Please do not ask when mod authors will update their mods to 3.10 or if they can upload older versions of their mods.
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
Aviergence
Hey, Idk if you still check this, but I used this when I started with SPT, but 've redone SPT, and have SAIN+Realism, I have tried putting it in diff folders, since it doesn't explicitly say where to put it. If i put it in bepinex it doesn't work, if i put it in mods it breaks the rest of them.
kalitbartman
would love a stackable meds and food&drink mod
PhantomInTime
Just a heads up that I think there's a bug with this where when constructing or crafting things, the client doesn't make a distinction between a stack of an item and a single item.
Example: I bought 5 WD-40's so I could build Security 2 and Stash 2. I built the former first and when I went to build the latter, it said I had no WD-40's.
Alexhupp Author
I dont particularlly know how i would fix this but it makes sense why the game might break like that my only thought is to potentially split your junk items before crafts on your own side as to fix this i will have to look into and edit the logic behind the taking of stuff
UprootedSeeker
Why is the readme for a completely different mod? Progressive stash??
Trap's Progressive Stash
> `Edge of Darkness` but with a feeling of progress.
The readme is from this mod
Trap's Progressive Stash
dominikodz
Maybe he modeled this mod after Trap's mod? As a learning developer, I look at the other people code to achieve my goal, but must-do is not to copy or steal their code
Alexhupp Author
i will say ya i did pull from it as a basis for stuff as well as seeing how it did containers i just never changed the readme
UprootedSeeker
All good was just curious and wanted to let you know.