58. I am trying to find a replacement of the original check chamber sounds. Haven't found one that matches the timing and quality of sound yet.
Ding_Chavez
Thank you!
Will u update Core Sound Mod too?
Fox Author
Yes
Greywolf149
Any idea when you are gonna update to 2.1.0?
TheAxeMan870
waiting for an update myself too. I tried editing the package.json file to 2.1.1 with no luck.
Fox Author
I've been working on updating this to the newest dependencies. I have been running into issues so progress has taken longer than usual. Should be done by Christmas!
savid_dubs
Any chance of a showcase video? I can do one (unlisted of course) if you don't have time
Fox Author
If you can do one, that would be great! Ping me with a link and i can get it listed on here :). Real life is keeping me busy lately so I definitely need the help.
donharkness
CMMG mk47 is spinning after installing your mod
Fox Author
Check your version
donharkness
Latest
Fox Author
You are using the incorrect client for the mod. Make sure you're on the latest client, latest aki. Can guarantee you are not on one of these or you are using a conflicting mod
donharkness
What mod could conflict it when its BSG added weapon?
Fox Author
Tell me what your client version and aki version is
defjew
I think there seems to be a problem with the SamSwat L85 mod. Using your mod makes the model strange and having it use the MDR model.
Fox Author
Use the latest version
defjew
Thanks.
Agentskylark007
Read through all the comments and nobody seems to have the same problem I do. So I made an account just to make you aware of a bug that makes the hideout and raid loading screens load indefinitely and have to be closed via task manager. I deleted and redownloaded 1.4.2 but the problem seems to persist, when I delete the mod I can play normally.
However, in the one raid I managed to load into, the weapon sounds are (in my opinion) better than vanilla sounds and too good to pass up. Hopefully I'm not the only one with this problem
Fox Author
Thanks for taking the time to make an account and provide feedback! This is very odd. Which AKI and client version are you on? Are you using any other mods? This may be a conflict with my mod and something else
Agentskylark007
AKI version is 1.5.1, not exactly sure what client version so Im just gonna say 127.0.0.1 and hope I dont get laughed at. Other mods include BSG 12.11 Content, Carl-KalashDuet (AK-12 & 15), MakesSense, FAMAS, L85A2, M1014 and SCAR-H.
P.S. You're odd xP
Agentskylark007
Actually I just realized there are newer versions of the AKI program, I appreciate the reply nonetheless
yanot
Don't want to leave a bad review, but wanna give a heads up for the connoisseurs of firearms sound authenticity: even though EFTs default gunshot sounds aren't the most realistic, at least the weapon handling aspect of the sound base is pretty much spot on. And in this mod switching fire mode on AKs sounds like the safety lever is made out of plastic.
Also: some of the sounds aren't trimmed properly, so some of them ending abruptly.
But to give the credit where the credit is due - I do like the weapon sling sound while holstering you primary. Although i can't say that it's better than the original, it's just different. Which is good.
Fox Author
This mod is in no way to mimic "real life" but is instead just a sound mod replacing with beefier COD sounds. Some sounds are from different games. Foley includes some of my own and some from CODMW/CW/MW-RM. For the weapons that have no tails, can you let me know which ones they are? There may be a chance that I did not code the tails properly, and so they may be missing.
Thanks for the input
M3ap
getting:
ERROR] Trace:
SyntaxError: Unexpected token u in JSON at position 0
at JSON.parse (<anonymous>)
at Function.clone (D:\SPT AKI\obj\bundle.js:53098:17)
at Object.onLoadMod [as FoxSoundMod v1.4b2] (D:\SPT AKI\user\mods\FoxSoundMod\src\FoxSoundMod.js:156:25)
at Function.executeMods (D:\SPT AKI\obj\bundle.js:51867:28)
at Function.load (D:\SPT AKI\obj\bundle.js:51815:15)
at Object.load [as aki-mods] (D:\SPT AKI\obj\bundle.js:43618:15)
at Function.load (D:\SPT AKI\obj\bundle.js:52921:27)
at Function.main (D:\SPT AKI\obj\bundle.js:42371:9)
at Object.161../Lib.js (D:\SPT AKI\obj\bundle.js:42376:9)
at o (D:\SPT AKI\obj\bundle.js:1:265)
Any idea pretty new to this. I dont have any other mods installed.
Fox Author
I just did a clean install of my mod on a client and it works without error. Try deleting the mod, and then reinstalling from the latest version. LMK if you still get an error
tezlipoca
Okay so now that I'm on the right mod, Five-seveN issue as stated on the core sounds.
While this mod is active, my arms go all over the place and I can't interact with anything. I asked about it on the SPT discord and JustNU suggested turning this off-- the Five-seveN went back to normal afterward
Fox Author
I see, it is an issue with the black version. FDE seems ok. Will upload a fix soon
Fox Author
1.4.2 fix uploaded
JustNU
Got reports of CMMG Mk47 Mutant Breaking when this mod is installed, might want to look into it
Fox Author
Just tested it out and works fine. Perhaps those people are using an old version. I've made a lot of fixes up to 1.4.1
Fox Author
Figured it out! 1.4.2 uploaded with this fix :). Thanks!
chiconspiracy
Would it be possible to differentiate the 7.62 and 5.56 version of the MDR?
Fox Author
Yes. If you listen closely, the 7.62 MDR version has a thumpier sound to it vs the 5.56. Maybe in the future i'll change the sound to something more substantial.
RobbyB
Tested and it works properly,i can recommend it to everyone to try it out,not for me personally,but i can see the work that has being done and im sure many people would love it
Sanote
The mods breaks when I change to secondary. I can't even use the inventory or open doors XD
Fox Author
Not sure if this is related to my mod, can you open up a support ticket? We can trouble shoot from there to see if my mod is conflicting with another you have, or if it's something unrelated. Also, be sure you're using AKI 2.0 with the approved client.