Please do not ask when mod authors will update their mods to 3.9.X
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
Future Versions will only be uploaded to Lots Of Loot
This Mod allows multiple pieces of loose loot to spawn on the same spot.
Also includes a config for changing the map Loose Loot multipliers, Container Loot multipiers, map loot limits aswell as a option to decrease the likelihood of no items spawning in a static container.
should still work for 3.5.3
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Version 2.2.1
- RainbowPC
- 1.2k Downloads
integrated this mod into my other one
Morkva
when i try start raid, my game freezes during the loading phase, I attach the text of the error below
TypeError: Cannot read properties of undefined (reading 'Filter')
TypeError: Cannot read properties of undefined (reading 'Filter')
at Mod.createLooseContainerLoot (G:\tarkov hueta\Escape From Tarkov\user\mods\RainbowPC-LotsOfLoot-2.0.0\src\mod.js:269:52)
at Mod.createStaticLootItem (G:\tarkov hueta\Escape From Tarkov\user\mods\RainbowPC-LotsOfLoot-2.0.0\src\mod.js:236:35)
at LocationGenerator.result.createStaticLootItem (G:\tarkov hueta\Escape From Tarkov\user\mods\RainbowPC-LotsOfLoot-2.0.0\src\mod.js:18:29)
at LocationGenerator.generateContainerLoot (C:\snapshot\project\obj\generators\LocationGenerator.js)
at LocationController.generate (C:\snapshot\project\obj\controllers\LocationController.js)
at LocationController.get (C:\snapshot\project\obj\controllers\LocationController.js)
at LocationCallbacks.getLocation (C:\snapshot\project\obj\callbacks\LocationCallbacks.js)
at RouteAction.action (C:\snapshot\project\obj\routers\dynamic\LocationDynamicRouter.js)
at LocationDynamicRouter.handleDynamic (C:\snapshot\project\obj\di\Router.js)
at HttpRouter.handleRoute (C:\snapshot\project\obj\routers\HttpRouter.js)
TypeError: Cannot read properties of undefined (reading 'Filter')
TypeError: Cannot read properties of undefined (reading 'Filter')
at Mod.createLooseContainerLoot (G:\tarkov hueta\Escape From Tarkov\user\mods\RainbowPC-LotsOfLoot-2.0.0\src\mod.js:269:52)
at Mod.createStaticLootItem (G:\tarkov hueta\Escape From Tarkov\user\mods\RainbowPC-LotsOfLoot-2.0.0\src\mod.js:236:35)
at LocationGenerator.result.createStaticLootItem (G:\tarkov hueta\Escape From Tarkov\user\mods\RainbowPC-LotsOfLoot-2.0.0\src\mod.js:18:29)
at LocationGenerator.generateContainerLoot (C:\snapshot\project\obj\generators\LocationGenerator.js)
at LocationController.generate (C:\snapshot\project\obj\controllers\LocationController.js)
at LocationController.get (C:\snapshot\project\obj\controllers\LocationController.js)
at LocationCallbacks.getLocation (C:\snapshot\project\obj\callbacks\LocationCallbacks.js)
at RouteAction.action (C:\snapshot\project\obj\routers\dynamic\LocationDynamicRouter.js)
at LocationDynamicRouter.handleDynamic (C:\snapshot\project\obj\di\Router.js)
at HttpRouter.handleRoute (C:\snapshot\project\obj\routers\HttpRouter.js)
RainbowPC Author
download the newest version
Morkva
I am using the latest version anyway
Morkva
wrong, but the same problem with the latest version
PlinioJRM
Is there somewhere in the mod where i can set the containers to never be empty?
RainbowPC Author
Not in my mod but you can change the chance yourself by going to
AKI\Aki_Data\Server\database\loot\staticLoot.json
and searching for
"count":0,"relativeProbability":
and changing the following number to 0
eg.
"count":0,"relativeProbability":0
PlinioJRM
That's for "itemcountDistribution" or "itemDistribution" or both?
it's a lot of work though. I know how to edit your typescript mod.ts in "postDBLoad" to edit all the values at once. Just need to know if it is "itemcountDistribution" or "itemDistribution" or both.
edit... oohh just for "itemcountDistribution". now that i noticed that count only have in "itemcountDistribution".
Thank you so much. gonna test it!
PlinioJRM
Didn't work.
Thank you anyway
RainbowPC Author
Replace the file staticLoot with THIS one.
Its found in AKI\Aki_Data\Server\database\loot
realjeff
This is normal?
ColdFish
Hey there! Thanks for the mod! Is it possible to change the chance of loot spawn on spawn points? For example maybe a spot has a 30% chance of spawning a food item there, instead it becomes 6%? I'm trying to get the game to spawn less but when it does it does a bunch, while maintaining roughly the same overall loot amount.
RainbowPC Author
My other mod can do that
Naut1lust
Heya I keep getting this error and I'm not sure how to fix it. I've tried reinstalling the mod but nothing works. No settings have been changed.
The application had a critical error and failed to run
Exception produced: Error: Cannot find module 'tsyringe'
Require stack:
- E:\SPT\Aki_data\Server\lib\utils\RandomUtil.js
- E:\SPT\user\mods\LootOverlay 2.1.0\src\mod.js
- C:\snapshot\project\obj\loaders\PreAkiModLoader.js
- C:\snapshot\project\obj\loaders\PostAkiModLoader.js
- C:\snapshot\project\obj\callbacks\ModCallbacks.js
- C:\snapshot\project\obj\di\Container.js
- C:\snapshot\project\obj\Program.js
- C:\snapshot\project\obj\ide\ReleaseEntry.js
1) If you want to compile the package/file into executable, please pay attention to compilation warnings and specify a literal in 'require' call. 2) If you don't want to compile the package/file into executable and want to 'require' it from filesystem (likely plugin), specify an absolute path in 'require' call using process.cwd() or process.execPath.
Stacktrace:
Error: Cannot find module 'tsyringe'
Require stack:
- E:\SPT\Aki_data\Server\lib\utils\RandomUtil.js
- E:\SPT\user\mods\LootOverlay 2.1.0\src\mod.js
- C:\snapshot\project\obj\loaders\PreAkiModLoader.js
- C:\snapshot\project\obj\loaders\PostAkiModLoader.js
- C:\snapshot\project\obj\callbacks\ModCallbacks.js
- C:\snapshot\project\obj\di\Container.js
- C:\snapshot\project\obj\Program.js
- C:\snapshot\project\obj\ide\ReleaseEntry.js
1) If you want to compile the package/file into executable, please pay attention to compilation warnings and specify a literal in 'require' call. 2) If you don't want to compile the package/file into executable and want to 'require' it from filesystem (likely plugin), specify an absolute path in 'require' call using process.cwd() or process.execPath.
at Function.Module._resolveFilename (node:internal/modules/cjs/loader:933:15)
at Function._resolveFilename (pkg/prelude/bootstrap.js:1955:46)
at Function.Module._load (node:internal/modules/cjs/loader:778:27)
at Module.require (node:internal/modules/cjs/loader:1005:19)
at Module.require (pkg/prelude/bootstrap.js:1855:31)
at require (node:internal/modules/cjs/helpers:102:18)
at Object.<anonymous> (E:\SPT\Aki_data\Server\lib\utils\RandomUtil.js:16:20)
at Module._compile (node:internal/modules/cjs/loader:1105:14)
at Module._compile (pkg/prelude/bootstrap.js:1894:32)
at Object.Module._extensions..js (node:internal/modules/cjs/loader:1159:10)
WindupHero7
The default config has Customs (bigmap) loot settings at 1500x compared to the other maps 1x. Is this an intentional difference for the map or for demonstration purposes?
RainbowPC Author
for demonstration
lee2rd
Please forgive my ignorance, I don't know how to use it either, do I put it inside the mods folder? I feel like it's not working, maybe I'm not doing it the right way?
RainbowPC Author
first extract the .zip then put the folder in SPT/user/mods
Now there should be a log in the server that the mod has loaded
Last thing you do is configure the mod to your liking by changing the values in config.json
Younited
Can be used on version 3.2.0 ?
RainbowPC Author
haven't tried it but should be fine
Hauzman
Could you very please update this mod? Enjoyed using it.
Errorcode405
dont actually know how to use this, is it just the config file? or is it the script? cant open the script i get a syntax error
Jack_kek
Looking forward to the mod update for 3.1.0
Brontanius
Probably a stupid question but on the config for this, in the relative chance for no items to spawn in x container, do i make the number lower than 1(eg. 0.5) or higher than 1(eg. 2) in order to lower the chance for containers to be empty?
RainbowPC Author
smaller number = lower chance
Neon
Can someone post "like in real tarkov" settings, or close to it?
ITzUKM
UPDATE TO 3.0.0? Please cant live without this mod. much love
doomiedee
download link doesnt work
RainbowPC Author
Removed Version 1.0.0 because Mediafire lost the File and I didn´t keep a backup
doomiedee
1.0.1 link doesnt work either midafire takes me to a unwanted link
RainbowPC Author
Does this Link work?
https://www.mediafire.com/file…OverlayFix_1.0.1.zip/file
doomiedee
nope once i click download it takes me to another site thats blocked by my pc. no matter on what browser its the same and it never actually starts to download
Spritzer-Drive
hey the loot multiplier thing is not working the overlay is working
RainbowPC Author
Have you also increased the loot limit?
Or do you have any other mods installed that whould change the multipier?
Because it seems to be working for me
Spritzer-Drive
huh ill try that