Just a simple config for the skills, so you won't have to modify the globals.json.
Still untested but it should work. At least I hope so.
Does nothing unless you enable different parts of the config.
To enable certain parts of the config set the enable parameter to true.
Remember to back to up your Profile. Most of the options shouldn't harm your profile, if any but just to be safe.
Okay let me try to explain, what I think most of these options do. I'm not really sure what most of these options really do, but I am making a educated guess for most of these. retardadothinking
- "GlobalModifiers":
- "SkillProgressRate": 0.4, // Increases the amount of skill exp for all skills (I think this does not include weapon skills)
- "WeaponSkillProgressRate": 1, // Increases the amount of skill exp for all weapon skills
- "SkillAtrophy": false, // Activates Skill Atrophy (Rollback of skills). I'm not sure if this actually works.
- "SkillEnduranceWeightThreshold": 0.65, // I think this is the Threshold when you start leveling Strength. (Equipload number on Charater turns yellow)
- "SkillFatiguePerPoint": 0.6, // determines how fast the skill fatigue kicks in
- "SkillFatigueReset": 200, // determines how long you have to wait until the skill fatigue is over. Setting it to 0 basically removes skill fatigue
- "SkillFreshEffectiveness": 1.3,
- "SkillMinEffectiveness": 0.0001,
- "SkillPointsBeforeFatigue": 1 // determines how many skill points you can get before skill fatigue
- "Assault", "DMR", "Pistol", "Sniper", "Shotgun":
- "WeaponChamberAction": 0.1, // determines how many skill points you get for chambering a round
- "WeaponFixAction": 0.1, // determines how many skill points you get for fixing a malfunction
- "WeaponReloadAction": 0.025, // determines how many skill points you get for reloading
- "WeaponShotAction": 0.1 // determines how many skill points you get for shooting an hitting a target
- "AimDrills":
- "WeaponShotAction": 0.2 // determines how many skill points you get for shooting an hitting a target
- "Attention":
- "ExamineWithInstruction": 3,
- "FindActionFalse": 0.334,
- "FindActionTrue": 0.167
- "Charisma":
- "SkillProgressAtn": 0.5, // determines how many Charisma skill points you get for getting Attention skill
- "SkillProgressInt": 0.5, // determines how many Charisma skill points you get for getting Intellect skill
- "SkillProgressPer": 0.5 // determines how many Charisma skill points you get for getting Perception skill
- "CovertMovement":
- "MovementAction": 0.025 // determines how many skill points you get for slowly moving around
- "Crafting":
- "CraftTimeReductionPerLevel": 0.75, // craft time reduction based of crafting level
- "CraftingPointsToInteligence": 15,
- "EliteExtraProductions": 1, // how many multiple craft you can do at the same station with the elite skill
- "PointsPerCraftingCycle": 1, // determines how many skill points you get for crafting
- "PointsPerUniqueCraftCycle": 2.5, // determines how many skill points you get for crafting something unique (basically the first time)
- "ProductionTimeReductionPerLevel": 0.75, // determines the Production time per level (I think this includes the bitcoin farm and water collector)
- "UniqueCraftsPerCycle": 1 // determines how many times a craft counts a unique
- "Endurance":
- "GainPerFatigueStack": 0.05, // determines how many skill points you get per endurance fatigue stack (not per skill fatigue)
- "MovementAction": 0.005, // determines how many skill points you get for walking
- "SprintAction": 0.04 // determines how many skill points you get for sprinting
- "Health":
- "SkillProgress": 0.5 // determines how fast you level the health skill
- "HideoutManagement":
- "ConsumptionReductionPerLevel": 0.5, // determines how fast the hideout consumes resources per level (example Fuel consumption)
- "EliteSlots": // determines the extra slots at each station with the elite skill (untested! Backup Profile when messing with this)
- "AirFilteringUnit":
- "BitcoinFarm":
- "Container": 2,
- "Slots": 0
- "Generator":
- "WaterCollector":
- "SkillBoostPercent": 1, // determines how the skillboost you get from the library and airfiltering unit
- "SkillPointsPerAreaUpgrade": 20, // determines how many skillpoints you get for upgrading the hideout
- "SkillPointsPerCraft": 1, // determines how many skillpoints you get for crafting
- "SkillPointsRate": // determines how many skillpoints you get for each station and how much resources you have to spent to get skill points
- "AirFilteringUnit":
- "Generator":
- "SolarPower":
- "WaterCollector":
- "Immunity":
- "HealthNegativeEffect": 0.5,
- "ImmunityMiscEffects": 1,
- "StimulatorNegativeBuff": 0.011
- "Intellect":
- "ExamineAction": 20, // determines how many skillpoints you get for examine items
- "RepairAction": 0.005, // determines how many skillpoints you get for repairing items
- "SkillProgress": 0.5 // determines how many Intellect skillpoints you get
- "MagDrills":
- "MagazineCheckAction": 0.05, // determines how many skillpoints you get for checking the magazine
- "RaidLoadedAmmoAction": 0.02, // determines how many skillpoints you get for loading a mag in raid
- "RaidUnloadedAmmoAction": 0.01 // determines how many skillpoints you get for unloading a mag in raid
- "Memory":
- "AnySkillUp": 5, // determines how many Memory skillpoints you get for getting a level in other skills
- "SkillProgress": 0.4 // determines how many skillpoints you get for in the Memory skill
- "Metabolism":
- "DecreaseNegativeEffectDurationRate": 1,
- "DecreasePoisonDurationRate": 1,
- "EnergyRecoveryRate": 20,
- "HydrationRecoveryRate": 20,
- "IncreasePositiveEffectDurationRate": 1
- "RecoilControl":
- "RecoilAction": 0.0002 // determines how many skillpoints you get for shooting
- "Search":
- "FindAction": 0.166, // determines how many skillpoints you get for finding items in containers
- "SearchAction": 0.33 // determines how many skillpoints you get for searching containers
- "Strength":
- "FistfightAction": 0.2, // determines how many skillpoints you get for melee
- "MovementActionMax": 0.015, // determines how many skillpoints you get for moving super overweight
- "MovementActionMin": 0.005, // determines how many skillpoints you get for moving slightly overweight (weight number just turned yellow)
- "SprintActionMax": 0.12, // determines how many skillpoints you get for sprinting super overweight
- "SprintActionMin": 0.04, // determines how many skillpoints you get for moving slightly overweight
- "ThrowAction": 0.2 // determines how many skillpoints you get for throwing nades
- "StressResistance":
- "HealthNegativeEffect": 0.33, // determines how many skillpoints you get for either losing hp or gaining a debuff like fracture/bleed. I'm not sure
- "Surgery":
- "SkillProgress": 0.5, // determines how many skillpoints you get for overall for surgery
- "SurgeryAction": 3 // determines how many skillpoints you get for each surgery action, like using the CMS kit
- "Throwing":
- "ThrowAction": 0.25 // determines how many skillpoints you get for throwing nades
- "TroubleShooting":
- "EliteAmmoChanceReduceMult": 0.3,
- "EliteDurabilityChanceReduceMult": 0.3, // determines the chance to loose durability with the elite skill
- "EliteMagChanceReduceMult": 0.3,
- "MalfRepairSpeedBonusPerLevel": 0.005,
- "SkillPointsPerMalfFix": 3.2 // determines how many skillpoints you get for clearing a malfunction
- "Vitality":
- "DamageTakenAction": 0.005, // determines how many skillpoints you get for taking damage
- "HealthNegativeEffect": 0.5
- "WeaponTreatment":
- "DurLossReducePerLevel": 0.005, // determines how much durability you lose per level
- "Filter": ["5422acb9af1c889c16000029"], // absolute no clue what this does, better not to touch it
- "SkillPointsPerRepair": 7, // determines how many skillpoints you get for repairing
- "WearChanceReducePerLevel": 0.01