[Modded] Console error while "creating loot pools"

  • Server version
    3.7.6
    Game client version
    0.13.5.26535
    Client log file
    codepaste.sp-tarkov.com/?24396…9ng4CBXUWjS86f3CVXnTEGww1
    BepInEx log file
    codepaste.sp-tarkov.com/?56aef…c7RWuuVvFb8rySgMp22Zi2no1
    Server log file
    codepaste.sp-tarkov.com/?d3efe…yNx2TGyDsVtDfQmZMeWEfAYU2
    Have you read the FAQ?
    Yes
    Where did you download your game from?
    From the official BSG site.
    List of used mods
    Artem Trader 1.0.8
    GrooveyFannypack 1.0.1
    ArtemQuestZoneAPI 1.1.1
    Artem Equitment 1.0.0
    Small Cases 1.0.1
    ACTUAL SICK SICC 1.0.0
    Cosmo-RenoTrader 1.0.0
    Expanded Task Text 1.3.1
    Gilded Key Storage 1.2.0
    LootValueBackend 1.0.0
    Leaves-ShinyAirdropGuns 1.0.7
    lotus 1.0.0
    MoreCheckmarksBackend 1.5.9
    Priscilu 2.5.6
    Ammo Stats 3.0.0
    Realistic-Thermals 1.0.1
    ScavXpCounts 1.0.4
    MoreHideoutCrafts 1.0.0
    LevelRewards 1.1.1
    Virtuals Custom Quest Loader 1.4.2
    AllTheLoot 1.0.5
    Virtuals Custom Quest Loader 1.4.3

    This is what pops up in the console once I am almost in raid, seems to happen at "loading loot pools" and have no errors while starting up the server. Tried a fresh account and same thing continues to happen, have deleted a few mods and still get the issue.

    Would greatly appreciate any help.

    [Exception] : KeyNotFoundException: The given key was not present in the dictionary.

    System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <eae584ce26bc40229c1b1aa476bfa589>:0)

    BotSettingsRepoClass.IsFollower (EFT.WildSpawnType role) (at <f7f3726f1deb4e1fabfff17fea715bfa>:0)

    BotSettingsRepoClass.IsBossOrFollower (EFT.WildSpawnType role) (at <f7f3726f1deb4e1fabfff17fea715bfa>:0)

    BossSpawnerClass..ctor (ISpawnSystem spawnSystem, EFT.BotSpawner spawner, IBotCreator botCreator, BotZone[] allZones) (at <f7f3726f1deb4e1fabfff17fea715bfa>:0)

    EFT.BotSpawner..ctor (IBotCreator botCreator, IBotGame game, BotZone[] botZones, BotsClass bots, ISpawnSystem spawnSystem, System.Int32 maxBots, System.Boolean freeForAll, System.Collections.Generic.Dictionary`2[TKey,TValue] allZonesPatrols, System.String openZones) (at <f7f3726f1deb4e1fabfff17fea715bfa>:0)

    GClass1365..ctor (IBotCreator botCreator, IBotGame game, BotZone[] botZones, BotsClass bots, ISpawnSystem spawnSystem, System.Int32 maxBots, System.Boolean freeForAll, System.Collections.Generic.Dictionary`2[TKey,TValue] allZonesPatrols, System.String openZones) (at <f7f3726f1deb4e1fabfff17fea715bfa>:0)

    EFT.BotsController.Init (IBotGame botGame, IBotCreator botCreator, BotZone[] botZones, ISpawnSystem spawnSystem, BotLocationModifier botLocationModifier, System.Boolean botEnable, System.Boolean freeForAll, System.Boolean enableWaveControl, System.Boolean online, System.Boolean haveSectants, EFT.Game.Spawning.IPlayersCollection players, System.String openZones) (at <f7f3726f1deb4e1fabfff17fea715bfa>:0)

    EFT.LocalGame+Class1291.MoveNext () (at <f7f3726f1deb4e1fabfff17fea715bfa>:0)

    UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <ca21460feb9c47d0ac337b9893474cc6>:0)

    UnityEngine.DebugLogHandler:LogException(Exception, Object)

    Class327:UnityEngine.ILogHandler.LogException(Exception, Object)

    UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)

    EFT.BaseLocalGame`1:DMD<EFT.BaseLocalGame`1[[EFT.GamePlayerOwner, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]::method_5>(BaseLocalGame`1, BotControllerSettings, ISpawnSystem, Callback)

    EFT.Class1284:method_1()

    EFT.Struct376:MoveNext()

    System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult()

    Struct221:MoveNext()

    System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult()

    Struct219:MoveNext()

    System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult()

    Struct220:MoveNext()

    System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult()

    Struct761:MoveNext()

    System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult()

    Struct767:MoveNext()

    System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult()

    Struct766:MoveNext()

    System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult()

    Struct768:MoveNext()

    System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult()

    Struct769:MoveNext()

    System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult()

    Struct962:MoveNext()

    System.Runtime.CompilerServices.MoveNextRunner:Run()

    Struct961:Execute()

    Class2986:Execute(Struct961&)

    Diz.Jobs.JobScheduler:method_2(List`1&, List`1&, List`1, Interface17)

    Diz.Jobs.JobScheduler:method_1(Interface17)

    Diz.Jobs.JobScheduler:method_0()

    Diz.Jobs.JobScheduler:LateUpdate()

    ?(

    Edited once, last by Coyn ().

  • Coyn

    Changed the title of the thread from “Console error while loading loot” to “Console error while "creating loot pools"”.
  • Kippa

    Set the Label from In progress to Solved
  • Kippa

    Changed the title of the thread from “Console error while "creating loot pools"” to “[Modded] Console error while "creating loot pools"”.
  • Kippa

    Closed the thread.

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