DEPENDENCIES -
Lirikana's WeaponLib API - Lirikana-Weaponlib - AKI's mods Workshop (sp-tarkov.com)
INSTRUCTIONS! -
This mod will create a modified clone of MP7 that will have balanced recoil, to get the modified version of the gun, buy the modified version from any trader or the flea market.
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This mod re-balances the recoil of MP7 Submachine Gun! so you don't have a hard time killing your enemy
(A All in one recoil balancing mod is in development! it will balance the recoil of every gun in the game.)
CREDITS -
Infinity (Me)
-
Version 1.0.0
- Infinity
- 130 Downloads
Fershte
I would hardly call this balanced. Simply cloning a gun and lowering its base recoil to 2 is pretty whack. The best you can get on any gun in the base game is 27 IIRC, so this seems a little goofy.
Infinity Author
Okay.. i will see what i can do. i wanted to also ask something, did the mod worked? did you tested the modified MP7?
Fershte
The code looked correct but I would have done something a bit simpler if I wanted a similar result. Your script doesn't really need to duplicate the gun, instead just edit the existing ones like so:
const items = DatabaseServer.tables.templates.items;
//MP7s
{
//HK MP7A1 4.6x30 submachine gun
items["5ba26383d4351e00334c93d9"]._props.RecoilForceUp = "2", //was 65
items["5ba26383d4351e00334c93d9"]._props.RecoilForceBack = "2", //was 221
//HK MP7A2 4.6x30 submachine gun
items["5bd70322209c4d00d7167b8f"]._props.RecoilForceUp = "2", //was 65
items["5bd70322209c4d00d7167b8f"]._props.RecoilForceBack = "2" /was 221
}
Infinity Author
If i edit the existing ones, they might get corrupted!
Fershte
Not true at all. When you edit an item using the uh, code I put in that example, it patches it as the game launches. The files remain unaltered. That's the basis of my balance patch - it has no risk.