Sneaky_Weasel added a new file:
QuoteDisplay MoreChanges effects of most medical items, to be a little less "arcade..." no more instantly restoring HP.
Medical kits will now heal over time but not remove bleeds/fractures. Bandages, tourniquets and splints will stabilise bleeds/fractures but not restore any health points - similar with surgical kits, they'll bring back blacked body parts but not heal. Analgesic and Ibuprofen pills will only cure pain and fix concussion. Augmentin is a special case, it cures intoxication so handy to carry if you're using Realism as it can combat eating bad cans of meat!
BACK UP YOUR SAVE BEFORE INSTALLING as it changes resource values of your items! Always better safe than sorry.
As well as healing taking much longer, medical kits will give you debuffs which are a little nasty. Carry water!
The default config is medium brutal, and there are two other options (slightly brutal and proper brutal) you can choose, or tweak to your own liking.
When hurt, fix the problem (bleed/fracture/blacked,) then use medkit for heal-over-time, then drink some water! Blood loss and medications make you thirsty.
It's a simple server-side only file HOWEVER it's my first ever attempt at TypeScript so there's every chance I messed up even something so basic!! Works on my 3.9.0 server perfectly, though.